Videogames are a bigger industry than movies and North ...

us gaming industry revenue 2020

us gaming industry revenue 2020 - win

GME Endgame

I’m not a financial adviser and this isn’t financial advice. I just have a knack for explaining things and lots of people have asked about this topic so I thought I’d share my own personal thoughts.

The bull thesis

To date, the GME play has been pretty simple: buy and hold and wait for the squeeze, whether that comes in hours, days, or weeks. Try not to have a heart attack during the intermittent gamma squeezes, keep your hands diamond strong during the manipulated downward spikes, and buy baby buy.
It’s rapidly becoming apparent that we will soon enter the GME endgame. Before you can come up with an exit strategy or, if you’re still on the fence, decide whether to jump in, you need to form an opinion about the GME bull thesis, without considering the short squeeze. Your thoughts on the bull thesis will dictate how you play it from here on out.
One braindead simple way to calculate a fair stock price for a company is to use a "times-revenue" valuation. You take the company's revenue ($6.466B in 2020) and multiply by some magic number (often 0.5 for low-growth companies and 2 for high-growth companies), then divide by the float (number of shares available to trade, 50.65M). A times-revenue multiplier of 0.5 gives a GME stock price of $64, while a multiplier of 2 gives $255.
This isn't a particularly sophisticated method but whatever, I'm not a particularly sophisticated investor.
Working backwards, if Melvin Capital thinks that GME is overpriced at $20 then a times-revenue valuation would suggest a multiplier of 0.16. That's extraordinarily low for a retail business. If you applied that multiplier to Best Buy ($43B revenue in 2020, 231.59M float) you would get a stock price of $30. Best Buy currently trades for $115, which works out to a much more reasonable multiplier of 0.62.
What multiplier is correct? Well, the bulls point out:
So is Melvin right and GME is a dead-end company with no growth potential and should be valued with a times-revenue multiplier vastly below its competitors? Or is it more appropriate to think of it as a brand new business, being spring-boarded off the healthy books of an existing brand by a successful e-commerce businessman alongside a revamped board?
How you judge that determines your exit strategy.

Exit strategy 1: Just along for the ride

Maybe you don't care at all about GME's balance sheet or Cohen's planned turnaround, you bought a couple shares on a whim to be part of a unique movement. You don't intend to be a long-term Gamestop shareholder nor do you really care if you miss out on the highest peaks, so long as you make a few dollars and get to say you were part of the squeeze.
If I were this person, what would I do? I'd pick a number between 0 and 3 that I feel represents my confidence in the retail market's current expectation for Cohen and GME, and multiply it by 128. I'd submit a limit sell order for all my shares at that share price.

Exit strategy 2: Pants-shitting fear

You've got a handful of shares and maybe some options and you're up big. You don't know much about squeezes or fundamentals or greeks and every time there's a dip and the stock gets halted you shit your pants and your finger hovers over the sell button. But then the price jumps up and you wipe the drenching sweat off your face and promise to hold firm next time.
If I were this person, what would I do? I'd sell all my options that expire sooner than 30 days at market open to reduce the number of pairs of pants I'm going through. I'd keep all my shares and longer-dated options until the news comes out that the shorts are being liquidated. And I'm not watching hedge fund managers get on Fox Business or CNBC or whatever, I'm following WSB and Twitter for rapid fire updates about short volume. If the short volume as reported by WSB posters drops below, say, 50% I'm selling everything and getting out. I might also pick a maximum times-revenue multiplier (something pretty high, like 4 or 5) and use that for a limit sell for shares.

Exit strategy 3: Diamond hands

You've got bigger balls than most, and this isn't your first time dumping a significant fraction of your net worth into a company whose financials you've never looked at. You want to ride it to the peak, if at all possible, and you want to impress the pants shitters and the weak-kneed with your maximum gains. You are ok with increasing your cost basis to squeeze out extra tendies on the way to the top.
If I were this person, what would I do? I'd sell my weeklies on open tomorrow and immediately plow every dollar of those 20-bagger returns into shares. If my longer-dated options were purchased at extreme IV I'd do the same for them, otherwise I'd let them ride. I wouldn't sell a single share until the final squeeze, when news comes out that Melvin is done, and then I'd unload (in my pants). See you on the moon, brother.

Exit strategy 4: u/DeepFuckingValue

IF HE'S STILL IN I'M STILL IN

FAQ 1: Is it too late to get in?

The best way to judge this is by looking at the exit strategies. Which person are you? If you're (1) then sure, buy a share or two to be part of a once-in-a-decade event, but think of it as a fun expense - a ticket to ride the squeeze train - not an investment. If you're (2) then hell yeah buy those shares baby but avoid options unless there's a dip. If you're (3) or (4) then you're already in and lying to your wife about how deep.

FAQ 2: Was that the squeeze?! Is it over?

This must get posted every time there's a gamma squeeze. It's midmorning and price suddenly launches into the stratosphere, trading halts, and it crashes back down. No, that wasn't the squeeze. Gamma squeezes occur when options prices are rising (due to sudden increased options buying or volatility) faster than market makers can hedge. They're good to get your heart racing but a short squeeze is slower and more stable.

FAQ 3: How high will it go during the squeeze?

Who knows. $500? $1000? $2000? There's really no way to know. If you have the stones to get those max tendies then you should focus on listening to the emerging news about Melvin Capital and Citadel rather than watching the price. Sell when they're covering and not a moment before. That will be the peak.

FAQ 4: How long will this take?

Could be tomorrow morning, could be tomorrow afternoon, could be next week. At the rate that shorts are losing money it won't be much longer than that. If you're not in yet, this is the final boarding call.

FAQ 5: Who will buy our shares at the peak?

The idea behind selling at the peak isn't to sell your shares to another retail trader, but to sell your shares to the desperate short sellers who are forced by their prime brokers to liquidate their positions at any cost. That's the difference between a perfectly legal and time-honored short squeeze and a pump-and-dump. This isn't about irrationally driving the price upwards with the hopes of selling to a bigger idiot, it's about buying and holding and waiting for the shorts to crack and beg us to sell to them.

FAQ 6: What is the next stock?

Get this thought out of your head. Yeah you just joined WSB and made a few bucks and now you think you found yourself an investment club. No. This is a forum for folks to share their risky trade ideas, not a place to coordinate to manipulate the market. Yes, at the moment the consensus is that we can make a boatload of money off of dumbass hedge funds, but think of it less like a pack of draft horses following a path and more like a room of angry, shitting monkeys who happen, for the time being, to be throwing their shit in the same direction.

FAQ 7: Am I gay?

Many of us grow up to assume that we’re straight only to find out, later, that we’re not. Sometimes, we realize this because we have sex dreams, sexual thoughts, or feelings of intense attraction toward people of the same gender as us. However, none of those things — sex dreams, sexual thoughts, or even feelings of intense attraction — necessarily “prove” your orientation. There are a few different forms of attraction. When it comes to orientation, we usually refer to romantic attraction (who you have strong romantic feelings for and desire a romantic relationship with) and sexual attraction (who you want to engage in sexual activity with). Sometimes we’re romantically and sexually attracted to the same groups of people. Sometimes we’re not. For example, it’s possible to be romantically attracted to men but sexually attracted to men, women, and nonbinary people. This sort of situation is called “mixed orientation” or “cross orientation” — and it’s totally OK. Bear this in mind as you consider your sexual and romantic feelings.
Edit: - Thank you for all the awards and comments! - I didn’t write the gay part at the end. Read more here if you’re... ahem... curious. - For the new folks who keep trying to fondle my balls, I’m not some genius or WSB autist-in-chief, I’m a bit player. I can’t get intercede with the mods or whatever you want me to do. - Stop messaging me asking what you should do. Yes, Melvin Capital has been reported to have covered. You have to decide for yourself whether the squeeze is underway or complete and you should exit or whether you want to hold out for more, or take some profits and hold, or whatever. I just gave you a rough guide and some explanation of different thought processes, you have to make the call for yourself.
Important: This post is very outdated now but it’s still getting comments, so if you’re just seeing this for the first time make sure you’re caught up on the current state of the market and all the other, more recent posts about GME.
submitted by thicc_dads_club to wallstreetbets [link] [comments]

AMD Complete Stock Analysis & Price Target Prediction

In this post we are going to go through an in-depth analysis of AMD, we are going to take a look at their fundamental value, their DCF, do a little technical analysis and set some price targets for the near future and for the long term
~Very Long Post~ [Do NOT Read if you don't like comprehensive analysis]
Hello everyone! Let’s start by talking a little about AMD, they are one of the biggest semiconductor companies in the world, and they operate in multiple segments like Computing, Gaming, Enterprise, Semi-Custom and many more with some of the most important products for the company being microprocessors and GPUs both for personal use like (gaming consoles & PCs) while also offering products for professional use like data centers.
The company was founded more than 50 years ago and have more than 11K employees, with the company overperforming recently as they have seen a more than 80% rise in the last year.
So, guys, let’s go a little through the 4th quarter & yearly results for AMD. The company reported a revenue of $3.24B in the 4th quarter, with a 53% growth since last year, while for the full year they earned almost $10B as they more than doubled they quarterly and full year net income, which resulted in a $1.29 earnings/share for the year.
The company has 2 major income segments in Computing & Graphics which brought in sales of over $6.4B for the year and an operating income of $1.26B and the Enterprise, Embedded and Semi-Custom segment which brought in $3.3B in revenues and almost $400M in operating income. They also provide an additional segment that doesn’t bring in any revenues but which represents costs that can’t be associated with any of the other 2 segments, but also includes stock-based compensations and acquisitions related costs.
Both of these 2 segments have seen huge increases in the past year with operating income doubling for the computing & graphics segment and increasing by almost 50% for the EEC segment.
AMD didn’t have such a big capital expenditure in 2020, with only $294M but this can increase depending on the demand of their products while they also adjusted their income with $312M in depreciation & amortizations. Both of these numbers have increased by 40 to 50% in the past years and will be important in the DCF valuation.
They have also managed to increase the gross profit margin to 45%, up 2% from 2019 as their earnings before interest & tax or EBIT stood at $1.37B.
The company has seen a continued earnings per share growth overall, despite the first 2 quarters of 2020 coming in lower than previous, but that was to be expected as this was impacted by the reduced revenues in Q1 & Q2 before things started to pick up back again, as they finished with a huge increase overall in the 4th quarter.
Their product portfolio has become a great challenge to Intel’s market share and is continuing to evolve, as Intel is still struggling to regain momentum with their products.
AMD announced the world’s best processors for laptop and an enterprise variant that is expected to be available in the first half of 2021.
They have also launched the fastest AMD gaming graphics card ever while also working with big companies like Amazon on their AWS cloud offerings & Microsoft Azure which are planning to use their upcoming 3rd generation EPYC processors.
AMD is also involved in supercomputers which indicates that they are continuing to innovate and develop products that will be in high demand for the foreseeable future
The one big thing that can propel AMD even more in the future is the proposed acquisition or more rather merger with Xilinx , which also beat earnings expectations the other day, with revenues of over $800M for the quarter and a Free Cash Flow of 44% of their revenues. Xilinx has a market cap of over $32B, and the combination of the 2 companies would create synergies. They are targeting an all-stock transaction which will have implications on my projections, but as time has gone, the $35B price tag is only a 10% premium for Xilinx. The one hurdle the companies have to pass is the regulatory procedures. We will have to wait and see if the deal goes through or not, as it’s expected the deal should be finished by the end of the year, with AMD shareholders retaining 74% of the new group shares and Xilinx holding the remaining 26%.
AMD also offered great guidance for 2021 as they expect the strength of their product portfolio to push AMD revenues up 37% over 2020 and also expect their gross margin to increase to 47%, while they expect an effective tax rate for next year of 15%, well belove the 21% US corporate tax rate.
I have made some predictions based on the growth rate of the company, the latest plans announced by them and used some estimates and expectations. So, keep in mind this are only projections and are calculated by myself, this is not an investment advice and you should do your own research and so on…
So, let’s start with the Unleveraged discounted free cash flow projections to see what the current valuation of the company is.
I used their total revenues projections that we will discuss later on in the long-term projection and the net income for 2020 to which I added back the Depreciation & Amortization costs they had in 2020 and got to a $1.68B EBITDA.
For the next years I used 1% increase in EBIT margin which I think they can achieve pretty easy and an increase in capex of 10%/year in order to maintain an increased production capacity while also applying a 15% decrease in their net working capital.
So, for an 8% discount rate, which is pretty much the Average SP500 return, we get a $9.7B Discounted Free Cash Flow by 2025.
Now there are 2 methods of doing the valuation, either the perpetuity method or the EBITDA multiple method, but for both of them we do have to subtract or add the net assets or debt, which in this case stands $5.75B in assets. I personally think a use of the average is better suited for most companies, though some of the companies trade largely on the EBITDA approach and other on the growth approach.
If we use the growth approach, we can see that AMD is pretty fairly valued right now, as this implies a loss of 2%, while on the other hand the EBITDA multiple approach gives us a valuation of over $112, meaning an almost 30% undervaluation of the company. But as I said, I think a use of the average is best, so, my current price target for AMD in 2021 is $98.82, implying a 13.5% return from the last price.
And now let’s move on to a longer-term valuation of the company based on the growth projections I have for AMD.
For my projections I actually just used their full year results and implied different growth rates for each revenue stream. I think we can continue to see 50% growth rate in the EEC segment for 2021 and then implying a gradual slowing of their growth, while for the Computing & Graphics segment I implied a 35% growth, way lower than the over 100% they saw in 2020, also implying a gradual slowdown of the trend by 2025.
I think these growth implications are pretty reasonable giving the high demand the company has seen for their entire product line, especially as gaming revenues have continued to increase, and also taking into account the need for their products in data centers, cloud usage & digital currency mining.
For their cost of sales, I started from the current ones which stand at 80% for the Computing & Graphics segment and implied a 1% improvement each year, while for the EEC segment I started from the 88% expense margin right now and implied a gradual 2% improvement. I also maintained their other expense regarding to the cost of sales to 3% of their total revenues, in-line with the previous years.
This means for 2025 we would get just over $33B in revenues and $26B in expenses, resulting in a gross profit of almost $7B. I also maintained the same capex as in the DCF and also substracted the interest & other expenses for which I implied a 5% annual growth, thus leading us to a $6.28B in earnings before tax.
I maintained their 15% effective tax rate projections and also diluted their shares by 1% each year accounting for some dilution in the stock.
So, for the $5.3B in 2025 revenues after tax and accounting for 1.27B shares, that would mean a $4.21 earnings/share, meaning the stock is trading at 20 times forward price to earnings for 2025.
I like to base my future projections on Forward/PE valuations so, with the current projected PE and depending on what PE you assume for the stock between 25 and 40, the stock can trade between $105 and almost $168.
So, after all these estimates what are my price targets? HERE are my actual price targets
I think the 2025 bear case price we can see AMD trade at is $115 which would imply a return of almost 33% , while my base case and my pretty safe assumption is that AMD will trade at 137$/share by the end of 2025, implying a 57% return on the current price. But my most bullish case would see the company trading at $158, which would imply a return of over 81%. So yeah guys, these are my Overall price targets for 2025, my bear case is an average of the 25 & 30 PE ratio, while the normal case is the average between the 30 and 35 PE’s with the most bullish case valuing the company between a PE of 35-40.
So HERE is the full spreadsheet that I have projected for AMD by 2025, if you do have another opinion or a suggestion please leave a comment down below, I think I have been conservative in most of my projections, but feel free to give your opinion.
I think these are pretty reasonable targets, as the semiconductors industry will keep on booming in the next decade, as the world will need more & more chips that also keep advancing in technology.
The company also has very good financials, with almost $9B in assets vs just $3.1B in total liabilities, which can be easily paid by just the current assets.
And let’s also take a look at what the estimates are from the analysts. We can only see EPS estimates until 2023 of $3.22, which I think is safe to say can grow an additional dollar by 2025, so my projections are pretty in-line with what other experts anticipate.
So, what do I expect in the next couple of days, weeks and months for AMD?
Let’s look at this CHART, the stock just broke below the long-term uptrend but has seen good support at the $86-87 levels, which is where the next support should stand. We saw AMD pushing towards $100 in the beginning of the year, but it hit major resistance once Intel also announced a change in their leadership, as they brought in the WMWare CEO Gelsinger, but it’s very hard to see him turn around Intel in a very short time. Intel will need some years & a lot of capital expenditure to turn things around, if they do manage to do it at all.
AMD hasn’t been overbought since August, and currently has an RSI near 41, which is pretty oversold for a good company, so I expect to see them regaining some momentum in the near-term, but I guess the market is very busy with the current short-squeezes. AMD will se a lot of resistance breaking through the $100 level, not because of something fundamental with the company, but I guess it’s a psychological resistance rather.
And let’s take a quick look at what 24 analysts on Wall Street are saying. They mostly have a buy call on the company with an average price target of $100 and a high price target of $135. So, I think the analyst are pretty spot on with AMD, but my PT are slightly lower as it’s always better to undershoot and overperform rather than the other way around.
So, what would I do? Well, I own AMD stock and I believe it still has plenty of room to grow, so I would start building a position right now and add on any weakness, and I would especially buy more if the stock drops even lower than 80$.
One last thing to mention about AMD is that they also have a very big % of their shares held by institutions, with over 74% of the float being held by big funds like Vanguard & Blackrock which does significantly reduce the sell-off possibilities.
So, this are my projections and my expectations for the company, I think Lisa SU has done a terrific job since becoming the CEO, and has driven AMD to a renewed approach to their business, as the company has been booming in the past 5 years, growing more than twice as much as Nvidia and crushing the SP500 and Intel’s performance.
Thank you everyone for reading! Hope you enjoyed the content! Be sure to leave a comment down below with your opinion on the stock market! Have a great day and see you next time!
submitted by 0toHeroInvesting to stocks [link] [comments]

AMD DD / Stock Analysis 🚀🚀🚀 [Technical, Fundamental & DCF] & $AMD Stock Forecast [Short & Long Term]🚀🚀🚀

In this post we are going to go through an in-depth analysis of AMD🚀, we are going to take a look at their fundamental value, their DCF, do a little technical analysis and set some price targets for the near future and for the long term
~Very Long Post~
Hello everyone! Let’s start by talking a little about AMD, they are one of the biggest semiconductor companies in the world, and they operate in multiple segments like Computing, Gaming, Enterprise, Semi-Custom and many more with some of the most important products for the company being microprocessors and GPUs both for personal use like (gaming consoles & PCs) while also offering products for professional use like data centers.
The company was founded more than 50 years ago and have more than 11K employees, with the company overperforming recently as they have seen a more than 80% rise in the last year.
So, guys, let’s go a little through the 4th quarter & yearly results for AMD. The company reported a revenue of $3.24B in the 4th quarter, with a 53% growth since last year, while for the full year they earned almost $10B as they more than doubled they quarterly and full year net income, which resulted in a $1.29 earnings/share for the year.
The company has 2 major income segments in Computing & Graphics which brought in sales of over $6.4B for the year and an operating income of $1.26B and the Enterprise, Embedded and Semi-Custom segment which brought in $3.3B in revenues and almost $400M in operating income. They also provide an additional segment that doesn’t bring in any revenues but which represents costs that can’t be associated with any of the other 2 segments, but also includes stock-based compensations and acquisitions related costs.
Both of these 2 segments have seen huge increases in the past year with operating income doubling for the computing & graphics segment and increasing by almost 50% for the EEC segment.🚀🚀
AMD didn’t have such a big capital expenditure in 2020, with only $294M but this can increase depending on the demand of their products while they also adjusted their income with $312M in depreciation & amortizations. Both of these numbers have increased by 40 to 50% in the past years and will be important in the DCF valuation.
They have also managed to increase the gross profit margin to 45%, up 2% from 2019 as their earnings before interest & tax or EBIT stood at $1.37B.
The company has seen a continued earnings per share growth overall, despite the first 2 quarters of 2020 coming in lower than previous, but that was to be expected as this was impacted by the reduced revenues in Q1 & Q2 before things started to pick up back again, as they finished with a huge increase overall in the 4th quarter.🚀🚀
Their product portfolio has become a great challenge to Intel’s market share and is continuing to evolve, as Intel is still struggling to regain momentum with their products.🚀
AMD announced the world’s best processors for laptop and an enterprise variant that is expected to be available in the first half of 2021.
They have also launched the fastest AMD gaming graphics card ever while also working with big companies like Amazon on their AWS cloud offerings & Microsoft Azure which are planning to use their upcoming 3rd generation EPYC processors.
AMD is also involved in supercomputers which indicates that they are continuing to innovate and develop products that will be in high demand for the foreseeable future🚀
The one big thing that can propel AMD even more in the future is the proposed acquisition or more rather merger with Xilinx 🚀, which also beat earnings expectations the other day, with revenues of over $800M for the quarter and a Free Cash Flow of 44% of their revenues. Xilinx has a market cap of over $32B, and the combination of the 2 companies would create synergies. They are targeting an all-stock transaction which will have implications on my projections, but as time has gone, the $35B price tag is only a 10% premium for Xilinx. The one hurdle the companies have to pass is the regulatory procedures. We will have to wait and see if the deal goes through or not, as it’s expected the deal should be finished by the end of the year, with AMD shareholders retaining 74% of the new group shares and Xilinx holding the remaining 26%.
AMD also offered great guidance for 2021 as they expect the strength of their product portfolio to push AMD revenues up 37% over 2020 and also expect their gross margin to increase to 47%, while they expect an effective tax rate for next year of 15%, well belove the 21% US corporate tax rate.
I have made some predictions based on the growth rate of the company, the latest plans announced by them and used some estimates and expectations. So, keep in mind this are only projections and are calculated by myself, this is not an investment advice and you should do your own research and so on…
So, let’s start with the Unleveraged discounted free cash flow projections to see what the current valuation of the company is.🚀🚀🚀
I used their total revenues projections that we will discuss later on in the long-term projection and the net income for 2020 to which I added back the Depreciation & Amortization costs they had in 2020 and got to a $1.68B EBITDA.
For the next years I used 1% increase in EBIT margin which I think they can achieve pretty easy and an increase in capex of 10%/year in order to maintain an increased production capacity while also applying a 15% decrease in their net working capital.
So, for an 8% discount rate, which is pretty much the Average SP500 return, we get a $9.7B Discounted Free Cash Flow by 2025.
Now there are 2 methods of doing the valuation, either the perpetuity method or the EBITDA multiple method, but for both of them we do have to subtract or add the net assets or debt, which in this case stands $5.75B in assets. I personally think a use of the average is better suited for most companies, though some of the companies trade largely on the EBITDA approach and other on the growth approach.
If we use the growth approach, we can see that AMD is pretty fairly valued right now, as this implies a loss of 2%, while on the other hand the EBITDA multiple approach gives us a valuation of over $112, meaning an almost 30% undervaluation of the company. But as I said, I think a use of the average is best, so, my current price target for AMD in 2021 is $98.82, implying a 13.5% return from the last price.
And now let’s move on to a longer-term valuation of the company based on the growth projections I have for AMD.🚀🚀🚀
For my projections I actually just used their full year results and implied different growth rates for each revenue stream. I think we can continue to see 50% growth rate in the EEC segment for 2021 and then implying a gradual slowing of their growth, while for the Computing & Graphics segment I implied a 35% growth, way lower than the over 100% they saw in 2020, also implying a gradual slowdown of the trend by 2025.
I think these growth implications are pretty reasonable giving the high demand the company has seen for their entire product line, especially as gaming revenues have continued to increase, and also taking into account the need for their products in data centers, cloud usage & digital currency mining.
For their cost of sales, I started from the current ones which stand at 80% for the Computing & Graphics segment and implied a 1% improvement each year, while for the EEC segment I started from the 88% expense margin right now and implied a gradual 2% improvement. I also maintained their other expense regarding to the cost of sales to 3% of their total revenues, in-line with the previous years.
This means for 2025 we would get just over $33B in revenues and $26B in expenses, resulting in a gross profit of almost $7B. I also maintained the same capex as in the DCF and also substracted the interest & other expenses for which I implied a 5% annual growth, thus leading us to a $6.28B in earnings before tax.
I maintained their 15% effective tax rate projections and also diluted their shares by 1% each year accounting for some dilution in the stock.
So, for the $5.3B in 2025 revenues after tax and accounting for 1.27B shares, that would mean a $4.21 earnings/share, meaning the stock is trading at 20 times forward price to earnings for 2025.
I like to base my future projections on Forward/PE valuations so, with the current projected PE and depending on what PE you assume for the stock between 25 and 40, the stock can trade between $105 and almost $168. 🚀🚀🚀
So, after all these estimates what are my price targets? HERE are my actual price targets🚀🚀🚀
I think the 2025 bear case price we can see AMD trade at is $115 which would imply a return of almost 33% , while my base case and my pretty safe assumption is that AMD will trade at 137$/share by the end of 2025, implying a 57% return on the current price. But my most bullish case would see the company trading at $158, which would imply a return of over 81%. So yeah guys, THIS are my Overall price targets for 2025, my bear case is an average of the 25 & 30 PE ratio, while the normal case is the average between the 30 and 35 PE’s with the most bullish case valuing the company between a PE of 35-40.
So HERE is the full spreadsheet that I have projected for AMD by 2025, if you do have another opinion or a suggestion please leave a comment down below, I think I have been conservative in most of my projections, but feel free to give your opinion.
I think these are pretty reasonable targets, as the semiconductors industry will keep on booming in the next decade, as the world will need more & more chips that also keep advancing in technology.
The company also has very good financials, with almost $9B in assets vs just $3.1B in total liabilities, which can be easily paid by just the current assets.
And let’s also take a look at what the estimates are from the analysts. We can only see EPS estimates until 2023 of $3.22, which I think is safe to say can grow an additional dollar by 2025, so my projections are pretty in-line with what other experts anticipate.
So, what do I expect in the next couple of days, weeks and months for AMD?
Let’s look at this CHART, the stock just broke below the long-term uptrend but has seen good support at the $86-87 levels, which is where the next support should stand. We saw AMD pushing towards $100 in the beginning of the year, but it hit major resistance once Intel also announced a change in their leadership, as they brought in the WMWare CEO Gelsinger, but it’s very hard to see him turn around Intel in a very short time. Intel will need some years & a lot of capital expenditure to turn things around, if they do manage to do it at all.
AMD hasn’t been overbought since August, and currently has an RSI near 41, which is pretty oversold for a good company, so I expect to see them regaining some momentum in the near-term, but I guess the market is very busy with the current short-squeezes. AMD will se a lot of resistance breaking through the $100 level, not because of something fundamental with the company, but I guess it’s a psychological resistance rather.
And let’s take a quick look at what 24 analysts on Wall Street are saying. They mostly have a buy call on the company with an average price target of $100 and a high price target of $135. So, I think the analyst are pretty spot on with AMD, but my PT are slightly lower as it’s always better to undershoot and overperform rather than the other way around.
So, what would I do? Well, I own AMD stock and I believe it still has plenty of room to grow, so I would start building a position right now and add on any weakness, and I would especially buy more if the stock drops even lower than 80$.🚀🚀🚀
One last thing to mention about AMD is that they also have a very big % of their shares held by institutions, with over 74% of the float being held by big funds like Vanguard & Blackrock which does significantly reduce the sell-off possibilities.
So, this are my projections and my expectations for the company, I think Lisa SU has done a terrific job since becoming the CEO, and has driven AMD to a renewed approach to their business, as the company has been booming in the past 5 years, growing more than twice as much as Nvidia and crushing the SP500 and Intel’s performance.
Thank you everyone for reading🙏 Hope you enjoyed the content! Be sure to leave a comment down below with your opinion on the stock market! Have a great day and see you next time❗
submitted by 0toHeroInvesting to wallstreetbets [link] [comments]

CORSAIR EARNINGS PLAY, The DD you've been waiting for

Corsair Gaming ($CRSR)
Redefining gaming, eSports, and streaming
Company Overview
Corsair Gaming is an American computer hardware and peripherals company founded in 1994 and headquartered in California.
They acquired Elgato Gaming in 2018 to expand to the streaming gear market, Origin PC and SCUF gaming in 2019 to expand into the custom-built PC systems and console controllers markets, respectively, and during 2020 they acquired Gamer Sensei and EpocCam, and partnered with Pipeline to grow into the gaming and streaming coaching market.
Corsair went public on September 23, 2020, with its IPO priced at $17, valuing the company at about $1.3B.
Understanding the Business
Value Proposition
Corsair provides specialized, high-performance gear for gamers and streamers. Their products are designed to provide speed and reliability for competitive gaming, high quality content for streamers, and powerful PC components that allows gamers to run modern games smoothly.
Revenue Streams
Currently, Corsair groups its product offering into two segments: gamer and creator peripherals and gaming components and systems.
Gamer and Creator Peripherals:
which represents around 25% of net revenue, includes gaming mice, keyboards, and headsets, streaming gear, and high performance console controllers.
Gaming Components Systems:
which represents around 75% of net revenue includes computer cases, power supply units (PSU), high performance memory products (40% of net revenue), and custom-built gaming systems.
Acquisitions and Partnerships:
During 3Q 2020 Corsair acquired Gamer Sensei, a gaming coaching platform, EpocCam, an app that allows iPhones to serve as a webcam, and partnered with Pipeline, a course-based education platform for streamers.
Industry
Market Size
According to Jon Peddie Research, the global gaming and streaming gear markets is expected to reach $40B by the end of 2020. Before the pandemic JPR estimated the market to grow at a modest 1.05% CAGR until 2022. However, during 2020 the market has grown an estimated 10% year-over-year.
Additionally, DFC Intelligence research estimated that the video-game coaching market surpasses $1B.
Industry Fundamentals
Growth in the gaming and streaming gear industries are driven by strong and robust fundamentals.
Popularity of gaming is increasing:
According to Newzoo, there are an estimated 2.7B gamers worldwide, which are expected to spend $159B on games in 2020 and is expected to grow at an 8.3% CAGR to exceed $200B by 2023. PC and console gaming represents 51% of the total market, and mobile gaming 49%. Corsair has stated that currently there is no interest in expanding to the mobile gaming market.
Tech-driven improvements in game quality:
Advances in computer power have enabled gaming platforms to provide increasingly immersive experiences. This in turn, places increased demand on high-performance computing hardware.
Increasing gaming and streaming engagement:
Some interesting facts reported in the Limelight Networks’ State of Online Gaming 2019 research report include:
The eSports and streaming flywheel
The rise in popularity and viewership of eSports brings more investment from publishers, sponsors, advertisers, team owners, and leagues to the eSports industry. Increased investment brings more players and increased performance focus of gamers who advance from less engaged gaming to high-performance gameplay, which in turn brings more viewers.
Competitive Landscape & Risks
Competition
The gaming and streaming market is characterized by intense competition, constant price pressure and rapid change. Competition across Corsair’s product offering includes:
Gaming keyboards and mice - Logitech and Razer
Headsets and related audio products -Logitech, Razer, and HyperX
Streaming gear - Logitech and AVerMedia
Performance controllers - Microsoft and Logitech
PSUs, cooling solutions, and computer cases - Cooler Master, NZXT, EVGA, Seasonic, and Thermaltake
High performance memory - G.Skill, HyperX, and Micron
Pre-built and custom-built gaming PCs - Alienware (Dell), Omen (HP), Asus, Razer, iBuypower and Cyberpower
Competitive Strategy
The company follows a differentiation leadership strategy by prioritizing high-performance and professional quality and charging a price premium on their products in exchange for superior quality, high value added features, and superior brand recognition.
Market Share
According to NPD Group, by 2020 Corsair had #1 market share position in the US in its gaming components and systems products with 42% of the market share from 26% in 2015. Their gamer and creator peripheral products are not yet market leaders, however, the company increased its market share in that segment from 5% in 2013 to 18% by 2020 in the US.
Growth Strategy
Move into the Asia Pacific region:
The Asia Pacific Region represents a long-term growth opportunity. According to Newzoo, they represent 54% of the global gaming community.
Complimentary acquisitions:
Corsair has carried out this strategy aggressively since 2018 with the acquisitions of Elgato Gaming, Origin PC, SCUF and Gamer Sensei. They plan to continue evaluating and pursuing new acquisitions that may strengthen their competitive position.
New Markets:
Uses of streaming gear has spread into areas including, podcasting, video blogging, interactive fitness, remote learning, and work-from-home, which represent a promising avenue for continued expansion in this product segment.
Threat of New Entrants
Because of the continued convergence between the computing devices and consumer electronics markets, increased competition from well-established consumer electronics companies is expected in the gaming and streaming peripherals segment (e.g. use of Audio-technica microphones by streamers).
Threat of Substitution
A significant medium- to long-term risk for Corsair’s business model is the evolution of cloud computing and augmented/virtual reality entertainment.
Cloud computing refers to a computing environment in which software is run on third-party servers and accessed by end users over the internet, requiring minimal processing power from the end-user’s system. Through cloud computing, gamers will be able to access and play sophisticated games without the need of expensive high-performance PC systems and components.
According to Grand View Research, the global cloud gaming market is expected to grow at a CAGR of 48% from 2020 to reach $7.2B by 2027.
Additionally, Corsair must be able to adapt its product offering to meet the needs of the evolving augmented/virtual reality industry.
Moats
There does not seem to be any relevant, structural moats, that may prohibit competitors from capturing Corsair’s market share across their product offering.
Other Relevant Risks
Due to the concentration of their production facilities in Taiwan and China, Corsair may be adversely by geopolitical tensions and trade disputes.
Financial Summary
Proforma Balance Sheet
https://postimg.cc/QHgY1ZxL
Income Statement
https://postimg.cc/qNkbGDzN
For the 9 months ended September 2020 compared to the same period last year:
The 49% increase in net revenue is mostly attributed to a large number of consumers gaming and working from home during the COVID-19 pandemic.
The company’s gross margin is influenced by its product mix for the period, gamer and creator peripherals have a higher gross margin (25-35%) than gaming components and systems (15-25%).
Proforma Cashflow Statement
https://postimg.cc/XXCzNyRY
Cash used in investing activities consists primarily on the acquisitions of Elgato in 2018, and SCUF and Origin PC in 2019.
Peer Comparison
https://postimg.cc/Whcfd1V6
Logitech International (LOGI) and Micron Technologies (MU)
Why am I posting this now?
I believe they are going to have very strong 4th quarter 2020 earning results. 2020 had record pc sales,and pc video games has reported record numbers of players. They are in my opinion the leading pc peripherals brand for gamers. Q4 Earnings Include both Black Friday and Christmas Sales
Record pc sales:
https://www.businesstoday.in/technology/news/record-pc-sales-in-2020-as-covid-limits-work-education-to-homes/story/427858.html#:~:text=According%20to%20the%20latest%20data,units%20in%20Q4%20of%202020&text=COVID%2D19%20pandemic%20has%20turned,personal%20computer%20(PC)%20industry%20industry).
Google trends:
https://imgur.com/oKPn6R5
My price target for this earnings: $65 EDIT: (EOM)
TLDR: $CRSR will crush Q4 earnings 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀 🚀
Position: 60 Contracts 40c exp 2/19
disclaimer: I am not a financial advisor. DO YOUR OWN RESEARCH
credit: u/italiansomali and u/erythaean
submitted by asaddoc to wallstreetbets [link] [comments]

$CRSR Corsair DD / Earnings play

Corsair Gaming ($CRSR)
Redefining gaming, eSports, and streaming
Company Overview
Corsair Gaming is an American computer hardware and peripherals company founded in 1994 and headquartered in California.
They acquired Elgato Gaming in 2018 to expand to the streaming gear market, Origin PC and SCUF gaming in 2019 to expand into the custom-built PC systems and console controllers markets, respectively, and during 2020 they acquired Gamer Sensei and EpocCam, and partnered with Pipeline to grow into the gaming and streaming coaching market.
Corsair went public on September 23, 2020, with its IPO priced at $17, valuing the company at about $1.3B.
Understanding the Business
Value Proposition
Corsair provides specialized, high-performance gear for gamers and streamers. Their products are designed to provide speed and reliability for competitive gaming, high quality content for streamers, and powerful PC components that allows gamers to run modern games smoothly.
Revenue Streams
Currently, Corsair groups its product offering into two segments: gamer and creator peripherals and gaming components and systems.
Gamer and Creator Peripherals:
which represents around 25% of net revenue, includes gaming mice, keyboards, and headsets, streaming gear, and high performance console controllers.
Gaming Components Systems:
which represents around 75% of net revenue includes computer cases, power supply units (PSU), high performance memory products (40% of net revenue), and custom-built gaming systems.
Acquisitions and Partnerships:
During 3Q 2020 Corsair acquired Gamer Sensei, a gaming coaching platform, EpocCam, an app that allows iPhones to serve as a webcam, and partnered with Pipeline, a course-based education platform for streamers.
Industry
Market Size
According to Jon Peddie Research, the global gaming and streaming gear markets is expected to reach $40B by the end of 2020. Before the pandemic JPR estimated the market to grow at a modest 1.05% CAGR until 2022. However, during 2020 the market has grown an estimated 10% year-over-year.
Additionally, DFC Intelligence research estimated that the video-game coaching market surpasses $1B.
Industry Fundamentals
Growth in the gaming and streaming gear industries are driven by strong and robust fundamentals.
Popularity of gaming is increasing:
According to Newzoo, there are an estimated 2.7B gamers worldwide, which are expected to spend $159B on games in 2020 and is expected to grow at an 8.3% CAGR to exceed $200B by 2023. PC and console gaming represents 51% of the total market, and mobile gaming 49%. Corsair has stated that currently there is no interest in expanding to the mobile gaming market.
Tech-driven improvements in game quality:
Advances in computer power have enabled gaming platforms to provide increasingly immersive experiences. This in turn, places increased demand on high-performance computing hardware.
Increasing gaming and streaming engagement:
Some interesting facts reported in the Limelight Networks’ State of Online Gaming 2019 research report include:
The eSports and streaming flywheel
The rise in popularity and viewership of eSports brings more investment from publishers, sponsors, advertisers, team owners, and leagues to the eSports industry. Increased investment brings more players and increased performance focus of gamers who advance from less engaged gaming to high-performance gameplay, which in turn brings more viewers.
Competitive Landscape & Risks
Competition
The gaming and streaming market is characterized by intense competition, constant price pressure and rapid change. Competition across Corsair’s product offering includes:
Gaming keyboards and mice - Logitech and Razer
Headsets and related audio products -Logitech, Razer, and HyperX
Streaming gear - Logitech and AVerMedia
Performance controllers - Microsoft and Logitech
PSUs, cooling solutions, and computer cases - Cooler Master, NZXT, EVGA, Seasonic, and Thermaltake
High performance memory - G.Skill, HyperX, and Micron
Pre-built and custom-built gaming PCs - Alienware (Dell), Omen (HP), Asus, Razer, iBuypower and Cyberpower
Competitive Strategy
The company follows a differentiation leadership strategy by prioritizing high-performance and professional quality and charging a price premium on their products in exchange for superior quality, high value added features, and superior brand recognition.
Market Share
According to NPD Group, by 2020 Corsair had #1 market share position in the US in its gaming components and systems products with 42% of the market share from 26% in 2015. Their gamer and creator peripheral products are not yet market leaders, however, the company increased its market share in that segment from 5% in 2013 to 18% by 2020 in the US.
Growth Strategy
Move into the Asia Pacific region:
The Asia Pacific Region represents a long-term growth opportunity. According to Newzoo, they represent 54% of the global gaming community.
Complimentary acquisitions:
Corsair has carried out this strategy aggressively since 2018 with the acquisitions of Elgato Gaming, Origin PC, SCUF and Gamer Sensei. They plan to continue evaluating and pursuing new acquisitions that may strengthen their competitive position.
New Markets:
Uses of streaming gear has spread into areas including, podcasting, video blogging, interactive fitness, remote learning, and work-from-home, which represent a promising avenue for continued expansion in this product segment.
Threat of New Entrants
Because of the continued convergence between the computing devices and consumer electronics markets, increased competition from well-established consumer electronics companies is expected in the gaming and streaming peripherals segment (e.g. use of Audio-technica microphones by streamers).
Threat of Substitution
A significant medium- to long-term risk for Corsair’s business model is the evolution of cloud computing and augmented/virtual reality entertainment.
Cloud computing refers to a computing environment in which software is run on third-party servers and accessed by end users over the internet, requiring minimal processing power from the end-user’s system. Through cloud computing, gamers will be able to access and play sophisticated games without the need of expensive high-performance PC systems and components.
According to Grand View Research, the global cloud gaming market is expected to grow at a CAGR of 48% from 2020 to reach $7.2B by 2027.
Additionally, Corsair must be able to adapt its product offering to meet the needs of the evolving augmented/virtual reality industry.
Moats
There does not seem to be any relevant, structural moats, that may prohibit competitors from capturing Corsair’s market share across their product offering.
Other Relevant Risks
Due to the concentration of their production facilities in Taiwan and China, Corsair may be adversely by geopolitical tensions and trade disputes.
Financial Summary
Proforma Balance Sheet
https://postimg.cc/QHgY1ZxL
Income Statement
https://postimg.cc/qNkbGDzN
For the 9 months ended September 2020 compared to the same period last year:
The 49% increase in net revenue is mostly attributed to a large number of consumers gaming and working from home during the COVID-19 pandemic.
The company’s gross margin is influenced by its product mix for the period, gamer and creator peripherals have a higher gross margin (25-35%) than gaming components and systems (15-25%).
Proforma Cashflow Statement
https://postimg.cc/XXCzNyRY
Cash used in investing activities consists primarily on the acquisitions of Elgato in 2018, and SCUF and Origin PC in 2019.
Peer Comparison
https://postimg.cc/Whcfd1V6
Logitech International (LOGI) and Micron Technologies (MU)
Why am I posting this now?
I believe they are going to have very strong 4th quarter 2020 earning results. 2020 had record pc sales,and pc video games has reported record numbers of players. They are in my opinion the leading pc peripherals brand for gamers. They also have strong support from wallstreetbets.
Record pc sales:
https://www.businesstoday.in/technology/news/record-pc-sales-in-2020-as-covid-limits-work-education-to-homes/story/427858.html#:~:text=According%20to%20the%20latest%20data,units%20in%20Q4%20of%202020&text=COVID%2D19%20pandemic%20has%20turned,personal%20computer%20(PC)%20industry%20industry).
Google trends:
https://imgur.com/oKPn6R5
My price target for this earnings: $55
disclaimer:I am not a financial advisor. Do not trade based on the information I have posted.
credit: u/italiansomali and u/erythaean
submitted by erythaean to wallstreetbets [link] [comments]

An in-depth look at 18* unannounced PlayStation 5 exclusives | Including a new FROM SOFTWARE collab

Arrowhead Game Studios (Magicka, Gauntlet, Helldivers)
Testament
In 2016, Arrowhead started to work on their first ever AAA game - a project that would require not only the attention of the entire team, but also to grow the studio way beyond the 35 employees that worked on Arrowhead around that time. That's why in 2017 they moved into a bigger office where they could accommodate all of their staff - both old and new.
Then in 2018, Arrowhead's co-founder stated in an interview that they were making a third-person game this time around and, due to the change in perspective, moving the focus from local co-op to making it purely online co-op. Friendly fire is confirmed to be making a return.
In early 2019, some Arrowhead developers were spotted at GDC wearing jackets with a "Testament Dev Team" written in the back. While recapping 2019, it was stated on the Arrowhead website that they had made a "butt-ton of progress" on the game and that by the end of the year the studio had already grown to roughly 60 people.
Bend Studio (Siphon Filter, Days Gone)
Days Gone
Days Gone ends on a cliffhanger, but so did The Order 1886 and, well, we all know how that ended up - so let's delve a bit deeper into why Days Gone 2 will be a thing.
In 2019, a couple of weeks before the game's launch, a Sony PR guy said that Days Gone was seen as a "franchise" in Sony's eyes, stating that "the goal is always to make a game that people love and want more of". One month later, the game came out and delivered some surprisingly solid numbers not only at launch but also throughout the year, thanks to the good word-of-mouth it had amongst the community.
According to snort_cannon, the success of the game came as a surprise even to Sony, who was expecting Days Gone to be the disappointment and Death Stranding being the one doing crazy numbers.
Later that year, Bend Studio managing director Chris Reese kind of teased that a sequel was in the works when asked about it during an interview: "This is a world that we want to keep breathing more life into, and explore many, many different avenues. So who knows, we'll see!"
Bluepoint Games (Metal Gear Solid, Uncharted, Shadow of the Colossus, Demon's Souls)
Bloodborne Remastered
In May 2020, NeoGAF user Celine.D.Sykes - who previously discussed this project in February 2019 on the ResetEra forums - talked about the Bloodborne remaster in greater detail: "During my time on ResetEra, I only knew that From Software wanted Bloodborne to release on PC. Unfortunately, a PC port would need a lot of work […] and reworking Bloodborne's engine would take a great amount of work. The game logic is tied to framerate, among many other baffling decisions. The last time From Software tried to change the inner logic of an engine; it resulted in the infamous PC port of the first Dark Souls."
"Making a long story short, Sony said they were interested in a potential Bloodborne remaster for PS5, with a lot more work done, like some QoL added and some cut-content being introduced. Both From Software and Sony agreed to not just up the resolution and the framerate, but to make something great. FromSoftware has been authorized to release the game on PC, but only some months after the remaster hits PS5."
"Last time I heard about it, Bloodborne remaster would be part of PS5 line-up, but I don't quite believe it since I think the spotlight will be stolen by another similar title [Demon's Souls] that should be announced in June. I think they might save the Bloodborne remaster for some months after PS5 release, but I could be wrong about that particular point."
According to another report by a different source, the game is being developed by both QLOC - the studio behind 2018's Dark Souls: Remastered - and Bluepoint Games. Now that Demon's Souls is out and considering how far along Bloodborne Remastered has been reported to be, I wouldn't be surprised if it is currently planned to be revealed at The Game Awards.
Unannounced
On November 20th 2020, in response to a user who claimed that the rumored Bluepoint acquisition by Sony would be very boring as far as hype goes, KatharsisT said: "If you knew what Bluepoint is on at the moment, you wouldn't say that (Yeah, it's a hype post [and] you'll have to wait to know what it is)". Shortly after that, a mod stepped in to say that "KatharsisT has shown sufficient evidence to support this claim."
A couple of posts later, MarsipanRumpan - the guy behind the Bluepoint acquisition rumor - also backed the statements made by KatharsisT "I’m totally on your side. Talked with my source, I think we have the same info regarding their next remake. People who aren’t hyped for Bluepoint don’t know what their next project is as you said. Because that shit is [mindblowing]."
Regarding the rumors of a Metal Gear Solid remake, all I'm gonna say is: don't listen to what Moore's Law is Dead and other youtubers are saying, it is all bullshit; but at the same time don't lose faith, as chances of Bluepoint's next remake being MGS are high, considering how it seems they're working on a bigger and more prestigious title than Demon's Souls and also the good relationship Sony currently has with Konami.
From Software (Dark Souls, Bloodborne, Deráciné)
Unannounced
A couple of weeks ago, MarsipanRumpan - the guy who recently reported about Bluepoint's acquisition on ResetEra - said that he has heard that Sony is in talks with From Software regarding the making of a new PS5 exclusive directed by Hidetaka Miyazaki. This would be the third game From has currently in their pipeline, with Elden Ring and a new Armored Core being the other two.
MarsipanRumpan also clarified that it will be a while before we see this new game in motion anyway.
Guerrilla Games (Killzone, Horizon)
Unannounced
In February 2018, Simon Larouche - former multiplayer designer on Killzone 2, R6 Patriots and Splinter Cell: Blacklist, as well as game director on R6 Siege - joins Guerrilla as game director, starting to work on an unannounced project completely unrelated to the Horizon sequel (now known as Forbidden West), which was also in development at the time. Then in July, Hermen Hulst announced plans for Guerrilla to move into a new, bigger office where they could expand their staff count from 250 to 400 people, allowing them to make games faster and release a new title every two to three years.
In October 2018, Chris Lee - former multiplayer designer on several SOCOM titles at Slant Six Games and on Ubisoft's R6 Siege - joins Guerrilla as principal game designer on Larouche's project. Apart from the fact that Lee's hiring makes it pretty clear that Guerrilla's second team is working on a shooter game of some sorts, it's worth pointing out that Lee lists "cooperative and competitive multiplayer, open world systemic gameplay and online social experiences" as his current interests on his LinkedIn profile - with the open world bit being especially interesting as it was also mentioned in certain job listings for the project in 2019.
In August 2020, Guerrilla finally moved to their new office, which means the studio is now ready to begin large-scale recruiting on its second project once they see it fit - although I don't expect to hear about this project until after the release of Forbidden West in the second half of 2021.
Insomniac Games (Resistance, Ratchet & Clank, Marvel's Spider-Man)
Marvel's Spider-Man 2
The recently released Marvel's Spider-Man Miles Morales entered development in May 2018 under the direction of Brian Horton, while Bryan Intihar was finishing up his work on the original Marvel's Spider-Man, which came out in September of that year. So right after wrapping up the first game and with Miles Morales in the hands of a separate team, Intihar started preparing the next main entry in the series as teased in January 2019 when he posted on Twitter "Few things are more nerve-wracking than sharing your first story draft to others."
Japan Studio (Gravity Rush, The Last Guardian, Astro)
RaySpace
Sometime in spring 2014, a couple of weeks before E3, Reddit user Ruin4r leaked a number of titles in development exclusively for PS4, including a new God of War, The Last Guardian, a The Last Of Us sequel, Dead Don't Ride (later confirmed to be Days Gone's codename) and an "unnamed space game" - which by the way wasn't Santa Monica Studio's cancelled new IP for PS4, as that project was axed earlier that year.
A year later, Shuhei Yoshida stated in an interview at E3 2015 that "Japan Studio is now producing a really great project that I'm really excited about" - which also wasn't Gravity Rush 2, as that title was referenced as a different project later in the interview.
In April 2016, Ruin4r said that all the games previously teased by him were still in development and clarified that many of them - God of War, TLOU2, Days Gone and the "unnamed space game" - were in early stages when he first talked about them.
Then on June 6th 2016, during a livestream in celebration of Famitsu's 30th Anniversary, SIE's Yasuhiro Kitao teased a a new title to Famitsu's editor-in-chief Katsuhio Hayashi by letting him read some text from his tablet, as Kitao didn't have any images to show. Hayashi was blown away by whatever thing he read and stated that "this will definitely be worth waiting for."
In December 2017, SIE trademarked "RaySpace" in Canada - which most probably was the final title for the "unnamed space game" mentioned by Ruin4r. That same month, Japan Studio's award-winning creative director Tsutomu Kouno stated in an interview "I have not been able to announce a new title in a long time, but in 2018, I would like to announce what I am preparing". Japan Studio producer Teruyuki Toriyama - who has been teasing this project since 2015, describing it in multiple occasions as an "ambitious title" - also promised an announcement in 2018.
Sometime in 2018, an interview to a Japan Studio employee was posted on the SIE website; in it there was an image that contained shots of two upcoming games in the background: the Demon's Souls remake (top right corner) and some sort of sci-fi first-person game.
But 2018 went by without any sort of reveal regarding this project and in December, Toriyama once again teased an announcement for the coming year "In 2019, we are preparing for the debut of unannounced title(s) currently in production". It is worth noting that Japan Studio didn't reveal any new games in 2019.
I doubt that RaySpace was cancelled, as you don't pull the plug on a project that has been in the works for four or five years and was so close to being revealed. So what I believe is that they decided to move it to PlayStation 5 - just like they did with other projects such as Sackboy: A Big Adventure or Horizon: Forbidden West - and maybe even bring it back to the drawing table a little - which would explain why we haven't seen it this year during the PS5 reveal events.
Silent Hill
In 2018, Konami reached out to various developers to pitch ideas for two Silent Hill games: one a soft-reboot of the franchise; the other an episodic Telltale/Until Dawn-style game to go alongside the reboot. In fact, one of the studios contacted by Konami was Supermassive Games, creators of Until Dawn, although they ultimately didn't get the job.
Japan Studio's creative director Keiichiro Toyama, who had been wanting to work on a new horror game for quite some time, was developing a new entry in the Siren franchise at the time. Sony, who weren't fully keen on the idea of investing on a niche series such as Siren, decided to pull the plug on the project as they started negotiating a deal with Konami for getting Japan Studio to work on the Silent Hill soft-reboot - a prestige project for the PS5 lineup based on a globally renowned IP, something that would allow Toyama to have a bigger budget and more resources at his disposal.
Eventually the deal would get finalized, putting Sony Interactive Entertainment in charge of developing, funding and publishing the title in exchange for keeping the exclusive and most of the revenue, with Konami being indirectly involved by outsourcing the IP against an 8% of the revenue. And that way, the game entered development in early 2019, salvaging as much from the technological work done for the Siren game as possible.
At some point in 2019, an interview to a Japan Studio employee posted on the SIE website showed a developer working on a handgun model - something that, if we consider the other projects Japan Studio has in the pipeline, would only align with Silent Hill.
On January 21st 2020, Rely on Horror reported that they've heard from a source of their own that a new Silent Hill game was in development. A day later, movie industry insider Emre Kaya posted on Twitter that he has learned that Sony is working on a new horror game for PS5.
On March 12th 2020, Rely on Horror stated that Silent Hill composer Akira Yamaoka and creature designer Masahiro Ito are returning alongside the series creator Keiichiro Toyama to helm a soft-reboot of the franchise developed by Japan Studio, just called Silent Hill. Both of their sources mentioned Sony as the driving force behind bringing the series back. That same day, Emre Kaya said on Twitter that this was the Sony horror game that he talked about back in January.
In April 2020, ResetEra user KatharsisT backed Rely on Horror's information regarding the Silent Hill soft-reboot and confirmed a third-person perspective and that the game was playable already. She also said that it is planned to be announced before PS5's launch, with a release in spring 2021 - although these reveal and release windows were from before COVID started to fuck up their schedule. Shortly after, a mod stepped into the discussion to state that they've verified her information on the subject.
In May 2020, Reddit user snort_cannon, who had already discussed the game months ago, said that "the game was planned on being shown off this summer. Unless something bad happens, it should happen. The plan at first was just to do a CG trailer to announce that the game exists, but I personally think at this point [they] might delay the reveal and add some gameplay footage as well". When asked about his sources, he answered "Same source that told me about the Sony deal, albeit last update came in early February and COVID didn’t rampage as hard as it’s going now."
On August 3rd 2020, ResetEra user Navtra, who leaked a list of games that went on to be present on both PS5 events days in advance to June's The Future of Gaming, commented on the Silent Hill rumors "I can only confirm one thing: it was never on the table for June's event. FFXVI and Marvel's Avengers Spider-Man character announcement were among other things that were supposed to be there and were moved last minute. Silent Hill never was". If we look at both KatharsisT and snort_cannon's comments in regards to the reveal window for the game after having learned this, it becomes clear that the reveal was initially planned for the second PS5 event, that being September's PS5 Showcase - an event that the game missed because of delays in production related to the COVID pandemic.
On October 31st 2020, KatharsisT stated that something had just made her expect a reveal at The Game Awards. A couple of days later, Rely on Horror reported that recent rumors of a Silent Hill announcement at The Game Awards line up with some information they received a while back but choose not to report on.
On November 21st 2020, KatharsisT once again teased a Silent Hill reveal at The Game Awards "You'll celebrate it before the end of the year if everything goes as planned" while also stating that she thinks the game is still planned for 2021.
London Studio (The Getaway, PlayStation VR Worlds, Blood & Truth)
Horizon VR
On October 2019, VR consultant Callum Hurley posted on Twitter that he had learned about an "exciting new PlayStation VR game coming out of London Studio" through someone who had just playtested the title. He also vaguely implied it was a Horizon VR game and, when news outlets started to report on his tweets, he apologized to the development team as he didn't expect such coverage.
Same as the unannounced VR titles from Supermassive Games, I do expect this Horizon VR game to be a cross-gen release sometime next year.
MediaVision (Wild Arms, Digimon Story: Cyber Sleuth, Valkyria Chronicles 4)
Wild Arms
In July 2018, we've learned thanks to a job listing that MediaVision was working on a new PlayStation 4 RPG. It is worth noting that a year earlier Sony stated that, even though their investments have been mainly focused on titles aimed to a global audience do to the soaring in development costs, the success of recent titles such as Persona 5 or Nier Automata amongst overseas audiences has made them consider a return to first-party JRPG development.
Then in June 2019, DasVergeben posted on Reddit "Something I have heard for a while now is that a new Wild Arms game is in development but it has been over a year long journey getting that verified. I still struggle to get definite enough confirmation but I think it might have been because I heard about it too early". In a separate post, Vergeben added "I don't know much other than that it apparently is in development by Media Vision for PS4. I haven't been told anything specific yet at least. I do wonder if Sony might try and shift over to push it as a PS5 launch game or something if they don't reveal it this year [...] but that's simply speculation on my behalf."
At this point I expect the game to be a cross-gen release, as it wouldn't make sense to leave the PS4 users behind with a title that surely won't be a technological showcase unlike native PS5 games such as Ratchet & Clank: Rift Apart.
Naughty Dog (Uncharted, The Last Of Us)
The Last Of Us: Factions
On September 26th 2019, Naughty Dog posted a statement on Twitter in which they basically announced that the multiplayer mode they had planned for The Last Of Us: Part II had grown beyond an additional mode that could be included alongside the game's enormous singleplayer campaign, so they decided to turn it into a standalone game in order to not compromise on the ambitions of the studio's multiplayer team.
Then in April 2020, a short gameplay clip from a March 2018 build of the multiplayer leaked online as part of a bigger leak that revealed tons of story spoilers and cutscenes from The Last Of Us: Part II. Assuming that this TLOU multiplayer game is planned for a release on both PS4 and PS5 sometime next year, we would be in front of a title with over four years of overall dev time - meaning that the project might be greater in scope than what most of us are expecting it to be.
Unannounced
On October 10th 2018, movie industry insider Daniel Ritchman reported that Naughty Dog was in the process of casting an actor to play the lead role on an upcoming game. According to the casting description, the studio was looking for a "Black/African American male, 40s to 60s, short to medium length hair, with a body type similar to those in the images below, strong but not chiseled". But since this doesn't tell us much about the game, apart from hinting at it being a new IP, let's go a little back in time in search of more potential details.
During the The Last Of Us: Part II panel at PSX 2017, Neil Druckmann stated that Naughty Dog will "forever continue to make singleplayer, linear, narrative-based games". He also mentioned during an interview from February 2018 that the studio was totally open to make a first-person game in the future - and, since they seem to be making a new IP, this new project might be the perfect time for them to try a different camera angle in their games.
New San Diego Studio
Unannounced
In April 2018, David Hall - former Double Helix/Amazon Game Studios - joins an unnamed SIE studio in San Diego as game director on an unannounced title. Since then, rumors about a new Sony first-party studio have been circulating due to a job listing - also from April - in which it was stated that "PlayStation is building a new game development team in partnership with the Visual Arts Service Group" to work on a "high visibility project" described as a third-person action/adventure game "developed in collaboration with a major Sony studio."
A month later, Quentin Cobb - former singleplayemultiplayer designer at Naughty Dog on the Uncharted series and The Last Of Us - also joins this new studio in San Diego and in December a new job listing mentions that the team was looking for a lead character artist to work on "the next chapter of cinematic storytelling."
In January 2019, James Martinchek - former cutscene/gameplay animator on The Last Of Us, Uncharted 4 and Red Dead Redemption 2 - joins the studio as a lead gameplay animator. Also in January, Cobb was asked on Twitter why he couldn't even reveal what studio he was working for, to what he replied that "it is difficult to explain why" - further reinforcing the theory that Sony has assembled a secret studio in the San Diego area.
Then in November 2019, Sony announced their plans to set up a support studio in Malaysia and, just a couple of weeks ago, a job listing from SIE Malaysia unveils that they're currently working on "one of PlayStation's [most] well-known and well-loved franchises" for which they are looking for "talented, highly-motivated and creative animators to breathe life into the next chapter of cinematic storytelling."
In November 2020, both Quentin Cobb and John Bautista left the studio and the internet started to speculate that Sony had shut down the studio and cancelled the project, something that Bautista denied by stating that "the studio is still there and the project is still ongoing."
Santa Monica Studio (God of War)
Unannounced
On April 12th 2018, Cory Barlog spoke during an interview about his desire to work on a new IP "I really would love to create something of my own next. Something that really, really is truly 100% coming from my original vision. That would be awesome, but we have to see if I can convince Sony on that one". Over half a year later, in November, film director Duncan Jones - who had just met with Cory looking for his opinion regarding a certain script - said on Twitter that "If you think that God of War is [Cory’s] magnum opus, just you wait!"
Since then, little we've learned about the development of this project, other than the recent news that Alanah Pearce has joined Santa Monica Studio as a junior writer on, apparently, Cory's game. And I say that mainly because, while members of the team behind the next God of War were able to publicly announce their involvement in the making of said title on social media, Alanah is not allowed to reveal what she is working on over at SMS - that being due to the fact that, unlike the upcoming GOW game, Cory Barlog's new project hasn't been revealed yet.
Sucker Punch Productions (inFAMOUS, Ghost of Tsushima)
¿Ghost 2?
Look, I haven't played Ghost of Tsushima yet, so I don't know how it ends or if it sets up a sequel or not - but a few weeks ago a job listing from Sucker Punch mentioned that the studio "is looking for a narrative writer for our upcoming projects" and that the ideal candidate would "have previous success as a game writer, outstanding dialogue skills and an excellent understanding of how to tell impactful, character-driven stories within a AAA open-world game" and also "knowledge of feudal Japanese history". That last bit kind of screams some sort of GOT sequel to me.
Supermassive Games (Until Dawn, Hidden Agenda, The Inpatient)
Unannounced Titles
In November 2018, Supermassive Games managing director Pete Samuels confirmed that the studio was "working on several unannounced PlayStation exclusives" and stated that their relationship with Sony "is still excellent", even though they choose another publisher for The Dark Pictures Anthology as they wanted to reach the widest possible audience.
What that might mean is that they wanna go the multiplatform route with their biggest titles - that being The Dark Pictures Anthology, their response to the requests of an Until Dawn sequel - while keeping the most experimental and smaller stuff exclusive to Google or Sony - meaning that these unannounced titles would probably be cross-gen PSVR games, as Jim Ryan stated that they will not be releasing VR titles exclusively for PS5 until the new headset comes out in a couple of years.
Wild Sheep Studio
WiLD
During Sony's GamesCom conference in 2014, Michel Ancel took the stage to introduce WiLD, a new PS4 exclusive developed by his recently formed indie studio. It was described as a title with an open-world "potentially as big as Europe", day and night cycles, dynamic weather and seasons, as well as a seamless online system, in which you could play not only as a human but also as any living creature. Ancel also stated that for the past year, the studio had been working very hard on the proprietary technology and tools they would be using in order to create this very specific type of game that was WiLD.
A year later, this time at Sony's Paris Games Week conference, Ancel showed a super early gameplay demo of WiLD. This was the last time we saw WiLD in action, as the information drops regarding this title started to slow down over the years - with most updates consisting of Sony denying cancellation rumors, trademark renewals or off-screen pictures of the game posted on Michel Ancel's Instagram.
The most notable piece of news from this period however, was an interview with WiLD producer Mitsuo Hirakawa from November 2017. During said interview, he stated "We are not going to rush [Michel Ancel] to make something that he doesn't want to compromise on." and then he followed "Even experienced developers make mistakes. We have to make mistakes to find the right choices for the design of the game and we want to provide [Wild Sheep Studio] with all the support necessary, so that's why things sometimes do take a lot longer than we expect but we feel that WiLD deserves the extra time and quality before it comes to public."
A creative that doesn't want to compromise on his vision? Mistakes that lead into things taking longer than expected? Call me crazy, but I think those statements are pointing directly to some heavy project mismanagement on Ancel's part, as we've seen reports of similar things happening during the development of Beyond: Good & Evil 2.
According to snort_cannon "[BG&E2] has been a mess behind the scenes for a pretty long time. To give you a rough idea of how bad it's going, the game was supposedly gonna come out next year [in 2021], but it's not even 50% done. I wouldn't be shocked, if we get an investigation article on its development troubles, soon". Which did in fact happened, as, a couple of months ago, national newspaper Libération published an article on BG&E2's troubled development "Ganesha City, which [he] asked us to do with a completely stupid level of detail, we only just finished it three years later, and we've had to redo it four or five times. Knowing that we have to do several planets, you can imagine the absurdity of this kind of reasoning." "When [Ancel] was spoking to the press, we were taking notes because [...] it could concern points on which we would have been stuck on for months, waiting for directions."
Moving onto something else, in July 2018, both Michel Ancel and Wild Sheep's CEO and art director Celine Tellier visited Guerrilla Games. This is interesting, because considering that WiLD went through some serious development hell difficulties, it is not farfetched to think that one of the solutions proposed by Sony to one of the several the problems the game was facing at the time was to drop the in-house engine that Wild Sheep was using up to that point and move the game over to DECIMA - the Guerrilla Games engine that has powered PS4 titles such as Killzone: Shadow Fall and Horizon: Zero Dawn but also Until Dawn and Death Stranding. Such a change could come in handy, especially when we take into account that, just like Horizon and Death Stranding, WiLD is an open-world title that takes place in natural environments.
On September 18th 2020, Michel Ancel announced his departure from the games industry and regarding Beyond: Good & Evil 2 and WiLD he stated that "since many months now the teams are autonomous and the projects are going super well. Beautiful things to be seen soon". Hopefully we get to see something next year.
submitted by FLACO1942 to PS5 [link] [comments]

Comprehensive Guide about BB and how it shall take off in coming years

Alright folks, here's the comprehensive guide about the BB products, revenue details, customers, and what's in the store in the future. It's quite a lengthy one, please bare with me as you read and this is the first time I looked up regarding a company at this depth.
Some background on the John Chen, who took up a massive challenge when he was the CEO for Sybase where the stock price was around 4-5$. But when he sold off to SAP it was around 65$, although it took 10 years to accomplish. He understands the business quite well and knows where to focus to generate more revenue and certainly be the best in what they do and provide the best to their customers.

Why should companies embrace BB products?

Achievements:
Ref: https://imgur.com/OgrCGNg
Achievements in 2019 (According to 10-k report):
Certifications
Let's highlight the security certifications BB got in 2020.
Before you read about the certifications which BB got, let this statement sink in deeply
No other software vendor in the cybersecurity space has been awarded more security certification by the US Government than BlackBerry.
In Q3 2020, BlackBerry UEM achieved the National Security Agency, NSA, commercial solution for classified program approval. This adds to the portfolio of US government certifications we have received for BlackBerry UEM including the NIAP-certification, the Department of Defense Information Network Approved Product List, which I think we talked about last quarter, DoDIN APL, FedRAMP and FIPS 140-2.
Context from Q3 2020 earnings call:
Recognition
As you see from multiple research firms, BB stands out in what are they doing
Ref:
https://imgur.com/2CMg3OV
https://imgur.com/qE13Y32

Which Markets BB has and will be targeting?

What Products are offered by BB?

I'll share brief info about the below products specific to QNX itself
QNX OTA:
QNX Over the Air (OTA) is a customized remote software update solution addressing the increasingly complex requirements of embedded system manufacturers. It can be tailored to seamlessly and securely update and manage endpoints on a variety of embedded systems.
QNX Acoustics Management Platform:
Design and manage the total vehicle sonic experience with a pure software solution designed to run on general-purpose application processor cores for cost-effective high-fidelity sound.
QNX Multimedia Suite:
If the OEM or developers would like to use a framework to build multimedia players.
QNX Black Channel Communications:
It provides reliable data transmission and consumption and greatly reduces the scope of certification while eliminating the need to have a safety certified network stack. It's critical across automotive, robotics, industrial controls, and medical device industries. It can run on QNX® OS (SDP 7.0 or QOS 2.1), Linux® or SafeRTOS.
QNX ADAS:
Integrates sensor feeds from diverse sources (Camera, Radar, LiDAR, IMU, GPS sensors, etc.) into your critical embedded systems, including autonomous driving applications.
RADAR:
Launched in 2016, it is a complete asset tracking solution providing reliable visibility to trailer, chassis, containers and equipment. These ruggedized devices are easy-to-install, low maintenance and long-lasting to minimize operational disruptions and maximize your ROI.
How it’s different from rest of the competitors:
Do check this post about description of the below products: https://www.reddit.com/wallstreetbets/comments/l4ehan/blackberry_dd/

How can the BB retain leading position in different sectors?

The Company’s goal is to remain a leader in regulated industries and other core verticals by continuing to extend the functionality of its secure BlackBerry Spark® software platform (UEM + UES).

How does the EV Sector Exponential Growth help BB?

Well, the 2020 to 2022 is a period for gaining significant momentum in the Smart EV sector and which shall rapidly accelerate from 2023 to 2025. As we are noticing multiple companies in EV sector trying to launch their products.
Most of the companies would love to be part of the growing EV sector as it just the beginning excluding TESLA. They will eventually develop products/platforms for OEM's and Tier1 and provide it as a service.
As EV sector evolves more, we should see more partnerships across other companies which aren't part of BB yet might be inclined to use at least one product. As the BB product offerings are diverse and the customer success stories about how they have played a role while manufacturing their own EV products with minimal efforts can boost the marketing efforts.
Chen stated they are going after the other 6 OEM's which aren't using the Blackberry yet. Currently, BlackBerry QNX has design wins with 19 of top 25 Electric Vehicle OEMs, who together have 61% of EV market.

How is BB coping up during the COVID?

The company expects BlackBerry QNX revenue to be negatively impacted by a slowdown in automotive market related to the COVID-19 pandemic, the impact of which could be partially offset by increased customer demand for the Company’s endpoint security and productivity solutions that support business continuity and remote working environments, including the BlackBerry Spark platform, SecuSUITE and BlackBerry AtHoc.

What's upcoming and where is BB focusing strategically?

The Company is developing a concept system to integrate BlackBerry Spark capabilities, including AI and machine learning technologies, with BlackBerry QNX automotive solutions. Have to watch out for more information during the earnings calls.

How was the Customers growth among BB products?

QNX:
QNX was acquired by BB in 2010, right from that moment, BB started its journey in Automotive industry. Initially, it has launched Infotainments and Telematic under QNX product category and it was deployed on leading car manufacturers. It started branching out and was able to offer more products under QNX. Now it is has aligned itself very well for the next gen EV cars.
Adoption of QNX products from 2016 to 2020:
As we see, the growth has been substantial, and we can expect it grow more as we see more cars from new manufacturers and from existing ones and also automotive driving platforms especially in EV sector. There are currently 1.4 billion cars approximately. In 2018, approximately 4.2 million heavy commercial vehicles and just over 20 million light commercial vehicles were produced throughout the world.
It’s estimated to have at least 470 million cars by 2025.
Link: https://www.itsdigest.com/470-million-connected-vehicles-road-2025.
The market share is about 10% in total across automotive
Customers:
https://docs.google.com/spreadsheets/d/1NQQ6lkby32kHu2tWqbfYqlDEYy90KI6QfsyYd8moYjo/edit?usp=sharing
IVY:
KARMA Automotive is the first customer to use this product.
Link: https://www.blackberry.com/us/en/company/newsroom/press-releases/2020/blackberry-collaborating-with-amazon-web-services-to-demonstrate-safe-secure-and-intelligent-connected-vehicle-software-platform-for-in-vehicle-applications
Chen stated that there won't be much of the revenue growth from IVY until 2023.
Under the terms of our agreement, BlackBerry will own all the commercial relationships with customers and will share revenues with AWS.
The target is to be in the 2023 year’s auto model, with possibly potentially some professional services prior to it. While it is too early for us to provide a revenue outlook, we are confident that BlackBerry IVY addresses a very large market opportunity that will greatly increase our ASP.
Cylance:
It is part of the Blackberry Spark product under UES category
Typically, Cylance subscription period is 1 to 3 yrs. based on the deal’s BB made.
Leader in EPP (Endpoint Protection Platform) and they are able to catch with competitors in EDR (Endpoint Detection and Response)
Customers:
Added 279 new customers and new active subscription customer growth was about 15%. Notable new customers include General Motors, Becton Dickinson, Phillips Healthcare, SKF, which is one of Sweden’s largest manufacturers, the New Zealand Defense Force and the United States Census Bureau, just to name a few.
Verizon launched their business internet secure offering, which includes our BlackBerry smart AV antivirus product and Cisco’s Umbrella security service.
Blackberry Spark:
Spark is collection of BlackBerry Cylance, BlackBerry® UEM, BlackBerry® Dynamics™ and BlackBerry® Workspaces products. BB to pushing its efforts for customers to choose this product in 2021.
Spark, as a reminder, is a combination of UEM and UES, the Unified Endpoint Security offerings. In the 2020 Q2, Q3, BB made good progress in both the government, and financial services verticals with customer wins
In addition, they had success in verticals including healthcare and manufacturing sector.
Up on the acquisition of Cylance company, BB was able to integrate it with its existing products which will be part of UES suite. Customers are inclined to upgrade from UEM (Unified Endpoint Management) to UES (Unified Endpoint Security)
Customers are eager to get with UES:
UEM Suite
UEM Suite was added to the Department of Defense Information Network Approved Products List (DoDIN APL). BlackBerry is the only UEM vendor that has achieved this level of approval to date. This achievement is based on the completion of cybersecurity and interoperability certifications. This approval will provide us better access and a more streamlined approval process. This should naturally lead to greater revenue opportunities going forward. The latest release of UEM has also recently achieved NIAP accreditation
AtHoc:
Zoom was one of the customers who is using AtHoc product, after we know what happened to the stock when street found out that it wasn't secure. In this way, Zoom can highly secure way to hold virtual meetings in this new work-from-anywhere environment.
Even, Microsoft Teams and ServiceNow’s Now platforms are on AtHoc. As we know, Teams market leader has 116 million active users and Service Now 51%, IT Service management.
Customers:
BlackBerry Radar:
In 2020, Canadian Pacific Railway agreed to deploy product on 2,000 of its domestic intermodal chassis.
In 2019, one of the top three U.S. retailers specializing in home improvement. The customer placed a 2,500 unit’s order.
In 2019 fiscal year, they have added 50 new customers and recurring revenue from the existing customers.
A big part of our competitive advantage is the BlackBerry legacy experience in designing a reliable, secure solution,” Plaat said. “That’s an important issue in this industry with high capital assets that you keep for years. The ROI is very good for a reliable solution like ours.”
Customers:

BB Revenue:

Check the Spreadsheet for the Revenue Sources.
2021 Fiscal year
Note: Software and Services include these products IoT, QNX, BlackBerry Spark, AtHoc, Radar.
The revenue got impacted due to 2020 chaos especially on the QNX product side. According to the earning calls. There are still on track to maintain the gross margin over 70% and dollar net retention rate is above 90%.
As you see, the gross margin has been consistent past few years and revenue is steadily increasing every year.
Revenue, Gross Margin, Net Income, EPS for years 2019, 2018, 2017 and 2016
Growth in Revenue from Products from 2019-2013
Notes:
In 2019, due to restructuring, BB was unable to close deals, we should see +ve in 2020.
IoT: Comprised of QNX products, UEM, & Radar
Other: Handheld Devices and Service Access Fee (SAF)
Since BB was moving away from manufacturing of devices gradually, in 2020 most of it done by third party companies. That’s why we have negative growth under Other.

Pricing for BB products

QNX Pricing:
As there are many modules under QNX, like hypervisor, ADAS, clusters, cockpit, IVI. The cost ranges anywhere from the low-single digit dollars to literally high-single digit or low-double digit dollars per module.
Trefis estimates BlackBerry generates about $4 in QNX revenue per vehicle. Automakers are only expected to ship about 62 million new vehicles this year, according to Statista Research. Assuming QNX is installed on at least half of those vehicles, BlackBerry would generate about $120 million in annual sales -- or nearly a fifth of its trailing 12-month software and services revenue -- from QNX this year.
Link: https://www.fool.com/investing/2020/12/07/investors-overreacting-blackberry-deal-with-amazon/
Unfortunately, we don't know the exact price the QNX OS costs or per say other modules under QNX. If more modules of QNX are used, then it's adds up and the Average Rate for Per Unit might be 4x or 5x.
This gives us an idea about how to get more revenue from QNX itself when the manufacturer would use other modules under QNX apart from OS.
We have already seen list of the OEM's from previous posts and in the above spreadsheet you saw list of the QNX products certain OEM's are using
IoT subscription period is typically 4 yrs.
Radar Pricing:
Estimation in 2017:
BlackBerry charges $10 to $20 per month for every trailer connected to Radar.
The Go-to-Market objective is to have approximately a 50-50 split in Radar sales between BlackBerry’s channel partners and its direct sales force. BlackBerry Radar partners typically sell only this particular solution.
Recently, BB was able to expand channel ecosystem to more than 12 channel partners, this new partnership might help BB capture more of the logistics and transportation area.
https://www.prnewswire.com/news-releases/blackberry-radar-expands-channel-ecosystem-with-new-partners-301052631.html
https://www.reuters.com/article/us-blackberry-recovery/born-again-blackberry-canadian-icon-hopes-to-ride-trucks-to-growth-idUSKBN1901P1
Cylance Pricing:
Cylance might charge 55$ per endpoint per year.
Announced that Forrester found that BlackBerry Cylance’s AI-driven endpoint security products delivered a 99 percent return on investment. We will see more revenue in 2021 as we shared earlier that customers who bought UEM are excited about UES too.
At present, the market share is below 1%.
Ref: https://www.datanyze.com/market-share/ep--359
The outlook of the Cylance in 2021 and further
Projected Product Sector Revenue Growth by 2025:
QNX:
According to survey, the Global In-Vehicle Infotainment Market size is expected to reach $42.7 billion by 2025 (This is where we shall see more competition from different OEM manufacturers as they build their own products)
Global Market Insights, Inc. has recently added a new report on automotive operating system market which estimates the global market valuation for automotive OS will cross US$ 4.5 billion by 2026
And the QNX OS (Just the OS) segment is expected to grow at a CAGR of nearly 15% from 2020 to 2026
https://www.globenewswire.com/news-release/2020/11/24/2132346/0/en/Automotive-OS-Market-to-hit-USD-4-5-Bn-by-2026-Global-Market-Insights-Inc.html
Endpoint Protection (Cylance):
The global endpoint security market is expected to grow from 13.58 billion $ in 2020 to 19.24 billion $ in 2025 at a CAGR of 7.6% during the forecast period.
https://www.marketdataforecast.com/market-reports/endpoint-security-market.
Assuming the market share in endpoint increases to ~3%. It can be around 577 million
Asset Management (Radar):
Global asset tracking market will reach $36.3B by 2025, growing at 15% CAGR
https://www.globenewswire.com/news-release/2020/03/04/1995009/0/en/Global-Asset-Tracking-Market-2020-2025-Insights-Into-Technologies-Solutions-and-the-Ecosystem-Including-Major-Players.html
We have to know what the priority level for BB for this product and how much market share they are targeting in the upcoming years. It’s quite early to say about it and the contribution to the revenue is insignificant compared to other products.
Challenges:
QNX:
Toyota, VW, Mercedes Benz have started taking route of AGL (Automotive Grade Linux) which is an open source (free to use) which implies the QNX market share in OS is waning. These are big manufacturers and how blackberry shall adapt is wait and see game.
There is always a case where companies might decide not to use more of the QNX modules just the OS, this will impact the Average Selling Price (ASP) per car as well as the revenue since those modules add up 4x-5x ASP.
IVY:
Revenue from Blackberry IVY shall be more reflective from 2023, stated by Chen. So, there is uncertainty in this area and no revenue estimate. We have to see how this partnership plays out how companies are willing to adopt cloud platform for insights and management of the automotive software’s.
Cylance:
Currently, the market is highly competitive, and BB has to make it way to top 10 and capture more market share. In 2021, it shall unfold more about it as we are seeing rapid growth in IoT sector across various sectors.
The BB is in the right position to capture more of the automotive market and we have to see how it shall play out in coming years when EV sector is full blown and more cars are delivered, and security threats increase. Also, it offers the endpoint protection, which certainly companies can benefit but not necessarily the SMB which are driven through e-commerce platforms.
Radar:
It’s barely scratching the surface in this sector and as there are bigger sharks who have been in the market for long time.
In the second quarter of fiscal 2019, the Company previously stated that it expected to generate $100 million in cumulative revenue from its BlackBerry Radar asset tracking solution over the next three years. The Company no longer expects to generate this revenue within this time frame. (This is a set back and there are other competitors who have been in the Logistics and Transportation Industry for quite some time).
In general, BB has to pitch itself more aggressively in other sectors especially in Medical, Industrial, Oil and Energy. Considering the certifications they have and the clients they serve.
Thanks to OP's and go give a read at these DD's too:
https://new.reddit.com/wallstreetbets/comments/ks4s3s/bb_king_the_blast_from_the_past_with_the/
https://new.reddit.com/wallstreetbets/comments/l37ktg/bb_weekend_due_diligence_confirmation_bias/
Target Price in 2021: 25-30 (by not considering crazy valuations into account). I personally believe if the IVY platform and Spark product revenue increases then we can certainly see the stock price 4x-5x in coming years.
Positions: 400 shares @ 12 and 2 Jan 20 2023 SP 15. I plan to add more as I see the potential and growth in the newly introduced products.
Disclaimer: This is not a financial advice, I'm merely a random person who loves BB and would like to see this company fly to new heigths. Cheers to everyone!!
Edit1: thanks u/melbogia, added the date which I missed earlier for the calls.
submitted by whatisgf to wallstreetbets [link] [comments]

Why $CRNT Will Recover - I Listened To The Earnings Call So You Didn't Have To - Ceragon Networks

Why $CRNT Will Recover - I Listened To The Earnings Call So You Didn't Have To - Ceragon Networks
Ceragon Networks - $CRNTEarnings Call: https://www.youtube.com/watch?v=31VD6hLdqMo&ab_channel=DueDiligenceCeragon Website: https://www.ceragon.com/

For all of you Cathie Wood die-hard fans, this company is in ARK Invest's $IZRL fund, which is their Israel Focused ETF. It falls under their Next Generation, "Deep Learning" and "AI" disruption platforms.

ARK Invest $IZRL Fund Holding
Ceragon has been talked about from Deadnsyde before. They've been an industry leader for more than 20 years. They just missed their earnings in the last quarterly earnings call at the start of the week, but I'm not worried, here's why:

Ceragon's History

"Our global portfolio of customers includes mobile operators, wireless service providers, public safety organizations, government agencies, utility companies, and oil and gas companies"
----- ----- could benefit from gaming/VR boom, wireless service/5G boom, AI boom, electric/clean energy boom, and defense (government/public safety). ----- -----
Ceragon has a history of benefitting from wireless generations transitions.
"Our wireless SDH solution drove the transition from 2G to 3G. This almost tripled our revenues at the time from $55 million to above $160 million per year."
Ceragon "were the first to introduce wireless IP hauling, compact, all-outdoor solutions, dual-core chipsets which allowed us to ride the 4G wave globally and took us from $160 million to a yearly run rate of about $300 million."

The Opportunity

The COVID-induced digital transformation generated massive traffic and complexity that strain existing networks, creating an urgent need for more network capacity. To keep pace, operators are pushing 5G from initial trials into the field. "And this -- what we have been -- is what we have been waiting for and are very excited about. We believe we are poised to provide operators with the technology, expertise, and services they need to make this transition happen."
"We expect to continue to be a key enabler of the exciting 5G evolution."
"5G networks require massive capacity, density, and flexibility with extremely low latency. And we believe our differentiated solution lead the market in all these areas. We are one of the only players that develops all-network components in-house."
"We are one of the only players that develops all-network components in-house." "So, what makes us the technology leader of wireless hauling and even more so when it comes to wireless hauling for 5G? The answer is the combination of four elements. First of all, we are the only player that builds our own purpose-driven chipsets, giving us the tightest integration in the market, functionality, and cost-wise. Second, total vertical integration." "We are the only player that does everything in-house from chipset development for microwave and millimeter-wave to complete radio and networking system. Third, we are the only player with leadership in all three domains of the disaggregated wireless hauling network, networking software, networking hardware, and radios. And finally, we believe we are the kings of compact, all-outdoor solutions with nearly 40% market share of the segment as measured by Skylight research firm."

Ceragon's Financials

https://www.ceragon.com/hubfs/CRNT_Q4_2020_Financial_Metrics.pdf
Ran Vered -- Chief Financial Officer
"Our financial performance in the fourth quarter remains strong with strong collections enabling us to generate $9.3 million in cash flow from operating and investing activities and to repay almost $12 million in loans. In fact, all main balance sheet indicators, DSO, inventory, short-term loans, and cash flow moved in the right direction this quarter despite the very challenging environment."
Europe, North America, Latin America and Africa had very strong quarter. Revenue's by region varied due to COVID restrictions in some areas. This is expected to change in 2021 and will put CRNT in a more positive direction.
Q4 Revenue: $74M, up 5% from Q3, up 4% from Q4 last year
Q4 Gross Profit: For the quarter on a non-GAAP basis was $21.4 million, giving us a non-GAAP gross margin of 28.9%
R&D Expenses: Research and development expenses for the fourth quarter on non-GAAP basis were $7.7 million, a slight increase from Q4 2019 mainly due to our progress with chip development. Will taper on R&D in mid-2021 as reach tape-out.


Why Is This A Big Opportunity?

The Impact Of 5G On Mobile Payment Growth: https://www.fastmetrics.com/blog/tech/5g-mobile-payments/
Who Likes Bitcoin (BTC), Ethereum (ETH), and Mobile/Digital Wallets (Coinbase, Square, Paypal)?
https://preview.redd.it/4fu6j5x7jog61.png?width=2274&format=png&auto=webp&s=6035d7053f473c73cfc2cad6d1d35280df164388
Once again, I'll reference Cathie Wood's team at ARK Invest, as they are bullish on the potential of 5G, deep learning, and other AI. Ceragon is a wireless hauling specialist solution company, which means they provide GPU Chipsets. These are something that ARK frequently talks about, as can be found in their ARK's 2021 Big Ideas.
https://research.ark-invest.com/hubfs/1_Download_Files_ARK-Invest/White_Papers/ARK%E2%80%93Invest_BigIdeas_2021.pdf?hsCtaTracking=4e1a031b-7ed7-4fb2-929c-072267eda5fc%7Cee55057a-bc7b-441e-8b96-452ec1efe34c
https://preview.redd.it/ud4fembieog61.png?width=1788&format=png&auto=webp&s=8353ca333f1750a4df2994070c44ba971e5e24a3
I really believe patience will pay off on this one. I'll be holding this until it earns me enough money to retire. You best believe that. We'll be all on a cruise ship in Jamaica after we're done with the rise of Ceragon Networks.
"Explosive Growth of Point-to-Multipoint Microwave Backhaul Systems Market with Vigorous Business Development | Key Players- CamBium Networks, Ceragon Networks Ltd, Intracom Telecom"
https://ksusentinel.com/2021/02/10/%EF%BB%BFexplosive-growth-of-point-to-multipoint-microwave-backhaul-systems-market-with-vigorous-business-development-key-players-cambium-networks-ceragon-networks-ltd-intracom-telecom/
Previous Deadnsyde $CRNT Video (3 weeks ago): https://www.youtube.com/watch?v=C9AHvK1Zv5k&ab_channel=Deadnsyde
Update Deadnsyde $CRNT Video (2 weeks ago): https://www.youtube.com/watch?v=toziALHMHX8&ab_channel=Deadnsyde


Disclaimer: I currently own more than 1,300 shares of $CRNT.
The Content is for informational purposes only, you should not construe any such information or other material as legal, tax, investment, financial, or other advice.


EDIT #1: When I said "it'll recover," I meant the stock price. At the time of writing this post, the stock was below $4.60. It is now at $5.35 in pre-market on the morning of 2/11/21. It is a small cap stock, so be prepared for volatility.

EDIT #2: Program Manager and Sales Manager hiring at Ceragon Networks in Richardson, TX. It's a job focused on regional third-party relationships, so this could be the start of a partnership with another large organization (i.e. AT&T). Thanks to u/bitbasilica for finding this and putting the two together.
Program Manager Job: https://www.ceragon.com/about-ceragon/careers/program-manager-telecommunications-d7-c15
Sales Job: https://www.ceragon.com/about-ceragon/careers/sales-manager-critical-infrastructure-7c-b1a
EDIT #3: “The emergence of the 5G revolution will be preceded by a massive upgrade of the world’s mobile backhaul. Part of that upgrade will include upgrading existing fiber optic cables, or what’s referred to as “wired backhaul.” Another part will include upgrading the “wireless backhaul” part of the market, which leverages microwaves and radio waves to transmit signals between different access points.” Source: https://investorplace.com/2020/07/7-big-5g-stocks-to-buy-for-the-hyperconnected-future/
submitted by finagler3000 to trakstocks [link] [comments]

Comprehensive Guide about BB and how it shall take off in coming years

Alright folks, here's the comprehensive guide about the BB products, revenue details, customers, and what's in the store in the future. It's quite a lengthy one, please bare with me as you read and this is the first time I looked up regarding a company at this depth.
Some background on the John Chen, who took up a massive challenge when he was the CEO for Sybase where the stock price was around 4-5$. But when he sold off to SAP it was around 65$, although it took 10 years to accomplish. He understands the business quite well and knows where to focus to generate more revenue and certainly be the best in what they do and provide the best to their customers.

Why should companies embrace BB products?

Achievements:
Ref: https://imgur.com/OgrCGNg
Achievements in 2019 (According to 10-k report):
Certifications
Let's highlight the security certifications BB got in 2020.
Before you read about the certifications which BB got, let this statement sink in deeply
No other software vendor in the cybersecurity space has been awarded more security certification by the US Government than BlackBerry.
In Q3 2020, BlackBerry UEM achieved the National Security Agency, NSA, commercial solution for classified program approval. This adds to the portfolio of US government certifications we have received for BlackBerry UEM including the NIAP-certification, the Department of Defense Information Network Approved Product List, which I think we talked about last quarter, DoDIN APL, FedRAMP and FIPS 140-2.
Context from Q3 2020 earnings call:
Recognition
As you see from multiple research firms, BB stands out in what are they doing
Ref:
https://imgur.com/2CMg3OV
https://imgur.com/qE13Y32

Which Markets BB has and will be targeting?

What Products are offered by BB?

I'll share brief info about the below products specific to QNX itself
QNX OTA:
QNX Over the Air (OTA) is a customized remote software update solution addressing the increasingly complex requirements of embedded system manufacturers. It can be tailored to seamlessly and securely update and manage endpoints on a variety of embedded systems.
QNX Acoustics Management Platform:
Design and manage the total vehicle sonic experience with a pure software solution designed to run on general-purpose application processor cores for cost-effective high-fidelity sound.
QNX Multimedia Suite:
If the OEM or developers would like to use a framework to build multimedia players.
QNX Black Channel Communications:
It provides reliable data transmission and consumption and greatly reduces the scope of certification while eliminating the need to have a safety certified network stack. It's critical across automotive, robotics, industrial controls, and medical device industries. It can run on QNX® OS (SDP 7.0 or QOS 2.1), Linux® or SafeRTOS.
QNX ADAS:
Integrates sensor feeds from diverse sources (Camera, Radar, LiDAR, IMU, GPS sensors, etc.) into your critical embedded systems, including autonomous driving applications.
RADAR:
Launched in 2016, it is a complete asset tracking solution providing reliable visibility to trailer, chassis, containers and equipment. These ruggedized devices are easy-to-install, low maintenance and long-lasting to minimize operational disruptions and maximize your ROI.
How it’s different from rest of the competitors:
Do check this post about description of the below products: https://www.reddit.com/wallstreetbets/comments/l4ehan/blackberry_dd/

How can the BB retain leading position in different sectors?

The Company’s goal is to remain a leader in regulated industries and other core verticals by continuing to extend the functionality of its secure BlackBerry Spark® software platform (UEM + UES).

How does the EV Sector Exponential Growth help BB?

Well, the 2020 to 2022 is a period for gaining significant momentum in the Smart EV sector and which shall rapidly accelerate from 2023 to 2025. As we are noticing multiple companies in EV sector trying to launch their products.
Most of the companies would love to be part of the growing EV sector as it just the beginning excluding TESLA. They will eventually develop products/platforms for OEM's and Tier1 and provide it as a service.
As EV sector evolves more, we should see more partnerships across other companies which aren't part of BB yet might be inclined to use at least one product. As the BB product offerings are diverse and the customer success stories about how they have played a role while manufacturing their own EV products with minimal efforts can boost the marketing efforts.
Chen stated they are going after the other 6 OEM's which aren't using the Blackberry yet. Currently, BlackBerry QNX has design wins with 19 of top 25 Electric Vehicle OEMs, who together have 61% of EV market.

How is BB coping up during the COVID?

The company expects BlackBerry QNX revenue to be negatively impacted by a slowdown in automotive market related to the COVID-19 pandemic, the impact of which could be partially offset by increased customer demand for the Company’s endpoint security and productivity solutions that support business continuity and remote working environments, including the BlackBerry Spark platform, SecuSUITE and BlackBerry AtHoc.

What's upcoming and where is BB focusing strategically?

The Company is developing a concept system to integrate BlackBerry Spark capabilities, including AI and machine learning technologies, with BlackBerry QNX automotive solutions. Have to watch out for more information during the earnings calls.

How was the Customers growth among BB products?

QNX:
QNX was acquired by BB in 2010, right from that moment, BB started its journey in Automotive industry. Initially, it has launched Infotainments and Telematic under QNX product category and it was deployed on leading car manufacturers. It started branching out and was able to offer more products under QNX. Now it is has aligned itself very well for the next gen EV cars.
Adoption of QNX products from 2016 to 2020:
As we see, the growth has been substantial, and we can expect it grow more as we see more cars from new manufacturers and from existing ones and also automotive driving platforms especially in EV sector. There are currently 1.4 billion cars approximately. In 2018, approximately 4.2 million heavy commercial vehicles and just over 20 million light commercial vehicles were produced throughout the world.
It’s estimated to have at least 470 million cars by 2025.
Link: https://www.itsdigest.com/470-million-connected-vehicles-road-2025.
The market share is about 10% in total across automotive
Customers:
https://docs.google.com/spreadsheets/d/1NQQ6lkby32kHu2tWqbfYqlDEYy90KI6QfsyYd8moYjo/edit?usp=sharing
IVY:
KARMA Automotive is the first customer to use this product.
Link: https://www.blackberry.com/us/en/company/newsroom/press-releases/2020/blackberry-collaborating-with-amazon-web-services-to-demonstrate-safe-secure-and-intelligent-connected-vehicle-software-platform-for-in-vehicle-applications
Chen stated that there won't be much of the revenue growth from IVY until 2023.
Under the terms of our agreement, BlackBerry will own all the commercial relationships with customers and will share revenues with AWS.
The target is to be in the 2023 year’s auto model, with possibly potentially some professional services prior to it. While it is too early for us to provide a revenue outlook, we are confident that BlackBerry IVY addresses a very large market opportunity that will greatly increase our ASP.
Cylance:
It is part of the Blackberry Spark product under UES category
Typically, Cylance subscription period is 1 to 3 yrs. based on the deal’s BB made.
Leader in EPP (Endpoint Protection Platform) and they are able to catch with competitors in EDR (Endpoint Detection and Response)
Customers:
Added 279 new customers and new active subscription customer growth was about 15%. Notable new customers include General Motors, Becton Dickinson, Phillips Healthcare, SKF, which is one of Sweden’s largest manufacturers, the New Zealand Defense Force and the United States Census Bureau, just to name a few.
Verizon launched their business internet secure offering, which includes our BlackBerry smart AV antivirus product and Cisco’s Umbrella security service.
Blackberry Spark:
Spark is collection of BlackBerry Cylance, BlackBerry® UEM, BlackBerry® Dynamics™ and BlackBerry® Workspaces products. BB to pushing its efforts for customers to choose this product in 2021.
Spark, as a reminder, is a combination of UEM and UES, the Unified Endpoint Security offerings. In the 2020 Q2, Q3, BB made good progress in both the government, and financial services verticals with customer wins
In addition, they had success in verticals including healthcare and manufacturing sector.
Up on the acquisition of Cylance company, BB was able to integrate it with its existing products which will be part of UES suite. Customers are inclined to upgrade from UEM (Unified Endpoint Management) to UES (Unified Endpoint Security)
Customers are eager to get with UES:
UEM Suite
UEM Suite was added to the Department of Defense Information Network Approved Products List (DoDIN APL). BlackBerry is the only UEM vendor that has achieved this level of approval to date. This achievement is based on the completion of cybersecurity and interoperability certifications. This approval will provide us better access and a more streamlined approval process. This should naturally lead to greater revenue opportunities going forward. The latest release of UEM has also recently achieved NIAP accreditation
AtHoc:
Zoom was one of the customers who is using AtHoc product, after we know what happened to the stock when street found out that it wasn't secure. In this way, Zoom can highly secure way to hold virtual meetings in this new work-from-anywhere environment.
Even, Microsoft Teams and ServiceNow’s Now platforms are on AtHoc. As we know, Teams market leader has 116 million active users and Service Now 51%, IT Service management.
Customers:
BlackBerry Radar:
In 2020, Canadian Pacific Railway agreed to deploy product on 2,000 of its domestic intermodal chassis.
In 2019, one of the top three U.S. retailers specializing in home improvement. The customer placed a 2,500 unit’s order.
In 2019 fiscal year, they have added 50 new customers and recurring revenue from the existing customers.
A big part of our competitive advantage is the BlackBerry legacy experience in designing a reliable, secure solution,” Plaat said. “That’s an important issue in this industry with high capital assets that you keep for years. The ROI is very good for a reliable solution like ours.”
Customers:

BB Revenue:

Check the Spreadsheet for the Revenue Sources.
2021 Fiscal year
Note: Software and Services include these products IoT, QNX, BlackBerry Spark, AtHoc, Radar.
The revenue got impacted due to 2020 chaos especially on the QNX product side. According to the earning calls. There are still on track to maintain the gross margin over 70% and dollar net retention rate is above 90%.
As you see, the gross margin has been consistent past few years and revenue is steadily increasing every year.
Revenue, Gross Margin, Net Income, EPS for years 2019, 2018, 2017 and 2016
Growth in Revenue from Products from 2019-2013
Notes:
In 2019, due to restructuring, BB was unable to close deals, we should see +ve in 2020.
IoT: Comprised of QNX products, UEM, & Radar
Other: Handheld Devices and Service Access Fee (SAF)
Since BB was moving away from manufacturing of devices gradually, in 2020 most of it done by third party companies. That’s why we have negative growth under Other.

Pricing for BB products

QNX Pricing:
As there are many modules under QNX, like hypervisor, ADAS, clusters, cockpit, IVI. The cost ranges anywhere from the low-single digit dollars to literally high-single digit or low-double digit dollars per module.
Trefis estimates BlackBerry generates about $4 in QNX revenue per vehicle. Automakers are only expected to ship about 62 million new vehicles this year, according to Statista Research. Assuming QNX is installed on at least half of those vehicles, BlackBerry would generate about $120 million in annual sales -- or nearly a fifth of its trailing 12-month software and services revenue -- from QNX this year.
Link: https://www.fool.com/investing/2020/12/07/investors-overreacting-blackberry-deal-with-amazon/
Unfortunately, we don't know the exact price the QNX OS costs or per say other modules under QNX. If more modules of QNX are used, then it's adds up and the Average Rate for Per Unit might be 4x or 5x.
This gives us an idea about how to get more revenue from QNX itself when the manufacturer would use other modules under QNX apart from OS.
We have already seen list of the OEM's from previous posts and in the above spreadsheet you saw list of the QNX products certain OEM's are using
IoT subscription period is typically 4 yrs.
Radar Pricing:
Estimation in 2017:
BlackBerry charges $10 to $20 per month for every trailer connected to Radar.
The Go-to-Market objective is to have approximately a 50-50 split in Radar sales between BlackBerry’s channel partners and its direct sales force. BlackBerry Radar partners typically sell only this particular solution.
Recently, BB was able to expand channel ecosystem to more than 12 channel partners, this new partnership might help BB capture more of the logistics and transportation area.
https://www.prnewswire.com/news-releases/blackberry-radar-expands-channel-ecosystem-with-new-partners-301052631.html
https://www.reuters.com/article/us-blackberry-recovery/born-again-blackberry-canadian-icon-hopes-to-ride-trucks-to-growth-idUSKBN1901P1
Cylance Pricing:
Cylance might charge 55$ per endpoint per year.
Announced that Forrester found that BlackBerry Cylance’s AI-driven endpoint security products delivered a 99 percent return on investment. We will see more revenue in 2021 as we shared earlier that customers who bought UEM are excited about UES too.
At present, the market share is below 1%.
Ref: https://www.datanyze.com/market-share/ep--359
The outlook of the Cylance in 2021 and further
Projected Product Sector Revenue Growth by 2025:
QNX:
According to survey, the Global In-Vehicle Infotainment Market size is expected to reach $42.7 billion by 2025 (This is where we shall see more competition from different OEM manufacturers as they build their own products)
Global Market Insights, Inc. has recently added a new report on automotive operating system market which estimates the global market valuation for automotive OS will cross US$ 4.5 billion by 2026
And the QNX OS (Just the OS) segment is expected to grow at a CAGR of nearly 15% from 2020 to 2026
https://www.globenewswire.com/news-release/2020/11/24/2132346/0/en/Automotive-OS-Market-to-hit-USD-4-5-Bn-by-2026-Global-Market-Insights-Inc.html
Endpoint Protection (Cylance):
The global endpoint security market is expected to grow from 13.58 billion $ in 2020 to 19.24 billion $ in 2025 at a CAGR of 7.6% during the forecast period.
https://www.marketdataforecast.com/market-reports/endpoint-security-market.
Assuming the market share in endpoint increases to ~3%. It can be around 577 million
Asset Management (Radar):
Global asset tracking market will reach $36.3B by 2025, growing at 15% CAGR
https://www.globenewswire.com/news-release/2020/03/04/1995009/0/en/Global-Asset-Tracking-Market-2020-2025-Insights-Into-Technologies-Solutions-and-the-Ecosystem-Including-Major-Players.html
We have to know what the priority level for BB for this product and how much market share they are targeting in the upcoming years. It’s quite early to say about it and the contribution to the revenue is insignificant compared to other products.
Challenges:
QNX:
Toyota, VW, Mercedes Benz have started taking route of AGL (Automotive Grade Linux) which is an open source (free to use) which implies the QNX market share in OS is waning. These are big manufacturers and how blackberry shall adapt is wait and see game.
There is always a case where companies might decide not to use more of the QNX modules just the OS, this will impact the Average Selling Price (ASP) per car as well as the revenue since those modules add up 4x-5x ASP.
IVY:
Revenue from Blackberry IVY shall be more reflective from 2023, stated by Chen. So, there is uncertainty in this area and no revenue estimate. We have to see how this partnership plays out how companies are willing to adopt cloud platform for insights and management of the automotive software’s.
Cylance:
Currently, the market is highly competitive, and BB has to make it way to top 10 and capture more market share. In 2021, it shall unfold more about it as we are seeing rapid growth in IoT sector across various sectors.
The BB is in the right position to capture more of the automotive market and we have to see how it shall play out in coming years when EV sector is full blown and more cars are delivered, and security threats increase. Also, it offers the endpoint protection, which certainly companies can benefit but not necessarily the SMB which are driven through e-commerce platforms.
Radar:
It’s barely scratching the surface in this sector and as there are bigger sharks who have been in the market for long time.
In the second quarter of fiscal 2019, the Company previously stated that it expected to generate $100 million in cumulative revenue from its BlackBerry Radar asset tracking solution over the next three years. The Company no longer expects to generate this revenue within this time frame. (This is a set back and there are other competitors who have been in the Logistics and Transportation Industry for quite some time).
In general, BB has to pitch itself more aggressively in other sectors especially in Medical, Industrial, Oil and Energy. Considering the certifications they have and the clients they serve.
Thanks to OP's and go give a read at these DD's too:
https://new.reddit.com/wallstreetbets/comments/ks4s3s/bb_king_the_blast_from_the_past_with_the/
https://new.reddit.com/wallstreetbets/comments/l37ktg/bb_weekend_due_diligence_confirmation_bias/
Target Price in 2021: 25-30 (by not considering crazy valuations into account). I personally believe if the IVY platform and Spark product revenue increases then we can certainly see the stock price 4x-5x in coming years.
Positions: 400 shares @ 12 and 2 Jan 20 2023 SP 15. I plan to add more as I see the potential and growth in the newly introduced products.
Disclaimer: This is not a financial advice, I'm merely a random person who loves BB and would like to see this company fly to new heigths. Cheers to everyone!!
Edit1: thanks u/melbogia, added the date which I missed earlier for the calls.
submitted by whatisgf to stocks [link] [comments]

us gaming industry revenue 2020 video

According to IDC data, the total revenue of the gaming industry in 2020 is approaching $180 billion. According to stats on the video game industry revenue by year, the market is forecast to grow at a rate of 2.29% annually from 2020 to 2024. This will result in an expected market volume of $100.56 billion by 2024. 3. Players will spend $4.5 billion on immersive games by the end of 2020. According to The American Gaming Association (AGA), the gambling industry in the US is worth $261 billion and supports 1.8 million jobs in 40 states (); however, gambling has had a difficult (and illegal) history in the USA and it is just up until now that the path is being cleared.. Several anti-gambling laws have been in place since the great depression and gaming has been heavily regulated ... With video gaming and esports one of the most ready-made transitions for sports fans during the coronavirus-induced shutdown, projections for industry-wide revenue are up. Way up. According to a recent report by Newzoo senior market analyst Tom Wijman, the global gaming market will generate $159.3 billion in revenue in 2020. That would be 9.3 ... Global videogame revenue is expected to surge 20% to $179.7 billion in 2020, according to IDC data, making the videogame industry a bigger moneymaker than the global movie and North American ... According to Wijman, mobile gaming will account for $77.2 billion in revenue in 2020, an increase of 13.3 percent from 2019. Of the 2.7 billion total gamers projected to play in 2020, 2.6 billion... Louisiana's gaming industry likely lost more than $830 million in 2020, and at least 4,790 employees were laid off at some point during the year. US video game sales spike March-May 2020. NPD/Statista “Video game engagement and revenue across all platforms, including console, PC, mobile, and VR, grew globally during the Covid-19 lockdown. This statistic contains data on the hardware revenue of the U.S. video game industry. In October 2020, hardware sales in the United States amounted to approximately 259 million U.S. dollars. All in... Louisiana’s gaming industry finished 2020 with great financial losses due to the forced closures for almost two months, and the ongoing measures to contain the spread of Covid-19. According to figures from the Louisiana Workforce Commission and the Louisiana Gaming Control Board , the state reported around $830 million decrease in revenue through November 2020 and at least 4,790 lay-offs at ...

us gaming industry revenue 2020 top

[index] [6780] [6698] [60] [7441] [4907] [8175] [2359] [7375] [2363] [539]

us gaming industry revenue 2020

Copyright © 2024 top.onlinetoprealmoneygames.xyz