How to make money in Club Penguin - Quora

best game to make money on club penguin

best game to make money on club penguin - win

A retrospective look at 2020 in /r/Wellington

Hello to everyone and a Happy New Year 2021 to /Wellington!
As we crawl out of the ashes of 2020, let's take a moment to look back, reflect and reminisce about all that we experienced together in 2020 as a subreddit. Grab a tea and a snack and lets take the traditional annual stroll together through memory lane.
Be warned, it's a whopper.

Meetups

We had 85 meetups, only ten less than the year before which is massive considering the year that was in it. Thank you very, very much to all our hosts. You are doing something great for the community. If there's anything you feel like doing and want to host an event for, you can have a quick read and host a meetup yourself!

Growth

Have a look for yourself at the chart. During some parts of 2020, it was pretty much vertical explosive growth. To be fair we were all stuck at computers for large swathes of the year so the fact we pretty much doubled in size is quite understandable. Welcome to anyone new, by the way.

Photos of the year

A picture paints a thousand words, they say. Only ONE of our top fifty posts of the year was not a picture or video this year as far as I can see.
Here's a gallery of our most liked photos of 2020, as taken and chosen by you. (Not necessarily in order, memes not included).

Recap of 2020 in the subreddit. Oh boy.

January
Happy new year! We strode confidently and optimistically into 2020 unaware of the treats in store. NZNoldor found a mechanical boomer. The Australian bushfires gave us nice sunsets and people even made spooky comics about it.
We were treated to a rocket powered penguin, and we got our first glimpse of a celebrity. We had a little discussion about things only Wellingtonians say. We had a wee quake, and of course, again. We had our first (I think?) topic about Coronavirus.
February
We had a cycling tragedy near the start of February, and a hefty discussion about beggars. Another bloody quake. Someone noticed masks were on sale for $5, which seems like a bargain now. We spotted a hopelessly inaccurate rental scammer.
We had an eerie red sun. We spotted the Island Bay Monster. Vic Uni's brand refresh was put on roast again. We got a Wellington themed Spotify playlist.
We got offered handjob opportunities. There was much discussion about our water woes.
March
Well then. Panic buying set in as cases appeared, and we shared what we saw. We saw you know who again.
News about COVID grew. Witch hunting grew. People justified the panic buying. Buses stopped taking money and Maccas stopped accepting reusable cups.
We made some decisions and announcements for the community. The massive hand got a makeover. We were pushing almost 300 comments a day in daily threads as we all slipped into total lockdown, apart but together in some way. The alerts came in.
We tried to keep spirits up. We chatted about how we were doing. We found humour in TP theft. We ran daily polls throughout lockdown and it's interesting to see the things people were looking forward to. People realised that lockdown + stores closed + cold weather was a bad combo. Flour was scarce.
We held our first ever online only meetup, which was great. People provided their support, recipes and free online lessons. There was a selection of photos of the city during full lockdown. People wanted that goooood sourdough starter. We got regular and very welcome Taffy updates.
April
Some positives starting coming from lockdown. The daily polls and discussions were still thriving. We got a Wellington cookbook because we couldn't go to eateries. We had our fair share of "how do I move to NZ" posts, once it became obvious we were handing COVID well. We missed burgers very much and even cheeses.
Birds started to make widespread and more frequent visits to our lockdown gardens. Unused buses huddled for protection. The weather was fantastic and all of the roads were empty.
We moved out of Alert level 4, finally, and KFC knew all about it. We gave dubious advice on an emergency blocked toilet. We started seeing orca and whales. Not all thriving nature was welcome. We had a little wholesome reflection as life slowly started returning to "normal".
May
Trump made some unexpected visits to Kilbirnie. We whittled away the days discussing trivia like how often we wash jeans. The supremely talented totoroguo offered us some free backgrounds. BK said buhbye to Wellington.
We hit zero active cases through teamwork, and people starting thinking about certain businesses reopening. Other businesses didn't recover and closed for good. Another community decision was made.
More quakes! Some crew making Avatar movies were allowed into the country because $$$. Someone ordered a funky pizza and left adieli bemused. Mittens got a key to the city. There was the first big dragon hunt of the year, with many small ones before and after. We had some lovely bioluminescence in the water.
June
We started the month with a lovely cathartic rant about what we didn't like about Wellington, and considered starting a revolution. We pondered our favourite places to eat, discussed the Wellington subreddit positive vibe, and shared our best Wellington secrets.
Someone got kicked off a bus for being tall, someone took a wrong turn into natures carwash, and we shared what we loved about the region.
BLM made it's presence known in several ways, and in person. We had our first post-lockdown Newbie Night in person! We started a late night book club, still ongoing. We pulled together and helped someone discretely move.
The spotlight turned to Weta and the culture there. A fast track along the motorway was fast-tracked. We were given some lovely night photography. It got seriously foggy, no I mean really.
July
Another whopping Newbie night full of happy people. We discussed kiwi attitudes and arms-length friendliness. After getting the key to the city, we got a Mittens museum exhibition. The Hutt had a hot choco event. Continuing a lovely tradition, rxcookie remembered their friend with food and drink.
There were some kickass busking kids on the waterfront. People started to really want to get into New Zealand. There was quite a comet.
August
"That happened" in Welly as political billboards appeared. Someone wanted you to put on a nappy and let their kids beat you up for $50. We slipped back into Level 2 lockdown, but we were experts by then. A Pubes shop opened. Some fine advice was given to a young guy as to what he can do at Level 2.
There was quite a fire in Te Aro. A member was royally bashed for asking someone to stop smoking, and Stuff did a piece about it. Some more lovely street photography. The weird cat was up for New Zealander of the year. Orca visited again.
September
Everything started to slow down on the subreddit after many months of high intensity traffic and chat. A shameful sandwich had us talking. Covidiots were on the prowl. Shitsville arrived right on cue. We discussed gang culture and the media turned their eye to a growing antisocial factor in Welly.
October
BURGERS BABY! We were given a very good first home buyers guide. Votes were coming in. More quakes, making it one sizeable one every month or two this year.
Getting yelled at from a car is no fun. We were asked to be nice to hospitality staff during long weekends, and in general. One of my favourites, the garden guy posted their public progress. Psssst, wanna see a nudibranch?
November
We had a good discussion about transphobia, and chatted about what we missed in a changing city. Vegans marched through the Christmas parade. Assisted suicide yes, marijuana, no. Quinovic outdid even themselves. Satanists marched against pro-lifers.
We were reminded to be kind to one another. Shelly Bay became a bit of a hot camping area. We had a lovely Lyall Bay summer vibe. We hit the big 40k members point.
December
A huge greenscreen went up in a landfill, and we discussed the housing crisis. We held our Christmas party. I was the only person to turn up in anything Christmassy. Self-confessed NIMBYs had a whine. We reunited a 1970s wooden box full of childhood memories with it's owner! There was a second huge dragon hunt.

Post stats

Top Submitters by votes for 2020 (Thank you very much!)

  1. 8802 points, 39 submissions: Chimone (Outstanding photos all year)
  2. 4642 points, 20 submissions: PhotonGenie (Lots of photos and a great guide to home buying)
  3. 4102 points, 26 submissions: Taffy_the_wonderdog (A fantastic source of joy during lockdown)
  4. 3833 points, 21 submissions: LtChestnut (Superb space photograghy)
  5. 3511 points, 17 submissions: funkster80 (General all around happy, lovely person)
  6. 3426 points, 8 submissions: TotoroGuo (Artist of the year, and general mood lifter)
  7. 2961 points, 11 submissions: tvdisko (Wonderful sunrise and sunset photos)
  8. 2842 points, 24 submissions: anumati (The dragon master, leaving free hidden art around the city)
  9. 2417 points, 7 submissions: markgcomau (Night sky photographer)
  10. 2409 points, 7 submissions: valdelaseras (Ocean wildlife videographer and photographer)

Top Commenters by votes for 2020

  1. topografica (2309 points, 286 comments)
  2. chimpwithalimp (2020 points, 285 comments)
  3. klparrot (1328 points, 241 comments)
  4. anumati (1085 points, 206 comments)
  5. Taffy_the_wonderdog (1030 points, 184 comments)
  6. restroom_raider (806 points, 48 comments)
  7. gwigglesnz (781 points, 99 comments)
  8. ctothel (740 points, 54 comments)
  9. MeetupFountain (710 points, 244 comments)
  10. cman_yall (667 points, 81 comments)

Top Submissions by votes for 2020

Votes Title Submitter
996 To the hero who is putting tiny Trump flags on all the dog turds in Kilbirnie... Thank you for your service cottagepieinmyeye
874 Daylight saving ends NetFreak22
862 I've been exploring the rock pools around the Wellington south coast lately and tried doing an oveunder water photo. markgcomau
773 It’s been a tough year. Here is a rainbow to cheer you up lpf7
757 Hope this hasn't already been posted here. Photo from when the entrances of Mt Vic tunnel were transformed into the "Interislander" and "R2D2" for the Arts Festival, back in March 1994. P_U_K_E_K_O

Final thoughts

It's been a hell of a year. We went from being very supportive, uplifting and happy during lockdown, sharing recipes, photos and advice to suddenly suffering a bit of a wave of negativity at the end of the year, but it's a new year and new beginning. Thank you to everyone who offered anything to the community, from hosting and attending meetups, commenting in daily threads and other discussions, supplying the sunsets, the pets, the art, the quirkiness. Even a big thank you to those who let us vent. It's all very appreciated.
Let's aim to keep this place the vibrant and helpful place it usually is. Who knows what 2021 will throw at us, but we can always gather and chat about it here.
Also, need to thank bubblesheep who has been great to run this place with.
Keep being awesome, and I'll catch you around.
In case anyone is interested, here are the topics for 2019, 2018, 2017 and there are more too.
submitted by chimpwithalimp to Wellington [link] [comments]

The Case for ABOLISHING Membership - and why KI might Even do it soon.

I made a comment about this in another post but I figured it deserved its own post. This may not be a new take, but with the 12 days of free membership in the rearview mirror, I think I can phrase this in a way that makes sense and would both satisfy and facilitate KI's constant need to be greedy capitalist hogs.
The whole "membership" business model, at least how it exists in Wiz, is pretty dated. This shouldn't be news to anyone, and KI knows this. They have people that specifically work on modernizing their business model- that's why they've been able to stay afloat for so long. Over the years, they've copied what works best. microtransactions, lootboxes, paid cosmetics, and "season rewards".
But until now there's been no incentive to just get rid of membership and lean on all of this. We all know KI loves to fix unbroken things with gameplay, but NOT with revenue. And why would they? People still buy memberships and a large portion of their revenue comes from them.
As it exists, you're lured into this game, and riiiight as you start exploring you're Jebaited into a paywall. This weeds out anyone that might not be willing to commit to the game, and any strictly "Free-to play" players that will vow to never spend money, no matter how frustrating their lives are made. What's left are people who WILL continue to spend money on other things, like packs, crowns items, etc. The problem is, at least from what we in the community have been saying for years, is that this creates an unnecessary bottleneck in the player count, if you don't even let them finish one relatively short world people lose interest and don't get invested enough since literally 99% of the gameplay is out of reach.
Obviously, it would be unnecessarily risky for KI to make Wizard City, or anything else that's not currently F2P, free. Unless you can prove that such an action would bring in more players than before, you're effectively going to be hemorrhaging potential profits from people impulse buying memberships so they can go to Cyclops Lane.

Evidence

The past 12 days proved that making the game free opens it up to a lot more players. I don't have their data from how much money they brought in, but I'd be shocked if they didn't see MORE money than had they not done so. The Nostalgia factor is also really strong. Club Penguin (before shutdown), Minecraft, and all the remakes of various games have surged in popularity in recent years BECAUSE of teenagers and college students who grew up with it returning back. We saw a lot of people return for nostalgia when it was free, and I think we'd see waves of nostalgia players every year or so if there was no membership requirement to play the game.
Also, modern video games and their business models are all about instant gratification. It's not as common nowadays for people to be willing to shell out money as a monthly/yearly payment before getting into the gameplay. It's much easier to justify impulse purchases on lootboxes, season passes, etc. than to spring for a 1 month membership that you're not even sure how often you're going to take advantage of.

What about the risk to our money? -KI, probably

If they're worried about losing money from no memberships, they can always introduce MORE ways to take our money. Membership rewards like double gardening/reagents/pet xp/animus, etc.? Whenever these events occur, require a small dollar amount to participate in the event.
Find small inconveniences that can be solved with money. They already do this really well so I don't really need to elaborate on this.
I believe that with the increased player amounts, more microtransactions will be made, and the ceiling for revenue will be higher, than what microtransactions and revenue ceiling is as it exists now.

Okay, but there's no way they will do this. Why would KI do this anytime soon?

I wouldn't be so sure. They've definitely flirted with the idea in the past, and I'm just saying- if I were KI and I wanted to know if abandoning the membership model would result in more players that spent more on microtransactions and increased the overall revenue ceiling because of it, I'd for sure run a test by making all gameplay free for a short period of time to see how many new/returning players are drawn back by it, and then spend money.
Sure, it could just be to try to bait returning players into coming back, spending money, and then buying a membership again, (guilty as charged here...) but if the main purpose wasn't to try to see the monetary consequences of not having membership be a requirement to play worlds, I'd be surprised if they didn't consider, even for a moment, this as a side effect.
In conclusion, if KI doesn't make gameplay and worlds free to play, they've probably rightly determined that the amount of money they bring in will go down. They might do this every so often to squeeze some extra money out of people, but if they don't see compelling evidence that giving up their confirmed monthly and yearly revenues in exchange for a more volatile but higher amount of revenue from opening the game up is worth it, then they won't do it.
I just want to see the servers full again, like this past week. KI can continue down a path of solid, stagnant playerbase with a sustainable amount of cash flow coming in. Or they can get rid of membership, bring in a ton of new and returning players, have a vibrant active community and make...around the same at worst, but just not as stable. They're probably assuming they'd see a bump of players (and revenue) that would die off and return to normal player levels, sans membership, and thus lose money overall. But the only way this is ever going back to mainstream is if you can actually play the game without getting paywalled. So abolish membership, run another ad blitz like back in the day , and just take the minor-at-worst long-term financial risk for the potentially high reward.
Edit: There's always the logistical argument, "what about people who spent money on membership all these years?" and the answer at least from an evil, greedy business standpoint is... do nothing. Don't try to compensate people, or maybe give people who had a membership when it existed some kind of special cosmetic legacy reward or something. You're not gonna get an uprising of people who boycott the game because they spent money on an obsolete feature. The "I suffered so everyone else should have to too" argument is always a poor one anyway.
As for people with ongoing memberships, just give them crowns compensation or something. Or phase out membership over the course of a year. Basically, there are easy ways around the logistical problems so that SHOULDN'T be a a barrier for them.
submitted by Neth110 to Wizard101 [link] [comments]

Powerful protectors of the forest, Druids are agents of nature - Lore & History of the Druid Class

You can read the post and see the Druid across the editions on Dump Stat

A Druid is the wonderful combination of the Marc Singer character in the movie Beastmaster (1982), the little orange fuzzball the Lorax, and the loveable bear Baloo. Part humanoid and part beast, the Druid’s bond to nature is so deeply intertwined that it is the embodiment of the natural world that it lives in. In ancient history, Druids were quite high up the food chain and were as powerful as the noble caste of the Gaul people. They were responsible for overseeing religious practices, had the power to exile, and even were in charge of human sacrifices. Stonehenge is what most people associate with Druids within our current culture, but their history reaches back further than that.
So how does the Druid of Dungeons & Dragons grow and change throughout the editions, and how does it compare to the grove dwelling denizens of our historical past?

OD&D

The Druid is first found in the supplement Greyhawk (1975), but nature lovers shouldn’t get too excited since the Druid is only presented as a monster, not a character class. Creatures of the forest, these neutral fellows were not someone you want to mess with at lower levels, and even at higher levels, you need to be prepared for a challenging encounter. They are compared to evil high priests but are much more powerful than them. An evil high priest is usually a 4 or 6 hit die creature. The Druid is a 7 hit die creature. Their armor class can be significantly higher than a priest’s as they can wear armor, with no restrictions as to what armor they can wear. Their spellcasting ability makes them an admirable foe since they have up to 7th level magic-user and 9th level cleric capabilities, which gives the Druid access to 4th level magic-user spells and 5th level cleric spells. We don’t see the Druid casting a fireball in the middle of the forest but the 4th level cleric spell turn sticks to snakes was a great spell in this edition.
In addition to having to deal with a bunch of spells being cast at you, you also have to worry about the animals around you. The Druid can change its shape up to three times a day and assume the form of a reptile, bird, or animal, each once per day. They are limited in that their maximum size is that of a small bear for their new form, which sadly means no t-rex, but they make up for it by having a ton of friends, like up to fifty fighters who will defend them and their forest. Maybe the Lorax would’ve been more formidable if he had an army at his beck and call.
The release of Eldritch Wizardry (1976) brought the introduction of the Druid as a subclass of the cleric.
The need for a holy symbol is replaced with the mighty mistletoe, which holds a place of status over other plant life because… well, that’s not really explained. Unlike the cleric, the Druid does not pray to a specific deity but is one with nature, serving and protecting it, and treats nature as a whole as their deity. Angering a god has always seemed like a bad idea, but upsetting the entire planet you live on seems worse, unless you want to take up residency in the Astral Plane. Their abilities and spells revolve mostly around things that can be found to help the Druid protect those who live in nature. It’s a big responsibility since we’re talking about all the animals and plant life in the world. Even if the forest has been corrupted or the chipmunks have become pure evil, a Druid will try not to kill them if they can. Trees are especially sacred to a Druid, and they will protect them over other plants and animals if forced to choose. But Druids are not the rush in and fight as they would prefer to seek vengeance. This means they aren’t going to save a deer a poacher is hunting, but rather kill the hunter and, if the deer happens to be injured, allow nature to run its natural course.
If the above makes you excited to get in touch with your nature side and want to play as a Druid, you are going to need a few things first. Druids can only be humans, so if you had hoped to be a tree-hugging elf, well too bad. After that, you need a Wisdom score of 12 or higher and a Charisma of 14 or higher. Once you’ve gotten the prerequisites out of the way, you can now start envisioning your character and all the fun things they’ll do. We hope cutting mistletoe is at the top of your list because it is required to cast any of your spells.
In fact, mistletoe is so important that characters are given specific instructions on how a Druid is expected to gather up this important item. You need a golden sickle and a golden bowl, and, if at all possible should be cut on Midsummer’s Eve. If you gather mistletoe on a different night or don’t use a golden sickle and let the mistletoe touch the ground, it loses its efficacy and the DM may decide that it makes your spells less powerful because apparently the ground is coated with an anti-magic field.
Druids do have a wider range of weapons and armor available to them than a magic-user, but not as much as a cleric. A Druid can only wear leather armor and use a wooden shield and are incapable of using metallic armor for whatever reason. To us, it seems weird that the Druid can only wear leather armor seeing as how they are not allowed to kill animals, but who are we to judge their choices. Weapons they are allowed to use include daggers, sickle or scimitars, spears, and slings. Druids fighting ability is similar to that of clerics and they get access to almost all of their magical items unless it is written down. Apparently, they hate written words or maybe they just hate paper? Life has to be confusing for a Druid with all of these restrictions.
While the Druid is a subclass of a cleric, they are unable to turn undead, which is kind of a big deal in this edition. Instead, the Druid obtains a slew of minor abilities at 2nd level; they can identify pure water, identify plants, identify animals, and pass through overgrowth like briars without any problem. Right about now, you’re probably thinking that turning skeletons to dust sounds a lot better than knowing what poison ivy looks like, but if you can hold on to 6th level, then you’ll be much happier.
When you become a 5th Circle Druid, which is the 6th level title for the Druid, you can change shape in the same manner as the Druid monster from Greyhawk. There is very little information on what you can do when you become a gecko or small brown bear. There are no stat blocks for such creatures, and we’re pretty sure you won’t be wielding your club while you’re a hawk. Since there is no time limit for how long you can be an animal, we suppose that means you can just hang out as a sloth in your forest for the rest of your life.
One thing we do know is that when you change into a beautiful peacock, you lose up to half of the damage you have taken. It’s a strange way to say you regain hit points and it feels like it’d just be easier to say that you have different pools of hit points when in animal form. In addition to shapechanging, you are now immune to charm spells used by creatures found in nature which is pretty handy seeing as you are going to want to hang out in the woods all the time. Plus, if you want to talk to other like-minded treehuggers, you get your own language, which is going to be important if you ever want to level up.
For a Druid to get higher than 10th level, they have to find other Druids, beat them up, and take over their title. There can only ever be four 11th-level Druids in the world, and if you find an 11th-level Druid, give them a wedgie and steal their funny hat, and have enough experience points, you can then become an 11th-level Druid with the title of… Druid. Well, it’s not a great title and you’ve probably been calling yourself a Druid for your entire career in being a nature lover, but now it's official. Of course, if you want to get stronger, you’ll have to find an Archdruid, and since there are only two Archdruids in a world, you may have to search through a few forests to locate them. Again, you must beat them up with your perfectly harvested mistletoe and steal their title from them. Once you get enough experience points to become 13th-level, the final level for a Druid, you’ll have to find the Great Druid, clobber him until he gives up, and steal his antler crown. You then become a 13th-level Druid and are constantly watching with a wary eye at your two Archdruids who probably want to beat you up and steal your crown.
If you lose a match against one of your Archdruids, you then immediately drop in experience points to the start of 12th-level, and then you have to worry about one of the four Druids seeking to become an Archdruid and you might lose even more! It’s a tough life out there and we recommend just killing all Druids below you so you don’t have to worry about losing your position as king of the forest.

Basic D&D

It takes a while, but the Druid finally shows up in Basic D&D in the BECMI Companion Rules (1984) with some additional information found in the BECMI Master Rules (1985). The subclass, as it still falls under cleric, is all about nature, but now the Druid is tasked with maintaining the balance between law and chaos. Humans and elves use the title Druid, but you'll be called a shaman if you’re a different race, though this edition continues the tradition that only humans can be player characters that are also Druids. Druids are always true neutral, and if their alignment changes, they are stripped of their powers until they can regain their neutralness.
If all this strikes your fancy, and you want to immediately create a Druid, you are going to be disappointed. To become a Druid, you must first reach 9th level as a neutral cleric who travels across the world. Once you get to 9th level, calm down because we aren’t even halfway there yet. You have to be neutral. You have to be a traveling cleric as opposed to a land owner cleric. And then, you have to make your best Henry David Thoreau impression and spend up to 4 months in the wilderness as you study and meditate. Only then will a 25th level Druid approach you, teach you how to be a Druid, and bring you into the realm of Druids.
Once your training is complete, you can officially call yourself a Druid. Well done! If you embrace the Druid life and ascend to the 29th level, you’re stuck until you beat up another Druid. There are only nine 30th level Druids allowed to exist at one time, so you’ll need to hunt one of them down and pummel them into submission in unarmed combat. Lose, and you're waiting 3 months for another title shot. Win, and you’re now the true Lorax, with a slew of 29th level Druids looking to usurp you.
Now that you are one who speaks for the trees, you’ll be living in the forest for the remainder of your life. No more big city life for you. The forest area you reside in is under your protection, and you are directly responsible for its care. That is not to say that the Druid is the ‘owner’ of that section of the woods, only it’s caretaker. Trees are significant to the Druid way of life, and every tree under their care is a sacred object. Cut down a tree to make shelter or craft yourself some arrows, and a Druid will probably understand. Druids are also protectors of all woodland animals in their territory, though they understand that creatures need to eat, so killing a deer or two for dinner is no big deal. On the other hand, don’t get too excited if you tend to a little bunny’s broken leg, as they won't be swayed.
The last thing we feel we must go over is the Druid and their relationship to weapons, armor, and everyday items. Druids hate metal and stone, and they hate pretty much anything that can’t be labeled as organic. When you turn your back on your god as a cleric and become a Druid, you lose access to the metal armor you once wore and now must garb yourself in leather or cloth. This is because Druids hate “dead” things with a passion, which is stone, metal, and other non-organic or living material. We’ve always assumed metal is a part of nature, but the fact of the matter is that it doesn’t fall under nature because it was never alive. Leather armor and wooden shields are perfectly fine because they come from once-living things, like Bambi and Treebeard.
It’s fine for a Druid to go out in their woods, get a deer and gather up some freshly timbered lumber and make some new armor for themselves. We are working under the impression that making leather armor falls under the ‘use the whole animal’ philosophy, though we would’ve thought that Druids would probably be fruitarians or vegetarians, thus refraining from killing animals to begin with. On the other hand, using wooden shields seem a bit much. So much for the sanctity of the trees and how holy they are as it is repeated constantly through this class. You’d think the Druids would want to protect as much nature as possible and only use “dead” objects so that they can’t hurt what is living.

1st Edition

The Druid appears in the Player’s Handbook (1978), and sadly it remains a subclass of the cleric, though it doesn’t share anything with them except their spell list, weapons, and armor… so long as they aren’t metal because that would be icky. This edition goes out of their way to describe the Druid as a being focused on nature and balance, that they are the keepers of nature like ancient Druids of Celtic lore. Druids are always neutral alignment, as the balance of all things in life is paramount for them. To them; good, evil, law, and chaos are all needed in the world for nature to stay in balance and for it to stay in harmony.
To become a Druid, you must have a Wisdom of at least 12 and a Charisma of 15 or more. There is no reason given why you’d need such a high charisma, but you do. Being a Druid must mean that you have to a handsome individual since charisma in this edition is the measure of the character's combined physical attractiveness, persuasiveness, and personal magnetism. We can only assume the high charisma is because if you get to the major leagues and become important, you have to have underlings whether you like it or not.
Similar to past editions, the Druid isn’t overly concerned about people gathering firewood from their favorite trees or hunting down a few rabbits in their woods. That’s nature, and they are fine with it. Instead, they get rather bristly with arsonists, poachers, and the encroachment of civilization as it is seen as unnatural. A Druid will stay out of most situations unless they feel as if the shift of balance is moving towards one end or the other, though that doesn’t make them stupidly following around behind good creatures and being evil to set things ‘right’. More than they are sensitive to those supernatural forces and aren’t likely to strike down evil creatures so long as the evil creatures aren’t harming their lands.
While many character classes get cool titles as they increase in level, like the magic-user getting to call themselves a Thaumaturgist at 5th level, the Druid is mostly known as an Initiate of the Circle and doesn’t get the title of Druid until they are level 12 and have kicked out one of the nine Druids from this level. That’s right, this edition also has weird restrictions on how many Druids there can be. Only nine 12th level Druids are allowed at one time, three Archdruids at 13th level, and only one Great Druid at 14th level can ever plague the natural woodlands at any given time. If you want to increase your level, you have to start cracking heads together to rise through the ranks. It’s hard being a Druid and we don’t see clerics fighting over themselves to gain their god's favor, maybe nature is just a harsh mistress.
It’s not until the release of Unearthed Arcana (1985) that we find out that your Great Druid title doesn't make you the champ, and in fact, we learn that there is always a bigger fish. If you wish to continue down the path of nature and power, you are going to have a tough go of it. To get to 15th level, you must find the Grand Druid and steal their seat of power. Being a Grand Druid, simply put, is quite grand. You get an extra six slots of spells that can be used to gain an additional 6th-level spell slot or six 1st-level spell slots or some other weird combination of your choice. In addition to that, you also get three 13th-level Archdruids to act as your personal assistants and do your bidding.
Once you get bored of only being 15th level, you can give up your crown and find a successor. Doing so moves you to 16th level and you begin a new process with the title of hierophant until you finally get to the 23rd level and become the Hierophant of the Cabal. All while you are getting stronger, you aren’t gaining additional spell slots as you max out at 6 spell slots for each of the 7th level spells you can cast. Instead, you gain new powers that are strange but can be quite powerful.
The most mundane of these new powers is immunity to all nature-based poisons, but trust us, it gets better. Your life is extended by taking your current level and multiplying it by a decade, so at the 16th level, your time on the planet is extended by 160 years! To maintain such a long life, you learn to take really long naps in the form of hibernating. You can alter your appearance at will, becoming any humanoid you want of any age. Since you are granted this longevity through the powers of nature and not magical means, no one will be able to see your true form short of truesight. At 17th level, the elemental planes are your playgrounds, and the creatures that live there are some of your closest friends. As you get stronger and stronger, you can start instantly teleporting yourself to the elemental planes, starting with earth, then fire, water, air, the Para-Elemental Planes, Plane of Shadow, and even to the Plane of Concordant Opposition, better known as the Outlands - the afterlife for all true neutral creatures.
Dragon Magazine covers a slew of material regarding the Druid. In Dragon #71 (March 1983), we are introduced to several new spells for the Druid. A quick reminder, everything published in Dragon Magazine was seen as ‘official’ material, so anyone playing a Druid immediately had access to these spells. The iconic spell, goodberry, was introduced here and has a fun reversed version known as badberry, which made the berries look normal and delivered 1 point of poison per berry eaten. Dragon #100 (August 1985) has an interesting article about how a character could reconcile the alignment issues that may arise if you played a rangeDruid. Introduced by Gary Gygax in Dragon #96 (May 1985) as a multiclass option and the rules lawyers came out of the woodwork, howling this was an illegal combo. If you recall, Druids must be purely neutral, and rangers had to be of good alignment in this edition. Frank Mentzer’s article, All About the Druid/Ranger, did a great job of logically explaining how the multiclass could be played as a neutral good character without betraying the Druid's core tenets since Druids themselves see the work they do as ‘good’ and beneficial to the world at large.
Dragon #119 (March 1987) had an entire special section on the Druid with Carl Sargent’s article, Underestimating the Druid, an excellent dissertation on how the Druid can be used in ways that players often overlook. Druids were an unpopular class during 1st edition, as the game was still very much a dungeon dive game, so people assumed that a Druid would be a horrible class to play. The article goes to great lengths to explain how such spells like detect traps, animal friendship, detect snares and pits, and transmute rock to mud was incredibly useful in a dungeon setting. John Warren’s article Is There a Doctor in the Forest, provides players with a healing-focused variant, while the authors William Volkart and Robin Jenkins write an extremely in-depth article about the Druid’s journey between the 1st and 14th levels in On Becoming a Great Druid. Finally, Rick Reid introduces nature-based cantrips for the Druid in Cantrips for Druids, Naturally. None of the cantrips have survived the editions, but maybe we still have time for cause rash to make an appearance.

2nd Edition

The Druid appears in the Player’s Handbook (1989) and there are very few changes from the previous editions. A Druid still needs to be neutral alignment, but it is made very clear that they could care less about most of the complications that come with the world around them. What a Druid worries about is the cyclical nature of the world maintains this internal process. Kingdoms rise and fall, wars are fought, and cities are built, but none of this concerns the Druid. Only when the natural balance of the world is compromised does a Druid feel a responsibility to get involved.
Becoming a hierophant is still the life goal of all Druids, but it’s less exciting now as you can only travel to the four Elemental Planes instead of the Para-Elemental Planes and the Plane of Shadow. Mistletoe remains the holiest of all the plants, and the requirements of harvesting your own are somewhat loosened. To be fully effective, a Druid must harvest their mistletoe in the light of a full moon with either a golden or silver sickle. If the Druid fails to treat their mistletoe nicely, like harvesting it during the day or with their bare hands, the effectiveness of their spells that require mistletoe is cut in half.
That’s pretty rough for a Druid, especially when they abhor all metal and will refuse to use metal weapons. They have to grasp the object they hate so much and cut off some twigs for their spells. It’s gotta be hard having so many inconsistencies in your life that you have to follow to the letter or suck in combat.
The Druid gets a huge amount of information in this edition all bundled in one book, The Druid’s Complete Handbook (1994). The first few pages are a recap of everything we already know, but then we go down the rabbit hole and learn more about the Druid than you ever wanted to. The Druid gets a ton of different subclasses based on what landscape they travel in, even though the Druid is already a subclass of the cleric. Eight landscapes get their own specialized Druid, from the Arctic Druid to the Desert Druid, each discipline has its requirements and unique abilities. The Grey Druid is the only one that isn’t tied to an actual type of landscape, as they inhabit the shadows. Their focus is on the molds, oozes, and slimes that live in such areas and can be found in dungeons and caves throughout the world.
There is even a section on what happens when a Druid decides to befriend the locals and gets involved in farming. It’s a strange thing to add into the game, but there are two pages full of information about farm performance, various modifiers and events that affect the season’s crops, and how much money you’ll get for your bounty. We guess if you get sick of dungeon diving but don’t want to live in the big city, this is one avenue for your Druid to explore.
Specialty Kits are also introduced for the Druid, these kits act as different archetypes for the Druid, allowing you to further customize what type of nature priest you are. Fourteen kits allow you to create your perfect Druid, though we aren’t going to go over all of them, just our favorites. The Avenger Druid lives to mete out justice to those who have farmed the trees and animals. The Guardian doesn’t get out very much, as they are tasked with protecting a specific location such as a sacred grove or dryad’s lair. If you’re into bugs, the Hivemaster is the kit for you as you can control and befriend insects and arachnids. The Lost Druid is a sad and forsaken soul who lost their way after the destruction of the forest they were charged with protecting, their life is now filled with days of wandering the land in search of dark magic, all the while plotting revenge. Finally, the Wanderer Druid travels throughout the lands, absorbing the knowledge of the lands they travel.
There is much more in this book, including new backgrounds, spells, magic items, herbal magic, and details behind the Druidic order, their language, and sacred groves, but we need to move on. If you have a chance and are really into the Druid, we recommend finding a copy and giving it a read.

3rd Edition

The Druid appears in the Player’s Handbook (2000/2003) and is later given a few updates in the Player’s Handbook 2 (2006). We’ll start with the good news first, it is now its own class! As for the bad news, well there isn’t really any. The Druid remains as much as it was before, but it can finally crawl out from under the shadow of the cleric and make a name for itself.
As much as everything stays the same, there are several changes to our tree-loving friend. Their spells are still based on all things natural, but they are clearly defined as divine. The spells do not come from a deity as much as they come from nature itself, which channels its power through you, granting Druids the ability to cast spells. Metal is still the bane of the Druid, so most armor, unless it is made of wood and reinforced with special spells, is also useless. That doesn't mean a Druid would explode if they put on a suit of metal armor, but they would lose all of the druidic powers until they take it off and for an additional 24 hours just as a subtle reminder that they shouldn’t do that ever again. It’s probably not worth doing ever unless in real dire circumstances. This does bring us to what types of weapons a Druid may use, which are the club, dagger, dart, quarterstaff, scimitar, sickle, short spear, sling, and spear. So while metal armor is out of the question, metal weapons are kosher for woodland spirits.
Like before, Druids still have their language known as Druidic though if you ever teach anyone the language, you immediately and permanently lose all your power until you can atone for such a foul deed. We aren’t entirely sure if they lose their power because the forest overheard their teachings or simply because Druidic language is their source of power, but it seems a bit extreme. The greatest new power a Druid gets isn’t that they can no longer physically age but rather something to make every ranger jealous.
The Druid now gets an animal companion right off the bat! The druid can choose a badger, camel, dire rat, dog, riding dog, eagle, hawk, horse, owl, pony, snake, or a wolf as their best friend, and the DM is free to expand this list to similar creatures, like a dolphin if the campaign they are running would involve a different ecosystem. As the Druid gets stronger, they can get stronger companions, like a tiger, a giant octopus, and even a t-rex at the highest levels for them. Your friend is your loyal companion who will follow you into the depths of hell if need be, of course, you may want to leave them at home, and that is ok too. When the Druid advances in level, its companion also gets stronger with additional hit points, an increase to its armor class, and new traits such as evasion and multi-attack.
Wild Shape is in this edition, and while you have to wait until 5th level for it, it’s pretty awesome once you do get there. No longer are you forced to be a bird, reptile, or mammal each once per day, now you can be any small or medium animal for a number of hours equal to your level once per day. Alright, so maybe it isn’t as cool as the unlimited number of hours you could be shape changed, and you only get one use of it immediately, but as you get stronger, so does your shapeshifting abilities! By the time you have reached peak Druid at 20th level, you can change into an animal six times, stay in animal form for 20 hours, and assume the form of a huge animal! That’s not all either, by 12th level you can turn yourself into a plant, and we don’t mean a useless daffodil either. You can transform into a powerful shambling mound or an assassin vine! If that isn’t enough to get you excited, by 16th level you can turn yourself into a large elemental. So that’s pretty neat too.
In the book Complete Divine (2004), we learn about all things divine, and now that the Druid is under this umbrella, there is information to be gleaned. We learn that if a Druid turns away from or loses their connection to nature, they can turn down a dark path. They could become a Blighter, an individual who seeks to destroy all that is green and lush, always looking for the largest forests to lay waste to. There are a few other Druid-oriented prestige classes, though it is typically for multi-classed Druids who dip into bard, sorcerer, or wizard for different reasons.
While various Dragon articles provide some Druid feats, spells, monstrous animal companions, and more; our last look at this edition is in the Races of the Wild (2005) book which brings us an old title. The Hierophant is back as an Arcane Hierophant and is a prestige class for Druid and wizard multiclass who are looking to bring the arcane into nature. While you lose a familiar, if you had one from being a wizard, you can keep your animal companion and you gain the ability to channel your magic through non-animate plants and your companion! This is great for sending bursts of lightning originating from trees, allowing your animal companion to position themselves in different ways around the battlefield, and utilizing your nature spells to more devastating effects. Of course, hierophants are quite jealous of their power and keep an eye on any who would try to learn their secrets, ending those who might try to use this power for evil.

4th Edition

The Druid shows up, but sadly it takes a step back in terms of progress and doesn’t appear until the Player’s Handbook 2 (2009). This edition introduces several a new concept known as Power Sources, where each class gets their power from. The first Player’s Handbook (2008), was focused on the traditional sources of Arcane, Divine, and Martial which meant the classes in that book were Wizard, Cleric, Fighter, and a few others. The Player’s Handbook 2 was focused on the primal power source where spirits and nature give the class their power, while the final book, Player’s Handbook 3 (2009), is focused on the psionic power source.
The Druid appears alongside the barbarian, shaman, warden, sorcerer, bard, and others and retains a lot of the flavor from previous editions with some changes here and there. Druids believe in the primal beast, the spirit of the world’s original predator. Seen in visions and dreams, the primal beast appears as a shapeless mass of fur, feathers, beaks, and claws. Druids are called on to take a specific aspect of the primal beast, with the first options between the Guardian, who becomes tankier, and the Predator, who becomes much faster. As your Druid gets stronger, they get access to more and more powers that help customize your character to your specific playstyle as well as augmenting your primal powers.
The other major ability a Druid gets is their ability to Wild Shape. You can transform in and out of being a beast as often as you like with no time limit to your transformation. You are restricted to transforming into a beast of a similar size to yourself, like a panther or wolverine, but otherwise, there aren’t many restrictions as transforming doesn’t mean you can suddenly breathe water or fly through the air. The beast you transform into has the same statistics as you, but you get Druidic powers to make yourself more powerful as a beast and giving you powerful martial effects that a Druid focused on spellcasting won’t get. Most people will probably assume the shape of a natural or fey beast, but some can choose such exotic beasts as an owlbear or a giant crocodile, as suggested in the book. But why stop there? If we want to be exotic, we’d reach deep and turn into a massive spider or a great penguin!
Once you’ve been a Druid, and have reached 11th level, you get access to one of the four provided Paragon Paths, powerful archetypes that offer unique abilities to characters that follow them. The paragon paths for the Druid are the Blood Moon Stalker, Guardian of the Living Gate, Keeper of the Hidden Flame, and the Sky Hunter. If traveling the path of the Blood Moon Stalker, you are someone who just loves being in beast form and you get abilities to compliment your wild shape. As a Guardian, you track down portals between the Material Plane and the Far Realm. Your hatred of the aberrants that come through these portals drives you to kill them and close the portals. Flame Keepers are focused on maintaining the hidden flame inside of them, blowing on it and burning with rage while they are in battle. The last path, the Sky Hunter, loves to fly and when in wild shape can swoop across the battlefield, attacking distant enemies in an instant.
Several books build on the 4th edition Druid with Primal Power (2009) including new builds, powers, and paragon paths. You can choose to become a Swarm Druid, which is focused on the resiliency of insect swarms and summoning forth insects. The next new build is the Summoner Druid which is focused on the ability to call beasts to your aid. Sadly, having an animal companion is outside the abilities of the Druid in this edition and is given to the shaman class.
There are several more books in this edition that bring in new powers, abilities, builds, and more for the Druid with the next one being the Heroes of the Forgotten Kingdoms (2010). It introduces the sentinel, a Druid subclass that is a leader and is focused on encouraging their allies to push themselves further in combat. After that is the Heroes of the Feywild (2011), where we find the Protector Druid, a subclass that uses their natural surroundings as defensive weapons. While the Protector Druid loses their wild shape ability, they make up for it by getting a Druid Circle that provides new abilities and allows the Druid to summon different spirits to their side. The last book, Heroes of the Elemental Chaos (2012), features elemental-themed Druids that can augment their beast form with elemental matter. Druids of the Elemental Chaos wield powerful magic fueled by the chaos, striking out with the power of primordials.

5th Edition

The Druid returns in the Player’s Handbook (2014), which is a good thing seeing as how 5e only introduced one other class this edition. If it had waited, we’d pry never get it. The Druid is the preserver of balance, though there is no alignment restriction for this class. You can be chaotic evil and still speak for the trees, though you probably only speak for the evil plants like poison ivy.
Starting your journey as a Druid, you don’t get much. You can cast Druid spells and you can speak Druidic, which isn’t super exciting but at least you won’t lose all your powers for teaching others the language. Starting at 2nd level, the real fun begins and you gain access to wild shape, allowing you to transform into weak beasts, though they get slightly stronger as you get stronger, but don’t get too excited. Unless you specialize in wild shaping, you aren’t going to be much more powerful than a giant eagle or toad when you reach 20th-level as a Druid, all the while the wizard is summoning burning meteors from the sky.
The next exciting part about being a Druid happens at the same level, you get to join a Circle which harkens back to a lot of the history of the Druid. The first two subclasses your Druid can become are the Circle of the Land or the Circle of the Moon, each taking different focuses for the Druid. The Circle of the Land is geared towards a specific terrain that grants unique spells and the rest of its abilities are basically what the original Druid was. You are immune to the charms of elementals and fey, you can easily stride through natural difficult terrain like briars and thorns, and your ties to nature are strengthened beyond other Druids. Luckily for you, you don’t have to beat up other Druids to level up, so that’s a nice departure from before.
The other option, the Circle of the Moon, is a powerful circle that allows you to have greater use of your wild shape ability. You can transform into more powerful beasts, though you are tied to the same limits as other, lesser Druids. You can’t be a swimming creature until 4th level and if you want to soar through the skies, you have to wait until 8th level. Eventually, you’ll get powerful enough to transform into elementals, though you’ll never get stronger than a giant shark or a mammoth.
Druids get a boost in excitement with the release of Xanathar’s Guide to Everything (2017), which provides two new Circles for Druids to join; the Circle of Dreams and the Circle of the Shepherd. The Circle of Dreams is all about your connections to the fey and kind of has a mish-mash of abilities like healing your allies, making a sphere to help you sleep at night, teleporting, and casting certain spells that are somehow connected to the dreamscape but it’s a bit of a stretch. We’re not sure we see the appeal for this subclass, or even what it has to do with the fey. The Circle of the Shepherd also takes a weird direction, and one would’ve thought they’d at least get an animal companion. Instead, they act as the shaman for this edition, summoning the spirits of animals to come save them during battle and help regenerate your allies when they get hurt.
All is not lost for the Druid in the form of weird subclasses as Tasha’s Cauldron of Everything (2020) brings in three more subclasses; the Circle of Stars, Circle of Wildfire, and the Circle of Spores. The book also introduces a new way to use your wild shape ability by casting the find familiar spell, which is neat except your animal companion only lasts for so long and then disappears, forcing you to reuse your ability over and over to keep it going. It’s a strange choice for a class that is flavored on communing with nature that no matter what, no animal ever wants to be around you for an extended period.
As for the new subclasses, the first one is the Circle of Spores which allows you to get closer to mushrooms and bad trips. You can infect people with spores, rot their skin with fungal infections, and even animate creatures into zombies. It’s a strange subclass geared towards hanging out with mushrooms until they become sentient enough that you are altered by them, becoming stronger by their presence. After that is the Circle of Stars which is about drawing your power from starlight and constellations, seeing hidden truths within the cosmos. You are given a star map to hold, which grants you power, take the map away, and you lose the power until you can spend an hour making a new map of the stars. You can even become stars, turning your body into a constellation that helps you in battle, though it’s gotta be pretty trippy for everyone else watching you. The final subclass is the Circle of Wildfire, geared towards rejuvenation through fire. You get a fire elemental as your animal companion, though they only stick around for an hour before they run away, again we don’t quite get why no creature wants to hang out with a Druid. Your new powers are focused on healing your allies or burning your enemies as you call upon the spirits of fire. All in all, it’s a pretty good boost for the Druid this edition.
The Druid has gone through a wide variety of transformations across the editions, from forcing you to be a bird once a day to not allowing you to take flight until higher levels in later editions. It’s been a give and take for the Druid as they search for balance and preserve nature from creatures who would destroy it, but they’ve always been there, watching and waiting for their revenge.
submitted by varansl to DnD5e [link] [comments]

As someone who spends $1000+ a year on video games, here's my perspective on what is putting me off from spending money on RDO

I feel like Red Dead Online in general has highlighted some worrying trends in regards to Rockstar's design philosophy and I am concerned about the online experience in their future titles such as GTA 6.
 
I don't expect this post to have any massive impact on the future of RDO, but I wanted to share my expectations and attitudes as a consumer in hope that it might help Rockstar gain a better understanding of their audience. After all I have money that I am willing to spend and they seem to be after, there just hasn't been a reasonable incentive to do so.
 
For a long time GTA:O was my main source of entertainment and I used to regard Rockstar Games as the best video game publisher in terms of quality and value of the experience their games provided.
 
When RDR2 released two years ago, I was excited by the massive step-up in terms of complexity and immersion from GTA:O. I was also quite burnt out with GTA so I was prepared to turn RDO into my main source of entertainment.
 
I didn't own a console so instead I decided to save and build a high end PC in time for the game's PC release. I was prepared to commit 100% to this game.
 
October 2019 came, my PC was ready and I pre-ordered the Ultimate Edition.
I got the game, played Story mode through all of Arthur's chapters, but stopped when I reached the Epilogue - I was excited to get into Online and see how it felt. And then it all fell apart.
 
Meh, the game felt a bit GTAish at the start, but I didn't mind it so much. I think I experienced some bugs or technical issues that made me take a break from the game and wait for a fix.
 
I was away for the holidays and then travelling for work so I get back to the game in late January. I finish John's story too and then head back into online. At this point I'm greeted with a message that Outlaw Pass season 2 is in progress.
"Great, so I've already missed one?" I tell myself. I was not aware at that point in time that Steam PC players didn't even have access to Outlaw Pass season 1. But this was already starting to become a deal breaker for me and I'll elaborate on it further:
 
What is the appeal of Rockstar's games?
 
Let's take a look at GTA:Online, Rockstar's most financially successful title, success which they are probably trying to replicate with Red Dead Online.
I don't know what goes through the minds of other players, so I'll share my personal experience.
Before I stumbled upon GTA:Online in 2017 I had been mainly playing World of Warcraft for 3 or 4 years, but I was at a point in life where I just started my first full-time job and no longer had the time to pour into an MMO. I remember I used to describe it as "I come home from my job and have to log onto my other job" on raid night. I was also fed up with 90% of the game's content becoming irrelevant whenever a new update came along. it was just the same gameplay loop in a different packaging.
 
So what was so special about GTA: Online?
 
The biggest aspect for me was the Sandbox experience. It's an open world environment, you can fuck around freely, there is no linear gameplay imposed upon you or other restrictions that limit gameplay for the purpose of "balance".
You are also free to experience the game at your own pace. There is no FOMO (fear of missing out) mechanic dictating that you play now or risk being locked out of content permanently.
 
Another big element of GTA Online that appeals to me is Customization options for the purpose of immersion and roleplay. The game contains so many references to Hollywood tropes and it allows you to act almost any persona that crosses your mind: Pablo Escobar, killer clown, every Charlize Theron role I can think of, the list is endless...
 
One thing that GTA Online did well and I used to praise them over other games for it was the inclusion of Universal Reward/Currency. Any activity you carry out in the game rewards the same currency, it's always meaningful progress towards your next goal. You had the ability to purchase it via Shark Cards, but the microtransaction served as an alternative in order to save time, not as a means of unlocking content behind an exclusive paywall.
With the Arena Wars and the Casino DLC it looks like Rockstar has been experimenting with new ways to milk both "player engagement" in the form of time spent grinding secondary currency and revenue in the form of microtransactions. They can go claim to their shareholders "our playerbase is more active than ever and also spending money on the game". It just feels very limiting and at least the Arena Wars currency comes across as an artificial incentive for people to engage in gameplay that R* is not confident about it being popular on its own.
 
So I've established what were the most appealing elements of GTA:O as a consumer: 1.Freedom of Sandbox environment 2.Immersion and Roleplay in the form of customization options 3.Unique Currency serving as the means of progression
 
Now let's take look at Red Dead Online. You've got a Rockstar title that is expected to play out as a sandbox, but displays the characteristics of a live service game. Here's a definition of a live service game, see if it rings a bell
 
In my opinion, time-limited exclusive content should have no place in a sandbox game. I like the Outlaw Pass as an idea, it gives people something to work toward. I am just not a fan of the thought that development time goes into creating the rewards, they're added to the game, take space on my drive, but they are just locked forever with no means of obtaining them.
It just diminishes my perceived value of your product. "Oh great I didn't play from the start? Time for an incomplete experience." Not to mention the fact that PC players are getting an incomplete product by default because Outlaw Pass 1 was never available on their platform.
Some would argue that it's rewarding players who have been playing from the beginning. At what cost? It's also penalizing new players. Players that would've easily spent money on the pass, they just picked the game up too late, so now they are locked out of features forever.
  As someone who has missed almost 3 Passes worth of content, this is my biggest gripe about the game and what's holding me back from committing to the game to the point where I'd be willing to drop real life money on it.
  And I'm not arguing about getting the rewards for free. I am arguing for making that content available through other less efficient means. I didn't play the game when I was supposed to play it and now there's less content available for me. Oh sure, that'll definitely bring me back to the game and not make me abandon it on the spot. You can still reward players who buy the pass by unlocking the rewards for them, but why lock content forever and devalue the experience for any future player that buys your game? You could add them on a rare rotating stock for a ridiculously high gold bar price. There's a gold sink for you right there, now you're giving people a reason to spend money on your game. Or I don't even know, sell the passes again at some later time. You probably have the technology to allow players to purchase multiple passes and keep one active at a time. Just make old passes no longer reward gold or whatever.
 
Rockstar, you're concerned with reducing people's means of obtaining gold while also falling behind on delivering meaningful content. That's cause you're digging your own hole with your shortsighted approach on FOMO, working on adding content to the game only to then lock it away. But most importantly, you're establishing your stance: "Monetization by all means, screw player experience, screw a quality integral product, pay us right now or risk the game becoming more incomplete."
 
Some would argue that the Outlaw Pass is just cosmetics. I would totally get that point if this were a MOBA or a FPS or any other genre where gameplay is the predominant feature. But have a look at what's the most popular GTA content on Twitch: roleplay. Immersion and Roleplay have always been defining features of Rockstar games. Time-limited exclusive content just detracts from the value proposition of a sandbox game. If not cosmetic options, what else is there to work towards in RDO? It's not supposed to be a competitive game. K/D has no meaning, high scores have no meaning, It's a Club Penguin with guns and horses. Also the whole point falls apart because with Outlaw Pass 4 and 5 there are actual gameplay upgrades that are featured as time-limited exclusives,
 
The perceived loss of value from missing one outlaw pass was what made me drop the game again back in January. I picked it up again a month ago and I was actually enjoying it to the point where I was prepared to buy gold for the Outlaw Pass. Inaccessible content was a minor issue that I was willing to overlook since it didn't look like I missed out on any gameplay impacting features from previous passes. But oh boy, Rockstar, you didn't even try to be subtle in the latest update. You just reinforced the statement that you're after my money at any cost. I get that daily challenges had to be addressed, but at least the nerf didn't lock away access to content. But now you're taking gameplay impacting upgrades and holding them hostage behind a time-limited paywall. To me that's a sign that you're willing to compromise the quality of gameplay for a Q4 financial boost. It's very hard to justify spending money on this game at this point when there is no sign of good will from its developer.
 
GTA Online didn't need all these extreme incentives of monetization and look how well it performed. RDO feels like monetization came first and the game was build around it. Every feature feels like it was designed to psychologically entice me into spending and that's its biggest flaw. Everywhere I look I see a price, but I don't see value.
submitted by Aeliasson to RedDeadOnline [link] [comments]

[Table] r/buildapc — I'm the owner/founder of PCPartPicker. Celebrating 10 years of PCPP + /r/buildapc. AMA (pt 1/2)

Source
Note: other employees' answers were occasionally included, but are by no means complete.
Questions Answers
PC Part Picker. Where do I start. First of all, thank you so much for all of the help you guys have given me. If not for your team and your website I might not have built the PC I have now. I am very grateful to you guys for making such straightforward software with so many options. You guys are on top of everything, and I’d just like to thank you for all that you’ve done for the PC building community. That being said, onto the questions! 1. What are your favorite PC Parts? What’s your ideal/dream PC part list? 2. I’ve been having this problem recently because things are out of stock. When I make a parts list I often have to go into the page for the part to determine the actual cost for the part when it comes back in stock from the major retailers. When displaying the price, could you also add in parentheses something like: Price: $265 (Lowest: $200) Thanks for the kind words! I'll defer to Alex/Ryan on their favorite parts. For me I'd just like to get hold of a 3080 one day but I'm not in a rush. I'm still happily running this build: https://pcpartpicker.com/list/c99djX
On the stock / pricing issue, we might be able to look into something like that, but I can't make any guarantees.
the below is a reply to the above
Downmented: It's a bad time to be GPU shopping when the founde owner of PCPP can't even score a 30 series GPU BDsBiggest: This was my thought, how does he not have one? I honestly don't really need one and there are people who play way more intensive stuff than I do. I'm ok to wait.
the below is a reply to the above
On that note, what do you play?!! I still really enjoy Minecraft of all things. My oldest son started playing Skyblock and so that became a bit of a time sink. Used to play a decent bit of Civ and other Sid Meier stuff a long time ago. I'm just not that much of a gamer though. I'm legitimately terrible at FPS games, so I don't really enjoy them all that much. Minecraft lets me just piddle around and experiment with different creations, architectures, etc. And it's something I can play with my kids which is great until they trash my island.
the below is a reply to the above
As a fellow Minecraft buff, what are your thoughts on the best CPU for Minecraft at the moment? I know it depends more on CPU performance than GPU, at least in Java edition. I'll have to defer to the other guys on staff or the community because I honestly don't know. I'm playing on an i5-6600k/980 ti which has been more than enough.
the below is another reply to the original answer
Thanks for the response! How long have you had that build for? Roughly four years. I need to upgrade the GPU though because where I work in my house it's getting cold and ThoughtA is outpacing me on Folding at Home.
the below is a reply to the above
Do you have a rebuild planned for when the 3080 is back? Or just upgrading the current rig? It'll probably be a new build, but I'm not sure what it'll be. If 3080s come back in stock where I can get one, then I may start with that and plan the rest around it. Especially if it's something with a particular aesthetic or color scheme that I want to match.
Thank you for your site and all the countless hassle it saved me from. What do you guys and gals think is a thing our community could help you with ? Is there something like a roadmap for pcpp and what are you personally most excited about ? How should people give feedback to you and the other team members? Which channels are you preferring ? On which channels can I send my monthly thank you very much for your service messages ? Re: what buildapc can help with - this community has helped us so much over the years that I have no asks whatsoever. Just thanks. Thanks for letting us be a part of the community.
We don't have an official roadmap - I run the dev timeline like a software engineer who is terrible at time estimates. Things I promised eight years ago are still undone while other stuff jumps ahead. I'm most excited for benchmarking. I love performance analysis, and what we're building should be super cool. Lots, lots, lots of data, all in tightly controlled environments. The hard part is how to present relevant bits without overwhelming people with data.
For feedback, feel free to ping us on our site forums, our contact page, or on our discord channel. Discord is probably the least formal if it's something small, though I'm not on discord all that often these days (Ryan and Alex are though).
the below is a reply to the above
Ah, "agile" development. Nope! None of that. No agile practices here thanks. Just software development structured along my capricious demands...
the below is a reply to the above
IMHO, "we don't have a project management philosophy" is the best project management philosophy. As long as progress is being made and people are happy, management theory would just get in the way. For a while I was working on a codebase of several million lines of C++ in an org with 100+ other really smart engineers. I participated in an effort to modularize part of it, and I failed pretty badly. One of the most important things I learned was from an old Windows NT dev presentation that talked about Conway's Law. That really reshaped how I viewed architecture, teams, responsibilities, and communication patterns.
the below is another reply to the original answer
Did you consider licensing/sharing benchmarks from other hardware review sites, rather than developing a (presumably not-profit-generating) benchmarking competency? Alternatively, if you do want to generate benchmarks, have you considered monetizing them via a blog? We're planning on benching at a scale that most review sites don't do. Like an order of magnitude more pairings, runs, etc, with a bit more detail on each as well in terms of current consumption, temps, etc. All that all recorded on identical software setups for comparability. No one right now is doing that at the scale we want.
It's definitely not a profit center, and that's ok for me. I love benchmarking. Before PCPP I was part of a team working on optimizing compiler stuff. I loved writing compiler optimizations and testing the performance changes. So that whole side of things - determinism, accurate measurements, etc, I just really enjoy it. So PCPP in a way helps fund my desire to do that work whether it is profitable or not.
That being said, I do think it's a complementary feature set to add. While it may not monetize directly, I think the value it adds to the site will (hopefully) result in an incremental change in traffic/revenue.
So how does it feel to have a side project or yours become as popular in the computer world as google? You've become the only place I recommend newbies to go (other than reddit) for pc building help, and your site has become the most useful tool I've ever used outside of my daily IT work. You've created something not only powerfully useful, but well designed, smoothly operated, and pleasing to the eye. I don't really have much of question more just taking the opportunity to say thank you for creating a fantastic tool for the community. If a bigger company offers you millions to sell it I'd understand if you did, but please don't, I can't imagine the site being run any better than by it's original team! Thanks for the kind words. I gave my mom a shirt. A couple years ago someone recognized the shirt in rural east Texas. Like, she lives 30 minutes from the nearest town of 5,000 people. That was pretty wild. My mom was pretty excited lol.
I love having something that I helped build be a useful thing for people. That's immensely satisfying. (And it's a team effort, not just me by any stretch at all. The whole team helps every bit of what you see on the site).
On the other hand, I don't want or like to be out front. I'd rather be behind the scenes working on something and not really be noticed. I think that gets reflected, probably negatively from a business-first standpoint, in how I run things. I don't really push branding hard, don't push social media (Twitter, Instagram, etc), because I personally don't want to be out front there. I can engage here on reddit because I feel like I'm a part of the community here rather than some corporate/redditor relationship. From a business standpoint, I think there's a lot of growth possibility that PCPP hasn't tapped into because I want to avoid various social anxieties and whatnot.
the below is a reply to the above
Just know that if a company offers big bucks (and they probably will eventually) it is because they see an opportunity to leverage the base you built to make money and it most likely will be by selling the customers who trust you. They will probably do something like partner with large manufacturers or sellers and push their own products while if ignoring what is best for the people looking to create their own best build. Yeah that makes sense. We've made some decisions that probably wouldn't last long - not running ads, not selling user data. So really there seems to be two options: either we run this out until it dies on its own and we get to keep our ideals/positions, or we run out of energy and sell. I don't want to sell. I don't plan to sell. But I'd be lying if I said there weren't days where I feel so tired and just want a break for a bit. It's trying to find the balance of doing a job I love maintaining principles I value and also not destroying myself physically/emotionally/etc in the process.
the below is another reply to the original answer
Oh cool! If you don’t mind me asking, what area of East Texas? Did you grow up out here? I’m from out in Van, approx 30 min from Tyler. My close friends and I love PCPartPicker. I just used it to build my upgraded rig a couple of weeks ago. Nice! I grew up in Tyler (edit: but my mom currently lives 30 minutes east of Center, TX - basically on Toledo Bend reservoir and the TX/LA border). My electronics teacher in high school (Mr. Ray) was from Van. He was formative for me in pursuing electronics seriously by introducing me to VICA and electronics competitions.
Benchmark integration timeline when 🍿 Probably mid-2021. We're almost done with a building renovation where they bumped our building service from a 400A service to a 1200A service. Added AC capacity. That 800A is going toward bench... it's going to be fun. This is what I'm talking about https://imgur.com/a/rffuVin. Can't wait to get this all up and running.
the below is a reply to the above
I have a massive transformer that’s the size of a fridge I can’t seem to sell if you guys want it. It was meant for a Bitcoin farm but was never used. Cost $5000 I just want it gone it’s so heavy lol LOL thanks but we're good. They actually delivered the 1200A from pole mounted transformers. MEP guys were surprised, but the power company said they could do it. Sure enough they did. Old vs new pre-hookup: https://imgur.com/a/ODQlACV
the below is a reply to the above
Dude, you do AWS, dev, hiring, project direction, and building management? Your operation must be crazy efficient. Oh no I offloaded all the building management stuff to Jack. He's handled almost all the renovation work, which has been an absolute life saver for me. I just come in and throw wrenches in things by adding last minute requests for extra conduit runs from here to there, replace those windows, change that paint color, etc. Jack handles all communication and followups with the GC, subs, etc.
The other stuff I do do though. AWS (our infrastructure isn't that big really, a couple dozen EC2 instances, RDS, Redis, CloudSearch, Cloudfront, etc). Daniel handles the bits of Lambda that we use. I kinda enjoy the deployment / devops side of things, and I think it's important to have my fingers on the pulse of that whenever I'm designing new features. Helps me have a better feel for what kind of query impact different code or modeling decisions will have.
The hiring isn't much - we've averaged about one person a year and that's usually someone in our existing network of relationships. And project direction is pretty small right now since we shut down our cycling site. Back down to just one website makes it a lot simpler. We talk about what we want to do as a group a lot, so (I think) everyone has a pretty decent picture of where we're headed despite timelines not being nailed down strict.
the below is another reply to the original answer
What kind of benchmarks would you be running? Have you considered pulling data from places like passmark? Anything we can run deterministically and automated and that has license terms that allow unfettered publication of result data. We won't be pulling data from anywhere, passmark included. All the data will be from runs we do in-house.
the below is a reply to the above
May I ask why the focus on internal metrics vs just pulling them? Mainly because we can control all the variables and make them consistent across all our result pairs. We have some absolutely phenomenal performance analysis engineering expertise in house.
the below is another reply to the second answer
Unfettered publication of result data. Wow. Nice. As someone who likes playing with freely available datasets, I really appreciate this. Hard to learn data science without freely available data sets that regular people can have some level of subject matter expertise over to start to learn how to put data-driven stories together. Sorry, what I meant was that the license terms of the benchmark software have to allow us to publish the benchmark results without restriction. There is a popular benchmarks out today that requires the benchmark results be vetted by them first before publication. We'd have to manually send over bench results if we weren't using their bench platform (we're not, we have our own). Then wait for them to approve, and then we could publish. That's not viable when we're testing at the scale we plan to - it'd need to be automated at least but they couldn't offer that. And for benchmarking prerelease hardware under embargo, it'd mean that we would have no ability to publish data right when the embargo lifted. We'd have to wait however long for their manual review.
the below is another reply to the second answer
How will you be able to benchmark hard-to-get hardware? e.g. RTX 3090, Radeon 6800xt, and Ryzen 5000? Will the manufacturers send them to you? Or do you have to buy them? I think it's a mixture of both. On new release hardware it's helpful to have bench data when embargoes lift. But I also want to have store-purchased hardware as the main part of our hardware pool, however long it takes to acquire that. We can flag the benchmarks that come from manufacturer review samples - that way people know the source and can factor in review sample binning.
the below is another reply to the original answer
So once upon a time, I was gonna write a program that would pull benchmark and pricing data to build a list of best value parts, such that no part in the list had a better performing part at a lower price. A sort of definitive do-buy list to make it easier to pick parts. Once benchmarks are done, pcp would have all the infrastructure in place to make that happen in some form on the site, perhaps as a filter for picking parts or as a warning on the part/build pages? Yep.
the below is a reply to the above
sorry, I'm not sure what you're saying that to, I should have actually posed a proper question: Will you be implementing that? That's our intent, yeah. It may take us a bit to get there though.
the below is another reply to the original answer
There is...a lot... of metal shavings in that box. Ah I’m sure it’s fine it’s only 1200A. Oh at that point it was still all being hooked up. It's cleaner for sure.
Check this out - relative size difference between old and new...
https://imgur.com/a/xQD1fEY. (That's one Barry for scale.)
the below is a reply to the above
But how do we know how big Barry is if he's not holding a banana? Barry is approximately the same height as one marinelli.
A lot of people seem to think that you only host sellers that provide you affiliate kickbacks. Is there any truth to that? Have you ever allowed or disallowed a seller on the basis of affiliate money? How do you decide whether to host a seller or not? That's not true. We list several retailers without affiliate agreements. Affiliate relationships are often much much easier because they almost always already have price data access. That's the main thing we need.
Our choice on hosting a retailer largely depends on whether we feel they are good for users or not. If a retailer is being abusive to users or doing highly manipulative stuff, we'll remove them even if they're profitable. We've done that several times in the past. If a retailer also has highly inaccurate pricing, we'll delist for that too.
Yaaatttttt: Not sure if you are allowed to reveal this but what retailers have you delisted in the past? LightningProd12: They delisted MicroCenter in the US because they had too many in-store only deals and no way to tell the difference on PCPP's end. And not everyone can go to one, if you live in the Northwest the closest one can be 800-1000 miles away. Edit: This is mostly false, look at the comments below. ThoughtA: This isn't true at all. We want to have them on the site. We had some discussions with them, but they stopped responding.
the below is a reply to the above
Oh ok, I remember suggesting it a few years back on the forums and getting told they were delisted. EDIT - Forum post link: https://pcpartpicker.com/forums/topic/309304-request-add-microcenter-to-the-list-of-merchants I falsely remembered there being a reason but was told they were removed from the site. We did actually list their in-store deals. I put in a decent bit of code for that so that they only showed up if you were within a configurable radius of one of their locations.
It's a long story, but the gist of it is that we were waiting on some stuff that never came and things went silent. We reach out from periodically but nothing. It stinks - we'd be happy to list them.
You never know what you reception you'll get from retailers. Some are beating down the door to get on board - that's awesome. Others we have to prove that we're worth their time - that's not unusual. A few will say they want to work together, we get 80% of the way there, and then... silence. Or the key person you were working with takes a job somewhere else. And then some retailers basically say not just no, but h*** no. I'll never forget that one. For some retailers there's a strong aversion to something we do, whether it be price comparison or something else. But just know that if there's a retailer that is reputable and treats customers well, we're more than happy to work with them and get them listed.
the below is a reply to the above
Ohh ok, that sucks. On a side note, is there a story behind the "h*** no" retailer? They're, eh, no longer in business. Honestly probably dodged a bullet there.
the below is another reply to the original answer
Maybe this was asked already but still: are there any timeline/plan to add more countries to the country list? I am leaving in Austria and I have to use Germany to see the prices and availability of the parts. Moreover, I see German retailers and prices but not Austrian ones. We're continually adding new countries and retailers. Adding a country is just a few lines of code on our end - we do that when we have a retailer to add in a country we don't currently support. So really it's a matter of finding and adding retailers. If you have any you'd like to see, send us a note on our contact page and we'll take a look at it. Jenny reaches out to the retailers to see if we can get them on board. It usually takes a while to get in contact and get good data access.
the below is a reply to the original question
I already raised this issue to him several years ago - because it was blatantly in the open for users in Germany. You would get amazon affiliate links as "lowest" price, even though there are several other stores that are cheaper... He got angry quickly and gave me the same bs excuse. The top sellers with the top user ratings were never listed as cheapest even though they were. We list the buy box winner for Amazon. If you're saying we prune results for various marketplace sellers, well, you're wrong.
How's the team handling COVID? Is everyone working from home? What kind of challenges are arising? I sent everyone home in March. We haven't met as a group since. It's been ok - we just meet on video conferencing when we need to. Jack and Barry are up at the office overseeing the renovation which should be done mid-January. I'll probably be up there from January to April to do the benchmark network cabling and office rewiring (from cat5 to 6a+fiber) because I kinda enjoy cable crimping and punch downs. :)
the below is a reply to the above
The transition from cat5 to cat6 is worth? Yeah. We're not running 5e, just 5. It's what was in there from when we bought it. So that's not where I'd like it to be for good 1Gb.
Any chance we'll ever see some more filtering options for SSDs? It would be really handy to have the following * Filter by the primary storage type SLC/MLC/TLC/QLC/Optane/etc * Filter by whether the drive has a DRAM cache or supports Host Memory Buffer (HMB) I'd love to, but I think it'd cause a fissure I'm not sure how to fix. Right now we have SSDs and platter drives in the same category, but the specific filtering for each is different. To apply the really detailed SSD filters, I think they need to be their own category. Same with the HDD types. I don't know if splitting them up is the right path though, so I've been continually punting the issue down the road until we're forced to decide one way or the other.
the below is a reply to the above
Tsk tsk, don’t accumulate technical debt there Oh, no, it's quite the opposite really. Parametric part additions record the type and filter selections. Those added to a part list stay there forever - we never throw them away. So any filters we add never get removed even if we don't show them. Because of that, I try to be very deliberate in what we add and what we don't. Once I add a new part category or filter type, if I decide later it was a bad idea then it means I get to write lots of migration code. That's no fun.
Super excited for the an app version. Are you guys considering price tracking so that users can set alerts for when hardware drops to a desired price? Yeah. We have that on the site already with email alerts. But the PWA provides them via browser push notifications (on platforms that support that). I have that all working in a beta test mode (for staff only) right now and it's feeling pretty solid.
the below is a reply to the above
As a front-end engineer, what's your stack look like for the PWA? Basically built on top of our existing responsive site (Python, Django). I didn't want to spend a lot of time migrating to another framework, so instead spent the time kind of standardizing our own API-ish setup and then handling the caching or offline modes for that as needed. We went responsive with PWA to avoid maintaining three separate codebases (web, iOS, Android), but it's looking like we may go native in the end anyway. This buys us some time at least.
the below is another reply to the original answer
So not iOS? Right. :(. I understand there are some workarounds to get push notifications through wallets and whatnot, but that feels pretty hackish to me. We might end up going native on iOS at some point to get good notification support there.
How hard is it keeping up with and adding new item releases (not only the new 3000 series graphics cards from nvidia but also possibly unknown stuff like network cards, etc)? Are there any items you decide not to add or do you try to list everything you can? New GPUs are pretty easy. CPUs are ok, sometimes a pain depending on the chipset/bios situations. Motherboards are terrible, especially the last few years. Cataloging all the M.2 ports, their constraints (PCIe in this slot disables that SATA, etc) is a major pain.
There's some stuff, particularly on cases, where there are compatibility constraints that are not economically viable to model. We know what the constraints are, but to model them all across 30k+ parts would make data entry so slow that we'd never finish.
We try to hit the main product categories, but we'd love to expand that. It's really an issue of how time consuming and costly it is to do the data entry for it versus how often it's used.
the below is a reply to the above
So Wikipedia seems to be crowd sourced, and works pretty well. Maybe some of the more laborious data entry parts could have a crowd source entry option, but be flagged as such when people bring up anything containing those results (a disclaimer).. It's just not reliable enough. It has to be super accurate, and it's not something I'd ever feel comfortable outsourcing.
the below is a reply to the above
Have you tried asking the manufacturers to get involved? You might just be big enough. When new releases are coming out we sometimes get data ahead of time. Cases are pretty common. Motherboards are a lot harder, because of embargoes and even BIOSes and manuals not finished days before release. Some of the constraints we see are pretty one-off situations that make it hard to provide some sort of standardized input form for though.
the below is another reply to the original answer
what if you let companies input their own data for their products. I don't trust that to be accurate enough. We routinely find bad spec data even on manufacturer sites.
the below is another reply to the original answer
I imagine that PCPP is large enough now to direct traffic to or away from various retailers in volumes they will care about. Like how Google went from small to large. Given that, probably PCPP should begin leaning on retailers to provide product data in an ingestable format, making data entry moot. We work with retailers to provide the right data in feeds for sure. But the hard part is that not all retailers have the technical expertise on hand to do it (or for smaller retailers, the margin and profitability to pay for that expertise). The back-and-forth to get updated feed frequency, proper part numbers, stock status, etc - it's non-stop. Brent and Jenny bear the brunt of that.
I know you've been vocal about not opening up a merch store for personal profit, but would you ever consider a merch store where all proceeds go towards your well building charity? We did this once. My accountant was like, "please don't."
Basically if we buy a thousand shirts and give them away it's super easy - they just get marked as a marketing expense and we give them out however we see fit. But as soon as any of them are sold, you have to track inventory, cost basis, etc. It's a lot more tedious and last time it was maybe a couple shirts a week - enough to invoke packaging and transport overhead but not enough to be efficient. So we instead just give them away at various bapc milestones and donate from our affiliate income instead.
the below is a reply to the above
Kinda funny reading this while wearing the hoodie! It’s easily the comfiest hoodie in my closet. Oh, major props to Phil for that. He picked it out. I love mine too. We printed some smaller ones for kid sizes and my oldest son tries to sleep in his.
transam617: Philip, Thank you for 10 years of your indispensable help. Over that time, there were probably millions of visitors to your website who have had their PC building experience improved or made possible through the use of your wonderful tool. But specifically: Since 2014, our little corner of reddit (now 10K subs) cabalofthebuildsmiths, has been more effective, and has helped more people as a direct result of your website tool, than from any other tool we have available. We pride ourselves on giving builds to customers where they can reliably buy every part we pick, and be sure they will work as expected. This process takes research and a lot of effort, but the highly accurate, effective communication of pcpartpicker (for all the countries you cover) is the foundation of our process. Thank you for making the messy world of PC parts a little more bearable, thank you for making it all possible, and a big thanks from us, cabalofthebuildsmiths. transam617 kokolordas15 dmz_dragon danyulz bramblexd Thanks for your kind words, and thanks for all the work you all do to help builders!
What happened to the youtube channel? Loved the build videos and interviews you had while it was still running. We moved buildings a couple years ago, and decided to pause on them while we renovated the new space for filming and benchmarking. The renovation is finishing up likely mid-January - it took waaaay longer than we originally thought. If we had known it'd be that long we probably would have figured out some interim plan. So once that reno is done, we'll probably start ramping up content again. I'd guess mid-2021 or so.
[deleted] My first computer was a an AMD K5-133. That was late 1996 I think and I was in college. My friend and I ordered our mobo+CPU off an ad on a magazine page. I bought his old case and an 80MB HDD off of him. Ran Windows 3.1. We played Warcraft 2 across a null modem cable - that was probably the most fun I've ever had with PC gaming. Floating point on that thing was terrible though. Playing a 64kbps MP3 chewed up like 60% of the CPU.
My roommate introduced me to Quake 2, specifically Action Quake 2. Loved that game. I started running a website on the dorm network on it that got pretty popular. But queries on the db would tank my Q2 framerate so I put in code to disable queries while I was playing.
the below is a reply to the above
tiger direct? No, it was some small place out of the northeast. I mean, that was pre-internet-shopping days. Wrote a check, hand wrote what we wanted on the order form, mailed it, and waited weeks. No phone calls, no email confirmations, nothing. My kids have no idea what that was like.
Fun fact, I got banned from PCPartPicker for adding a purple dildo from Amazon to my build. Yeah that'll do it. User code of conduct / ToS and all.
the below is a reply to the above
Boooo. Thats kinda weird, especially for private/personal builds. Most of the retailers we partner with have as a part of their terms that our site not contain NSFW material. I get some people think it's funny but it can get us shut down, and I'm really not ok with that.
I've used your site so many times and I even met some of the team in Austin outside Dreamhack. Thanks for all you do! Who has the most powerful computer on the staff and what are they running? I think most powerful computer probably goes to manirelli right now.
Do you have any career opportunities at the company? I have a couple years of marketing experience, but I can’t find a job in these tough times. At least I’ve been learning python so I can get better at data management. Unfortunately we're not hiring right now. :(
the below is a reply to the above
Mind if I ask where you typically post jobs when you are hiring? Greenhouse.io, LinkedIn, Indeed, all of the above? Usually it's someone we have an established relationship with. We haven't ever posted a job listing to date.
Are you going to work on an official PCPartPicker API so people don't have to break ToS by scraping? No. I'd prefer to offer sufficient service that people don't need to scrape.
Most scrapers use up a lot of resources or don't even do cursory things like follow robots.txt crawl delay specs. It's really frustrating. I'd like to spend my time focusing on user benefitting features than blocking abusive crawlers.
gordonv: A cached CLI/SDK that draws from a CDN (not your web server) would be cool. You'd provide sufficient service, reduce processing cost, and get usage stats. The best way to defeat crawlers is to defeat their purpose. Make scraping look idiotic. Heck, mock scrapers in your HTML with an URL to your API. Add a little wit to that wisdom. Add AWS Cloudfront and now you have 200+ servers in the USA distributing your CLI with authentication to 3 million calls for $20 a month. Some leet stuff. Just noticed a sprinkle of posts calling for an app. If you spec CLI/SDK along with app development, killing 2 birds with 1 budget stone. We're rolling out a PWA (hopefully) before the end of the year.
the below is a reply to the original question
invisi1407: Perhaps a better question is, why is there a need for scraping? Could that need be satisfied by new/improving features on PCPP? MLG_G0D: Because integrations with PCPartPicker would greatly benefit the PC building community. Constantly navigating to websites can get tiresome, especially on low spec machines. Automation is great. invisi1407: I understand, but exactly which integrations are people looking for? I get it, but I also understand why PCPP isn't interested in having a public, free API. MLG_G0D: I was thinking about integrating PCPP functions into a reddit/discord bot. invisi1407: Not unresonable, but you do understand how it takes away any earnings from advertisements and what have we on their website, yeah? It seems like they are a small company spending an enormous amount of time on the data they are presenting, so I don't think you'll ever see a free public API anyway. Perhaps a paid one, but I don't suppose many would be interested in that anyway. MLG_G0D: Seems reasonable. I'm just a massive fan of companies being open to their userbase, but I guess PCPartPicker hasnt quite grown to the point where thats economically feasible. There's more to the picture. On pricing data: We're not the source of pricing data as that comes from the retailers. We have various agreements in place where they give us that data to display on our site or to market their products in ways they allow us to. We don't have permission to then hand that data to a third party to do whatever they want to. If we make it available to someone else via an API, we're breaching terms of our agreement, which in turn makes us lose our affiliate deal and price access. Boom, business is dead. Basically if you need that data, go to the source (the retailers) and negotiate with them.
For product data: We've invested a lot of man years to build our data set, and some of that data helps us maintain a competitive advantage over copycat sites. Making it easier to retrieve that data isn't something I'm keen on. There are other sources of product data available that are more expansive than what we have anyway. I'd suggest pursuing that if you want to build your own hardware related site stuff.
On API stuff for partlists and markdown: If you just want a discord bot, I'd be happy to chat through what it is you're looking for to see if that's something we could support officially on our end. We have our own discord server bot that uses an internal API to do partlist embeds.
Last bit - publishing an API adds an additional thing for us to maintain. It's a maintenance and support burden. Even an unofficial API is. It becomes something that I have to test and not break any time I refactor code around it. We're a small company, and that's not really an area I want to allocate resources around if it's not a revenue generating thing.
Thanks a lot to you guys! With your site, I managed to make 3 separate lists, and now my dream of building a PC is coming true. Maybe you could add recommendations based on what the person has on their list, such as a cheaper but better graphics card, etc I think recommendations are a possibility once we have our in-house benchmark data in place. But that'd be a ways down the road.
Thanks for your work, and since this is an AMA, simple question: Which is the best flavor of ice cream and why? Amy's Ice Cream here in Austin. Belgian Chocolate. It's just wonderful but I haven't been there in almost a year now.
manirelliPCPartPicker: I will second Amy's but I'm partial to the Mexican Vanilla flavor.
Wow. What a cool thing to see on Reddit. This is the first AMA I’ve ever replied in/commented on. I’m brand new to PC (3 year macbook user here, and besides a brief stint with a windows Hp laptop on which I played Rollercoaster tycoon and club penguin with “back in the day” I have never had need for the site. Until last month). I’m grateful the site exists, and it’s quite intriguing to me how you manage to create and maintain (emphasis on maintain) such an EXTENSIVE database of parts. I know it’s part of your life, however it astounds me to see these parts that seem so very minuscule, always appear. Have you considered, or maybe there already is and I simply am blind or don’t know about it. Have you considered adding any sort of personal or user based rating system regarding parts? Or a warning system for parts with known issues out of the box? Our ratings are from users, but we only allow ratings/reviews from completed builds. That way we know that the review is from someone who actually built with it (versus say a 1 star review from someone mad they couldn't buy it).
We do offer some warnings on known issues, but it's something we may expand in the future.
submitted by 500scnds to tabled [link] [comments]

Scripting in PES is here to stay...

Scripting in PES is real, it exists, and Konami wants it here to stay. Yes, PES is scripted.
I ask you to read this post as it regards to the biggest problem with the current PES; the unethical scripting and gameplay manipulation which go against all ethics of sports & fair competition. It may seem long, but it will take you less time to read than playing 1 match on myClub yet it concerns EVERY SINGLE match you play on myClub.
Let’s start off by defining some terms. Scripting is technically different from momentum, handicapping, dynamic difficulties, and artificial balanced playfield but scripting is just a short summary word that encompasses all if them. Every game has a predetermined narrative(not final result but a storyline from Konami), decided in matchmaking, of the general direction that your next game takes. Due to live human input, dynamic out-of-user-control events occur trying to ensure the flow of the game isnt drifting away from Konami's specific narrative. The definition of scripting is those out-of-user-control events in the previous sentence. Few of MANY examples can be the ball being scripted to hit the post to avoid a bigger goal difference, or the ball going through your DMF’s legs for the opponent’s striker to get the ball. Handicapping is artificially helping one player and sabotaging the other. Dynamic difficulties is live action script adjustment. Momentum is an artificial surge of constant scripted events and handicapping occurring artificially in favor of one side throughout a period the game. Artificial Balanced playfield is using scripting to lower the skill gap between two players.
Scripting doesn't mean a predetermined result.
There are momentary events that are dynamically HARD-CODED to occur regardless of button input. The severity & amount of these moments for you and/or against you throughout a match have a major & UNCONTROLLABLE impact on the result.
We got that out of the way so let’s continue.
If scripting did not exist, a lot of people would realize they are no where as good as they thought including players, who in actuality are not very good, that complain about the scripting.
If scripting did not exist:
-casuals and even many people in this forum would find it difficult just to get out of their own half against any player 200 points higher in rank than them. Casuals do not realize that during scripted games/moments(which occurs very frequently and more frequently than people think) the higher rated opposition's defenders are faced with invisible force fields and play the game on-rails(where the casual player with the ball, and the opposition defense are on two separate train tracks so stealing the ball becomes very difficult and almost impossible). Without scripting, better players (who were trained for years in the game and are good at timing super cancel to block passing lanes, and using square for pressing the player on the ball) would pressure casual players very hard the whole game without even gegenpress advanced instructions or going Red in attack. Casuals would complain in this forum and on facebook and all over about how "overpowered" pressure defense is.
-casuals and even many people in this forum would find it difficult to team defend against any player 200 points higher in rank than them. Against a genuinely good opposition in a game without script, every offensive strategy could be seen as "overpowered". If the better player wanted, he can play with 80% possession in the casual's own half and toy with him if he is sitting deep, if again there was no scripting. You see, without scripting, proper football could be played so if the casual player presses the better player by just moving forward and pressing square in all red with no football intelligence like they do these days, the game could end 15-0 if scripting( which slows down passes, prevents one touch passes, prevents natural and smart runs for strikers, slows down first touches, artificially forces killer through balls to be blocked and so on and so on) didn't exist. That would force the casual player to sit back and defend which again, would lead the the casual player never getting out of his own half the whole game(especially when combined with the pressure defense point made above). Casuals would complain in this forum and on facebook and all over about how "overpowered" counters are and how "overpowered" possession is or how "overpowered" one touch passes are or how "overpowered" one-two passes are. Same could be applied to crossing game or other offensive game plans in a game that isn't scripted. Anything and everything would be considered "overpowered" if there was no script. Casuals would not realize that it is the superiority of the other player that would make things seem "overpowered" in a game that was not scripted. If there was no script, the better player would take advantage of the knowledge he has of the shooter's abilities including weak foot accuracy, curl, kicking power and skills like midrange curler, outside curler, long range shooting, and while taking advantage of angles of the goalkeeper's positioning, the superior player would rarely miss a shot with a striker that has 95 finishing+ if he has a good look. There wouldn't be many games where the better player has over 10 good shots on goal but at the end only scores 1 or 2 goals. The casuals would not be able to comprehend that and say that "shooting is overpowered" when in reality the better player worked up for that good position to score and using his fingers technical skills to shoot properly. The casual would not realize that the better player would not make it look so easy if the game was played between two similarly good and high ranked players. There are complaints of these things being overpowered already WITH script, now imagine how it would be without scripting.
-casuals and even many people in this forum would find it difficult to defend against a good dribbler controlled by a player 200 points higher in rank than them. Messi in the hands of a player 200 points rated higher than you would make the casual think that dribbling is "overpowered" and the casuals would complain in this forum and on facebook and all over about how "overpowered" dribbling is. Casuals would not realize, in a game that was not scripted(which did not purposely add heavy input delay), how the better player would know how to use the Messi's movement momentum, his balance, correct presses of sprint, the correct timing of full stops, and the mastering of skill moves to dribble like a highlight video. Casuals would not realize it was the superiority of the other player and the casual's poor and predictable defense would make it seem dribbling was "overpowered". The casual would not realize that the better player would not make dribbling look easy if he was playing against a similarly high ranked and good player.
Without scripting, the game would be very much pay to win as the player stats would actually matter and combined with the points above, casuals would stand no chance. Yes, there is some moaning here and there occasionally about pay to win but if there was no scripting, and you give an actually good player(not a player with a decent win ratio and rank points due to the artificially scripted steroiding) a team full of maxed of featured players, the internet would be flooded with complaints of pay to win. Casuals would complain in this forum and on facebook and all over about how completely unfair it is that "someone could just buy better players". Casuals right now do not realize how currently the game technically SHOULD be pay-to-win very, very significantly but in actuality isn't pay to win due to scripting and the artificial play-field that is balanced to keep every player competitive, and usually disregards player attributes.
And by the way, the question is not "if scripting was so strong, how come the top players are so consistent" as the question should be why isn't the goal differences of made and conceded of the legitimate top and best players significantly much, much higher. Also, the top and very best players report scripting as well.
The question should be why do the legitimate(by legitimate I mean not cheating) top and best players struggle against much, much, weaker players sometimes? I don't just mean the better player having 30 shots and the weaker playing having 2 shots and the game ending 2-1 as yes technically that can happen in real life but this is a video game. It is much, much, much easier to press a button and score in your bedroom then to kick a ball at a professionally trained goalkeeper in front of hundreds of thousands. Without scripting, the scoreline in a game between a good player and a casual player would look so "unrealistic" even though it is deserved and warranted. That "unrealistic" scoreline would happen very infrequently when a good player plays another good player. There are those unaware of the effect of scripting(even worse is, there are people aware of the effect of scripting yet for whatever reason they have, try to deny it) that will point out that an unrealistic stat sheet due to scripting/handicapping of a lower-rated player drawing against/winning against/barely losing against a much better player and say something to the effect of: “It happens in real life too! It’s not scripting! Just last weak, a 3rd division team had a similar stat sheet against Real Madrid(or any other big club)!” What those people will fail to notice or admit is that no one is saying that it can’t happen, but it’s exceptional in real life while it’s typical in PES. Also, did Real Madrid lose because Kroos couldn’t constantly make 3 yard passes, or the ball inexplicably went through Casimero’s legs multiple times, or did Benzema hit the post 4 times, etc?
Again the question should be why do the top and best players struggle against much, much, weaker players sometimes? And again, I am not talking about just the shots of goal but how sometimes casuals with weaker teams will dominate a better player (who has hundreds and even thousands of points higher in rank) in the middle of the pitch, in offense and in defense... just outplay him completely. That would never happen or very rarely happen in a game like Tekken or Counter-Strike for example.
If in the next patch, scripting was removed but it was unannounced, casuals and even many people people in this forum would cry, moan and send so many emails complaining and reporting that the game is "broken". Many, many people, even including some of those players who are actually anti-script but aren't really good as they think they are, would say that the patch ruined the game. That this or that is overpowered. They would consider the game unplayable.
So Konami thinks there needs to be scripting or the user base would significantly shrink. The problem is that the scripting is too strong. Players who say it isn't cannot talk for someone else's experiences because what good players who are complaining of scripting are technically saying is that everyone has a different gaming experience. So someone cannot tell the other person complaining about scripting that he is wrong because that's the script complainer's whole argument, that the casual does not experience the quantity and quality of scripted gamplay that he did! So the script deniescript downplayer(aka casual aka offline player aka a player who started playing from PES 2019 or higher aka a lower rank player aka a player with a win ratio under 60% aka a player usually under the age of 21, and the aka's can go on and go on) cannot say the script complainer is wrong because the script complainer's whole argument is that they have vastly different gaming experiences so theoretically, the script deniedown-player cannot refute the complainer’s claims at all.
Konami already established that they can adjust how your team behaves using Team Spirit so they can very easily adjust your Team Spirit and/or your team’s AI level in the background according to who Konami’s algorithm decides should benefit or be handicapped.
Do you want to know the best analogy of DDA and scripting when it comes to people not understanding or believing how much it messes up your game? Did you ever watch Batman Returns?
In Batman Returns, Penguin(Konami) rigged the Batmobile, and Batman(the PES gamer who is being handicapped/scripted) tried his best to take control over the Batmobile. The citizens of Gotham(people who do not fully understand the effect of script, and casuals) think Batman is driving the car improperly but they do not realize what is going on in the background: that Penguin(Konami) is taking control away from Batman(the PES gamer who is handicapped/scripted against). (If you never saw Batman Returns, and you are interested in watching the scene, you can YouTube: Oswald takes control of Batmobile.)
Actually no one exactly knows what triggers scripting as scripting can happen in a game between two good players who have around the same amount of games played, same win ratio and same team strength.
So yes, Konami thinks the unfair scripting is here to stay because good players are the minority. It’s just a shame that it is so heavy and ridiculous. There are some games are 'Tier 1 High level elite scripting' where it is 99% impossible to win against a player who is even just somewhat decent because at its strongest, scripting leads to gameplay that is "on rails", and again script deniers/down-players cannot refute that because the argument is that they never experienced it.
Skill gap is lowered every iteration and currently, it is at all time low. A good player with multiple champion badges over the years playing since ISS, can lose several times a week to players who just picked up the game with this iteration because of the unnatural things the scripting does.
And due to all of this, proper football cannot be played. During scripted games, if you are leading by more than 2 goals and the lower rated and skilled opponent is still sitting deep, it is more difficult than is should be to hold the ball because your passes become artificially slower and less accurate. During scripted games, if a lower rated and lower skilled opponent is pressing you hard, it is difficult to quick pass with one-two's and then do a killer through ball. During scripted games with bad referee calls, the game does not reward you for possession play in the opponent's half because fouls aren't given, and the closer you are to the opponent’s net, the less accurate your passes are and the less accurate your agility is. During scripted games, if the lesser skilled opponent crowds the middle of the pitch to defend, it is hard to punish them with wing play because crosses are intentionally floaty and inaccurate. During scripted games, it is hard to press a weaker opponent who has a team with not a lot of technical players because of invisible force-fields, on-rails offense/defense, and inconsistent interceptions. It is no longer a football game, but a card collecting game of direct passing, running horizontally, shooting, shielding the ball at moments and waiting for the game to decide who benefits. The game does not allow the player to punish the opposition's mistakes or flaws or weaknesses at a consistent rate due to the strength of opposition's AI and the weakness of yours. The game does not allow the player to punish the opposition's mistakes or flaws or weaknesses at a consistent rate due to the terrible collision, terrible referees, the terrible intentionally added input delay, the terrible intentional inconsistent game play and so on and so on.
I say terrible collision system and referees and input delay and inconsistent gameplay, and I do not use the word broken. Because it is not broken, it is exactly how it was made to be.
Also, quickly, obviously FIFA is scripted as well(but FIFA is no longer scripted as much as PES is).
Makers of PES and FIFA definitely and most certainly put a lot of energy into gameplay. The gameplay is programmed very well and exactly as intended: scripted/balanced/rigged to lower the skill gap and have more players “engaged” and increase the retention rate of weak players who are now(thanks to scripting, handicapping, Dynamic Difficulty, etc) competitive in almost every single match they play. Konami and EA smile and bake cakes whenever high profile streamers and/or gamers criticize the gameplay for nonsense like “good/bad gameplay”, server problems, brokeness, bad AI, collision problems etc, etc instead of focusing attention on dynamic difficulty, scripting, momentum. Scripting is the biggest problem in PES, and all other issues are secondary. Makers of PES and FIFA have very talented developers and it’s not that it’s poorly programmed, again, it’s programmed beautifully (in a sick way) for exactly how they want it: rigged.
PES had some scripting since years, but until PES2019, it was never this severe and it was in a small enough dose that it didn’t ruin the basics of football, the enjoyability of the game, and it didn’t effect the skill gap much. But PES19 introduced the beginning of this outrageous amount of scripting. PES20 was the most scripted game in video game history. PES21 Season Update added even more & heavier scripting than PES20!
How many times have you seen this scripted scenario?: You lose the ball in an unfair, scripted way and then the opponent goes on a counter, shoots, hits the goalpost, bounces off your keeper's back, and then an opposition player taps in the rebound.
How many times have you seen this scripted scenario?: You manage to steal the ball with a great opportunity to counter, you make a good through pass to an open forward who is finally making a smart, dangerous run but the ball just bounces off the forward's heel and goes back to the opponent.
How many times have you seen this scripted scenario?: you input a skill move but the player slows down and does not perform the move until a defender is in a position to take the ball away, and THEN the game finally registers the skill move.
How many times have you seen this scripted scenario?: you have a big opening in front of you and you double tap sprint for a speed burst but your player just almost jogs in place until the opponent's defense is organized.
How many times have you seen this scripted scenario?: an AI teammate is making a run but stops EXACTLY when you press the pass button? Or stops a moment before an obvious pass should be made?
How many times have you seen this scripted scenario?: your player moves backwards in a defensive stance instead of attempting to retrieve a loose ball that is right in front of him.
How many times have you seen this scripted scenario?: you through-ball pass to a striker and the ball is a centimeter away from the striker's foot, but instead of latching onto the ball, he just lets it roll in front of him and the ball goes out.
One thing about scripting is that most people say that scripting doesn't predetermine a winner, that it just makes it more difficult to win. I somewhat disagree because there are a few games where if the opposition at least knows how to pass and shoot at even a mediocre level, the game gives you no chance to win because your defense becomes training ground cones for the whole game. Again it does not happen often, but very occasionally if your account is tagged for scripting, you have those nearly impossible to win games where your players consistently cannot even come in physical contact with any of the opposition on defense.
And the scripting can work in the higher ranked player's favor too at times. And that win is no fun, and the goals you scored are not exhilarating at all.
But an objective of scripting is to artificially balance the playfield and try to artificially make things more competitive, which naturally punishes higher skilled players.
And here lies anther big problem because of scripting. No personal satisfaction and no sense of progression. Did you win the game because of your skills or did the game help you just enough to win? Did that comeback win when you were down 2-0 at the 85th minute happen because of your composure and perseverance, or did the game just do manipulative things to make that win possible such as handicap the other player?
And because of scripting, the gameplay is inconsistent so the gameplay itself, the rules of physics, and even the rules of the game( thanks to bad calls) change from game to game. So you never know if you are getting better as a player or getting worse. You don’t know whether if specific tactics are working or not due to you making intelligent or bad decisions, because something that works in one game may not work in the next because of scripting, even under very similar conditions.
The current game is a mess.
If there are two players: A) a skilled player who played for many years and B) A new player who casually plays: The more the game has bad collision system, the more the game has missed calls and fouls, the more input delay is in the game, the more that there are goalkeeping errors, the LESS chance the skilled player has to express his superiority, and helps even more with the "balanced" playing field. The game is not broken, it performs as intended. It’s the same reason why a wet, muddy pitch that has not been properly maintained would give Barcelona a disadvantage when playing a 3rd League team, even though they are playing under the same conditions. ​
PES used to kinda be the Virtual Fighter of sports games, but now it is much more like Mario Party than it is anywhere near Dark Souls.
Anticipation is not rewarded because the ball is already scripted to go to a specific playelocation when the ball is already in the air, so even if you even manage to guess where the ball will land, it will just go through your feet and go to its predetermined destination.
Watch the pros actually play. They are severely handicapped this year. If you don’t look at the result and win ratio, you will have a hard time knowing sometimes who exactly is the pro based on how the play.
And stop with this RNG excuse. RNG is needed in sports games. The problem isn’t RNG. The problem is stuff ISN’T random. Ball trajectory, rebounds, first touches, ”loose balls”, passes/shots/dribbles, interceptions are scripted many times. There is no problem if it was true RNG that was based on button input and player stats. True RNG is faiconsistent.
RNG stands for Random Number Generator and is needed in sports games in order to try to replicate the NATURAL unpredictability involved in sports. The problem in PES isn’t RNG. The problem is that there are aspects of the game that aren’t random that are based on unbiased RNG formulas.
There are some ball trajectories, rebounds, first touches, loose balls, passes/shots/dribbles, player movements, interceptions and other aspects of game mechanics altered outside of user control in order to try to facilitate a narrative that Konami wants to apply to the game at a given moment. There wouldn’t be a problem if it was true RNG that was based on button input, player attributes and other consistent aspects as long it does not demonstrate intentional bias, doesn’t add artificially produced drama/momentum shifts, or is not dynamically adjusted to favor a certain gamer. True RNG is fair, consistent and isn’t applied to intentionally favor a player in an unfair way. Players should play under the same parameters without any of Konami’s non-impartial interference.
And stop with the internet connection excuse. Obviously a bad connection will add lag and stuff. However the problems that scripting causes to the gameplay occurs OFFLINE versus COM as well. Konami added single player difficulty techniques into online matches vs a human opponent. Also another reason why connection cannot be blamed for the problems that scripting causes is because older PES games(where we had slower internet as we do today) had LESS advanced connection systems and DIDN’T have the scripting problems that we see current PES have.
And a new engine doesn’t mean that the outrageous levels of scripting will be reduced. For example, PES16-18 used the current engine yet still didnt have the level of unethical scripting that the current PES has. Scripting is not an engine issue, it a design decision Konami purposely implements.
When Konami’s algorithm decides that it is a good time for your opposition to score, it will be very hard to get the ball out of your own half. Your passes will fail, balls will go through legs, weird ball bounces off bodies will occur, manual goalkeeping won’t work and opposition AI will make amazing player runs when a through ball is made.

I am not saying that Konami shouldn't try to make the game more approachable and accessible to a wider audience because that can benefit everybody. There are other ways to do that. But Konami’s current “solution”, which is high levels of scripting and handicapping, is not only too heavy but also ridiculous, unrewarding, experience-destroying and most importantly, it is so unfair. In the PES games in the past, there could be mechanics that could be considered overpowered(such as crossing in some games) but those mechanics were free to be used by anyone: novice and veteran. It was an even and fair playing ground. And that is what people against the script want the most, an even playfield. Little tricks and/or Meta tactics that can be considered overpowered in a game WITHOUT script doesn't ruin the even/fair playfield because those tricks/tactics would be open for anyone to use. But instead we get artificial handicapping that can be for you and against you. The problem is that the game is artificially benefiting one team and handicapping the other, either throughout the whole game or in moments.
But this year is just too blatant. The scripting is so bad at some games that I am surprised that all PES forums on the internet aren't flooded with complaints of scripting even moreso than the amount that the casuals currently think is a lot(which is certainly isn't considering how bad the scripting is). And I see so many posts and created threads in this forum and others that just scream "I AM A CASUAL!"(though nothing wrong with being a casual, especially a casual that does not expect immediate success in the game). So the money-spending casuals are satisfied and busy with their shiny card collections, unaware and unconcerned with the real problems of the game. But...
In the end, Konami feels the need to script because casuals outnumber the genuinely good players. Ideally there would be a better match making system but none of us really know the pinpoint exact reasoning and logic and trigger and algorithm of PES and FIFA's scripting. Konami wants to ideally keep everyone competitive so they artificially manipulate events in the game to do so. If a casual picks up the game for the first time, gets dominated bad for his first 5-10 games and barely scores a goal, he will just delete the game which means one less player who can potentially buy coins. Or scripting is for other reasons such as deeper psychological tools that Konami thinks will make people play and spend more. It is just a shame for competitive players and it is a shame in the name sportsmanship because scripting and artificially balanced playfield and artificial manipulation of the game goes against the ethics of sports and any sort of competition.
-Edit 3 What about morally? It’s not about just being a video game. It doesn't matter what context it is in: effort & work is effort & work. A player's effort & exertion should not be squandered with scripting/handicapping in order to make his inferior opponent feel competitive.
There is no way to officially prove all of this without having people review Konami's coding of their games. However there are tons of empirical evidence as well as countless gamer testimonies that are suggestive of and demonstrate conspicuously unfair gameplay mechanics
Remember that naturally the casual gamers and inferior players outnumber the superior players that the scripting/ handicapping is targerting. Therefore there will be some gamers who do not realize that the scripting is going on and deny it(usually it is those gamers who the scripting favors). There are many popular PES streamers, national PES champions, world PES champions, thousands of gamers, video game media members, and others who report of these unfair, unsportsmanlike type behaviors that goes on in PES. It is very conspicuous.

Edit: A response reminded me that the scripting does not have to be just due to make games more competitive and balance out the play field (definitely a big part), but Konami can be using psychological methods and patterns based on your gamer history and profile to fix try to manipulate a match based on what Konami think's will make you play and/or spend more(especially considering the 5th win streak handicap).


TLDR: one of the best posts on scripting and...
PS: Dear Game developers & those who trivialize scripting, it's not about it just being a game/inconsequential pastime. It doesn't matter what context it is in: effort & work is effort & work. Don't squander my efforts and exertion with scripting just to make my inferior opponent feel competitive.
Edit 2: just to make this post even longer, here is another very good example/explanation of what the handicapped player experiences which I found from the comment section on https://www.naguide.com/efootball-pes-2020-scripting-works/
“Ive been playing since n64 ISS but finally had enough with PES 19 and did not not buy 20. I have 78% wins on Online Divisions and 63% on Myclub so its not about losing, the game is just pointless to play due to being completely fake. You are holding or fighting the controller while a match narrative is forced on you. Despite my ratings putting me in the top few hundred players, I can be forced to chase shadows against a 25% winrate player with a weaker team, unable to get out of my half or even get close enough to slide tackle foul. I often play the same match over and over, my opponent is allowed to dominate until eventually they sabotage my defence enough to allow a goal sometime in the second half, then suddenly it flips and im able to create a clear chance and equalise with 4 or 5 passes. I then have a slither of a chance to be clutch and win the match with the last kick of the ball or its a draw. Its completely transparent in its fakeness. I could write a lot more but im just sickened by it and its not going to change, its got worse every year since micro transactions and they have completely killed gaming for me. Scripting has always been in PES, but for a long time it was a reasonably fair test of football IQ and the better player would win, the skill gap is now non existent. The power of the handicapping is such that you can put a bad player against a good player and make them appear unlucky not to win despite seemingly dominating the game. Thats the funniest part, when you take your tiny window of opportunity at the end of the game they think theyve been hard done by, they have no clue the game was crippling me for the full match. The CPU absolutely bossing everything, closing lanes and intercepting for them, while ignoring my own interceptions for the lanes I had to close myself. Players dont make runs when you have the ball, you have to use manual to make them run, and then they are always an inch offside”
submitted by No_Exchange1885 to WEPES [link] [comments]

best game to make money on club penguin video

Club Penguin is a flash-based website with an a virtual world of online games for kids to play. Learn how to hack Club Penguin with tricks and cheats. Watch this video tutorial to learn how to hack Club Penguin for loads of money with WPE Pro (03/22/09). 1. Open Up you internet browser and go to Club Penguin. This is my awesome money making guide for Club Penguin. Using this, you’ll be able to rack up the coins fast. First of all, some of the best games to make coins are: Fast Money Making Games: Mine Cart/Surfer Catchen’ Some Waves Bean Counters. Currently, this site has guides for: Mine Cart/Surfer Catchen’ Some Waves. Mine Surfer Guide As far as I know, the best way is to play Puffle Rescue on the club penguin app. In 1/2 an hour you can make roughly 40,000 coins. It s on an n^2 rate though, so the more time you put in, the faster you start to make money. Levels 1 - 10 net you about 5,000 11 - 20 get you to 15,000 and up to 30 (the highest I ve gotten) does 40K. I dont want any cheats or hacks, i just want a fast money making game in club penguinand how to do it. If you want to meet me in club penguin, my name is kudree ill be in christmas I'm assuming you mean Coins, the in-game currency, not real money. You can't make real money in Club Penguin. You can spend a lot of it, though. There are several ways of making money: Minigames: There are dozens of minigames across the island, and every single one earns you coins by playing. I would say the most profitable ones are probably Hydro Hopper (Dock), Ice Fishing (Ski Lodge) and Smoothie Smash (Coffee shop) but most games give you decent payoff. What is the best way to make money in club penguin? Ok i play thin ice.Thin ice is good.I go to these cheat sites and they do tell me NOTHING plz help me.Give me a good source also. Answer Save. 7 Answers. Relevance. Anonymous. 1 decade ago. Favorite Answer. the way that I made money quick was that i played the mine cart game and the game is only like a mintue and a half. Also, all you have to ... Games such as aqua grabber, ice fishing, and, in particular, catchin’ waves, can bring big rewards if you manage to nail down the techniques. If you spend enough time on Club Penguin you’ll soon find your coin collection building up. The only way to get 100,000 coins on Club Penguin is to go to a money maker that has no virus. Try typing in on Google 'Club Penguin Money Maker' and look for a money maker that has no virus. Club penguin make their money off people being members. Of course- you can be a penguin on club penguin without being a proper member. Unfortunately though, non-members can't do much at all on ... The easiest and quickest way to make tons of coins on club penguin is by playing Cart Surfer. Go with your black puffle to earn even more. What I do is purposely crash every 1000 points or so, that...

best game to make money on club penguin top

[index] [442] [956] [2423] [9074] [2161] [1161] [9437] [1042] [7552] [8415]

best game to make money on club penguin

Copyright © 2024 top.onlinetoprealmoneygames.xyz