Hard Rock Hotel & Casino - Sacramento at Fire Mountain

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Someone else's list but i added commas

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alarm,lawn mower,nail polish,Band-Aid,Star Wars,clothes hanger,toe,mud,coconut,jaw,bomb,south,firework,sailboat,loading,iPhone,toothpick,BMW,ketchup,fossil,explosion,Finn,Einstein,infinite,dictionary,Photoshop,trombone,clarinet,rubber,saxophone,helicopter,temperature,bus driver,cello,London,newspaper,blackberry,shopping cart,Florida,Daffy Duck,mayonnaise,gummy worm,flying pig,underweight,Crash Bandicoot,bungee jumping,kindergarten,umbrella,hammer,night,laser,glove,square,Morty,firehouse,dynamite,chainsaw,melon,waist,Chewbacca,kidney,stoned,Rick,ticket,skateboard,microwave,television,soil,exam,cocktail,India,Colosseum,missile,hilarious,Popeye,nuke,silo,chemical,museum,Vault boy,adorable,fast forward,firecracker,grandmother,Porky Pig,roadblock,continent,wrinkle,shaving cream,Northern Lights,tug,London Eye,Israel,shipwreck,xylophone,motorcycle,diamond,root,coffee,princess,Oreo,goldfish,wizard,chocolate,garbage,ladybug,shotgun,kazoo,Minecraft,video,message,lily,fisherman,cucumber,password,western,ambulance,doorknob,glowstick,makeup,barbecue,jazz,hedgehog,bark,tombstone,coast,pitchfork,Christmas,opera,office,insect,hunger,download,hairbrush,blueberry,cookie jar,canyon,Happy Meal,high five,fern,quarter,peninsula,imagination,microscope,table tennis,whisper,fly swatter,pencil case,harmonica,Family Guy,New Zealand,apple pie,warehouse,cookie,USB,jellyfish,bubble,battery,fireman,pizza,angry,taco,harp,alcohol,pound,bedtime,megaphone,husband,oval,rail,stab,dwarf,milkshake,witch,bakery,president,weak,second,sushi,mall,complete,hip hop,slippery,horizon,prawn,plumber,blowfish,Madagascar,Europe,bazooka,pogo stick,Terminator,Hercules,notification,snowball fight,high score,Kung Fu,Lady Gaga,geography,sledgehammer,bear 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designer,bucket,penguin,sheep,torch,robot,peanut,UFO,belt,Earth,magnet,dragon,soccer,desk,search,seal,scribble,gender,food,anvil,crust,bean,hockey,pot,pretzel,needle,blimp,plate,drool,frog,basement,idea,bracelet,cork,sauce,gang,sprinkler,shout,morning,poodle,karate,bagel,wolf,sausage,heat,wasp,calendar,tadpole,religion,hose,sleeve,acorn,sting,market,marble,comet,pain,cloth,drawer,orca,hurdle,pinball,narwhal,pollution,metal,race,end,razor,dollhouse,distance,prism,pub,lotion,vanish,vulture,beanie,burp,periscope,cousin,customer,label,mold,kebab,beaver,spark,meme,pudding,almond,mafia,gasp,nightmare,mermaid,season,gasoline,evening,eel,cast,hive,beetle,diploma,jeep,bulge,wrestler,Anubis,mascot,spinach,hieroglyph,anaconda,handicap,walrus,blacksmith,robin,reception,invasion,fencing,sphinx,evolution,brunette,traveler,jaguar,diagram,hovercraft,parade,dome,credit,tow truck,shallow,vlogger,veterinarian,furniture,commercial,cyborg,scent,defense,accident,marathon,demonstration,NASCAR,Velociraptor,pharmacist,Xerox,gentleman,dough,rhinoceros,air conditioner,poop,clock,carrot,cherry,candle,boots,target,wine,die,moon,airplane,think,pause,pill,pocket,Easter,horse,child,lamp,pillow,yolk,potato,pickle,nurse,ham,ninja,screw,board,pin,lettuce,console,climb,goose,bill,tortoise,sink,ski,glitter,miner,parrot,clap,spit,wiggle,peacock,roll,ballet,ceiling,celebrate,blind,yacht,addition,flock,powder,paddle,harpoon,kraken,baboon,antenna,classroom,bronze,writer,Obelix,touch,sensei,rest,puma,dent,shake,goblin,laundry,cloak,detonate,Neptune,cotton,generator,canary,horsewhip,racecar,Croatia,tip,cardboard,commander,seasick,anthill,vinegar,hippie,dentist,animation,Slinky,wallpaper,pendulum,vertical,chestplate,anime,beanstalk,survivor,florist,faucet,spore,risk,wonderland,wrestling,hazelnut,cushion,W-LAN,mayor,community,raisin,udder,oyster,sew,hazard,curry,pastry,mime,victim,mechanic,hibernate,bouncer,Iron Giant,floodlight,pear,sad,paw,space,bullet,skribbl.io,shirt,cow,worm,king,tea,truck,pants,hashtag,DNA,bird,Monster,beer,curtain,tire,nachos,bear,cricket,teapot,nerd,deaf,fruit,meteorite,rice,sniper,sale,gnome,shock,shape,alligator,meal,nickel,party,hurt,Segway,Mr. Bean,banker,cartoon,double,hammock,juggle,pope,leak,room,throne,hoof,radar,wound,luck,swag,panther,flush,Venus,disease,fortune,porch,machine,pilot,copper,mantis,keg,biology,wax,gloss,leech,sculpture,pelican,trapdoor,plague,quilt,yardstick,lounge,teaspoon,broadcast,uncle,comedian,mannequin,peasant,streamer,oar,drama,cornfield,carnivore,wingnut,vent,cabinet,vacation,applause,vision,radish,picnic,Skrillex,jester,preach,armadillo,hyena,librarian,interview,sauna,surgeon,dishrag,manatee,symphony,queue,industry,Atlantis,excavator,canister,model,flight attendant,ghost,pig,key,banana,tomato,axe,line,present,duck,alien,peas,gem,web,grapes,corn,can,fairy,camel,paper,beak,corner,penny,dig,link,donkey,fox,rug,drip,hunter,horn,purse,gumball,pony,musket,flea,kettle,rooster,balcony,seesaw,stork,dinner,greed,bait,duel,trap,heist,origami,skunk,coaster,leather,socket,fireside,cannon,ram,filter,alpaca,Zelda,condiment,server,antelope,emu,chestnut,dalmatian,swarm,sloth,reality,Darwin,torpedo,toucan,pedal,tabletop,frosting,bellow,vortex,bayonet,margarine,orchid,beet,journey,slam,marmalade,employer,stylus,spoiler,repeat,tiramisu,cuckoo,collapse,eskimo,assault,orangutan,wrapping,albatross,mothball,evaporate,turnip,puffin,reeds,receptionist,impact,dispenser,nutshell,procrastination,architect,programmer,bricklayer,boat,bell,ring,fries,money,chair,door,bee,tail,ball,mouse,rat,window,peace,nut,blush,page,toad,hug,ace,tractor,peach,whisk,hen,day,shy,lawyer,rewind,tripod,trailer,hermit,welder,festival,punk,handle,protest,lens,attic,foil,promotion,work,limousine,patriot,badger,studio,athlete,quokka,trend,pinwheel,gravel,fabric,lemur,provoke,rune,display,nail file,embers,asymmetry,actor,carpenter,aristocrat,Zuma,chinchilla,archaeologist,apple,hat,sun,box,cat,cup,train,bunny,sound,run,barrel,barber,grill,read,family,moose,boil,printer,poster,sledge,nutmeg,heading,cruise,pillar,retail,monk,spool,catalog,scuba,anteater,pensioner,coyote,vise,bobsled,purity,tailor,meerkat,weasel,invention,lynx,kendama,zeppelin,patient,gladiator,slump,Capricorn,baklava,prune,stress,crucible,hitchhiker,election,caviar,marmot,hair roller,pistol,cone,ant,lock,hanger,cap,Mr. Meeseeks,comedy,coat,tourist,tickle,facade,shrew,diva,patio,apricot,spelunker,parakeet,barbarian,tumor,figurine,desperate,landlord,bus,mug,dog,shark,abyss,betray
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HEROES of a DEAD WORLD: MISSION ONE- HOPE, EVEN A FALSE HOPE, IS STILL HOPE Parts Five and Six

HEROES of DEAD WORLD
PART FIVE:
Cheyenne Mountain Space Force Complex, Colorado, 1100 hours…
This was turning out to be the longest five minutes of Green Dragon’s life. Though Green Dragon was near invulnerable to most damage, especially fire and heat based attacks, and despite the fact that he was a more skilled in hand to hand combat that his opponent, Firefox’s plasma attacks were powerful enough to hurt even him. Green Dragon’s own fire based attacks weren’t harming Firefox, who made absolutely no effort to avoid them. In fact, Green Dragon suspected that his fire attacks was only making Firefox more powerful. In contrast, Green Dragon knew that he couldn’t dodge Firefox’s plasma attacks indefinitely and soon, one of his blasts was going to connect. Below him, the landscape was pot marked for miles around with eight foot deep smoldering craters where Firefox missed with his powerful plasma blasts, each impact probably causing more damage to the Cheyenne Mountain facility. Green Dragon knew that this had to end quickly and he hoped that the cameras at Cheyenne Mountain were still monitoring the battle.
Green Dragon’s only chance was to maneuver close enough to Firefox and force a physical fight. If he could get within arms distance, he was sure that he could knock the arrogant son of a bitch out. He barrel rolled to the left, narrowly avoiding getting incinerated by another one of Firefox’s blasts, then yelled, charging straight towards the plasma powered hero, the two foot long razor claws mounted on his left forearm gauntlets glowing white hot and ready to strike. Green Dragon only had time to raise it defensively across his face as one of Firefox’s plasma blasts finally connected.
The plasma blast hit Green Dragon like an artillery explosion and he tumbled uncontrolled out of the sky training fire and smoke behind him as he fell. Skidding across the ground nearly 500 feet below him, Green Dragon left a trail that scarred the earth for nearly a quarter mile before finally coming to a smoking halt in the middle of a field in the valley below. Firefox landed a few feet from where Green Dragon lay motionless, his fists glowing white and ready to fire the killing blow.
“Barbecued dragon time,” he hissed.
“Oh no you don’t, you mother jerk-face!” Firefox looked up just in time to see Sky Fyre flying low over the ground towards him, her eyes and fists ablaze with fury and fire.
“Sky Fyre,” said Firefox, holding out his hands out in front of him. “No, honey! Wait! I’m…”
A look of surprise filled Firefox’s face as Sky Fyre’s plasma fire ball struck the overpowered hero dead center of his chest. The blast explosion hurled Firefox high into the sky, trailing a fiery tail of pure plasma energy twisting behind him. He smashed into the mountainside nearly a mile away, lying motionless in the middle of a smoking crater nearly ten feet deep and fifty feet wide. Sky Fyre stood there, eyes and mouth wide with surprise. “Did I… did I… did I just…” she muttered.
“Yeah,” grunted Green Dragon, picking himself up off the ground, straightening up his helmet and massaging his bruised shoulders. Brushing large clumps of dirt and rocks off of his shoulders and neck, Green Dragon said, “You just defeated a Level 8 hero with Level 10 thermal, fire, and plasma projection powers.”
Sky Fyre leapt. “Whoo-hoo! I kicked his ass, huh, GD?”
“Language, Sky,” reprimanded Green Dragon, squinting in the distance at the thin plume of rising smoke to see if Firefox had recovered yet, and smiling to himself knowing that he and Sky Fyre would be long gone before Firefox regained consciousness.
“Sorry, GD,” said Sky Fyre. “But, wait. How did my fire ball blast knock him out? Firefox feeds off of solar and heat sources, causing fire or heat based attacks against him to actually make him stronger. My fire ball wasn’t any stronger than one of yours, GD. So how did I hurt him so bad?”
“We have to get to the detention facility in Kansas,” said Green Dragon, abruptly changing the subject. “With our stealth jet destroyed, we will have to fly ourselves directly to Ransom then figure out a way to get Doctor Genocide’s assistant out of the facility. Do you think you have the energy for it, Sky?”
“Yeah, man!” the teen heroine said, clapping. “I just kicked Firefox’s butt!”
As the pair took to the sky, the young heroine looked over to her mentor and said, “Hey, GD, did you hear that old creeper call me ‘Honey?’ What a weirdo!”
“I heard,” replied Green Dragon.
“I wonder what he was trying to say before I blasted him?” said Sky Fyre. “And what were you two talking about before the fight? I could see it on the monitors, but there wasn’t any audio.”
“It wasn’t anything important,” lied Green Dragon. “Right now, we have to keep focused on the mission at hand.”
“You got it, GD,” smiled Sky Fyre. “Ha! I just kicked Firefox’s butt and… oh… wait! Shoot! Shoot! Shoot! Shoot! Shoot!” Sky Fyre smacked her forehead.
“What’s wrong, Sky?” Green Dragon had a worried tone in his voice. Sky Fyre was extremely intelligent and observant for a girl her age. Had she figured out the truth? Did she realize why he and Firefox had been locked in such a deadly battle? Was she aware of her mentor Green Dragon’s betrayal?
“Aww, nothing, GD,” said Sky Fyre. “I just forgot the damn bag of sandwiches back at Cheyenne Mountain!”
“Language, Sky,” said Green Dragon, relief in his voice and happy that he had deflected the subject again.
Sky Fyre looked over at her long time mentor, and squinted her eyes. “So, you’re lying to me, too,” she thought. “Okay. We’ll see about that.”
PART SIX:
Hannover, Germany, 1800 hours local time/ 1200 hours US EST…
Azure Blade dropped Tasmanian Devil on the top of a four story red brick building near a street corner in Hannover’s famous Stone Door district, one of many blocks in the city where young people and tourists had been welcomed to party, dance, mingle, and satisfy other vices back when the world still lived. The top of the red brick building on which the three heroes now stood was one of several brothels which lined the two blocks which made up the Stone Door district. Across from the building was a line of casinos, dance clubs, and gentlemen’s lounges. The white stone building connected to the brothel and facing the wide cobblestone courtyard where local bands used to play in an open air venue was the famous Sansibar Club. The sun was setting, the fading fire red and violet skies casting long shadows across the downtown city plaza. The dead shambled below, as if taking a late day stroll or doing last minute shopping in the plaza’s department stores. There were many, but not as closely packed as they were in Amsterdam.
Azure Blade looked over the city, a dubious expression on her face. “Okay, Devil. We’re here. Now what?”
Taz lifted the bottom of his mask, exposing his mouth. Producing a fine Cuban cigar from one of his pouches, he lit it and took a deep, satisfying drag. “Now?” he said. “Now, you two broads get lost.” Taz blew a cloud of smoke into the air.
“What?” said Wyvern, her eyes blazing with fire. “What are you talking about?”
“I said,” continued Taz. “You two get lost! You need to get to Berlin. Link up with the German heroes Haupmann Schnell and Schutzen Meister at the research laboratories. Go find out what you can!”
“And what about you, Devil?” said Azure Blade, threateningly. “Were you really serious about getting drunk tonight? And why here? Why in Hannover? Why at this particular place?”
Tasmanian Devil chuckled. “Yes, that was the plan and yes, I have my reasons for being here.” He took another drag of his cigar and blew the smoke towards the beautiful female heroine, Azure Blade.
“What’s the matter, blue eyes,” he smirked. “After all these years we’ve worked together. Don’t you trust me?”
“Yes?” whispered Wyvern.
“No!” yelled Azure Blade.
“No!” repeated Wyvern.
Taz rolled his eyes, chuckling again but without any humor. “Let’s just say we’re killing two birds with one stone. You two get to Berlin. I’ve got something to find out here.”
“Why the secrecy, Devil?” persisted Azure Blade. “What is so important that you have to do it alone?”
“Because I do!” growled Tasmanian Devil, swiftly unsheathing both of his sword-scythes from the two scabbards on his back and taking a fighting stance facing Azure Blade. For her part, Azure Blade instantly drew her two glowing blue swords in her hands as she squared off against Tasmanian Devil.
“You may be a Level 7 hero with Level 9 fighting ability, blue eyes,” snarled Tasmanian Devil. “But you’ve never bested me when we sparred in practice.”
“I was holding back on you, Devil,” responded the powerful female sword master. “Two of our comrades have already died on this mission and one remains under siege in London. Why are you so eager to abandon the mission and get rid of us? Is it so that you can run?”
“Nobody calls me a coward!” yelled Taz, charging towards Azure Blade with his right arm cocked back, ready to deal a killing blow with his sword-scythe. Azure Blade also yelled angrily, her twin blades wind milling in front of her as she charged towards the berserker hero. One fireball slammed into Azure Blade while another struck Tasmanian Devil, flinging both of them backwards and slamming each of them painfully on opposite sides of the rooftop ledge so hard that large chunks of concrete fell to the street below.
Wyvern hovered over them, her eyes and hands blazing with fire. “Go ahead, you two stupid fuckers! Give me another excuse!” She raised both fists, pointing them at her teammates.
Taz rubbed his head as he slowly and painfully got to his feet, his battle suit smoking from where the fireball hit him. “You roasted my cigar,” he groaned, tossing his ruined cigar aside.
“You’re lucky that’s the only thing I roasted,” sneered Wyvern.
“You said, ‘If you are still alive in the morning,” said Azure Blade. She was already standing tall, pointing one of her swords at Taz, although she was wincing in pain from the fire ball blow she took from Wyvern. “What did you mean by that?”
“I mean just what I said,” said Taz. “Meet me here in the morning. If I’m dead, you’ll know that I failed. If not, then I’ll have help. But only I can do it. I’m the only one they trust. If they see you two, they may bail, and any chance we have of saving the world may vanish.”
“Who?” yelled Azure Blade. “Who are you meeting?”
“You won’t like it if I told you, so you’ll have to trust me.” answered Taz, feeling around in one of his modular pouches attached to his battle suit belt.
Wyvern gently put her hand on Azure Blade’s shoulder. “Blade. We’re running out of time. If he wants to stay. If he wants to run. We can’t stop him. But if we come back in the morning, and he is neither dead or has brought help; if we find him laid out drunk and hung-over, I’ll fry him myself.”
Azure Blade looked at Wyvern, a heroine as innocent, bashful, and timid as she was beautiful and powerful. Wyvern was more a follower than a leader. Before she was gifted with super powers and became the heroine known as Wyvern, Krysta was a young Catholic nun from Ireland. But now? Something had changed. The young and inexperienced hero Wyvern, though supremely powerful, was also relatively untrained, unworldly, and extremely timid. Before she had gained her superhuman powers from the comet, Krysta was an attractive, red haired, twenty-one year old nun from Waterford, Ireland. An orphan secluded from the secular world, living much of her life in a convent, she had moved to New York two years ago to serve with the Catholic diocese there. Her superpowers manifested soon afterwards and for the past year, the heroine now known as Wyvern was recruited to serve with the US government super hero Operation Team Bravo. Azure Blade simply exhaled and nodded, giving Taz a distrustful glare before she and Wyvern took to the sky, flying east towards Berlin.
Later, Tasmanian Devil sat on the ledge of the rooftop of the brothel, dangling his feet and watching as an increasing mass of dead roamed below him, attracted as they were by the yelling and blasts of fire coming from the roof. They would have eventually made it to the roof where Taz was sitting, but Wyvern blasted the stairwell leading up to the roof before she and Azure Blade flew to Berlin.
Taz watched as the streets darkened below him, the moaning from the dead getting steadily louder. Soon, the light would fade and the dead would lose interest and shamble onwards. Taz tossed away the small empty bottle of Mint-Peppermint schnapps that the Dutch commander had given to him back in Amsterdam and pulled out the second bottle from a modular pouch on his belt.
“Thank God for plastic liquor bottles,” he thought, unscrewing the cap. Reaching into another pouch, he took out a small headphone transmitter, one set to a hidden frequency that none of his comrades or the US government could trace. “I’m here,” he said.
“Yeah, we know,” said the surprisingly clear voice at the other end. “Jeez, Master Sergeant! Could you have made any more noise? Fucking Metallica makes less noise than you!”
“I had to convince the rest of the team to leave,” replied Taz.
“Well, okay,” said the voice on the other end. “Come on down, then.”
“What?” said Taz. “You really wanted to meet inside the Sansibar?”
“Yes, I really wanted to meet inside the Sansibar!” said the other voice. “After every combat tour, we always met in Hannover, at the Sansibar, to blow off steam and get a little down time before returning home to the States. Come on down, Master Sergeant!”
Taz exhaled, steeling himself for what was obviously a trap. Four stories up with no way to get down off the roof, Taz jumped off the side, landing on the three story roof of the casino across the narrow cobblestone street . Pivoting, he leapt again dropping to the second story balcony of the brothel he was just on before somersaulting forwards, sword-scythes in hands and landing in the middle of a pack of the dead beside the Sansibar entrance. Taz immediately took a fighting stance, expecting to have to fight his way into the large night club. Instead, however, the dead parted ways, forming a makeshift clear corridor which led to the entrance of the Sansibar. Alarmingly, the club was now brightly lit. Two large muscular dead men, probably bouncers for the Sansibar while they still lived, emerged from inside the club and opened the doors. Knowing that this indeed was a trap, Tasmanian Devil none the less ran through the corridor created by the dead, both sword-scythes held across forearm to elbow in case the dead attacked as he burst into the club. With a start, Tasmanian Devil realized as he passed through the doors of the Sansibar that the two muscular bouncers were still alive!
The two bouncers closed the glass doors behind them as Taz spun around, ready to strike with his wicked blades should the two men attack him. Both men were extremely muscular, each wearing some type of makeshift, armored football pad uniforms with wicked spikes mounted on the shoulders, leather gauntlets and gloves infused with more armor plates, and black and red leather pants lined with yet more armored padding. The only difference between the two bearded brutes was that one had a Mohawk whilst the other had a reverse Mohawk.
“Hey,” said Taz. “I know you dudes! You two were super powered executive body guards before the world went to shit. The Intimidators, right? ”
The brute with the Mohawk, the one Taz knew as the German mercenary called Barbarian, extended a hand towards the bar and speaking in German, said, “Sit, please,” in a gruff but not unfriendly tone.
Taz looked over to Barbarian’s partner, the equally huge mercenary with the reverse Mohawk named Highlander. He simply puffed out his chest, crossing his massive arms. Highlander, predictably from the Scottish Isles, nodded towards the bar, saying nothing. Taz turned, facing the long, well lit bar still stocked from counter to ceiling with bottles of liquor and taps of beer. His eyes widened in surprise when he saw the lady standing behind the bar.
“Alda? You’re still alive?” said Taz in German.
Alda, the short platinum blonde bartender in her late thirties stared questioningly at the hero. “You…ummm…. you look different from when I last saw you. They say it’s you under that mask. But…”
Tasmanian Devil removed his mask, revealing a grim faced, middle aged man with short cropped white hair, thick furrowed brows, haunted grey eyes and a mouth in a permanent scowl framed by short, white stubble. “This better? How’ve you been, Alda?” Tasmanian Devil, smiled revealing incisor teeth that were twice as long as the average human’s.
“Yep. That’s you alright!” Alda laughed. “Although I think I like you better with that silly mask on your face!” She reached up and grabbed a tall glass from the rack over the bar. “Go ahead and sit down. It’s been a while. Can I get you your usual?”
There was always something about Alda’s voice, so gravelly, yet so seductively German, that appealed to Taz. “Where is he, Alda?”
Alda slid the long island iced tea in front of Taz, nodding her head and motioning to the side of the bar where an opening led to stone steps going down to the restrooms and storage spaces under the club. “He wanted to make sure you were alone, which is why he had Floppsy and Moppsy over there to greet you!”
“Hey!” yelled Highlander. Taz looked past the two mercenaries, outside past the glass doors where the dead seemed to have formed a protective barrier around the club, facing outwards.
“Master Sergeant Gunther!” A tall figure wearing a white mask and white cowl emerged from the stairway. He wore a red battle suit with white straps, gloves and combat boots. Two submachine guns where strapped to each thigh, two pistols on each waist, and a Carl Gustov rocket launcher was slung across his back. Over his right eye on his white mask was a gun-targeting, lead angle site that homed in on Taz.
Closely behind him came another man wearing a black, skull shaped helmet, black leather jacket and pants, over a white shirt with a black skull and crossbones design on it. In the man’s hands was a black steel mace. Next to him came another young man with wavy dark blonde hair, sunglasses, a black leather jacket and black leather pants. He wore a red leather shirt with a stylized ‘A’ in the middle of a black star design. Tasmanian Devil recognized the first two guys, but the last one looked like a young David Hasselhoff if he had decided to take up being a rock star instead of an actor. Taz figured he had to be German. Immediately, Taz leapt off the bar stool, holding his sword-scythes in a defensive fighting position as he faced the threats. Alda yelped and ducked under the bar as everyone else took fighting stances, surrounding the outnumbered hero.
The one with the white mask and cowl held up his hands towards Taz. “Whoa, there, Gunther! We’re all friends here! Is that how you greet your former commander? Hell, back in the day, you used to salute me!”
“That was before you became a damned assassin and domestic terrorist!” growled Taz. “Back then, you were Lieutenant Colonel Mayfield , MARSOC, and I was your senior ranking NCO, Master Sergeant Gunther. Those days are long gone. Now, you’re the murderer known as Arsenal, the leader of the criminal group known as the Jail Breakers who specialize in breaking super criminals out of prison. I’m the hero known as Tasmanian Devil, and the guy standing next to you with the black skull mask is the toady known as Dick Face! The only one who I don’t recognize is that Hitler youth wannabe’ who is skulking around behind you!”
“Black Skull,” yelled the man wearing the black skull helmet, hefting his mace threateningly at Taz. “You better call me by my correct name!”
“I’m Captain Awesome,” said the other man, pushing past the villain Black Skull and speaking English but in a thick German accent.
“Hero?” laughed the villain named Arsenal. “Really, Gunther? You call yourself a hero?” Arsenal continued laughing as he took a seat at the bar, motioning his two henchmen Black Skull and Captain Awesome to sit down with him. Barbarian and Highlander remained at the doors, obviously being paid by whatever currency that was valuable to them to keep watch and safeguard this meeting between hero and villains.
“Alda, would you kindly pour us a tumbler of your best bourbon, bitte?” Arsenal reached up, pulling back on his white cowl and removed his mask. Short cropped jet black hair topped a handsome black face, a thin, well trimmed moustache over his lips. The man now known as Arsenal had the dashing good looks of a black, Hollywood, action hero, save for the deep scar that cut from his upper right forehead and down across his lower right chin, a present given to him from Tasmanian Devil during their first battle when neither knew each other’s identity. In truth, if Tasmanian Devil had known that Arsenal was actually his former commanding officer, he may have plunged both his sword-scythes into his heart, instead.
“Come on, now Gunther,” said Arsenal. “I’ve wondered that for a long, long time. After everything we’ve done, after everything I know about you, how can you call yourself a hero?”
“Why am I here, Mayfield?” said Tasmanian Devil. “Why are those dead outside not attacking us?”
“I mean, admit it Master Sergeant,” continued Arsenal, ignoring Tasmanian Devil’s questions. “You’ve forgotten more people you’ve killed than I’ll ever remember people I’ve killed. So what? That comet gives you enhanced powers. The government gave you a fancy battle suit, a stupid code name, and an obscenely huge weekly paycheck and you now think you’re a hero?”
Arsenal downed his bourbon in one gulp, setting it down on the bar as Alda filled it again. “C’mon, Master Sergeant. Aside from tying to make an honest buck, what makes you any different than me?”
“Dammit, Mayfield,” Taz slammed his fist on the bar and making all of the glasses jump. “I didn’t come here to drink and catch up on old times with you as if nothing ever happened! Those were civilians that you had killed in Afghanistan! I don’t know what brought you here to Germany and frankly, I don’t care! I have a world to save! That’s what makes me different from you!”
Arsenal glanced over at Taz, who was sitting next to him at the bar and rested his chin on his hand. “Really, Gunther?” said Arsenal calmly, almost condescendingly. “You have a world to save? And how do you expect to do that, hmm?” He took a sip from his bourbon, savoring the smooth taste as it flowed down his throat. “Would it surprise you to know that that’s why we are here? It’s our world as well, you know.”
“What the hell are you talking about, Mayfield?” said Taz.
“You’ve already seen it, Master Sergeant,” said Arsenal. “Look outside. Go ahead. There are one hundred of the dead standing guard in front of the Sansibar, keeping the other dead from trying to enter. And they’ll be there for at least another three hours under his control before the nano’s expire.”
“His control?” said Tasmanian Devil, eying his former commanding officer suspiciously as he sipped his long island ice tea. “Who is in control?”
“Him,” said Arsenal, pointing over his shoulder with his thumb back where the stairs were. “He was our last mission. He was the last person the Jail Breakers broke out of SEAD custody, and believe me, you’ll thank me for it.”
“I’m pleased that you would come all this way just to see me,” said a figure climbing up the stairs. “It’s Mister Tasmanian Devil, isn’t it?”
“You!” growled Tasmanian Devil, grabbing up his sword-scythes and leaping towards the frail looking figure standing at the top of the stairs with the wild, unkempt, hair wearing a dirty white lab coat. When Tasmanian Devil’s former commanding officer, now turned super criminal, contacted him and asked him to meet him here in Hannover to have a meeting with someone who had the ability to save the world, the hero never imagined it would be this monster. It was him! Public enemy number one before the world died. It was this old man whose mechanical abominations had been responsible for murdering untold thousands of innocent people in his quest to wipe out mankind.
“I’ll kill you, you monster!” raged Tasmanian Devil. “I’ll kill you, Doctor Genocide!”
Continued in Mission Two- The Only Heroes Are The Dead Ones...
submitted by Taxi_Dancer to DrCreepensVault [link] [comments]

Mario Kart: Train Circuit Ideas

Mario Kart: Train Circuit June 2024
Characters/Vehicle Bodies
Mario/B-Dasher (Kart) Luigi Peach Daisy Toad Yoshi Rosalina Bowser Donkey Kong Shy Guy Koopa Troopa Wario Waluigi Dry Bones Toadette Petey Piranha Baby Mario Baby Luigi Bowser Jr. Funky Kong Birdo Diddy Kong King Boo The Koopalings Pauline Nabbit Kamek Hammer Bro ROB Mii
Trophy Ceremony
The Top 3 Racers drive through Train Circuit with crowns on their heads. The player in 3rd has a Copper Crown, the player in 2nd has a Silver Crown, and the player in 1st has a Golden Crown. There are Toads, Koopa Troopas, Piantas, Lumas, Boneteers and Onorans cheering the Top 3 on from the sidelines. The Cheep Cheep Blimp is floating above the finish line and Lakitu awards the player the Trophy. The Player has the option of Saving/Quitting to the menu, retrying the cup, or to view a replay of one of the four tracks.
Character Unlocked! - Cutscene
The Character you have unlocked is freed from a Jail Cell. A jingle plays, and the game tells you how you unlocked the character.
Train Mode
Trains have 2 characters and 3 extra carts. There are no coins in Train Mode. Trains gain more speed from train parts. Trains only have blue mini turbos. Trains have lower gravity. There are 16 types of Trains. Trains cannot be used in Time Trials. Beating a cup in train mode gives you the same results for the cup in Standard Mode (Karts and Bikes.) Trains have whistles that can stun other players. Trains can only hold 1 item. Trains play a Remix of Super Mario Bros Course Clear when you win a race. Trains play a Remix of the Classic Game Over theme when you lose a race. Trains play a remix of the 1-Up sound when passing a racer.
Karts have good Weight And Traction. Only Karts can perform Ultra Mini Turbos. Bikes have good Handling and Acceleration. ATVs have good weight and traction. ATVs, Bikes, and Trains only have Blue Mini Turbos. Trains have good Speed and Weight.
Swing Hooks
Swing Hooks are a new mechanic in Mario Kart Train Circuit. Your kart automatically attaches to a claw swing when touching it. The farther down you press on a rope swing the farther you go. Swing Hooks can be tricked off of.
Lakitu’s Pit Stop & Shop!
Your one-stop shop to purchase Vehicles Parts using the coins you’ve collected in races! Here you can also customize your emblem and customize your Vehicle combo for races and battles!
Vehicle Emblems
You can add emblems to your Karts, Bikes, ATVs and Trains. You can customize the colors, the size of the pixels, use an eraser, and view your vehicle from many angles!
Items
Banana Peel Triple Banana Peel Mushroom Triple Mushroom Green Shell Triple Green Shell Red Shell Triple Red Shell Fire Flower Super Star Bob-omb Bullet Bill Spiny Shell Mega Mushroom Fake Item Box Crazy Eight Lighting Super Horn Boo Piranha Plant Boomerang Flower Bob-omb Shell Double Cherry Ice Flower Super Crown
Mushroom Cup
Train Circuit Cascade Canyon Koopa Troopa Park Toad Cafe
Flower Cup
Fruity Falls Cocoa Kingdom Tostarena Ruins Shy Guy Circus
Star Cup
Luigi Stadium DK Savanna Demolition Dirtway Volbono Peaks
Special Cup
New Donk City Starlight Village Bowser’s Castle Rainbow Road
Shell Cup
DS Mario Circuit GBA Riverside Park Wii U Thwomp Ruins Wii Toad’s Factory
Banana Cup
SNES Vanilla Lake 2 3DS Shy Guy Bazaar GCN Mushroom City Wii U Sunshine Airport
Leaf Cup
3DS Rock Rock Mountain/Alpine Pass Wii Dry Dry Ruins N64 Wario Stadium GCN Bowser’s Castle
Lighting Cup
Wii DK Summit Wii U Electrodrome 3DS Maka Wuhu/Wuhu Island Loop GBA Rainbow Road
Shine Cup
Wii U Super Bell Subway DS Shroom Ridge Bianco Hills Shadow Play Street
Bell Cup
Wii Koopa Cape SNES Bowser Castle 1 Shangri Spa Nintendo Land
Battle Modes/Stages
Balloon Battle Coin Runners Shine Thief Shine Runners Bob-omb Blast Renegade Roundup Thunder Chase
Wario’s Casino Bowser’s Galleon Comet Observatory Hotel Delfino Mario’s Skatepark ———————— N64 Double Deck GCN Tilt-a-Kart Wii Funky Stadium 3DS Honeybee Hive NS Dragon Palace
Story Mode
When all of the Mario Kart racers get turned into Trophies, it’s up to Mario and friends to save them! Travel across the world to complete missions, collect Trophy Coins, and fight many foes!
Mission Ranks:
3 Trophy Coins (Excellent) 2 Trophy Coin (Super) 1 Trophy Coin (Good) A Rank (OK) B Rank (Bad) C Rank (Very Bad) D Rank (Terrible)
World 1: Peach’s Castle - Goomboss World 2: Tostarena Town - Knuckletoc World 3: Delfino Plaza - Petey Piranha World 4: Metro Kingdom - Mechawiggler World 5: Mount Volbono - Cookatiel World 6: Bowser’s Kingdom - Bowser World 7: Rosalina’s Observatory
50 Missions, 6 Bosses, 168 Trophy Coins
Peach’s Castle:
Train Circuit DS Mario Circuit Cascade Canyon Mario’s Skatepark GBA Riverside Park Wii Toad’s Factory N64 Double Deck Goomboss Battle
Tostarena Town:
Tostarena Ruins Wii Dry Dry Ruins 3DS Shy Guy Bazaar GCN Tilt-a-Kart Fruity Falls N64 Wario Stadium Koopa Troopa Park Knuckletoc Battle
Delfino Plaza:
Bianco Hills Wario’s Casino Wii Koopa Cape Hotel Delfino Nintendo Land 3DS Maka Wuhu Wii U Sunshine Airport Petey Piranha Battle
Metro Kingdom:
New Donk City Shadow Play Street DS Shroom Ridge Demolition Dirtway Toad Cafe Wii U Super Bell Subway GCN Mushroom City Mechawiggler Battle
Mount Volbono:
Volbono Peaks Shy Guy Circus 3DS Honeybee Hive Cocoa Kingdom Wii Funky Stadium SNES Vanilla Lake 2 3DS Rock Rock Mountain Cookatiel Battle
Bowser’s Kingdom :
Bowser’s Castle Bowser’s Galleon Wii U Electrodrome SNES Bowser Castle 1 Wii U Thwomp Ruins GCN Bowser’s Castle Luigi Stadium King Bowser Battle
Rosalina’s Observatory:
Shangri Spa NS Dragon Palace Wii DK Summit Comet Observatory DK Savanna Starlight Village Rainbow Road GBA Rainbow Road
Collect ___ Coins! Defeat Beat ___ in a Reverse Race! Beat the track in under ___ Seconds! Drive through ___ Rings! Destroy ___ Item Boxes! Perform ___ Mini Turbos in 1 Lap! Trick off ___ Ramps! Get 1st Place Without Drifting! Avoid every Item Box! Glide at least ____ Feet! Find 5 Green Stars in under ___ Seconds! Boss Fight
Unlockables
Star Cup - Win the Mushroom and Flower Cup
Special Cup - Win the Star Cup
Leaf Cup - Win the Shell and Banana Cup
Lightning Cup - Win the Leaf Cup
Shine Cup - Earn a Star Rank on every Nitro Cup
Bell Cup - Earn a Star Rank on every Retro Cup
Mirror Mode - Win every 50, 100, and 150cc Cup
200cc - Score a Star Rank on every 150cc Cup
Gold Mario - Score a Star Rank on every Mirror Mode Cup
Golden Standard/Golden Bike/Golden ATV/Golden Express - Win every 200cc Cup
Golden Wheels - Unlock a Super Fast Staff Ghost in all 40 Tracks
Golden Glider - Collect 5000 Coins
Characters
Daisy - Collect 30 Trophy Coins Baby Mario - Collect 45 Trophy Coins Baby Luigi - Collect 60 Trophy Coins Diddy Kong - Collect 75 Trophy Coins Funky Kong - Collect 90 Trophy Coins Shy Guy - Collect 105 Trophy Coins Rosalina - Collect 120 Trophy Coins Koopa Troopa - Collect 135 Trophy Coins Waluigi - Collect all 168 Trophy Coins Toadette - Earn a Star Rank on every 50cc Nitro Cup. Dry Bones - Earn a Star Rank on every 50cc Retro Cup. Petey Piranha - Win the 100cc Shine Cup. Kamek - Win the 50cc Special Cup. Birdo - Win the 50cc Lightning Cup. Hammer Bro - Win the 100cc Bell Cup. King Boo - Earn a Star Rank on every 100cc Cup. Bowser Jr. - Earn a Star Rank on all 150cc Nitro Cups. The Koopalings - Earn a Star Rank on all 150cc Retro Cups. Pauline - Earn a Star Rank in every Mirror Mode Cup. Sprixie Fairy - Play 1000 Races/Have a Super Mario 3D World + Bowser’s Fury Save File and win 300 Races. Nabbit - Earn 3000 VR Points/Play 50 Battles. ROB - Earn 4000 VR Points/Play 100 Battles. Mii - Earn 5000 VR Points/Play 200 Battles.
Vehicles
32 Karts/Bikes/ATVs/Trains for each character 14 returning vehicle bodies
20 Wheels 32 Gliders for each character
VS Mode/Battle Mode Customization
VS
-Character
-Kart/Bike/ATV, Wheels, Glider
-Items
-Standard Mode/Train Mode
-50cc/100cc/150cc/Mirror Mode/200cc
-Standard WeatheDay/Night/Rain/Sunset
-Timer
-Laps (1/2/3/4/5/8/10/20/25/30/40/45/50)
-Easy CPU/Medium CPU/Hard CPU/No CPU
-4 Racers, 8 Racers, 12 Racers, 24 Racers
-Choose Tracks/Random Tracks/Tracks in Order
-Tracks (1, 2, 4, 5, 8, 10, 12, 20, 24, 30, 32, 40)
-Racer Size (Standard/Mega Size/Lightning Size)
-Elimination Mode (On/Off) player in last stops playing)
-Reverse Race (On/Off)
Battle
-Character
-Kart/Bike/ATV, Wheels, Glider
-Items
-Standard Mode/Train Mode
-Standard WeatheDay/Night/Rain/Sunset
-Easy CPU/Medium CPU/Hard CPU/No CPU
-4 Racers, 8 Racers, 12 Racers, 24 Racers
-Choose Stages/Random Stages/Stages in Order
-Stages (1, 2, 4, 5, 8, 10, 12, 20, 24, 30, 32, 40)
-Racer Size (Standard/Mega Size/Lightning Size)
-Timer (30 Seconds/1 Minute/2 Minutes/3 Minutes/4 Minutes/5 Minutes/10 Minutes/Off)
-Balloon Battle/Coin Runners/Renegade Roundup/Shine Thief/Bob-omb Blast/Shine Runners/Thunder Chase/Random Battle
submitted by LordIggy88 to MarioKartIdeas [link] [comments]

Ideas for new stuff

My friends and I had some ideas for new locations, POI's and vehicles that we'd like to see in the upcoming seasons and game in general:







I really hope you like my ideas and feel free to share your ideas in the comments! (just don't be mean if someone has a different opinion on the old island)
EDIT 1: I've added some more weapons and stuff.
submitted by Meme_Chan69420 to FortNiteBR [link] [comments]

Update Lupin

"That just means the game isn't over yet! The goddess of victory will smile upon me, Lupin III!"
Required listening for this thread
Lupin III is the grandson of Arsène Lupin. He is the world's most wanted gentleman thief. Lupin is acknowledged by virtually every law agency on earth as the world's number one thief. Often in his adventures, he and his colleagues, Daisuke Jigen and Goemon Ishikawa XIII, will take it upon themselves to foil other criminals engaged in more violent crimes. While first glance may imply Lupin as fun-loving, flighty, perhaps even "goofy", his surface façade overcoats a brilliant imagination and a thorough knowledge of a hundred varying sciences. Forever extemporizing and reevaluating, Lupin has been responsible for heists no right-minded individual would believe possible. While arrested and jailed on numerous occasions, typically by his nemesis Inspector Zenigata, he has always managed to escape. He has a fondness for fancy gadgets from time to time plus hands-on experience in many skills a thief would find useful. His infatuation with Fujiko Mine is perhaps his most significant weakness, as it lands him in undesirable situations most of the time.

Equipment

Exactly what it sounds like. They are released to distract the motion sensors of an extremely secure museum
A rapidly expanding airbag.
Lupin's trademark blue and white boxer shorts double as an emergency parachute.
A small bomb that detonates when shot by Jigen.
A set of balloons that lift an Egyptian death mask display. Lupin also has a larger set they used to steal the Statue of Liberty
A briefcase containing a rapidly expanding balloon filled with knockout gas.
A small, golden coin with his face on it. When thrown, releases a giant Lupin-shaped dummy.
Several large barrels of explosive liquid set off by flaming rags.
A massive hang-glider shaped like a bat.
A grenade that, upon contact, expands into a massive blow up doll.
A decorative bracelet with a wire/chain on the end.
A pair of wings and an engine that extend from a handheld briefcase.
A massive bubble that protects Lupin from traps.
A nearly invisible hang-glider.
A small, silver ball that emits a loud bang, a burst of light, and rainbow confetti.
A large, green balloon with Lupin's face on it.
A paddleboat hidden within a larger boat's hull. The boat also has a large engine on the back
Several duck-shaped bombs that are capable of sinking large ships. They do not discern what they're blowing up, however, and can be dangerous. They can also be hidden
A dummy head that when stomped emits a thick smokescreen.
A dummy large enough for Lupin to hide inside. Can expand enough to lift a large truck
An electric gun developed by the same scientist who invented Lightsabers. Can cut through bullet proof glass, lift a store's worth of jewels and helps pull a building apart. It also instantly KOs Zenigata
An exploding cigarette that makes an impressive explosion.
Cigars that explode when lit. Can be used a mini grenades.
A dummy head that expands enough to fill a large cage. Explodes with a thick smokescreen.
A remotely detonated lighter.
A disguise mask that doubles as an explosive.
The control stick of a plane that is also an expanding explosive.
Gum that when chewed and spit causes an explosion big enough to total a military Jeep. He has multiple variations on this equipment
A top hat that explodes on command.
A black suit that explodes in a blinding flash
A false tooth that falls out of Lupin's mouth and explodes
An explosive watch that lets off a big enough blast to fling three men.
One of Lupin's left molars. Has a brevity of uses including a remote control for one of his vehicles, a computer that can analyze any drugs he's given, a pair of robotic arms that can throw the drugs back, a radio, a lockpick
A small aerosol can that allows Lupin to lift fingerprints from a glass.
A small grenade that lets off a colorful explosion.
A remotely-controlled flying car. It manages to lift off the ground but nothing else.
A small device that opens a miniature black hole when used.
A grenade with a powerful knockout gas. Works fast enough to cover an entire oil rig in seconds.
A massive, propelled dummy of Lupin and Jigen that explodes with a giant boom and flash
A rocket fired from an RPG that, when detonated, sprays glue strong enough to stick several large ships together.
Pieces needed to assemble a working go-kart.
A small hang-glider that carries a single missile.
A standard hearse that turns into a helocopter.
A horse capable of outrunning several jeeps, dodging bullets, and running across a small ladder. Lupin has a way with animals that allows him to frequently use them in his escapes. Also he got a horse to do this once. I don't feel like trying to explain it.
A standard jetpack.
A pair of shoes which turn into personal jetpacks when activated by tapdancing. They can also be used offensively and for escapes
A small kusari-gama capable of swinging a car back onto an icy road
Works as a lighter and also can emit a powerful knockout gas. Also explodes when dynamite is strapped to it, as most things do and works as a communicator
A powerful drug slipped into Zenigata's drink.
A pair of magnetic hand grips that assist in climbing.
Standard marbles or ball bearings used to make a pursuer lose their footing.
A small kite able to carry Lupin.
A mini oxygen tank shaped like a cigarette.
A fleet of tiny RC cars, all remotely controlled by Lupin. Comes in Red, Green, and Yellow.
A breathing device kept in Lupin's jacket.
A gun that fires a suction cup dart that once attached pierces a glass window. It goes on to attach itself to a safe's knob. Lupin can control the dart remotely, cracking a safe from outside the room
A helicopter controlled by a small joystick.
Similar to his helicopter except it is controlled by a Gameboy-like controller.
A riding crop that fires miniature tranquilizer darts.
A bright light attached to a ring on Lupin's finger.
A pair of robotic legs that can be attached to an object. Strong enough to make a statue run through a wall.
A device hidden within an elevator that causes it to turn into a high powered rocket.
A pair of weights fired from an rpg. Used to wrap around submarines to weigh them down.
A small device created by Lupin that instantly cracks a safe.
A small silver sticker that delivers a massive shock "bigger than a stun gun"
A pair of knives fired from the tips of Lupin's shoes.
A small transmitter in Lupin's shoe that signals a nearby biplane. The plane has a large bomb attached to it.
A silver copy of Lupin's signature weapon. Lupin states it is "only for threatening".
An immediately effective sleeping aerosol.
Creates a thick smoke for quick escapes.
A pack of cigarettes that react when dropped in water to create a thick smokescreen.
A small bomb that can stick to any surface. The adhesive is strong enough a grown man cannot remove it and the explosion is large enough to topple a massive statue.
A car that doubles as a submarine with the flip of a switch. Allows Lupin and the gang to avoid a missile.
A pistol-sized gun that fires a suction cup on a rope. Strong enough to lift a man.
A car that can be driven from either the front or the rear.
Adhesive bombs with a set timer.
An umbrella that grows in size and operates that a helicopter's blades.
A small bomb that causes a big boom.
Allow Lupin to see hollow spots underground.
A propelled underwater vehicle. When surfacing, turns into a raft
A small machine Lupin wears around one of his teeth.
A small camera inside Lupin's watch. Can take and print photos.
Different from his normal grappling hook, this is attached to a pistol-like controller that reels it in.
A small dart fired from Lupin's watch that emits a trackable signal.
A sword made of pressurized water. Stated to be as "hard as diamond". During their duel, the blade cuts a door in half
A pair of wings that protrude from Lupin's car allowing it to glide.
A wingsuit.
A pocket-sized yo-yo.

Durability

Blunt
Crushing
Electric
Explosive
Fire
Freezing
Mental
Piercing
Other
Dislocates his fingers to escape handcuffs
Poison
Striking

Speed

General
Movement
Reaction

Skill

Accuracy
Dodging
Driving
Escapes
Fighting Ability
General
Quick Thinking
Sleight of Hand
submitted by CalicoLime to CalicoLime [link] [comments]

Lupin without Scaling

"That just means the game isn't over yet! The goddess of victory will smile upon me, Lupin III!"
Required listening for this thread
Lupin III is the grandson of Arsène Lupin. He is the world's most wanted gentleman thief. Lupin is acknowledged by virtually every law agency on earth as the world's number one thief. Often in his adventures, he and his colleagues, Daisuke Jigen and Goemon Ishikawa XIII, will take it upon themselves to foil other criminals engaged in more violent crimes. While first glance may imply Lupin as fun-loving, flighty, perhaps even "goofy", his surface façade overcoats a brilliant imagination and a thorough knowledge of a hundred varying sciences. Forever extemporizing and reevaluating, Lupin has been responsible for heists no right-minded individual would believe possible. While arrested and jailed on numerous occasions, typically by his nemesis Inspector Zenigata, he has always managed to escape. He has a fondness for fancy gadgets from time to time plus hands-on experience in many skills a thief would find useful. His infatuation with Fujiko Mine is perhaps his most significant weakness, as it lands him in undesirable situations most of the time.

Equipment

Exactly what it sounds like. They are released to distract the motion sensors of an extremely secure museum
A rapidly expanding airbag.
Lupin's trademark blue and white boxer shorts double as an emergency parachute.
A small bomb that detonates when shot by Jigen.
A set of balloons that lift an Egyptian death mask display. Lupin also has a larger set they used to steal the Statue of Liberty
A briefcase containing a rapidly expanding balloon filled with knockout gas.
A small, golden coin with his face on it. When thrown, releases a giant Lupin-shaped dummy.
Several large barrels of explosive liquid set off by flaming rags.
A massive hang-glider shaped like a bat.
A grenade that, upon contact, expands into a massive blow up doll.
A decorative bracelet with a wire/chain on the end.
A pair of wings and an engine that extend from a handheld briefcase.
A massive bubble that protects Lupin from traps.
A nearly invisible hang-glider.
A small, silver ball that emits a loud bang, a burst of light, and rainbow confetti.
A large, green balloon with Lupin's face on it.
A paddleboat hidden within a larger boat's hull. The boat also has a large engine on the back
Several duck-shaped bombs that are capable of sinking large ships. They do not discern what they're blowing up, however, and can be dangerous. They can also be hidden
A dummy head that when stomped emits a thick smokescreen.
A dummy large enough for Lupin to hide inside. Can expand enough to lift a large truck
An electric gun developed by the same scientist who invented Lightsabers. Can cut through bullet proof glass, lift a store's worth of jewels and helps pull a building apart. It also instantly KOs Zenigata
An exploding cigarette that makes an impressive explosion.
Cigars that explode when lit. Can be used a mini grenades.
A dummy head that expands enough to fill a large cage. Explodes with a thick smokescreen.
A remotely detonated lighter.
A disguise mask that doubles as an explosive.
The control stick of a plane that is also an expanding explosive.
Gum that when chewed and spit causes an explosion big enough to total a military Jeep. He has multiple variations on this equipment
A top hat that explodes on command.
A black suit that explodes in a blinding flash
A false tooth that falls out of Lupin's mouth and explodes
An explosive watch that lets off a big enough blast to fling three men.
One of Lupin's left molars. Has a brevity of uses including a remote control for one of his vehicles, a computer that can analyze any drugs he's given, a pair of robotic arms that can throw the drugs back, a radio, a lockpick
A small aerosol can that allows Lupin to lift fingerprints from a glass.
A small grenade that lets off a colorful explosion.
A remotely-controlled flying car. It manages to lift off the ground but nothing else.
A small device that opens a miniature black hole when used*.
A grenade with a powerful knockout gas. Works fast enough to cover an entire oil rig in seconds.
A massive, propelled dummy of Lupin and Jigen that explodes with a giant boom and flash
A rocket fired from an RPG that, when detonated, sprays glue strong enough to stick several large ships together.
Pieces needed to assemble a working go-kart.
A small hang-glider that carries a single missile.
A standard hearse that turns into a helocopter.
A horse capable of outrunning several jeeps, dodging bullets, and running across a small ladder. Lupin has a way with animals that allows him to frequently use them in his escapes. Also he got a horse to do this once. I don't feel like trying to explain it.
A standard jetpack.
A pair of shoes which turn into personal jetpacks when activated by tapdancing. They can also be used offensively and for escapes
A small kusari-gama capable of swinging a car back onto an icy road
Works as a lighter and also can emit a powerful knockout gas. Also explodes when dynamite is strapped to it, as most things do and works as a communicator
A powerful drug slipped into Zenigata's drink.
A pair of magnetic hand grips that assist in climbing.
Standard marbles or ball bearings used to make a pursuer lose their footing.
A small kite able to carry Lupin.
A mini oxygen tank shaped like a cigarette.
A fleet of tiny RC cars, all remotely controlled by Lupin. Comes in Red, Green, and Yellow.
A breathing device kept in Lupin's jacket.
A gun that fires a suction cup dart that once attached pierces a glass window. It goes on to attach itself to a safe's knob. Lupin can control the dart remotely, cracking a safe from outside the room
A helicopter controlled by a small joystick.
Similar to his helicopter except it is controlled by a Gameboy-like controller.
A riding crop that fires miniature tranquilizer darts.
A bright light attached to a ring on Lupin's finger.
A pair of robotic legs that can be attached to an object. Strong enough to make a statue run through a wall.
A device hidden within an elevator that causes it to turn into a high powered rocket.
A pair of weights fired from an rpg. Used to wrap around submarines to weigh them down.
A small device created by Lupin that instantly cracks a safe.
A small silver sticker that delivers a massive shock "bigger than a stun gun"
A pair of knives fired from the tips of Lupin's shoes.
A small transmitter in Lupin's shoe that signals a nearby biplane. The plane has a large bomb attached to it.
A silver copy of Lupin's signature weapon. Lupin states it is "only for threatening".
An immediately effective sleeping aerosol.
Creates a thick smoke for quick escapes.
A pack of cigarettes that react when dropped in water to create a thick smokescreen.
A small bomb that can stick to any surface. The adhesive is strong enough a grown man cannot remove it and the explosion is large enough to topple a massive statue.
A car that doubles as a submarine with the flip of a switch. Allows Lupin and the gang to avoid a missile.
A pistol-sized gun that fires a suction cup on a rope. Strong enough to lift a man.
A car that can be driven from either the front or the rear.
Adhesive bombs with a set timer.
An umbrella that grows in size and operates that a helicopter's blades.
A small bomb that causes a big boom.
Allow Lupin to see hollow spots underground.
A propelled underwater vehicle. When surfacing, turns into a raft
A small machine Lupin wears around one of his teeth.
A small camera inside Lupin's watch. Can take and print photos.
Different from his normal grappling hook, this is attached to a pistol-like controller that reels it in.
A small dart fired from Lupin's watch that emits a trackable signal.
A sword made of pressurized water. Stated to be as "hard as diamond". During their duel, the blade cuts a door in half
A pair of wings that protrude from Lupin's car allowing it to glide.
A wingsuit.
A pocket-sized yo-yo.

Durability

Blunt
Crushing
Electric
Explosive
Fire
Freezing
Mental
Piercing
Other
Dislocates his fingers to escape handcuffs
Poison
Striking

Skill

Accuracy
Dodging
Driving
Escapes
Fighting Ability
General
Quick Thinking
Sleight of Hand
submitted by CalicoLime to CalicoLime [link] [comments]

Why the Legion is Doomed to be Destroyed in a Total War with the NCR.

Even if the Legion were to win the Second Battle of Hoover Dam and conquer the Mojave Wasteland, they'd merely be buying themselves a little extra time and simply stall their inevitable demise. Note that the following analysis assumes that the Legion won the Second Battle of Hoover Dam and that the Courier died in Goodsprings.
To start off this analysis, let's begin with a run-down of the respective weapons, equipment and gear of the respective ranks of the NCR and the Legion going into the Second Battle of Hoover Dam. Beginning with the NCR garrison at Hoover Dam. The NCR Trooper comprises the core of the Republic's colossal armies and is the prime component of the NCR Army. A superb combination of volunteers and conscripts whose degrees of training, motivation, combat experience and access to equipment vary across the ranks, they're some of the most disciplined, most professional soldiers in all of the Wastes.
They're outfitted with modern military-grade ballistic vests that offer excellent protection against small arms fire, shrapnel and melee weapons alongside steel helmets. The NCR Army battalion that's stationed at Hoover Dam in particular is fully comprised of battle-hardened, fully-trained volunteer veteran NCR Troopers that are armed with 5.56 × .45mm NATO Marksman Carbines, 5mm Assault Rifles, 12-gauge Riot Shotguns and .308 Sniper Rifles to supplement their standard-issued 5.56 × .45mm NATO Service Rifles.
The NCR Patrol Ranger is one of the finest, most elite warriors in both the NCR military and the Wastelands, overall. Having survived a brutal training regimen that's so ludicrously difficult that 8-out-of-10 aspiring recruits wash-out, these purely volunteer harbingers of death have little to no equals in terms of skill, fighting prowess and strength.
They're outfitted with a suit of hand-made First-Generation Combat sporting a knife sheath, a hydration pouch and spiked spurs for unarmed combat that is impervious to any and all small arms fire, shrapnel and melee attacks. They're armed with 5.56 × .45mm NATO Marksman Carbines, .308 Sniper Rifles and .44 Magnum Trail Carbines.
The NCR Heavy Trooper is not only the elite heavy shock infantry of the NCR Army, but is also the proverbial sledgehammer through which the Republic may crush its enemies and obliterate all that may threaten its values.
Having earned their distinctive armor through immense sacrifice in blood, sweat and most of their young lives, they're the absolute best-trained, best-equipped, most battle-hardened, most professional, most skilled, most fanatically-devoted warriors in the whole of the NCR Armed Forces (rivaled only by the legendary NCR Veteran Rangers). Warriors that are more than willing to fight to their absolute last breath in defense of the Republic and all that it represents.
They're outfitted with NCR Salvaged Power Armor, suits of T-45d Power Armor that were captured from the Brotherhood of Steel during the Brotherhood War that have had their joint servomotors removed and their back-mounted power cylinders replaced with custom-built energy modules and built-in air-conditioning units so that Power Armor Training wouldn't be needed to wear them.
And while they're no longer legitimate suits of Power Armor in that they're no longer powered, they're still some of the absolute best and most protective suits of armor within the Republic's entire mammoth arsenal. Completely invulnerable to all but the most powerful conventional firearms, highly-advanced energy weapons, specialized ammunition and high-powered explosives, they can truly absorb Hellish amounts of punishment. They're armed with 5.56 × .45mm NATO Light Machine Guns, 5mm Miniguns, Heavy Incinerators, Flamers and Missile Launchers (albeit rarely).
The NCR Veteran Ranger is a living, breathing legend walking amongst the ruins and ashes of the Old World, drawing inspiration and hope from soldiers and citizens of the Republic as well as fear and terror from enemies and all those who dare to oppose the NCR.
Fabled for their unmatched fighting prowess, envied for their flawlessly unequalled marksmanship technique, feared for their unrivaled warfighting skills, awe-inspiring for their unsurpassed pugilist talent and legendary for their innate mastery over hardcore survivalist skills, the NCR Veteran Rangers are the absolute finest, best-trained, most battle-hardened, most professional, most skilled, most-elite and all-around most bad-ass warriors in not only the entire history of the Republic military, but also the whole of the Western Wastes, as well.
Centurions and Praetorian Guards of Caesar's Legion, Knights and Paladins of the Brotherhood of Steel and even the Republic's very own NCR Heavy Troopers have learned to shudder in terror and fear at the mere mention of the mythical phenoms of the Wastelands that are the NCR Veteran Rangers
These fabled guardian angels of the Republic are outfitted with the equally legendary Black Armor, a hyper-advanced suit of Third-Generation Combat Armor consisting of a highly-flexible vest of incredibly-rigid high-impact armored plating with adjustable straps on both the sides and the shoulders and a built-in throat protector that's mounted on the vest.
Combined with the state-of-the-art rounded-shell ballistic helmet sporting built-in lamps and infrared/visible light projectors as well as the complimentary highly-sophisticated armored mask with built-in low-light optics, an incorporated locking mechanism that joins the mask itself with the helmet shell, ear covers with built-in membranes that confer additional protection without inhibiting the wearer's hearing and built-in air filters, the mythical Black Armor is well-deserving of its stellar reputation.
As you can see, the NCR's forces are extremely heavily-armed, well-equipped and armed to the teeth with the absolute latest in top-of-the-line, high-powered firearms and state-of-the-art, highly-sophisticated energy weapons as well as superbly well-protected with an abundance of different varieties of military-grade body armors with varying degrees of effectiveness and even Salvaged Power Armor.
Now it's time for an evaluation of the Legion's weapons and technology. The Recruit Legionary is the primary foot soldier of Caesar's army and comprises the vast majority of the Legion's ranks. Trained and conditioned from before they could walk to become the perfect warriors, Recruit Legionaries are incredibly well-conditioned and in phenomenal physical shape, owing to a savagely intense training regimen that even the NCR Rangers would envy. Despite said conditioning, however, they're still the equivalent of literal cannon fodder with little-to-no actual skill in firearms usage and maintenance.
They're outfitted with a suit of makeshift featherweight armor that consists of sports equipment with bits and pieces of scrap metal atop a cloth tunic that's all lashed together with leather straps. An armor that's so weak that it couldn't even protect its wearer against the likes of a straight razor.
They're armed primarily with a "Machete" (what's really a lawnmower blade that's lashed to a stick) and "Throwing Spears" (what's really even bigger sticks with pieces of sharpened scrap metal fastened and jabbed into the tips), though they can rarely get their hands on firearms (albeit damn near broken ones) such as .357 Magnum Revolvers, .357 Magnum Cowboy Repeaters, 9mm Pistols, 20-gauge Single Shotguns, 20-gauge Caravan Shotguns, 5.56 × .45mm NATO Varmint Rifles and 10mm Pistols.
The Prime Legionary is the centerpiece of the Legion's fighting force and the core component of any Legion formation. Having survived 5 years in Caesar's forces, a remarkable accomplishment in and of itself, Prime Legionaries are no longer mere cannon fodder but are now the main frontline fighting force of the Legion. With the accompanying improvement in weapons and equipment as well as adequate firearms skills to make the promotion that much sweeter.
They're outfitted with the exact same armor as before, only with a slight improvement in protection. It still can't protect the wearer from shit, however. They're armed with the standard-issued "Machetes" and "Throwing Spears" though they also have much better access to more advanced weapons than before.
Melee weapons, such as Machete Gladius', Power Fists and Chainsaws, and firearms (of decent quality), such as 10mm SMGs, 12-gauge Sawn-Off Shotguns .44 Magnum Revolvers and .308 Hunting Rifles are all available to them in significant quantities.
The Veteran Legionary is the oldest, most experienced, most elite warrior within the lesser ranks of the Legion and is also the precise scalpel to the blunt, destructive warhammer of the Recruit and Prime Legionaries.
Having survived a full decade in Caesar's service, a monumental achievement in its own right, Veteran Legionaries are the elite rapid reaction force of the Legion that's tasked with neutralizing particularly tough adversaries that their lesser counterparts can't defeat and typically remain in reserve until otherwise needed for tipping the scales of a pivotal battle or campaign in the Legion's favor.
As they're the oldest Legionaries (a lot of whom have been with Caesar since day 1), they're also the most experienced, most capable Legionaries who are in their absolute prime in regards to martial prowess and physical resilience. They're second only to Centurions in terms of skill and experience, which is reflected in their improved access to superior weapons and equipment. They can also use and maintain firearms with frightening levels of efficiency.
They're outfitted with the same armor as before, though with even better protection. Still couldn't protect you from anything meaningful, though. They're armed with the usual standard kit in addition to melee weapons such as Fire Axes and Power Fists as well as firearms (of mint condition and with virtually unlimited access to) such as .44 Magnum Revolvers, .308 Hunting Rifles, 5.56 × .45mm NATO Marksman Carbines and 12.7mm SMGs.
The Decanus of the Legion is the lesser officer beneath the Centurion and is responsible for tactical small-unit operations and squad-level leadership. While not too different from ordinary Legionaries in terms of skill, equipment and even appearance, they still have slightly better access to weapons hence they deserve a separate segment.
Recruit Decanii can get access to 9mm SMGs and 10mm SMGs unlike Recruit Legionaries, Prime Decanii aren't any different from Prime Legionaries and Veteran Decanii can get access to 12.7mm Pistols unlike Veteran Legionaries (not a real improvement, I know). Everything else is exactly the same.
The Centurion is the absolute apex of the Legion's strength and the top field commanders of Caesar's armies, second in authority only to Legate Lanius and Caesar himself amongst a tiny select few of other superiors.
Having survived 15-20 years of a long, arduous life of fighting in Caesar's name (a completely unimaginable phenomenon, indeed) before finally earning the treasured armor of the Centurion (which they can decorate with the trophies of their fallen enemies at their leisure), Centurions are the absolute most elite, most skilled, most battle-hardened and ultimately the most dangerous warriors in the entirety of the Legion.
To even BEGIN to qualify for Centurion status, one must have fought in and survived numerous Legion campaigns as well as slain countless opponents in battle alongside the time requirement. All to ensure that only the finest of Caesar's warriors ever reach that level of authority in his Legion.
As the oldest, most experienced warriors in Caesar's army, the Centurions comprise the old guard of Caesar's army, most of them having served their lord since the very beginning. Their status all but ensures that they're reserved for only the absolute deadliest, most lethal of assignments that even Veteran Legionaries can't handle. They're ultimately only deployed if absolutely necessary.
In order to ensure that his Centurions can both accomplish their missions without even the slightest chance of failure and protect themselves without difficulty, Caesar has granted them unlimited access to the absolute finest weapons in his Legion's arsenal and has seen to it that they have acquired the absolute sharpest firearms skills that money can buy as a corresponding reward for their reaching Centurion status.
They're outfitted with Centurion armor which, while legendary amongst the Legion, really isn't that special. It's actually just Veteran Legionary armor with some cool decorations on it at the end of day.
Pieces of T-45d Power Armor on the right arm, the sleeve from a suit of NCR Ranger Patrol Armor and the pauldrons from an Armored Vault Suit on the left arm, the boots and shin guards from a suit of First-Generation Combat Armor on the lower legs, the crotch/thigh guards from a suit of NCR Ranger Patrol Armor on the upper legs, gloves from a suit of Leather Armor on the hands and a Super Mutant Brute chestplate on the torso, to be exact.
Realistically speaking, Centurion armor would be just about useless against virtually any weapon in the NCR's arsenal. Even a single 5.56 × .45mm NATO round fired from a basic Service Rifle would most certainly do the job, flawlessly.
They're armed with basic melee weapons such as Machete Gladius' and Chainsaws as well as high-tech melee weapons such as Thermic Lances (which are actually just repurposed metalworking tools) and Super Sledges in addition to powerful firearms such as .308 Hunting Rifles, 12-gauge Hunting Shotguns, 5.56 x .45mm NATO Marksman Carbines and even .50 BMG Anti-Materiel Rifles (albeit rarely).
Now we must now examine what will inevitably be a huge problem for the Legion even if they were to win the Second Battle of Hoover Dam. The Legion, even though it does in fact have access to some top-of-the-line weapons, only has them in an extremely limited capacity and strictly reserves them for only the highest-ranking, most elite Legion forces and field commanders.
The overwhelming bulk of the Legion's troops have little-to-no real firearms and what pitifully little that they can get their hands on are in extremely piss-poor condition. Not that it would matter, considering the fact that they don't have the proper training that's necessary to actually use them, much less maintain them.
The vast majority of Caesar's troops rely almost entirely on primitive makeshift melee weapons and their own martial prowess to fight their battles, which inevitably means that the Legion has to avoid direct engagement with NCR forces, instead relying on subterfuge and guerilla warfare to combat the Republic.
And it gets even worse for the Legion when one considers that the higher that its troops advance up the totem pole, the fewer Legionaries that it finds at the higher levels. A direct consequence of the Legion's overprioritization of quality and individual skill in combat is that it inevitably results in an extremely small cadre of elite warriors and field commanders surrounded by a sea of lesser soldiers and officers.
Combined with the fact that the Legion is only 34 years-old by the events of F:NV (meaning that even if one were to ignore things like inevitable attrition all throughout the Legion's war-filled history of expansion and conquest, they still wouldn't have that many Veteran Legionaries/Decanii and Centurions) as well as the fact that attrition over the years must be taken into account (the First Battle of Hoover Dam and the Legion's invasion of Colorado alone absolutely devastated their elite ranks), it's only obvious that the Legion's elite forces are relatively puny.
Furthermore, we know for a fact that there's enough Veteran Legionaries/Decanii for them to form a few of their own exclusive Centuria (a Century is 80-men-strong, I might add), with the Red Okie Centuria being a prime example of this. This definitely suggests that the Legion has at least a couple hundred Veteran Legionaries/Decanii at its disposal. As for Centurions, it's a little known fact that they're so incredibly rare in the Legion that they're actually explicitly ordered to not enter combat until absolutely necessary (i.e self-defense or if they're ordered into battle by a superior).
This, along with the fact that they're never really seen in any meaningful numbers in-game until the Second Battle of Hoover Dam, strongly suggests that there might only be at most several dozen Centurions in the whole of the Legion (there definitely wouldn't be over 100 of them). Either way, however, the Legion's elite forces are so pathetically tiny that they couldn't possibly justify the Legion having any meaningful amount of high-end weaponry.
The NCR, on other hand, doesn't have these problems as 1. the NCR prioritizes protection and firepower above all else for their forces and 2. even their most basic troops have exclusive access to essentially unlimited supplies of all manner of firearms and explosives as well as highly superb protection in the form of military-grade body armor.
Meaning that the NCR not only has a hopelessly insurmountable edge in firepower, technology and protection over the Legion, but that soldiers of the NCR also have a far higher life expectancy than their Legion counterparts, as well. All but ensuring that the NCR has a vastly higher volume of surviving battle-hardened combat veterans relative to the Legion that enables for the Republic to easily distribute extremely invaluable, ultimately irreplaceable combat experience and lessons learned in battle across the entirety of their military to a far greater extent than the Legion.
Scores of battle-hardened NCR Troopers that distinguish themselves on the battlefield go on to enlist with the NCR Rangers upon receiving an invitation to do so (fun fact: the vast majority of NCR Ranger recruits and even NCR Rangers themselves are/were NCR Troopers who earned their new status while serving in the NCR Army), earn the coveted Salvaged Power Armor and become NCR Heavy Troopers or earn promotions to positions of authority in the NCR Army (prime examples being Colonel Cassandra Moore and Colonel James Hsu). All of the above information will have colossal long-term consequences for the Legion, at the end of the day.
With that out of the way, let's move on to the main argument itself. The most positive estimates of the Legion's total numbers and military strength would be at best 5,000-8,000 troops. Then we must take into account the fact that the Legion is going to suffer massive losses (easily numbering into the thousands) taking Hoover Dam from the NCR as the NCR garrison here is extremely well-defended, well-supplied and heavily-fortified by both an entire battalion of elite, battle-hardened NCR Troopers and God only knows how many NCR Patrol Rangers, NCR Heavy Troopers and NCR Veteran Rangers.
Combined with the fact that General Oliver's Compound is extremely well-defended with force fields, a turret system, NCR Veteran Rangers, NCR Heavy Troopers, elite NCR Troopers and an absolute labyrinth that's filled to the brim with all manner of booby traps ranging from rigged shotguns, bear traps and mines of all types to grenade bouquets and overhanging objects (and given that you see a pile of fresh Legionary and Centurion corpses at your feet whenever you enter the Compound during the "Veni, Vidi, Vici" quest it's more than safe to assume that Legion casualties will be extremely massive just securing this area alone), this only serves to bolster my claim that thousands of the Legion's troops will perish at Hoover Dam even if they were to take it.
With only a mere fraction of their original number (that 5,000-8,000 will have been massively depleted after the Second Battle of Hoover Dam), now the Legion has to set out and secure the rest of the Mojave Wasteland, which will prove to be completely impossible over time. The Legion will find next to no tribes to assimilate as they exterminate the Powder Gangers, Fiends, Vipers, Jackals and the Kings in all of their endings.
And while the Legion still has the Great Khans and the Boomers, they won't help much. The Great Khans are down to little more than a pitiful rag-tag band of holdouts after both their ass-whipping at the hands of Mr. House and their decimation at Bitter Springs by the NCR. A fact that only gets worse when we subtract the women and female children (breeding stock), the elderly, the sick and the disabled (killed off immediately) as well as mention the fact that the Frumentarius Karl does say in his journal that the Legion would have to decimate most of the tribe, anyways. Meaning that the Legion will at most get a couple paltry handful of warriors from them.
As for the Boomers (assuming that the "Volare!" quest isn't completed) will prove to be more than a huge cost than a real benefit to the Legion. The Boomers' artillery alone would kill hundreds, if not thousands, of Legionaries with the Boomers themselves, armed to the teeth with Missile Launchers, Fat Mans, Grenade Machine Guns, Grenade Launchers, Grenade Rifles, 5.56 x 45mm. Marksman Carbines and 5mm Assault Carbines in addition to Mr. Gutsy combat robots and Sentry Bots, killing hundreds and even thousands more before the Legion finally conquer them.
Also consider that the Boomers, who worship their artillery and weapons with a near religious reverence, will by no means let their weapons fall into the hands of savages. Thus we could easily see them sabotaging their artillery (how hard would it be to load an artillery shell and lob a frag grenade down the barrel, after all?; and given that the Boomers only have 3-4 artillery pieces it wouldn't take long to do) and munitions stockpiles (just a few bricks of C4 could easily destroy all of the Boomers' weapons and ammunition supplies) to keep them out of Legion hands, which only adds insult to injury.
Even worse for the Legion is that when we subtract those Boomers that died in battle (most likely all of the adult males), the women and female children, the elderly, sick and disabled the Legion will have only a handful of male children to their name (remember that the Boomers are a really puny tribe that depend entirely on their firepower to survive) which means that they will have achieved nothing despite their massive losses incurred from conquering Nellis Air Force Base.
Then we also consider the fact that the Legion doesn't enslave civilized communities or Independent Towns unless under extraordinary circumstances (as evidenced by Siri over at the Fort who hailed from an Independent Town in New Mexico and was a medical student there prior to its destruction by the Legion).
Of course, it wouldn't matter as even if they did, the entire New Vegas area is completely evacuated by the NCR in the event of a Legion victory at Hoover Dam as evidenced by Arcade Gannon's Legion ending where he's convinced to remain in Freeside (all of Freeside, North Vegas, Westside, East Vegas and the Strip, which is really just a resort for NCR tourists rather than an actual community, are evacuated with those few that don't make it out, Arcade included, being killed by the Legion).
And when we consider that Nelson was butchered, Camp Searchlight irradiated and Nipton destroyed by the Legion with Goodsprings being left alone and Primm just falling under Legion authority (no point in enslaving the town anyways considering how it's just one big retirement home alongside Goodsprings which is also evacuated by all save a few old, stubborn folks) then it's blatantly clear that the Legion will have very few civilized people left to enslave.
With an even smaller fraction of survivors thanks to their conquest of Nellis AFB (in addition to hundreds more casualties against the Mojave Chapter of the Brotherhood of Steel, the Kings and what's left of House's Securitron police force and the Chairmen) the Legion will soon realize its folly and discover that both holding the Mojave Wasteland and continuing their advance West is literally impossible.
The Legion's logistical situation and acquisition of supplies will soon prove to be an insurmountable nightmare within mere weeks of their occupation of the Mojave. The loss of Nipton, Camp Searchlight and Nelson will serve to severely hamstring the Legion's logistics with the eventual deaths of New Vegas, Primm and Goodsprings only complicating the Legion's supply lines even further.
As 99% of the Strip's revenue comes from NCR tourists and soldiers on leave and given how the Legion will most likely tear down the casinos and ban whores, booze, chems and gambling under Caesar's law, the Strip will eventually shrivel up and die due to loss of revenue. North Vegas, East Vegas, Westside, Freeside, Primm and Goodsprings, which are entirely dependent on Republic trade and commerce for survival, will eventually suffer the same fate as NCR trade and business abandon the region out of both fear and hatred for the Legion.
Especially after the Legion's successful assassination of President Kimball which will see him martyred and ensure that the NCR will cut off all ties to the fallen Mojave Wasteland. With all of the Mojave's communities and towns dying off, the Legion's supply lines will crumble and face imminent collapse within only a few months time (Hoover Dam isn't a viable supply route as while it does allow the Legion to cross the Colorado River in force it's just too far to provide adequate, long-term support) which will only serve to doom the Legion's occupation of the Mojave Wasteland.
We must also take into account that the Legion will need every last man, Denarius and resource at its disposal if it so much as hopes to hold the region and continue the advance West. Which will force Caesar to relinquish the Legion's entire empire East of the Colorado in order to do so. In Legate Lanius’ own words, the Legion's expansion campaigns in the East have been faltering badly as Caesar's obsession with Hoover Dam, New Vegas and the West has seen the Legion's full strength syphoned off towards Hoover Dam as part of Caesar's plan to overrun Hoover Dam, conquer New Vegas and eventually invade the West.
Imagine the Hell that the Legion will have trying to secure the Mojave Wasteland, which will prove to be so bad that the Legion heartlands will have to be left defenseless, lawless and chaotic just to even begin to make such an ambitious feat even remotely feasible. Some would probably argue that Caesar would surely never abandon the East just for the tiniest, southernmost tip of Nevada and just one little city but I'd advise you to reconsider.
Caesar explicitly states that while the Legion does have their own cities back East, NONE OF THEM are ANYTHING like New Vegas. Why is that such a big deal, one might ask? It's simple, really. While the Mojave Wasteland was relatively untouched by the nuclear holocaust that was the Great War, thanks to the quick and decisive actions of Robert Edwin House, New Vegas is at best a total dump and at worst an absolute shithole.
Filled to the brim with disease, essentially overrun with Raiders, bandits and common criminals of all stripes, absolutely crushed beneath the iron heel of a colossal drug-addiction crisis, bursting at the seams with abject misery and poverty and rampant with starvation, New Vegas is without a doubt little more than a massive dumpster fire.
Things are so bad in that cursed place that you actually have children chasing rats in the streets just to survive, locals constantly complaining about hunger pains and withdrawals and scum ranging from the Fiends to random little hooligan punks constantly ransacking the place.
Westside, the South Vegas ruins, East Vegas, North Vegas and Freeside are all Hellish nightmares that are almost completely hopeless causes, at the end of the day. Even if one takes into account the diamond in the rock, the New Vegas Strip, you still wouldn't find many reasons to be impressed.
What you have is a tiny wealthy resort community that still looks like a dump (though it's still a major improvement from the rest of New Vegas), has highly dilapidated infrastructure (the Tops Casino still has a giant hole on the side of the building) and is surrounded by a wall that's held together with spit, grit and a whole lotta' duct tape.
And while the Strip is safe, orderly and prosperous by the standards of the Mojave Wasteland (a very shit standard, I might add), it's ultimately a very terrible place by the standards of the rest of the post-apocalyptic world (i.e. NCR territory and lands under Legion control). If Legion cities can't even match the standards of that shithole, what does that say about Caesar's willingness to hold them? Especially in light of what he'd be gaining in return?
Furthermore, Caesar often tends to view himself as a mere barbaric king of the Gauls, with his Legion being nothing but one big nomadic tribe of savages without a true home or purpose in his eyes, which is extremely depressing. Caesar sees New Vegas as a true city, a true capital, a true home for both himself and his Legion, a true Rome that he can rule over and could preside over a true empire in. And the West as that very true empire that he so desperately relishes.
Do you honestly believe that Caesar wouldn't trade his current empire (which he clearly holds in very low esteem and almost regrets ever conquering it) for his new Rome and a stepping stone towards eventually conquering his new Roman Empire (the stepping stone being the Mojave Wasteland)? He'd trade the whole of the East for New Vegas and the Mojave Wasteland in a heartbeat and in doing so will seal the Legion's fate and imminent doom.
With the Legion having completely relinquished the East (and therefore cutting themselves off from their resource base, source of revenue/income and escape route, in the process) their supply lines and logistical network in chaos and having absolutely no source of replenishment and reinforcements for their ranks, the Legion will slowly but surely disintegrate, trapped in a permanent holding pattern in the Mojave that'll bleed them dry and drain them of all their resources.
The NCR, meanwhile, will have simply dug in at the Mojave Outpost and fortified their defenses there. They'd have most certainly brought in the 3 VB-02 Vertibirds (which are armed with Gatling Lasers, Missile Launcher racks and Mini Nuke Launchers and outfitted with heavy armor) that were conducting combat air patrols of the NCR military base just a few miles away from the Mojave Outpost.
Far from stopping there, however, Colonel Royez (who's outfitted with the Scorched Sierra Power Armor which is a fully-operational suit of heavily-modified T-45d Power Armor upgraded with onboard medical systems capable of healing any injury and an improved back-mounted power pack from a suit of T-51b Power Armor that will be capable of resisting nearly all of the Legion's weapons and armed with a Plasma Caster chock full of overcharged Microfusion Cells so incredibly strong that it can kill a lvl. 50 Courier in Power Armor with just 2-3 hits!) and his men (NCR Heavy Troopers armed to the teeth with Gatling Lasers, Plasma Casters and Tesla Cannons as well as NCR Troopers armed with Tri-Beam Laser Rifles, Multiplas Rifles, Laser Rifles and Plasma Rifles) will also redeployed there from the same military camp, as well.
Republic artillery pieces can also be deployed there to help bolster the outpost's defenses, as well. A massive network of bunkers, pillboxes and trenches all along the hill below the outpost as well as machine gun nests, sniper nests, minefields and razorwire can also be established to further enhance the impregnable defensive perimeter of the new frontline. Once all of this is done, the NCR will then proceed to flood the outpost with tens of thousands of NCR Troopers, NCR Heavy Troopers, NCR Veteran Rangers
And when coupled with the fact that the Mojave Outpost is atop a high hill, is flanked by mountain ranges on both sides (which will completely prevent the Legion from attacking its flanks and rear), is right on the border with fully-controlled Republic territory (which will make it impossibly easy to keep well-supplied and will also ensure that Republic reinforcements are plentiful and easily available) and the fact that one could see everything up to Primm and Nipton from the Mojave Outpost (that particular area is also wide-open, completely exposed and lacks any real cover which means that any Legion force of any meaningful size would be spotted from miles away day or night which in turn will prevent Legion surprise attacks), the Mojave Outpost will truly become a 100% impregnable fortress.
To make things even worse for the Legion, there's absolutely no bypassing the Mojave Outpost either as the only areas that can allow such a short cut around the Long 15 are completely and literally impassable. The Big Empty is often described as a wall to any living thing approaching it, the Divide is little more than a death trap and is completely avoided by the Legion for obvious reasons and Death Valley is so inhospitable that even the NCR, with its fleet of military cargo trucks and Vertibirds, flat out avoids that area out of habit.
Any army stupid enough to try and cross through these areas will not return alive under any circumstances. Which in turn ensures that only through the Long 15 can the Legion hope to invade the West and given that the Mojave Outpost is purely impenetrable and that the Mojave Wasteland is completely entrapped with mountains and the Colorado River, the Legion will be completely trapped in the Mojave Wasteland and will never be freed from their holding pattern there.
The NCR simply bides its time and let's the Legion wear itself out and tear itself apart trying to hold the Mojave Wasteland, occasionally fending off Legion assaults on the Mojave Outpost whilst inflicting heavy losses on the Legion, launching several limited-scale offensives here and there so as to deplete the Legion's ranks even further and deploying NCR Veteran Rangers into the Mojave Wasteland so as to ambush Legion supply caravans and patrols to worsen the Legion's logistical nightmare.
After almost a year, the Legion will finally be vulnerable, it's forces stretched absolutely thin down to their absolute breaking point, their supply lines and logistics completely exhausted and expended alongside their supplies as a whole, the Legion's ranks reduced to little more than a tiny skeleton crew, the Legion completely scattered across the entire Mojave Wasteland unable to guard it or defend it any longer and the Colorado River at its back, with absolutely no way of escaping their inevitable demise.
At this moment, the NCR finally attacks with a full-scale assault across the entirety of the Mojave, completely and utterly destroying the Legion in its entirety and killing/capturing Caesar himself as Republic forces swarm across New Vegas and wipe out his Legion all around him within mere hours, days if the Legion is lucky. And so the NCR-Legion War finally draws to a close, with the back of the Legion broken forever and ceasing to exist.
Either way the Legion is fucked with a Legion defeat at the Second Battle of Hoover Dam being a mercy killing at best for the Legion.
(Sources are down below in the comments section).
submitted by GodBlessTheNCR316 to Fallout [link] [comments]

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