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DD - Funko Toys

2/9/21 Update: Additional info posted here

Funko is a good company with solid performance that is still trading at a reasonable price. Check out my DD below:

Funko (FNKO)
Share Price (1/28/21) : $11.97
Share Price (09/16/19) : $27.86
Short Interest (1/26/21) : 14%
Next Earnings Release: March 2021
Funko Inc. is an American company that manufactures licensed pop culture collectibles, best known for its licensed vinyl figurines and bobbleheads. They have over 1,000 licenses across music, video games, film, TV, sports and many other pop culture properties. Some of their most popular licensed brands include Marvel, Disney, Star Wars, Pokemon, Fortnite, NBA, NFL, MLB, DC Comics, and a variety of anime properties.
Several points below support the belief that Funko’s revenue grew during the 2020 holiday season and could continue well into 2021:
· Increasing search traffic for Funko products
· Direct sales growth is driving increased revenue and profitability
· Parents are buying more gifts for their kids due to COVID
· People have more disposable income from staying at home and not going out
· Expansion of new products and licensees continuing through 2021
· Collectible investments like Funko POP! figures are exploding in value and popularity
· Recent analyst commentary, valuation, and financials are positive
FUNKO’S SEARCH TRAFFIC REACHES AN ALL-TIME HIGH IN Q4 2020
“Funko” google trends search traffic was up 20-30% in Q4 2020 (vs. Q4 2019)
Searches for “Funko” were up 2x in December vs the beginning of November 2020
After falling in December, “Funko” searches are trending back up to all-time-high levels
FUNKO’S DIRECT SALES INITIATIVES DRIVING HIGHER REVENUE & MARGIN
Funko Direct Sales (B2C) grew significantly in Q3 and likely to continue into Q4
· B2C business as a percentage of sales increased to 8% in Q3 2020 from 4% during the prior year.
· Funko’s e-commerce site grew over 150% vs. the prior year in Q3 2020
· The number of SKU’s on Funko’s e-commerce site rose tenfold since June 2020
“We went from only 200 of our own products [on our website] as late as June this year, to now well over 2,000 products available on our website.” – Funko CEO, Brian Mariotti
Funko’s first ever Selena Pop! sold out online in just 40 minutes.
Funko’s Q3 2020 Gross Profit % and Operating Margin % were near all-time-highs for the company
· Funko’s Q3 Gross Profit Percentage of 38.6% was its second highest ever (behind only Q1 2020)
· Funko’s Q3 Operating Profit Percentage of 10.8% was its second highest ever (behind only Q4 2018)
· As Funko continues to grow it’s B2C e-commerce sales in Q4 and beyond, it is possible that gross profit and operating profit percentages could rise as well
Retail customers were able to shift their Brick & Mortar inventory to their e-commerce channels to Funko unit sales
· Funko resellers who didn’t sell online were severely impacted by Brick & Mortar closures during COVID stay-at-home orders. As 2020 progressed, some of these retailers were able to create online stores (e.g.- Shopify, Amazon, eBay, etc.) through which they could sell their Funko inventory.
· Larger retailers that already had an omni-channel presence were able to shift their sales inventory from their Brick & Mortar stores to online fulfilment.
Funko has also created a mini-Pop! factory at its headquarters where customers can make their own custom Funko at a price of $25 each
· According to Funko, you can customize your Pop! using thousands of combinations. It’s “Think Build-A-Bear meets Funko Pop!” according to CEO Brian Mariotti.
· With a $25 price point, the margins are likely higher than the average Pop! figure that retails for between $10 to $15
PARENTS BUYING MORE GIFTS FOR THEIR KIDS DUE TO COVID
Parents likely splurged on their kids out of guilt of having shelter at home because of restrictions and to keep them occupied while they had to work at home.
· “Faced with rising transmission of the virus, state restrictions on retailers and heightened political and economic uncertainty, consumers chose to spend on gifts that lifted the spirits of their families and friends and provided a sense of normalcy given the challenging year. We believe President-elect Biden’s stimulus proposal, with direct payments to families and individuals, and further aid for small businesses and tools to keep businesses open, will keep the economy growing.” NRF President Matthew Shay
· “2020 was an unprecedented year for the U.S. toy industry. The growth we’ve seen in the toy industry speaks to the fact that parents are willing to put their children’s happiness above all else. The industry’s resiliency is very much underpinned by the reality that, in times of hardship, families look to toys to help keep their children engaged, active, and delighted. Put simply, toys are a big part of the happiness equation.” Juli Lennett - VP, U.S. Toys at NPD
Toy sales were strong in 2020 as US retail sales of toys was up 16% vs 2019; driven by pandemic spending
· According to NPD, “Much of the growth in 2020 was directly correlated to the COVID-19 pandemic and the changing consumer behavior associated with widespread lockdowns and school closures, the disposable income diverted from other types of entertainment to toys, as well as the onset of federal stimulus checks.”
Consumer spending on toys increased measurably due to lockdowns; with strong performance continuing through the holidays
· Per NPD, “While toy sales through mid-March 2020 were flat vs. 2019, widespread lockdown measures led to an abrupt increase in sales. This was further amplified by the distribution of stimulus checks beginning in April, resulting in the strongest month of growth for the year in May (+38%). Toy industry growth peaked again in October with an increase of 33% when the holiday season kicked off with Amazon Prime Day along with other retailer deals the same week.”
Key retail sources reporting significant sales growth during Q4 2020 suggest Funko sales performance was strong
· Target Q4 sales were fantastic showing signs of retail strength with a consumer that overlaps well with the Funko
> Overall comparable sales were up 17.2%
> Comparable digital sales were up over 100%
> Store-originated comparable sales were up 4.2%
> Store traffic was up 4.3%
> Average ticket size was up 12.3%
· GameStop Q4 sales were solid; showing additional potential for Funko sales
> Same store sales were up 4.8% in Q4 2020
> Online sales increased 309% in Q4 2020
· According to the NRF, 2020 Holiday Retail Sales were up 8.3% compared to the prior year despite the pandemic
> A surge in online shopping drove the increase (rising 32% vs. 2019)
> The increase of 8.3% was over double the average increase of 3.5% that the industry had seen over the last five years.
MORE DISPOSABLE INCOME TO SPEND AT HOME BY NOT GOING OUT
The National Retail Federation (NRF) says that strong retail performance has been driven by consumers with stimulus checks and extra savings from not going out or traveling
· “There was a massive boost to consumer wallets this season. Consumers were able to splurge on holiday gifts because of increased money in their bank accounts from the stimulus payments they received earlier in the year and the money they saved by not traveling, dining out, or attending entertainment events” – NRF Chief Economist Jack Kleinhenz.
Spending on “experiences” fell significantly in 2020
· The US Travel Association forecasts that spending on travel fell $500 billion in 2020 from $1.1 trillion in 2019
> The industry has lost about 40% of its direct travel jobs (about 3.5 million jobs) in 2020; driven by a reduction in business travel
> Foreign visitors to the US fell about 75% in 2020; driving a $119 billion reduction in travel spending
· Concert spending is down dramatically
> Live Nation reported a 98% decline in concert revenue in Q2 2020 and a 95% decline in concert revenue in Q3 2020
> About 5.2 million tickets were refunded in Q3 2020 and 23.3 million tickets had been refunded so far in 2020 (as of the end of Q3)
· Movie theater attendance is down substantially
> AMC theaters saw a 97% decline in attendance and a 91% decline in revenue in Q3 2020
> Cinemark saw a 96% decline in revenue
> Marcus Corporation (which also owns hotels and restaurants) saw a 84% decline in revenue
> Studio Movie Grill filed for bankruptcy
· Other anecdotal information points to more stay-at-home activity decreasing recreational spending
> Chuck E Cheese’s declared bankruptcy
> Dave & Busters is considering bankruptcy and plans layoffs of +1,000
> CiCi’s Pizza declares bankruptcy
> Starbucks saw fewer customers, reduced store hours, increased store closures, and a 5% decline in revenues in Q4 2020. This has led them to plan a shift to more “to-go” formats
> Many Las Vegas Hotels and Casinos have decided to close “part-time” during the week due to lower attendance and travel.
These include Encore, Rio, Linq, Planet Hollywood, Mandalay Bay, Park MGM, and Mirage
The majority of food buffets at the major hotels and casinos have been shuttered for the time being
Stimulus checks and other government programs to support consumer spending provide tailwinds for retail activity
· The US government authorized more than $10,000 per person in stimulus spending in 2020 over the course of five relief bills totaling $3.5 trillion
· More stimulus spending is expected; including a potential $1.9 trillion package that could include an additional $1,400 in stimulus checks
MORE SKUS / LICENSES ARE GROWING AND EXPECTED TO CONINUE STRONG
Active properties continue to rise and are expected to grow well into the future
· The number of active properties in Q3 2020 grew 15% over 2019
· Active properties grew from 644 in Q2 to 715 in Q3 2020
· The potential universe for Funko Pops! is limitless as new films, tv shows, musicians, anime characters, sports stars, and other media properties are created every year.
Some of the hot properties for this year and beyond
· Star Wars: Baby Yoda, Mandalorian, Rey, Valentine’s Day, etc.
· Marvel: WandaVision, Deadpool, Lucha Libre, Spiderman, Venom
· Anime: Dragon Ball Z, Naruto, Bakugan, My Hero Academia
· Films: Harry Potter, The Goonies, The Mummy, Fast & Furious
· TV: The Office, Umbrella Academy, The Queen’s Gambit, The Simpsons
· Sports: NFL, NBA, MLB, WWE
· Others: Disney, Pokemon, etc.
Retail exclusives can grow the potential universe of licenses and increase retailer buy-in
· For example: A retailer like GameStop could lobby Funko to make a GameStop exclusive of the WallStreetBets Kid like this person suggested here. (The exclusive Pop! would be made into a limited edition and sold only to GameStop to sell at their stores)
COLLECTIBLE INVESTMENTS ARE GROWING IN VALUE & POPULARITY
· Funko: The average Pops! Figure has a retail price from between $10 and $15 which allows most people an affordable entry point into collecting. Over time some Pops! Figures increase substantially in price; from $50 to $100 to even several thousand dollars. While some collectors buy Pops! as primarily an investment, many more buy them as a way to show their fandom. Whether they are avid Star Wars, Harry Potter, Pokemon, Sports, or Anime fans; collectors build large collections and show them off to friends.
· Sports Cards: To those paying attention, sports cards have been on a massive run with some cards worth more than your parent’s house and your sister’s car. Since the pandemic started, the demand for sports collectibles from basketball to football to soccer (and many others) has skyrocketed. Countless videos of box-breaks and pack openings have become the norm on social media. Some of these boxes are being purchased for tens of thousands with “hits” ranging from several hundred to hundreds of thousands.
· Collector’s Universe: This company that grades sports cards and other collectibles has tripled in value since June 2020. The number of sports collectors grading cards has exploded as demand rises. The popularity of grading sports cards is expected to maintain as prices continue to rise and the hobby becomes more mainstream.
ANALYST COMMENTARY AND FINANCIALS ARE A POSTIVE FOR THE STOCK
Piper Sandler: Upgraded Funko from “Neutral” to “Overweight” (raising their price target from $6 to $12).
· Analyst Erin Murphy sees evidence of “subsequent revenue pillars” with their recent launch of Snapsies at 800 Target stores; along with an expansion into board games and its digital efforts, which include a newly launched website in six European countries.
Valuation Comparison: Market Cap / Revenue (TTM)
· Funko: MC - $604 million / Rev - $640 million (0.9x sales)
· Mattel: MC - $6.27 billion / Rev - $4.43 billion (1.4x sales)
· Hasbro: MC - $13.13 billion / Rev - $5.17 billion (2.5x sales)
Key Financial Trends For Funko
· Q3 2020 EPS (Adjusted) = $0.31
> Third highest ever (only Q4 2018 & Q3 2019 were higher)
· Q3 2020 Revenue = $191 million
> Fourth highest ever (only Q4 2018, Q3 2019, and Q4 2019 were higher)
· Q3 2020 Revenue increase vs prior quarter of 94%
> Q1 and Q2 2020 saw significant declines due to COVID
> Q3 2020 only down 14% vs Q3 2019 despite Q2 2020 being down 49%
> Q3 2020 strength driven by Funko adapting quickly to online in the US market. (Q4 2020 revenue growth could be aided substantially by Funko’s development of their e-commerce shop in Europe.)
· Q3 2020 SG&A was reduced 20% vs. the prior year as Funko rationalizes costs and adjusts to focus more on D2C e-commerce
TL;DR
After a tough summer, Funko sales have rocketed back in Q3 to near where they were pre-pandemic; setting up a potentially historic earnings for Q4 2020. Google search activity suggests that Funko is as popular as ever and is set up well for a strong year in 2021. People are spending less on “going out;” instead buying things to use at home and presents for their kids. As time passes, Funko’s status as a popular collectible only continues to gain momentum.
Their direct sales initiative allows Funko to capture additional margin by sidestepping traditional brick and mortar retail to reach their customers. Investments in collectible products like Pops! and sports cards continue to increase in popularity and price. And the company continues to release even more products beyond Pops!; including games and apparel. While some Wall Street Analysts have already begun to take notice, a strong Q4 earnings announcement can drive even more attention to the stock.
Positions: Long Shares & Calls
Disclosure: I am long FNKO. This is not investment advice. I reserve the right to buy or sell FNKO without updating this thread. Do your own research and share (or not share) with the community in this thread. Thank you to the others on Reddit that shared this idea earlier.
Feedback: If you have any additional information, ideas, or critiques please make sure to comment. It is great to get the perspective of others when making an investment. Also that information can be incorporated into future posts and updates.
Previous DD: Herman Miller
submitted by LavenderAutist to smallstreetbets [link] [comments]

Funko (FNKO) - Stop Toying Around

Hi all,
To celebrate the return of Undervalued to the Reddit community, I decided to put together a quick DD and post it on a stock that I have had my eye on for a little while. It's still a "work-in-progress" and I may potentially update it later on Reddit with more information or detail if I have time at some point in the future.
If you have any opinions, thoughts, or additional information, please share it. Positive. Negative. Neutral. All information is helpful and informative to the community. (I thought the feedback received from my first DD posted to this sub was quite helpful and I look forward to what you have to say.)
Thank you to u/BuyLowSellNever for turning the sub back on; allowing us to share and discuss ideas with the broader community in a thoughtful and respectful manner. Best wishes. - LA

Funko (FNKO)
Share Price (1/28/21) : $11.97
Share Price (09/16/19) : $27.86
Short Interest (1/26/21) : 14%
Next Earnings Release: March 2021
Funko Inc. is an American company that manufactures licensed pop culture collectibles, best known for its licensed vinyl figurines and bobbleheads. They have over 1,000 licenses across music, video games, film, TV, sports and many other pop culture properties. Some of their most popular licensed brands include Marvel, Disney, Star Wars, Pokemon, Fortnite, NBA, NFL, MLB, DC Comics, and a variety of anime properties.
Several points below support the belief that Funko’s revenue grew during the 2020 holiday season and could continue well into 2021:
· Increasing search traffic for Funko products
· Direct sales growth is driving increased revenue and profitability
· Parents are buying more gifts for their kids due to COVID
· People have more disposable income from staying at home and not going out
· Expansion of new products and licensees continuing through 2021
· Collectible investments like Funko POP! figures are exploding in value and popularity
· Recent analyst commentary, valuation, and financials are positive
FUNKO’S SEARCH TRAFFIC REACHES AN ALL-TIME HIGH IN Q4 2020
“Funko” google trends search traffic was up 20-30% in Q4 2020 (vs. Q4 2019)
Searches for “Funko” were up 2x in December vs the beginning of November 2020
After falling in December, “Funko” searches are trending back up to all-time-high levels
FUNKO’S DIRECT SALES INITIATIVES DRIVING HIGHER REVENUE & MARGIN
Funko Direct Sales (B2C) grew significantly in Q3 and likely to continue into Q4
· B2C business as a percentage of sales increased to 8% in Q3 2020 from 4% during the prior year.
· Funko’s e-commerce site grew over 150% vs. the prior year in Q3 2020
· The number of SKU’s on Funko’s e-commerce site rose tenfold since June 2020
“We went from only 200 of our own products [on our website] as late as June this year, to now well over 2,000 products available on our website.” – Funko CEO, Brian Mariotti
Funko’s first ever Selena Pop! sold out online in just 40 minutes.
Funko’s Q3 2020 Gross Profit % and Operating Margin % were near all-time-highs for the company
· Funko’s Q3 Gross Profit Percentage of 38.6% was its second highest ever (behind only Q1 2020)
· Funko’s Q3 Operating Profit Percentage of 10.8% was its second highest ever (behind only Q4 2018)
· As Funko continues to grow it’s B2C e-commerce sales in Q4 and beyond, it is possible that gross profit and operating profit percentages could rise as well
Retail customers were able to shift their Brick & Mortar inventory to their e-commerce channels to Funko unit sales
· Funko resellers who didn’t sell online were severely impacted by Brick & Mortar closures during COVID stay-at-home orders. As 2020 progressed, some of these retailers were able to create online stores (e.g.- Shopify, Amazon, eBay, etc.) through which they could sell their Funko inventory.
· Larger retailers that already had an omni-channel presence were able to shift their sales inventory from their Brick & Mortar stores to online fulfilment.
Funko has also created a mini-Pop! factory at its headquarters where customers can make their own custom Funko at a price of $25 each
· According to Funko, you can customize your Pop! using thousands of combinations. It’s “Think Build-A-Bear meets Funko Pop!” according to CEO Brian Mariotti.
· With a $25 price point, the margins are likely higher than the average Pop! figure that retails for between $10 to $15
PARENTS BUYING MORE GIFTS FOR THEIR KIDS DUE TO COVID
Parents likely splurged on their kids out of guilt of having shelter at home because of restrictions and to keep them occupied while they had to work at home.
· “Faced with rising transmission of the virus, state restrictions on retailers and heightened political and economic uncertainty, consumers chose to spend on gifts that lifted the spirits of their families and friends and provided a sense of normalcy given the challenging year. We believe President-elect Biden’s stimulus proposal, with direct payments to families and individuals, and further aid for small businesses and tools to keep businesses open, will keep the economy growing.” NRF President Matthew Shay
· “2020 was an unprecedented year for the U.S. toy industry. The growth we’ve seen in the toy industry speaks to the fact that parents are willing to put their children’s happiness above all else. The industry’s resiliency is very much underpinned by the reality that, in times of hardship, families look to toys to help keep their children engaged, active, and delighted. Put simply, toys are a big part of the happiness equation.” Juli Lennett - VP, U.S. Toys at NPD
Toy sales were strong in 2020 as US retail sales of toys was up 16% vs 2019; driven by pandemic spending
· According to NPD, “Much of the growth in 2020 was directly correlated to the COVID-19 pandemic and the changing consumer behavior associated with widespread lockdowns and school closures, the disposable income diverted from other types of entertainment to toys, as well as the onset of federal stimulus checks.”
Consumer spending on toys increased measurably due to lockdowns; with strong performance continuing through the holidays
· Per NPD, “While toy sales through mid-March 2020 were flat vs. 2019, widespread lockdown measures led to an abrupt increase in sales. This was further amplified by the distribution of stimulus checks beginning in April, resulting in the strongest month of growth for the year in May (+38%). Toy industry growth peaked again in October with an increase of 33% when the holiday season kicked off with Amazon Prime Day along with other retailer deals the same week.”
Key retail sources reporting significant sales growth during Q4 2020 suggest Funko sales performance was strong
· Target Q4 sales were fantastic showing signs of retail strength with a consumer that overlaps well with the Funko
> Overall comparable sales were up 17.2%
> Comparable digital sales were up over 100%
> Store-originated comparable sales were up 4.2%
> Store traffic was up 4.3%
> Average ticket size was up 12.3%
· GameStop Q4 sales were solid; showing additional potential for Funko sales
> Same store sales were up 4.8% in Q4 2020
> Online sales increased 309% in Q4 2020
· According to the NRF, 2020 Holiday Retail Sales were up 8.3% compared to the prior year despite the pandemic
> A surge in online shopping drove the increase (rising 32% vs. 2019)
> The increase of 8.3% was over double the average increase of 3.5% that the industry had seen over the last five years.
MORE DISPOSABLE INCOME TO SPEND AT HOME BY NOT GOING OUT
The National Retail Federation (NRF) says that strong retail performance has been driven by consumers with stimulus checks and extra savings from not going out or traveling
· “There was a massive boost to consumer wallets this season. Consumers were able to splurge on holiday gifts because of increased money in their bank accounts from the stimulus payments they received earlier in the year and the money they saved by not traveling, dining out, or attending entertainment events” – NRF Chief Economist Jack Kleinhenz.
Spending on “experiences” fell significantly in 2020
· The US Travel Association forecasts that spending on travel fell $500 billion in 2020 from $1.1 trillion in 2019
> The industry has lost about 40% of its direct travel jobs (about 3.5 million jobs) in 2020; driven by a reduction in business travel
> Foreign visitors to the US fell about 75% in 2020; driving a $119 billion reduction in travel spending
· Concert spending is down dramatically
> Live Nation reported a 98% decline in concert revenue in Q2 2020 and a 95% decline in concert revenue in Q3 2020
> About 5.2 million tickets were refunded in Q3 2020 and 23.3 million tickets had been refunded so far in 2020 (as of the end of Q3)
· Movie theater attendance is down substantially
> AMC theaters saw a 97% decline in attendance and a 91% decline in revenue in Q3 2020
> Cinemark saw a 96% decline in revenue
> Marcus Corporation (which also owns hotels and restaurants) saw a 84% decline in revenue
> Studio Movie Grill filed for bankruptcy
· Other anecdotal information points to more stay-at-home activity decreasing recreational spending
> Chuck E Cheese’s declared bankruptcy
> Dave & Busters is considering bankruptcy and plans layoffs of +1,000
> CiCi’s Pizza declares bankruptcy
> Starbucks saw fewer customers, reduced store hours, increased store closures, and a 5% decline in revenues in Q4 2020. This has led them to plan a shift to more “to-go” formats
> Many Las Vegas Hotels and Casinos have decided to close “part-time” during the week due to lower attendance and travel.
These include Encore, Rio, Linq, Planet Hollywood, Mandalay Bay, Park MGM, and Mirage
The majority of food buffets at the major hotels and casinos have been shuttered for the time being
Stimulus checks and other government programs to support consumer spending provide tailwinds for retail activity
· The US government authorized more than $10,000 per person in stimulus spending in 2020 over the course of five relief bills totaling $3.5 trillion
· More stimulus spending is expected; including a potential $1.9 trillion package that could include an additional $1,400 in stimulus checks
MORE SKUS / LICENSES ARE GROWING AND EXPECTED TO CONINUE STRONG
Active properties continue to rise and are expected to grow well into the future
· The number of active properties in Q3 2020 grew 15% over 2019
· Active properties grew from 644 in Q2 to 715 in Q3 2020
· The potential universe for Funko Pops! is limitless as new films, tv shows, musicians, anime characters, sports stars, and other media properties are created every year.
Some of the hot properties for this year and beyond
· Star Wars: Baby Yoda, Mandalorian, Rey, Valentine’s Day, etc.
· Marvel: WandaVision, Deadpool, Lucha Libre, Spiderman, Venom
· Anime: Dragon Ball Z, Naruto, Bakugan, My Hero Academia
· Films: Harry Potter, The Goonies, The Mummy, Fast & Furious
· TV: The Office, Umbrella Academy, The Queen’s Gambit, The Simpsons
· Sports: NFL, NBA, MLB, WWE
· Others: Disney, Pokemon, etc.
COLLECTIBLE INVESTMENTS ARE GROWING IN VALUE & POPULARITY
· Funko: The average Pops! Figure has a retail price from between $10 and $15 which allows most people an affordable entry point into collecting. Over time some Pops! Figures increase substantially in price; from $50 to $100 to even several thousand dollars. While some collectors buy Pops! as primarily an investment, many more buy them as a way to show their fandom. Whether they are avid Star Wars, Harry Potter, Pokemon, Sports, or Anime fans; collectors build large collections and show them off to friends.
· Sports Cards: To those paying attention, sports cards have been on a massive run with some cards worth more than your parent’s house and your sister’s car. Since the pandemic started, the demand for sports collectibles from basketball to football to soccer (and many others) has skyrocketed. Countless videos of box-breaks and pack openings have become the norm on social media. Some of these boxes are being purchased for tens of thousands with “hits” ranging from several hundred to hundreds of thousands.
· Collector’s Universe: This company that grades sports cards and other collectibles has tripled in value since June 2020. The number of sports collectors grading cards has exploded as demand rises. The popularity of grading sports cards is expected to maintain as prices continue to rise and the hobby becomes more mainstream.
ANALYST COMMENTARY AND FINANCIALS ARE A POSTIVE FOR THE STOCK
Piper Sandler: Upgraded Funko from “Neutral” to “Overweight” (raising their price target from $6 to $12).
· Analyst Erin Murphy sees evidence of “subsequent revenue pillars” with their recent launch of Snapsies at 800 Target stores; along with an expansion into board games and its digital efforts, which include a newly launched website in six European countries.
Valuation Comparison: Market Cap / Revenue (TTM)
· Funko: MC - $604 million / Rev - $640 million (0.9x sales)
· Mattel: MC - $6.27 billion / Rev - $4.43 billion (1.4x sales)
· Hasbro: MC - $13.13 billion / Rev - $5.17 billion (2.5x sales)
Key Financial Trends For Funko
· Q3 2020 EPS (Adjusted) = $0.31
> Third highest ever (only Q4 2018 & Q3 2019 were higher)
· Q3 2020 Revenue = $191 million
> Fourth highest ever (only Q4 2018, Q3 2019, and Q4 2019 were higher)
· Q3 2020 Revenue increase vs prior quarter of 94%
> Q1 and Q2 2020 saw significant declines due to COVID
> Q3 2020 only down 14% vs Q3 2019 despite Q2 2020 being down 49%
> Q3 2020 strength driven by Funko adapting quickly to online in the US market. (Q4 2020 revenue growth could be aided substantially by Funko’s development of their e-commerce shop in Europe.)
· Q3 2020 SG&A was reduced 20% vs. the prior year as Funko rationalizes costs and adjusts to focus more on D2C e-commerce
TL;DR
After a tough summer, Funko sales have rocketed back in Q3 to near where they were pre-pandemic; setting up a potentially historic earnings for Q4 2020. Google search activity suggests that Funko is as popular as ever and is set up well for a strong year in 2021. People are spending less on “going out;” instead buying things to use at home and presents for their kids. As time passes, Funko’s status as a popular collectible only continues to gain momentum.
Their direct sales initiative allows Funko to capture additional margin by sidestepping traditional brick and mortar retail to reach their customers. Investments in collectible products like Pops! and sports cards continue to increase in popularity and price. And the company continues to release even more products beyond Pops!; including games and apparel. While some Wall Street Analysts have already begun to take notice, a strong Q4 earnings announcement can drive even more attention to the stock.
Positions: Long Shares & Calls
Disclosure: I am long FNKO. This is not investment advice. I reserve the right to buy or sell FNKO without updating this thread. Do your own research and share (or not share) with the community in this thread. Thank you to the others on Reddit that shared this idea earlier.
Feedback: If you have any additional information, ideas, or critiques please make sure to comment. It is great to get the perspective of others when making an investment. Also that information can be incorporated into future posts and updates.

2/9/21 Update: Additional info posted here

submitted by LavenderAutist to Undervalued [link] [comments]

Playboy going public: Porn, Gambling, and Cannabis

NEW INFO 5 Results from share redemption are posted. Less than .2% redeemed. Very bullish as investors are showing extreme confidence in the future of PLBY.
https://finance.yahoo.com/news/playboy-mountain-crest-acquisition-corp-120000721.html
NEW INFO 4 Definitive Agreement to purchase 100% of Lovers brand stores announced 2/1.
https://www.streetinsider.com/Corporate+News/Playboy+%28MCAC%29+Confirms+Deal+to+Acquire+Lovers/17892359.html
NEW INFO 3 I bought more on the dip today. 5081 total. Price rose AH to $12.38 (2.15%)
NEW INFO 2 Here is the full webinar.
https://icrinc.zoom.us/rec/play/9GWKdmOYumjWfZuufW3QXpe_FW_g--qeNbg6PnTjTMbnNTgLmCbWjeRFpQga1iPc-elpGap8dnDv8Zww.yD7DjUwuPmapeEdP?continueMode=true&tk=lEYc4F_FkKlgsmCIs6w0gtGHT2kbgVGbUju3cIRBSjk.DQIAAAAV8NK49xZWdldRM2xNSFNQcTBmcE00UzM3bXh3AAAAAAAAAAAAAAAAAAAAAAAAAAAA&uuid=WN_GKWqbHkeSyuWetJmLFkj4g&_x_zm_rtaid=kR45-uuqRE-L65AxLjpbQw.1611967079119.2c054e3d3f8d8e63339273d9175939ed&_x_zm_rhtaid=866
NEW INFO 1 Live merger webinar with PLBY and MCAC on Friday January 29, 2021 at 12:00 NOON EST link below
https://mcacquisition.com/investor-relations/press-release-details/2021/Playboy-Enterprises-Inc.-and-Mountain-Crest-Acquisition-Corp-Participate-in-SPACInsider-ICR-Webinar-on-January-29th-at-12pm-ET/default.aspx
Playboy going public: Porn, Gambling, and Cannabis
!!!WARNING READING AHEAD!!! TL;DR at the end. It will take some time to sort through all the links and read/watch everything, but you should.
In the next couple weeks, Mountain Crest Acquisition Corp is taking Playboy public. The existing ticker MCAC will become PLBY. Special purpose acquisition companies have taken private companies public in recent months with great success. I believe this will be no exception. Notably, Playboy is profitable and has skyrocketing revenue going into a transformational growth phase.
Porn - First and foremost, let's talk about porn. I know what you guys are thinking. “Porno mags are dead. Why would I want to invest in something like that? I can get porn for free online.” Guess what? You are absolutely right. And that’s exactly why Playboy doesn’t do that anymore. That’s right, they eliminated their print division. And yet they somehow STILL make money from porn that people (see: boomers) pay for on their website through PlayboyTV, Playboy Plus, and iPlayboy. Here’s the thing: Playboy has international, multi-generational name recognition from porn. They have content available in 180 countries. It will be the only publicly traded adult entertainment (porn) company. But that is not where this company is going. It will help support them along the way. You can see every Playboy magazine through iPlayboy if you’re interested. NSFW links below:
https://www.playboy.com/
https://www.playboytv.com/
https://www.playboyplus.com/
https://www.iplayboy.com/
Gambling - Some of you might recognize the Playboy brand from gambling trips to places like Las Vegas, Atlantic City, Cancun, London or Macau. They’ve been in the gambling biz for decades through their casinos, clubs, and licensed gaming products. They see the writing on the wall. COVID is accelerating the transition to digital, application based GAMBLING. That’s right. What we are doing on Robinhood with risky options is gambling, and the only reason regulators might give a shit anymore is because we are making too much money. There may be some restrictions put in place, but gambling from your phone on your couch is not going anywhere. More and more states are allowing things like Draftkings, poker, state ‘lottery” apps, hell - even political betting. Michigan and Virginia just ok’d gambling apps. They won’t be the last. This is all from your couch and any 18 year old with a cracked iphone can access it. Wouldn’t it be cool if Playboy was going to do something like that? They’re already working on it. As per CEO Ben Kohn who we will get to later, “...the company’s casino-style digital gaming products with Scientific Games and Microgaming continue to see significant global growth.” Honestly, I stopped researching Scientific Games' sports betting segment when I saw the word ‘omni-channel’. That told me all I needed to know about it’s success.
“Our SG Sports™ platform is an enhanced, omni-channel solution for online, self-service and retail fixed odds sports betting – from soccer to tennis, basketball, football, baseball, hockey, motor sports, racing and more.”
https://www.scientificgames.com/
https://www.microgaming.co.uk/
“This latter segment has become increasingly enticing for Playboy, and it said last week that it is considering new tie-ups that could include gaming operators like PointsBet and 888Holdings.”
https://calvinayre.com/2020/10/05/business/playboys-gaming-ops-could-get-a-boost-from-spac-purchase/
As per their SEC filing:
“Significant consumer engagement and spend with Playboy-branded gaming properties around the world, including with leading partners such as Microgaming, Scientific Games, and Caesar’s Entertainment, steers our investment in digital gaming, sports betting and other digital offerings to further support our commercial strategy to expand consumer spend with minimal marginal cost, and gain consumer data to inform go-to-market plans across categories.”
https://www.sec.gov/Archives/edgadata/1803914/000110465921005986/tm2034213-12_defm14a.htm#tMDAA1
They are expanding into more areas of gaming/gambling, working with international players in the digital gaming/gambling arena, and a Playboy sportsbook is on the horizon.
https://www.playboy.com/read/the-pleasure-of-playing-with-yourself-mobile-gaming-in-the-covid-era
Cannabis - If you’ve ever read through a Playboy magazine, you know they’ve had a positive relationship with cannabis for many years. As of September 2020, Playboy has made a major shift into the cannabis space. Too good to be true you say? Check their website. Playboy currently sells a range of CBD products. This is a good sign. Federal hemp products, which these most likely are, can be mailed across state lines and most importantly for a company like Playboy, can operate through a traditional banking institution. CBD products are usually the first step towards the cannabis space for large companies. Playboy didn’t make these products themselves meaning they are working with a processor in the cannabis industry. Another good sign for future expansion. What else do they have for sale? Pipes, grinders, ashtrays, rolling trays, joint holders. Hmm. Ok. So it looks like they want to sell some shit. They probably don’t have an active interest in cannabis right? Think again:
https://www.forbes.com/sites/javierhasse/2020/09/24/playboy-gets-serious-about-cannabis-law-reform-advocacy-with-new-partnership-grants/?sh=62f044a65cea
“Taking yet another step into the cannabis space, Playboy will be announcing later on Thursday (September, 2020) that it is launching a cannabis law reform and advocacy campaign in partnership with National Organization for the Reform of Marijuana Laws (NORML), Last Prisoner Project, Marijuana Policy Project, the Veterans Cannabis Project, and the Eaze Momentum Program.”
“According to information procured exclusively, the three-pronged campaign will focus on calling for federal legalization. The program also includes the creation of a mentorship plan, through which the Playboy Foundation will support entrepreneurs from groups that are underrepresented in the industry.” Remember that CEO Kohn from earlier? He wrote this recently:
https://medium.com/naked-open-letters-from-playboy/congress-must-pass-the-more-act-c867c35239ae
Seems like he really wants weed to be legal? Hmm wonder why? The writing's on the wall my friends. Playboy wants into the cannabis industry, they are making steps towards this end, and we have favorable conditions for legislative progress.
Don’t think branding your own cannabis line is profitable or worthwhile? Tell me why these 41 celebrity millionaires and billionaires are dummies. I’ll wait.
https://www.celebstoner.com/news/celebstoner-news/2019/07/12/top-celebrity-cannabis-brands/
Confirmation: I hear you. “This all seems pretty speculative. It would be wildly profitable if they pull this shift off. But how do we really know?” Watch this whole video:
https://finance.yahoo.com/video/playboy-ceo-telling-story-female-154907068.html
Man - this interview just gets my juices flowing. And highlights one of my favorite reasons for this play. They have so many different business avenues from which a catalyst could appear. I think paying attention, holding shares, and options on these staggered announcements over the next year is the way I am going to go about it. "There's definitely been a shift to direct-to-consumer," he (Kohn) said. "About 50 percent of our revenue today is direct-to-consumer, and that will continue to grow going forward.” “Kohn touted Playboy's portfolio of both digital and consumer products, with casino-style gaming, in particular, serving a crucial role under the company's new business model. Playboy also has its sights on the emerging cannabis market, from CBD products to marijuana products geared toward sexual health and pleasure.” "If THC does become legal in the United States, we have developed certain strains to enhance your sex life that we will launch," Kohn said. https://cheddar.com/media/playboy-goes-public-health-gaming-lifestyle-focus Oh? The CEO actually said it? Ok then. “We have developed certain strains…” They’re already working with growers on strains and genetics? Ok. There are several legal cannabis markets for those products right now, international and stateside. I expect Playboy licensed hemp and THC pre-rolls by EOY. Something like this: https://www.etsy.com/listing/842996758/10-playboy-pre-roll-tubes-limited?ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=pre+roll+playboy&ref=sr_gallery-1-2&organic_search_click=1 Maintaining cannabis operations can be costly and a regulatory headache. Playboy’s licensing strategy allows them to pick successful, established partners and sidestep traditional barriers to entry. You know what I like about these new markets? They’re expanding. Worldwide. And they are going to be a bigger deal than they already are with or without Playboy. Who thinks weed and gambling are going away? Too many people like that stuff. These are easy markets. And Playboy is early enough to carve out their spot in each. Fuck it, read this too: https://www.forbes.com/sites/jimosman/2020/10/20/playboy-could-be-the-king-of-spacs-here-are-three-picks/?sh=2e13dcaa3e05
Numbers: You want numbers? I got numbers. As per the company’s most recent SEC filing:
“For the year ended December 31, 2019, and the nine months ended September 30, 2020, Playboy’s historical consolidated revenue was $78.1 million and $101.3 million, respectively, historical consolidated net income (loss) was $(23.6) million and $(4.8) million, respectively, and Adjusted EBITDA was $13.1 million and $21.8 million, respectively.”
“In the nine months ended September 30, 2020, Playboy’s Licensing segment contributed $44.2 million in revenue and $31.1 million in net income.”
“In the ninth months ended September 30, 2020, Playboy’s Direct-to-Consumer segment contributed $40.2 million in revenue and net income of $0.1 million.”
“In the nine months ended September 30, 2020, Playboy’s Digital Subscriptions and Content segment contributed $15.4 million in revenue and net income of $7.4 million.”
They are profitable across all three of their current business segments.
“Playboy’s return to the public markets presents a transformed, streamlined and high-growth business. The Company has over $400 million in cash flows contracted through 2029, sexual wellness products available for sale online and in over 10,000 major retail stores in the US, and a growing variety of clothing and branded lifestyle and digital gaming products.”
https://www.sec.gov/Archives/edgadata/1803914/000110465921005986/tm2034213-12_defm14a.htm#tSHCF
Growth: Playboy has massive growth in China and massive growth potential in India. “In China, where Playboy has spent more than 25 years building its business, our licensees have an enormous footprint of nearly 2,500 brick and mortar stores and 1,000 ecommerce stores selling high quality, Playboy-branded men’s casual wear, shoes/footwear, sleepwear, swimwear, formal suits, leather & non-leather goods, sweaters, active wear, and accessories. We have achieved significant growth in China licensing revenues over the past several years in partnership with strong licensees and high-quality manufacturers, and we are planning for increased growth through updates to our men’s fashion lines and expansion into adjacent categories in men’s skincare and grooming, sexual wellness, and women’s fashion, a category where recent launches have been well received.” The men’s market in China is about the same size as the entire population of the United States and European Union combined. Playboy is a leading brand in this market. They are expanding into the women’s market too. Did you know CBD toothpaste is huge in China? China loves CBD products and has hemp fields that dwarf those in the US. If Playboy expands their CBD line China it will be huge. Did you know the gambling money in Macau absolutely puts Las Vegas to shame? Technically, it's illegal on the mainland, but in reality, there is a lot of gambling going on in China. https://www.forbes.com/sites/javierhasse/2020/10/19/magic-johnson-and-uncle-buds-cbd-brand-enter-china-via-tmall-partnership/?sh=271776ca411e “In India, Playboy today has a presence through select apparel licensees and hospitality establishments. Consumer research suggests significant growth opportunities in the territory with Playboy’s brand and categories of focus.” “Playboy Enterprises has announced the expansion of its global consumer products business into India as part of a partnership with Jay Jay Iconic Brands, a leading fashion and lifestyle Company in India.” “The Indian market today is dominated by consumers under the age of 35, who represent more than 65 percent of the country’s total population and are driving India’s significant online shopping growth. The Playboy brand’s core values of playfulness and exploration resonate strongly with the expressed desires of today’s younger millennial consumers. For us, Playboy was the perfect fit.” “The Playboy international portfolio has been flourishing for more than 25 years in several South Asian markets such as China and Japan. In particular, it has strategically targeted the millennial and gen-Z audiences across categories such as apparel, footwear, home textiles, eyewear and watches.” https://www.licenseglobal.com/industry-news/playboy-expands-global-footprint-india It looks like they gave COVID the heisman in terms of net damage sustained: “Although Playboy has not suffered any material adverse consequences to date from the COVID-19 pandemic, the business has been impacted both negatively and positively. The remote working and stay-at-home orders resulted in the closure of the London Playboy Club and retail stores of Playboy’s licensees, decreasing licensing revenues in the second quarter, as well as causing supply chain disruption and less efficient product development thereby slowing the launch of new products. However, these negative impacts were offset by an increase in Yandy’s direct-to-consumer sales, which have benefited in part from overall increases in online retail sales so far during the pandemic.” Looks like the positives are long term (Yandy acquisition) and the negatives are temporary (stay-at-home orders).
https://www.sec.gov/Archives/edgadata/1803914/000110465921006093/tm213766-1_defa14a.htm
This speaks to their ability to maintain a financially solvent company throughout the transition phase to the aforementioned areas. They’d say some fancy shit like “expanded business model to encompass four key revenue streams: Sexual Wellness, Style & Apparel, Gaming & Lifestyle, and Beauty & Grooming.” I hear “we’re just biding our time with these trinkets until those dollar dollar bill y’all markets are fully up and running.” But the truth is these existing revenue streams are profitable, scalable, and rapidly expanding Playboy’s e-commerce segment around the world.
"Even in the face of COVID this year, we've been able to grow EBITDA over 100 percent and revenue over 68 percent, and I expect that to accelerate going into 2021," he said. “Playboy is accelerating its growth in company-owned and branded consumer products in attractive and expanding markets in which it has a proven history of brand affinity and consumer spend.”
Also in the SEC filing, the Time Frame:
“As we detailed in the definitive proxy statement, the SPAC stockholder meeting to vote on the transaction has been set for February 9th, and, subject to stockholder approval and satisfaction of the other closing conditions, we expect to complete the merger and begin trading on NASDAQ under ticker PLBY shortly thereafter,” concluded Kohn.
The Players: Suhail “The Whale” Rizvi (HMFIC), Ben “The Bridge” Kohn (CEO), “lil” Suying Liu & “Big” Dong Liu (Young-gun China gang). I encourage you to look these folks up. The real OG here is Suhail Rizvi. He’s from India originally and Chairman of the Board for the new PLBY company. He was an early investor in Twitter, Square, Facebook and others. His firm, Rizvi Traverse, currently invests in Instacart, Pinterest, Snapchat, Playboy, and SpaceX. Maybe you’ve heard of them. “Rizvi, who owns a sprawling three-home compound in Greenwich, Connecticut, and a 1.65-acre estate in Palm Beach, Florida, near Bill Gates and Michael Bloomberg, moved to Iowa Falls when he was five. His father was a professor of psychology at Iowa. Along with his older brother Ashraf, a hedge fund manager, Rizvi graduated from Wharton business school.” “Suhail Rizvi: the 47-year-old 'unsocial' social media baron: When Twitter goes public in the coming weeks (2013), one of the biggest winners will be a 47-year-old financier who guards his secrecy so zealously that he employs a person to take down his Wikipedia entry and scrub his photos from the internet. In IPO, Twitter seeks to be 'anti-FB'” “Prince Alwaleed bin Talal of Saudi Arabia looks like a big Twitter winner. So do the moneyed clients of Jamie Dimon. But as you’ve-got-to-be-joking wealth washed over Twitter on Thursday — a company that didn’t exist eight years ago was worth $31.7 billion after its first day on the stock market — the non-boldface name of the moment is Suhail R. Rizvi. Mr. Rizvi, 47, runs a private investment company that is the largest outside investor in Twitter with a 15.6 percent stake worth $3.8 billion at the end of trading on Thursday (November, 2013). Using a web of connections in the tech industry and in finance, as well as a hearty dose of good timing, he brought many prominent names in at the ground floor, including the Saudi prince and some of JPMorgan’s wealthiest clients.” https://www.nytimes.com/2013/11/08/technology/at-twitter-working-behind-the-scenes-toward-a-billion-dollar-payday.html Y’all like that Arab money? How about a dude that can call up Saudi Princes and convince them to spend? Funniest shit about I read about him: “Rizvi was able to buy only $100 million in Facebook shortly before its IPO, thus limiting his returns, according to people with knowledge of the matter.” Poor guy :(
He should be fine with the 16 million PLBY shares he's going to have though :)
Shuhail also has experience in the entertainment industry. He’s invested in companies like SESAC, ICM, and Summit Entertainment. He’s got Hollywood connections to blast this stuff post-merger. And he’s at least partially responsible for that whole Twilight thing. I’m team Edward btw.
I really like what Suhail has done so far. He’s lurked in the shadows while Kohn is consolidating the company, trimming the fat, making Playboy profitable, and aiming the ship at modern growing markets.
https://www.reuters.com/article/us-twitter-ipo-rizvi-insight/insight-little-known-hollywood-investor-poised-to-score-with-twitter-ipo-idUSBRE9920VW20131003
Ben “The Bridge” Kohn is an interesting guy. He’s the connection between Rizvi Traverse and Playboy. He’s both CEO of Playboy and was previously Managing Partner at Rizvi Traverse. Ben seems to be the voice of the Playboy-Rizvi partnership, which makes sense with Suhail’s privacy concerns. Kohn said this:
“Today is a very big day for all of us at Playboy and for all our partners globally. I stepped into the CEO role at Playboy in 2017 because I saw the biggest opportunity of my career. Playboy is a brand and platform that could not be replicated today. It has massive global reach, with more than $3B of global consumer spend and products sold in over 180 countries. Our mission – to create a culture where all people can pursue pleasure – is rooted in our 67-year history and creates a clear focus for our business and role we play in people’s lives, providing them with the products, services and experiences that create a lifestyle of pleasure. We are taking this step into the public markets because the committed capital will enable us to accelerate our product development and go-to-market strategies and to more rapidly build our direct to consumer capabilities,” said Ben Kohn, CEO of Playboy.
“Playboy today is a highly profitable commerce business with a total addressable market projected in the trillions of dollars,” Mr. Kohn continued, “We are actively selling into the Sexual Wellness consumer category, projected to be approximately $400 billion in size by 2024, where our recently launched intimacy products have rolled out to more than 10,000 stores at major US retailers in the United States. Combined with our owned & operated ecommerce Sexual Wellness initiatives, the category will contribute more than 40% of our revenue this year. In our Apparel and Beauty categories, our collaborations with high-end fashion brands including Missguided and PacSun are projected to achieve over $50M in retail sales across the US and UK this year, our leading men’s apparel lines in China expanded to nearly 2500 brick and mortar stores and almost 1000 digital stores, and our new men’s and women’s fragrance line recently launched in Europe. In Gaming, our casino-style digital gaming products with Scientific Games and Microgaming continue to see significant global growth. Our product strategy is informed by years of consumer data as we actively expand from a purely licensing model into owning and operating key high-growth product lines focused on driving profitability and consumer lifetime value. We are thrilled about the future of Playboy. Our foundation has been set to drive further growth and margin, and with the committed capital from this transaction and our more than $180M in NOLs, we will take advantage of the opportunity in front of us, building to our goal of $100M of adjusted EBITDA in 2025.”
https://www.businesswire.com/news/home/20201001005404/en/Playboy-to-Become-a-Public-Company
Also, according to their Form 4s, “Big” Dong Liu and “lil” Suying Liu just loaded up with shares last week. These guys are brothers and seem like the Chinese market connection. They are only 32 & 35 years old. I don’t even know what that means, but it's provocative.
https://www.secform4.com/insider-trading/1832415.htm
https://finance.yahoo.com/news/mountain-crest-acquisition-corp-ii-002600994.html
Y’all like that China money?
“Mr. Liu has been the Chief Financial Officer of Dongguan Zhishang Photoelectric Technology Co., Ltd., a regional designer, manufacturer and distributor of LED lights serving commercial customers throughout Southern China since November 2016, at which time he led a syndicate of investments into the firm. Mr. Liu has since overseen the financials of Dongguan Zhishang as well as provided strategic guidance to its board of directors, advising on operational efficiency and cash flow performance. From March 2010 to October 2016, Mr. Liu was the Head of Finance at Feidiao Electrical Group Co., Ltd., a leading Chinese manufacturer of electrical outlets headquartered in Shanghai and with businesses in the greater China region as well as Europe.”
Dr. Suying Liu, Chairman and Chief Executive Officer of Mountain Crest Acquisition Corp., commented, “Playboy is a unique and compelling investment opportunity, with one of the world’s largest and most recognized brands, its proven consumer affinity and spend, and its enormous future growth potential in its four product segments and new and existing geographic regions. I am thrilled to be partnering with Ben and his exceptional team to bring his vision to fruition.”
https://www.businesswire.com/news/home/20201001005404/en/Playboy-to-Become-a-Public-Company
These guys are good. They have a proven track record of success across multiple industries. Connections and money run deep with all of these guys. I don’t think they’re in the game to lose.
I was going to write a couple more paragraphs about why you should have a look at this but really the best thing you can do is read this SEC filing from a couple days ago. It explains the situation in far better detail. Specifically, look to page 137 and read through their strategy. Also, look at their ownership percentages and compensation plans including the stock options and their prices. The financials look great, revenue is up 90% Q3, and it looks like a bright future.
https://www.sec.gov/Archives/edgadata/1803914/000110465921005986/tm2034213-12_defm14a.htm#tSHCF
I’m hesitant to attach this because his position seems short term, but I’m going to with a warning because he does hit on some good points (two are below his link) and he’s got a sizable position in this thing (500k+ on margin, I think). I don’t know this guy but he did look at the same publicly available info and make roughly the same prediction, albeit without the in depth gambling or cannabis mention. You can also search reddit for ‘MCAC’ and very few relevant results come up and none of them even come close to really looking at this thing.
https://docs.google.com/document/d/1gOvAd6lebs452hFlWWbxVjQ3VMsjGBkbJeXRwDwIJfM/edit?usp=sharing
“Also, before you people start making claims that Playboy is a “boomer” company, STOP RIGHT THERE. This is not a good argument. Simply put. The only thing that matters is Playboy’s name recognition, not their archaic business model which doesn’t even exist anymore as they have completely repurposed their business.”
“Imagine not buying $MCAC at a 400M valuation lol. Streetwear department is worth 1B alone imo.”
Considering the ridiculous Chinese growth as a lifestyle brand, he’s not wrong.
Current Cultural Significance and Meme Value: A year ago I wouldn’t have included this section but the events from the last several weeks (even going back to tsla) have proven that a company’s ability to meme and/or gain social network popularity can have an effect. Tik-tok, Snapchat, Twitch, Reddit, Youtube, Facebook, Twitter. They all have Playboy stuff on them. Kids in middle and highschool know what Playboy is but will likely never see or touch one of the magazines in person. They’ll have a Playboy hoodie though. Crazy huh? A lot like GME, PLBY would hugely benefit from meme-value stock interest to drive engagement towards their new business model while also building strategic coffers. This interest may not directly and/or significantly move the stock price but can generate significant interest from larger players who will.
Bull Case: The year is 2025. Playboy is now the world leader pleasure brand. They began by offering Playboy licensed gaming products, including gambling products, direct to consumers through existing names. By 2022, demand has skyrocketed and Playboy has designed and released their own gambling platforms. In 2025, they are also a leading cannabis brand in the United States and Canada with proprietary strains and products geared towards sexual wellness. Cannabis was legalized in the US in 2023 when President Biden got glaucoma but had success with cannabis treatment. He personally pushes for cannabis legalization as he steps out of office after his first term. Playboy has also grown their brand in China and India to multi-billion per year markets. The stock goes up from 11ish to 100ish and everyone makes big gains buying somewhere along the way.
Bear Case: The United States does a complete 180 on marijuana and gambling. President Biden overdoses on marijuana in the Lincoln bedroom when his FDs go tits up and he loses a ton of money in his sports book app after the Fighting Blue Hens narrowly lose the National Championship to Bama. Playboy is unable to expand their cannabis and gambling brands but still does well with their worldwide lifestyle brand. They gain and lose some interest in China and India but the markets are too large to ignore them completely. The stock goes up from 11ish to 13ish and everyone makes 15-20% gains.
TL;DR: Successful technology/e-commerce investment firm took over Playboy to turn it into a porn, online gambling/gaming, sports book, cannabis company, worldwide lifestyle brand that promotes sexual wellness, vetern access, women-ownership, minority-ownership, and “pleasure for all”. Does a successful online team reinventing an antiquated physical copy giant sound familiar? No options yet, shares only for now. $11.38 per share at time of writing. My guess? $20 by the end of February. $50 by EOY. This is not financial advice. I am not qualified to give financial advice. I’m just sayin’ I would personally use a Playboy sports book app while smoking a Playboy strain specific joint and it would be cool if they did that. Do your own research. You’d probably want to start here:
WARNING - POTENTIALLY NSFW - SEXY MODELS AHEAD - no actual nudity though
https://s26.q4cdn.com/895475556/files/doc_presentations/Playboy-Craig-Hallum-Conference-Investor-Presentation-11_17_20-compressed.pdf
Or here:
https://www.mcacquisition.com/investor-relations/default.aspx
Jimmy Chill: “Get into any SPAC at $10 or $11 and you are going to make money.”
STL;DR: Buy MCAC. MCAC > PLBY couple weeks. Rocketship. Moon.
Position: 5000 shares. I will buy short, medium, and long-dated calls once available.
submitted by jeromeBDpowell to SPACs [link] [comments]

DD - Funko Toys (+$15 per share / +$600m Market Cap)

2/9/21 Update: Additional info posted here

Funko is a good company with solid performance that is still trading at a reasonable price.
Check out my DD below:
Funko (FNKO)
Share Price (02/01/21) : $12.90
Share Price (09/16/19) : $27.86
Short Interest (1/26/21) : 14%
Next Earnings Release: March 2021
Funko Inc. is an American company that manufactures licensed pop culture collectibles, best known for its licensed vinyl figurines and bobbleheads. They have over 1,000 licenses across music, video games, film, TV, sports and many other pop culture properties. Some of their most popular licensed brands include Marvel, Disney, Star Wars, Pokemon, Fortnite, NBA, NFL, MLB, DC Comics, and a variety of anime properties.
Several points below support the belief that Funko’s revenue grew during the 2020 holiday season and could continue well into 2021:
· Increasing search traffic for Funko products
· Direct sales growth is driving increased revenue and profitability
· Parents are buying more gifts for their kids due to COVID
· People have more disposable income from staying at home and not going out
· Expansion of new products and licensees continuing through 2021
· Collectible investments like Funko POP! figures are exploding in value and popularity
· Recent analyst commentary, valuation, and financials are positive
FUNKO’S SEARCH TRAFFIC REACHES AN ALL-TIME HIGH IN Q4 2020
“Funko” google trends search traffic was up 20-30% in Q4 2020 (vs. Q4 2019)
Searches for “Funko” were up 2x in December vs the beginning of November 2020
After falling in December, “Funko” searches are trending back up to all-time-high levels
FUNKO’S DIRECT SALES INITIATIVES DRIVING HIGHER REVENUE & MARGIN
Funko Direct Sales (B2C) grew significantly in Q3 and likely to continue into Q4
· B2C business as a percentage of sales increased to 8% in Q3 2020 from 4% during the prior year.
· Funko’s e-commerce site grew over 150% vs. the prior year in Q3 2020
· The number of SKU’s on Funko’s e-commerce site rose tenfold since June 2020
“We went from only 200 of our own products [on our website] as late as June this year, to now well over 2,000 products available on our website.” – Funko CEO, Brian Mariotti
Funko’s first ever Selena Pop! sold out online in just 40 minutes.
Funko’s Q3 2020 Gross Profit % and Operating Margin % were near all-time-highs for the company
· Funko’s Q3 Gross Profit Percentage of 38.6% was its second highest ever (behind only Q1 2020)
· Funko’s Q3 Operating Profit Percentage of 10.8% was its second highest ever (behind only Q4 2018)
· As Funko continues to grow it’s B2C e-commerce sales in Q4 and beyond, it is possible that gross profit and operating profit percentages could rise as well
Retail customers were able to shift their Brick & Mortar inventory to their e-commerce channels to Funko unit sales
· Funko resellers who didn’t sell online were severely impacted by Brick & Mortar closures during COVID stay-at-home orders. As 2020 progressed, some of these retailers were able to create online stores (e.g.- Shopify, Amazon, eBay, etc.) through which they could sell their Funko inventory.
· Larger retailers that already had an omni-channel presence were able to shift their sales inventory from their Brick & Mortar stores to online fulfilment.
Funko has also created a mini-Pop! factory at its headquarters where customers can make their own custom Funko at a price of $25 each
· According to Funko, you can customize your Pop! using thousands of combinations. It’s “Think Build-A-Bear meets Funko Pop!” according to CEO Brian Mariotti.
· With a $25 price point, the margins are likely higher than the average Pop! figure that retails for between $10 to $15
PARENTS BUYING MORE GIFTS FOR THEIR KIDS DUE TO COVID
Parents likely splurged on their kids out of guilt of having shelter at home because of restrictions and to keep them occupied while they had to work at home.
· “Faced with rising transmission of the virus, state restrictions on retailers and heightened political and economic uncertainty, consumers chose to spend on gifts that lifted the spirits of their families and friends and provided a sense of normalcy given the challenging year. We believe President-elect Biden’s stimulus proposal, with direct payments to families and individuals, and further aid for small businesses and tools to keep businesses open, will keep the economy growing.” NRF President Matthew Shay
· “2020 was an unprecedented year for the U.S. toy industry. The growth we’ve seen in the toy industry speaks to the fact that parents are willing to put their children’s happiness above all else. The industry’s resiliency is very much underpinned by the reality that, in times of hardship, families look to toys to help keep their children engaged, active, and delighted. Put simply, toys are a big part of the happiness equation.” Juli Lennett - VP, U.S. Toys at NPD
Toy sales were strong in 2020 as US retail sales of toys was up 16% vs 2019; driven by pandemic spending
· According to NPD, “Much of the growth in 2020 was directly correlated to the COVID-19 pandemic and the changing consumer behavior associated with widespread lockdowns and school closures, the disposable income diverted from other types of entertainment to toys, as well as the onset of federal stimulus checks.”
Consumer spending on toys increased measurably due to lockdowns; with strong performance continuing through the holidays
· Per NPD, “While toy sales through mid-March 2020 were flat vs. 2019, widespread lockdown measures led to an abrupt increase in sales. This was further amplified by the distribution of stimulus checks beginning in April, resulting in the strongest month of growth for the year in May (+38%). Toy industry growth peaked again in October with an increase of 33% when the holiday season kicked off with Amazon Prime Day along with other retailer deals the same week.”
Key retail sources reporting significant sales growth during Q4 2020 suggest Funko sales performance was strong
· Target Q4 sales were fantastic showing signs of retail strength with a consumer that overlaps well with the Funko
> Overall comparable sales were up 17.2%
> Comparable digital sales were up over 100%
> Store-originated comparable sales were up 4.2%
> Store traffic was up 4.3%
> Average ticket size was up 12.3%
· GameStop Q4 sales were solid; showing additional potential for Funko sales
> Same store sales were up 4.8% in Q4 2020
> Online sales increased 309% in Q4 2020
· According to the NRF, 2020 Holiday Retail Sales were up 8.3% compared to the prior year despite the pandemic
> A surge in online shopping drove the increase (rising 32% vs. 2019)
> The increase of 8.3% was over double the average increase of 3.5% that the industry had seen over the last five years.
MORE DISPOSABLE INCOME TO SPEND AT HOME BY NOT GOING OUT
The National Retail Federation (NRF) says that strong retail performance has been driven by consumers with stimulus checks and extra savings from not going out or traveling
· “There was a massive boost to consumer wallets this season. Consumers were able to splurge on holiday gifts because of increased money in their bank accounts from the stimulus payments they received earlier in the year and the money they saved by not traveling, dining out, or attending entertainment events” – NRF Chief Economist Jack Kleinhenz.
Spending on “experiences” fell significantly in 2020
· The US Travel Association forecasts that spending on travel fell $500 billion in 2020 from $1.1 trillion in 2019
> The industry has lost about 40% of its direct travel jobs (about 3.5 million jobs) in 2020; driven by a reduction in business travel
> Foreign visitors to the US fell about 75% in 2020; driving a $119 billion reduction in travel spending
· Concert spending is down dramatically
> Live Nation reported a 98% decline in concert revenue in Q2 2020 and a 95% decline in concert revenue in Q3 2020
> About 5.2 million tickets were refunded in Q3 2020 and 23.3 million tickets had been refunded so far in 2020 (as of the end of Q3)
· Movie theater attendance is down substantially
> AMC theaters saw a 97% decline in attendance and a 91% decline in revenue in Q3 2020
> Cinemark saw a 96% decline in revenue
> Marcus Corporation (which also owns hotels and restaurants) saw a 84% decline in revenue
> Studio Movie Grill filed for bankruptcy
· Other anecdotal information points to more stay-at-home activity decreasing recreational spending
> Chuck E Cheese’s declared bankruptcy
> Dave & Busters is considering bankruptcy and plans layoffs of +1,000
> CiCi’s Pizza declares bankruptcy
> Starbucks saw fewer customers, reduced store hours, increased store closures, and a 5% decline in revenues in Q4 2020. This has led them to plan a shift to more “to-go” formats
> Many Las Vegas Hotels and Casinos have decided to close “part-time” during the week due to lower attendance and travel.
These include Encore, Rio, Linq, Planet Hollywood, Mandalay Bay, Park MGM, and Mirage
The majority of food buffets at the major hotels and casinos have been shuttered for the time being
Stimulus checks and other government programs to support consumer spending provide tailwinds for retail activity
· The US government authorized more than $10,000 per person in stimulus spending in 2020 over the course of five relief bills totaling $3.5 trillion
· More stimulus spending is expected; including a potential $1.9 trillion package that could include an additional $1,400 in stimulus checks
MORE SKUS / LICENSES ARE GROWING AND EXPECTED TO CONINUE STRONG
Active properties continue to rise and are expected to grow well into the future
· The number of active properties in Q3 2020 grew 15% over 2019
· Active properties grew from 644 in Q2 to 715 in Q3 2020
· The potential universe for Funko Pops! is limitless as new films, tv shows, musicians, anime characters, sports stars, and other media properties are created every year.
Some of the hot properties for this year and beyond
· Star Wars: Baby Yoda, Mandalorian, Rey, Valentine’s Day, etc.
· Marvel: WandaVision, Deadpool, Lucha Libre, Spiderman, Venom
· Anime: Dragon Ball Z, Naruto, Bakugan, My Hero Academia
· Films: Harry Potter, The Goonies, The Mummy, Fast & Furious
· TV: The Office, Umbrella Academy, The Queen’s Gambit, The Simpsons
· Sports: NFL, NBA, MLB, WWE
· Others: Disney, Pokemon, etc.
Retail exclusives can grow the potential universe of licenses and increase retailer buy-in
· For example: A retailer like GameStop could lobby Funko to make a GameStop exclusive of the WallStreetBets Kid like this person suggested here. (The exclusive Pop! would be made into a limited edition and sold only to GameStop to sell at their stores)
COLLECTIBLE INVESTMENTS ARE GROWING IN VALUE & POPULARITY
· Funko: The average Pops! Figure has a retail price from between $10 and $15 which allows most people an affordable entry point into collecting. Over time some Pops! Figures increase substantially in price; from $50 to $100 to even several thousand dollars. While some collectors buy Pops! as primarily an investment, many more buy them as a way to show their fandom. Whether they are avid Star Wars, Harry Potter, Pokemon, Sports, or Anime fans; collectors build large collections and show them off to friends.
· Sports Cards: To those paying attention, sports cards have been on a massive run with some cards worth more than your parent’s house and your sister’s car. Since the pandemic started, the demand for sports collectibles from basketball to football to soccer (and many others) has skyrocketed. Countless videos of box-breaks and pack openings have become the norm on social media. Some of these boxes are being purchased for tens of thousands with “hits” ranging from several hundred to hundreds of thousands.
· Collector’s Universe: This company that grades sports cards and other collectibles has tripled in value since June 2020. The number of sports collectors grading cards has exploded as demand rises. The popularity of grading sports cards is expected to maintain as prices continue to rise and the hobby becomes more mainstream.
ANALYST COMMENTARY AND FINANCIALS ARE A POSTIVE FOR THE STOCK
Piper Sandler: Upgraded Funko from “Neutral” to “Overweight” (raising their price target from $6 to $12).
· Analyst Erin Murphy sees evidence of “subsequent revenue pillars” with their recent launch of Snapsies at 800 Target stores; along with an expansion into board games and its digital efforts, which include a newly launched website in six European countries.
Valuation Comparison: Market Cap / Revenue (TTM)
· Funko: MC - $604 million / Rev - $640 million (0.9x sales)
· Mattel: MC - $6.27 billion / Rev - $4.43 billion (1.4x sales)
· Hasbro: MC - $13.13 billion / Rev - $5.17 billion (2.5x sales)
Key Financial Trends For Funko
· Q3 2020 EPS (Adjusted) = $0.31
> Third highest ever (only Q4 2018 & Q3 2019 were higher)
· Q3 2020 Revenue = $191 million
> Fourth highest ever (only Q4 2018, Q3 2019, and Q4 2019 were higher)
· Q3 2020 Revenue increase vs prior quarter of 94%
> Q1 and Q2 2020 saw significant declines due to COVID
> Q3 2020 only down 14% vs Q3 2019 despite Q2 2020 being down 49%
> Q3 2020 strength driven by Funko adapting quickly to online in the US market. (Q4 2020 revenue growth could be aided substantially by Funko’s development of their e-commerce shop in Europe.)
· Q3 2020 SG&A was reduced 20% vs. the prior year as Funko rationalizes costs and adjusts to focus more on D2C e-commerce
TL;DR
After a tough summer, Funko sales have rocketed back in Q3 to near where they were pre-pandemic; setting up a potentially historic earnings for Q4 2020. Google search activity suggests that Funko is as popular as ever and is set up well for a strong year in 2021. People are spending less on “going out;” instead buying things to use at home and presents for their kids. As time passes, Funko’s status as a popular collectible only continues to gain momentum.
Their direct sales initiative allows Funko to capture additional margin by sidestepping traditional brick and mortar retail to reach their customers. Investments in collectible products like Pops! and sports cards continue to increase in popularity and price. And the company continues to release even more products beyond Pops!; including games and apparel. While some Wall Street Analysts have already begun to take notice, a strong Q4 earnings announcement can drive even more attention to the stock.
Positions: Long Shares & Calls
Disclosure: I am long FNKO. This is not investment advice. I reserve the right to buy or sell FNKO without updating this thread. Do your own research and share (or not share) with the community in this thread. Thank you to the others on Reddit that shared this idea earlier.
Feedback: If you have any additional information, ideas, or critiques please make sure to comment. It is great to get the perspective of others when making an investment. Also that information can be incorporated into future posts and updates.
Previous DD: Herman Miller
submitted by LavenderAutist to stocks [link] [comments]

[USA] [H] Over 300 games! [W] Paypal

Shipping is going to be $5. Feel free to bundle games together for better prices. I am happy to provide any pictures if requested!

B C D
**1** product-name console-name Price
**2** Pokemon Blue GameBoy 25
**3** Backyard Basketball GameBoy Advance 5
**4** Backyard Football GameBoy Advance 5
**5** Backyard Football 2006 GameBoy Advance 4
**6** Backyard Hockey GameBoy Advance 6
**7** Donkey Kong Country GameBoy Advance 14
**8** Dragon Ball Z Supersonic Warriors GameBoy Advance 11
**9** Dragon Ball Z Taiketsu GameBoy Advance 6
**10** Fire Pro Wrestling 2 GameBoy Advance 25
**11** Golden Nugget Casino GameBoy Advance 3
**12** Madden 2002 GameBoy Advance 4
**13** Mario Golf Advance Tour GameBoy Advance 20
**14** Mario Kart Super Circuit GameBoy Advance 13
**15** Monster Trucks Quad Fury Double Pack GameBoy Advance 4
**16** Power Rangers SPD GameBoy Advance 6
**17** Road Rash Jailbreak GameBoy Advance 8
**18** Shrek Hassle in the Castle GameBoy Advance 5
**19** Soccer Mania GameBoy Advance 4
**20** SpongeBob SquarePants Revenge of the Flying Dutchman GameBoy Advance 6
**21** Super Monkey Ball Jr. GameBoy Advance 6
**22** Teen Titans GameBoy Advance 10
**23** Texas Hold Em Poker GameBoy Advance 3
**24** Tony Hawk 4 GameBoy Advance 6
**25** WWE Road To WrestleMania X8 GameBoy Advance 8
**26** WWF Road to Wrestlemania GameBoy Advance 8
**27** NBA Showtime GameBoy Color 5
**28** Scooby Doo Classic Creep Capers GameBoy Color 7
**29** Sesame Street Sports GameBoy Color 6
**30** Turok Rage Wars GameBoy Color 8
**31** Turok Rage Wars GameBoy Color 8
**32** WWF Betrayal GameBoy Color 11
**33** Backyard Baseball Gamecube 13
**34** Backyard Football Gamecube 5
**35** Freestyle Street Soccer Gamecube 5
**36** Harry Potter Prisoner of Azkaban Gamecube 9
**37** Harry Potter Quidditch World Cup Gamecube 7
**38** Lord of the Rings Return of the King Gamecube 10
**39** Mario Party 7 Gamecube 50
**40** NHL 06 Gamecube 4
**41** Outlaw Golf Gamecube 5
**42** Super Mario Sunshine Gamecube 63
**43** Super Monkey Ball Adventure Gamecube 18
**44** Swingerz Golf Gamecube 5
**45** WWE Crush Hour Gamecube 8
**46** WWE Wrestlemania X8 Gamecube 9
**47** Arch Rivals NES 8
**48** Jeopardy 25th Anniversary NES 5
**49** Wheel of Fortune NES 6
**50** WWF Wrestlemania NES 8
**51** WWF Wrestlemania Steel Cage Challenge NES 9
**52** Mario Kart 7 Nintendo 3DS 13
**53** Pokemon Rumble Blast Nintendo 3DS 10
**54** Super Mario 3D Land Nintendo 3DS 11
**55** FOX Sports College Hoops '99 Nintendo 64 6
**56** Kobe Bryant in NBA Courtside Nintendo 64 10
**57** Madden Football 64 Nintendo 64 10
**58** Mike Piazza's Strike Zone Nintendo 64 7
**59** NBA In the Zone '98 Nintendo 64 3
**60** NBA Jam 2000 Nintendo 64 18
**61** Pokemon Snap Nintendo 64 24
**62** Pokemon Stadium Nintendo 64 21
**63** Super Mario 64 Nintendo 64 40
**64** Super Mario 64 Nintendo 64 40
**65** Super Smash Bros. Nintendo 64 38
**66** Voice Recognition Unit Nintendo 64 10
**67** WCW Backstage Assault Nintendo 64 10
**68** WCW Mayhem Nintendo 64 7
**69** WCW vs NWO Revenge Nintendo 64 10
**70** Wipeout Nintendo 64 7
**71** WWF No Mercy Nintendo 64 33
**72** WWF Warzone Nintendo 64 5
**73** WWF Wrestlemania 2000 Nintendo 64 15
**74** Backyard Sports: Sandlot Sluggers Nintendo DS 5
**75** Bakugan Battle Brawlers Nintendo DS 4
**76** Big Brain Academy Nintendo DS 3
**77** Cars Nintendo DS 5
**78** Chaotic: Shadow Warriors Nintendo DS 4
**79** Club Penguin Elite Penguin Force: Herbert's Revenge Nintendo DS 4
**80** DaGeDar Nintendo DS 3
**81** Deal or No Deal Nintendo DS 3
**82** Fab 5 Soccer Nintendo DS 5
**83** Johnny Test Nintendo DS 9
**84** Mario and Sonic Olympic Winter Games Nintendo DS 6
**85** Mario Hoops 3 on 3 Nintendo DS 10
**86** Mario Party DS Nintendo DS 12
**87** Metroid Prime Hunters Nintendo DS 8
**88** Micro Machines V4 Nintendo DS 6
**89** Monster Jam: Path of Destruction Nintendo DS 6
**90** New Super Mario Bros Nintendo DS 12
**91** Pokemon SoulSilver Version Nintendo DS 87
**92** Power Play Pool Nintendo DS 4
**93** Rubik's World Nintendo DS 3
**94** Sonic Classic Collection Nintendo DS 12
**95** Sonic Colors Nintendo DS 11
**96** Tecmo Bowl Kickoff Nintendo DS 9
**97** Yoshi's Island DS Nintendo DS 13
**98** 102 Dalmatians Puppies to the Rescue Playstation 12
**99** ATV Quad Power Racing Playstation 3
**100** Crash Bash Playstation 15
**101** CTR Crash Team Racing Playstation 17
**102** Dragon Ball Z Ultimate Battle 22 Playstation 5
**103** Dukes of Hazzard Racing for Home Playstation 5
**104** FIFA 2003 Playstation 5
**105** Knockout Kings 2000 Playstation 4
**106** MLB 2003 Playstation 4
**107** Rocket Power Team Rocket Rescue Playstation 4
**108** Tekken 3 Playstation 17
**109** Treasure Planet Playstation 6
**110** WWF Smackdown 2: Know Your Role Playstation 10
**111** All-Star Baseball 2005 Playstation 2 4
**112** American Chopper 2 Full Throttle Playstation 2 4
**113** Are You Smarter Than A 5th Grader? Make the Grade Playstation 2 3
**114** Arena Football Playstation 2 4
**115** Backyard Baseball 09 Playstation 2 4
**116** Backyard Baseball 2007 Playstation 2 4
**117** Backyard Basketball Playstation 2 5
**118** Backyard Football Playstation 2 5
**119** Backyard Football 09 Playstation 2 4
**120** Backyard Wrestling Playstation 2 9
**121** Ben 10 Protector of Earth Playstation 2 5
**122** Burnout Dominator Playstation 2 6
**123** Cabela's Outdoor Adventures Playstation 2 4
**124** Call of Duty Finest Hour Playstation 2 5
**125** College Hoops 2K7 Playstation 2 5
**126** Crash Bandicoot The Wrath of Cortex Playstation 2 12
**127** Crash Twinsanity Playstation 2 10
**128** Duel Masters Playstation 2 5
**129** ESPN NBA 2K5 Playstation 2 3
**130** ESPN NFL 2K5 Playstation 2 10
**131** Fantastic 4 Playstation 2 4
**132** FIFA 08 Playstation 2 5
**133** FIFA 2004 Playstation 2 4
**134** Gran Turismo 4 Playstation 2 6
**135** Greg Hastings Tournament Paintball Maxed Playstation 2 4
**136** High Heat Baseball 2004 Playstation 2 4
**137** High Rollers Casino Playstation 2 3
**138** Hot Shots Tennis Playstation 2 4
**139** Legends of Wrestling Playstation 2 5
**140** Lord of the Rings Third Age Playstation 2 8
**141** Lord of the Rings Two Towers Playstation 2 5
**142** Madden 2006 Playstation 2 3
**143** Madden 2007 Playstation 2 3
**144** Madden NFL 10 Playstation 2 6
**145** Major League Baseball 2K5 Playstation 2 3
**146** Major League Baseball 2K9 Playstation 2 3
**147** Midnight Club 3 Dub Edition Playstation 2 17
**148** MLB 06 The Show Playstation 2 4
**149** MLB 08 The Show Playstation 2 3
**150** NASCAR Chase for the Cup 2005 Playstation 2 6
**151** NASCAR Thunder 2003 Playstation 2 4
**152** NBA 2K10 Playstation 2 6
**153** NBA Live 2004 Playstation 2 3
**154** NBA Live 2005 Playstation 2 4
**155** NBA Live 2006 Playstation 2 4
**156** NBA Live 2007 Playstation 2 3
**157** NBA Shootout 2003 Playstation 2 4
**158** NBA Street Playstation 2 10
**159** NBA Street [Greatest Hits] Playstation 2 7
**160** NBA Street Vol 3 Playstation 2 16
**161** NCAA Basketball 09 Playstation 2 11
**162** NCAA Football 2006 Playstation 2 9
**163** NCAA March Madness 2004 Playstation 2 4
**164** Need for Speed Most Wanted Playstation 2 10
**165** Need for Speed Underground Playstation 2 9
**166** Need for Speed Underground 2 Playstation 2 11
**167** NFL Gameday 2003 Playstation 2 4
**168** NHL Hitz Pro Playstation 2 8
**169** Pimp My Ride Playstation 2 5
**170** ProStroke Golf Playstation 2 3
**171** Road Trip Playstation 2 12
**172** SOCOM US Navy Seals Playstation 2 4
**173** SOCOM US Navy Seals [Greatest Hits] Playstation 2 3
**174** Spy Hunter Nowhere to Run Playstation 2 5
**175** Stacked With Daniel Negreanu Playstation 2 3
**176** Test Drive Unlimited Playstation 2 7
**177** Tiger Woods 2004 Playstation 2 4
**178** Tiger Woods 2006 Playstation 2 2
**179** Tiger Woods 2006 Playstation 2 3
**180** TNA Impact Playstation 2 5
**181** Ultimate Board Game Collection Playstation 2 3
**182** World Championship Paintball Playstation 2 5
**183** World Series Of Poker 2008 Playstation 2 3
**184** WWE Smackdown Shut Your Mouth Playstation 2 13
**185** WWE Smackdown vs. Raw 2006 Playstation 2 13
**186** WWE Smackdown vs. Raw 2008 Playstation 2 8
**187** WWE Smackdown vs. Raw 2009 Playstation 2 8
**188** WWE Smackdown vs. Raw 2010 Playstation 2 8
**189** WWF Smackdown Just Bring It Playstation 2 8
**190** 2010 FIFA World Cup South Africa Playstation 3 4
**191** Batman: Arkham Asylum Playstation 3 5
**192** Batman: Arkham Asylum [Game of the Year] Playstation 3 5
**193** Batman: Arkham City Playstation 3 5
**194** Battlefield 3 Limited Edition Playstation 3 3
**195** Battlefield: Bad Company Playstation 3 4
**196** Blazing Angels Squadrons of WWII Playstation 3 5
**197** Call of Duty 3 Playstation 3 9
**198** Dead Space 2 [Limited Edition] Playstation 3 9
**199** Elder Scrolls IV Oblivion Game of the Year [Greatest Hits] Playstation 3 8
**200** End War Playstation 3 5
**201** Fast and the Furious: Showdown Playstation 3 10
**202** FIFA Soccer 11 Playstation 3 4
**203** FIFA Soccer 13 Playstation 3 5
**204** FIFA Street Playstation 3 7
**205** Fight Night Round 4 [Greatest Hits] Playstation 3 10
**206** God of War Collection [Greatest Hits] Playstation 3 9
**207** Gran Turismo 5 [XL Edition] Playstation 3 7
**208** Grand Slam Tennis 2 Playstation 3 7
**209** Infamous Playstation 3 5
**210** L.A. Noire Playstation 3 5
**211** Lord of the Rings Conquest Playstation 3 9
**212** Madden NFL 11 Playstation 3 4
**213** Madden NFL 12 Playstation 3 4
**214** Madden NFL 25 Playstation 3 5
**215** MLB 10 The Show Playstation 3 4
**216** MLB 12: The Show Playstation 3 4
**217** NBA 2K11 Playstation 3 6
**218** NCAA Football 14 Playstation 3 105
**219** Need for Speed Most Wanted Limited Edition Playstation 3 9
**220** NHL 09 Playstation 3 4
**221** Rainbow Six Vegas Playstation 3 5
**222** The Beatles: Rock Band Playstation 3 6
**223** Uncharted 2: Among Thieves Playstation 3 4
**224** Uncharted 3: Drake's Deception Playstation 3 5
**225** Uncharted Drake's Fortune [Greatest Hits] Playstation 3 3
**226** WWE '12 Playstation 3 7
**227** WWE '13 Playstation 3 9
**228** WWE 2K14 Playstation 3 13
**229** WWE Smackdown vs. Raw 2011 Playstation 3 12
**230** Arch Rivals Sega Genesis 7
**231** Arnold Palmer Tournament Golf Sega Genesis 5
**232** Batman Returns Sega Genesis 10
**233** Bulls vs Lakers and the NBA Playoffs Sega Genesis 3
**234** College Football USA 96 Sega Genesis 3
**235** FIFA International Soccer Sega Genesis 5
**236** Madden 97 Sega Genesis 5
**237** Madden NFL '94 Sega Genesis 6
**238** NBA Live 96 Sega Genesis 5
**239** NHL 95 Sega Genesis 6
**240** NHLPA Hockey '93 Sega Genesis 6
**241** RBI Baseball 94 Sega Genesis 7
**242** Sonic the Hedgehog 2 Sega Genesis 5
**243** Sports Talk Baseball Sega Genesis 6
**244** Sports Talk Football '93 Starring Joe Montana Sega Genesis 4
**245** Taz-Mania Sega Genesis 8
**246** WWF Raw Sega Genesis 10
**247** Illusion of Gaia Super Nintendo 22
**248** Madden 97 Super Nintendo 3
**249** Mortal Kombat 3 Super Nintendo 14
**250** NBA Live 95 Super Nintendo 5
**251** NBA Live 96 Super Nintendo 5
**252** Street Fighter II Super Nintendo 12
**253** Super Mario World Super Nintendo 17
**254** Teenage Mutant Ninja Turtles Tournament Fighters Super Nintendo 22
**255** WWF Wrestlemania Arcade Game Super Nintendo 10
**256** Zelda Link to the Past Super Nintendo 24
**257** Backyard Football '10 Wii 7
**258** Big League Sports Wii 6
**259** Deca Sports Wii 10
**260** Donkey Kong Country Returns Wii 19
**261** Fortune Street Wii 14
**262** Kidz Sports Basketball Wii 6
**263** Mario & Sonic at the London 2012 Olympic Games Wii 13
**264** Mario Super Sluggers Wii 14
**265** MLB Power Pros Wii 5
**266** MLB Power Pros 2008 Wii 8
**267** New Play Control: Donkey Kong Jungle Beat Wii 16
**268** Wii Play Wii 7
**269** Wii Sports Wii 22
**270** Wii Sports Resort Wii 25
**271** Cabela's Deer Hunt 2004 Xbox 3
**272** Digimon World 4 Xbox 8
**273** Dragon Ball Z Sagas Xbox 6
**274** FIFA Street Xbox 6
**275** Finding Nemo Xbox 4
**276** Lemony Snicket's A Series of Unfortunate Events Xbox 3
**277** Major League Baseball 2K5 Xbox 4
**278** Midnight Club 2 Xbox 4
**279** Monster Garage Xbox 3
**280** NBA Inside Drive 2003 Xbox 3
**281** NBA Inside Drive 2004 Xbox 3
**282** NBA Inside Drive 2004 Xbox 5
**283** NBA Street Vol 2 Xbox 8
**284** NCAA Football 2005 Xbox 3
**285** NCAA Football 2007 Xbox 5
**286** Outlaw Golf: 9 More Holes of X-Mas Xbox 4
**287** Outlaw Volleyball Xbox 4
**288** Project Gotham Racing Xbox 4
**289** Showdown Legends of Wrestling Xbox 7
**290** The Simpsons Road Rage Xbox 7
**291** Top Spin Xbox 4
**292** WWE Wrestlemania 21 Xbox 6
**293** All Pro Football 2K8 Xbox 360 19
**294** FIFA Soccer 09 Xbox 360 3
**295** Forza Motorsport 2 Xbox 360 5
**296** Halo 4 Xbox 360 5
**297** Hulk Hogan's Main Event Xbox 360 5
**298** Just Dance 3 Xbox 360 6
**299** Kinect Adventures Xbox 360 3
**300** Madden 2008 Xbox 360 4
**301** Madden 2009 Xbox 360 3
**302** Madden NFL 13 Xbox 360 3
**303** Mass Effect Xbox 360 5
**304** Mass Effect 2 Xbox 360 5
**305** NBA Ballers Chosen One Xbox 360 6
**306** NBA Live 09 Xbox 360 4
**307** Need for Speed Prostreet Xbox 360 8
**308** NFL Head Coach 2009 Xbox 360 22
**309** Project Gotham Racing 3 [Platinum Hits] Xbox 360 7
**310** Sonic the Hedgehog Xbox 360 15
**311** Tiger Woods PGA Tour 13 Xbox 360 10
**312** UFC 2009 Undisputed Xbox 360 4
**313** WWE Legends of WrestleMania Xbox 360 11
**314** FIFA 18 Xbox One 5
**315** Madden NFL 18 Xbox One 5
**316** NBA 2K16 Xbox One 3
**317** NBA 2K18 Xbox One 4
submitted by habitualhuman to GameSale [link] [comments]

JoJo's Bizarre OC Tournament #5 - Round 3 Match 11 - Tiger "Glitch" Ricky and Effie Linder vs Bucket and Alexis Williams

The results are in for Match 9. The winner is…
William Eyelash, with a score of 68 to Jacob Brown’s 68, tie broken by a higher ‘categories taken’ count!
Category Winner Point Totals Comments
Popularity The Graveyard Shift 16-13
Quality The Graveyard Shift 22-20 Reasoning
JoJolity Masters of Funky Action 20-25 Reasoning
Conduct Tie 10-10
William Eyelash had taken the lead in this match, and though as a leader, he hadn’t done the best job, getting Jack visibly injured, as a combatant, he had managed to withstand the aggressive and area-painting onslaughts of himself from not so long ago, and of a much more experienced version of the partner he’d once had.
It had made him catch his breath, reflect on all that had come to this point, to recall that moment where Ocean Eyes had been the one to embrace and protect him.
“Yes… I understand now,” William answered, walking carefully through the snow, “you had something good going there, Jacob Brown, but… Y-you didn’t seriously think I would fall for tricks like those coming from my own Stand, did you?” Didn’t even know it could do all that, though… Even now, I can still grow, huh?
That put a smile on his face, then, as he approached the injured Jack, helping him up. “You still with us?”
“Hee hee, I’ll peachy keen as peachy cream in a little while… But right now I’m very much hurting yes.” Jack chuckled, resting his eyes and looking things over. “In the end, though… I called that other me in the hoodie an impostor, but he knew my Stand better than I did. He was even more me than me… What does that mean?” He looked down. “Am… Am I the lie?”
“I, uh… I don’t know how to answer that,” William said, “but… You’re one of the most genuine people I’ve ever met. And, uh… You helped me out a ton. Sorry for getting you hurt, uh, not that used to leading, but you really seemed to trust in me…”
“We all make mistakes!” Jack said, not minding that at all, “but… I suppose you’re right. I won’t let some stranger get in my head… But I guess that all of us were telling the truth in our hearts, then.” He looked to the defeated ‘Billy’ and the slightly-older Jacob, both bleeding and unconscious, the latter falling much faster. Already, a strange white blob was moving through the snowfield towards them, examining them. “So I guess we spare them today... if they survive what we’ve given already!”
Neither would realize it for another few minutes, but for Jacob Brown, those words had proven prophetic.
“S-still though… If you’ve really lived a full life here, become the same person with the same Stand, same memories,” William said, “does that mean that can just… Happen? But how, wh-when really, by probability and stuff…”
“So is the unusual burden of ‘Fate,’ felt strongest upon this city,” a familiar, altered voice spoke, and sitting on a park bench, William and Jack spied none other than the Institute’s head, still heavily layered as he always was.
“Oh No…” William muttered.
“‘Oh no?’ Is this a problem of a person?” Jack asked, then giggled. “Heeheh, just a little joke. I know about the Institute, of course!”
“The ‘Fortuna Double’ might exist at any point in time, for any Stand User from outside its walls, and no matter how irreconcilable the circumstances, how ‘impossible’ it should be for two people to have the same fated path, even for the slight differences of the city… The ‘Same Person’ can unquestionably exist. Wouldn’t be surprised if you, ‘Jack,’ and this ‘Billy’ here were simply the first you encountered who were close enough to your age that you immediately noticed.” No tilted his head. “Why, even that cute creature who followed the elder Jacob Brown is, literally, the same being as the Bert that just died… Yet, unlike them, bound still by fate. I wonder, then, what will prove to be the same, to be indomitable ‘fate,’ and what will prove not so.”
“I think sometimes about if I’ve ever had one here… Or will, in the future. That sounds utterly boring if so, though. I refuse to know my fate; it’s vexing enough of a limit on myself that I’m burdened by, knowing it’s predetermined to exist at all.”
“Uh… Right.” This was heavy, huh? William tried to figure out what it all meant. “Fortuna Doubles, huh… So they’re both real, completely and absolutely, then?”
“Precisely!” No remarked, cheerily. “Would you like to speak more about this? Go on, sit with me.”
Only a few hours remain still in your window of time to vote in a match between an Agnes and some Guy in a crowded concert hall brought down to size.
Scenario:
Alexis Williams was sinking.
Every day, the myriad of matters which plagued the outwardly-cheerful woman’s mind seemed to be growing worse and worse. The unhealthy relationship she’d had with her Stand had turned into an even worse sort of tension, a fundamental disconnect with an aspect of herself which she literally could not be away from.
It hadn’t been uncommon for some time for her to wonder if a given day would be her last. Over the last several months, those feelings had only grown and grown in their intensity, in their power over her, and it had even begun to show outwardly.
It wouldn’t be long now, surely, before-
Alexis’ hotel room door was kicked so hard that one of the hinges flew off, and through it launched, not an attacker like she might have imagined, some hostile Stand User out to invade her home, but something arguably even worse.
“ALEXIS!”
Her friend and fellow Eighth Circle mainstay, Bucket.
She clutched her forehead and forced a smile, turning away from what she’d been using to get through the day and towards him. Already, she could tell that the chaos agent, formerly known for the octopus on his head, now sporting sick sarashi and a pompadour, was here with intentions ranging from ‘good’ to ‘no intentions whatsoever,’ and it wasn’t in her nature to tell someone like that to fuck off.
“Bucket! Hey!” She said, an edge to her chipper tone. “You, uh, surprised me there… You’re gonna fix that door, right?” She blinked. “Wait, weren’t you at that Metra show? I thought I’d heard everyone there was shrunk down to-”
“Forget about that!” He answered, earnestly drawing closer, grasping her by the wrists suddenly, yet at once gently. “Alexis, I don’t know what’s going on with your head or heart or anything else, but I know I can’t just stand around outside your door watching you get more and more miserable! Even I noticed, so it must be really really bad whatever’s hurting you inside! I’m an acolyte of the boogie now, the example of Rudolf Pavlova, so I can’t let a friend be in need!”
“Rudolf…” Alexis had heard of his passing, so soon after helping her put on such a wonderful show, and been unsurprised. Wait, though, since when did Bucket- Ah, never mind. She shook her head, looking him in the eye. The highly chaotic, unstable hellraiser of the Judecca Highrollers was giving her puppy-dog eyes. “Did… Did you want to do something?”
“Yes! I want to make you better!” Bucket exclaimed, pulling away and bouncing upwards. “So c’mon! Let’s head out… Make some trouble, follow no rules but our own and to be happy!” He stopped, then, pulling back a moment, as if reading the room once again, folding his arms over his chest. “I mean, if you want to.”
Alexis thought it over. He meant well, clearly, and wished dearly to cheer her up… A person didn’t need to understand the nuances of the soul to see when a person was hurting, and to reach out for them.
She doubted it would make things better for her, but who’s to say it needed to be?
“That sounds great,” she said, relaxing her forced cheer slightly and nodding. “Maybe it’s what I need right about now.”
The Woods at Aurelio - Midday - Near the Northern Bridge
“So you’re sure that he’s got a base out here?”
“Crystal clear!” Tiger ‘Glitch’ Ricky answered Effie Linder, tilting her head one way and then the other as she and her Stand attempted to scope out the sounds of the area. “There was only basically one cop left and then Ugo made them quit, took the place over, paid them off… So now he just sorta comes and goes around that little old ‘empty’ police station!”
“If he hangs out at the town’s police station,” Effie asked, confused at her coworker’s demeanor, “then why are we out this far away from it?”
“Because!” Glitch answered, huffing and folding her arms. “I said he comes and goes! And prrobably isn’t there right now. Mrr, you’re the one who wanted to come out here with me, so let’s keep searching!”
“…” Effie nodded. “You know what, fair enough. He never was the type to stay still long, so looking where the Watch is going would be a start…”
Since that day she fought that shithead twink Agnes and that Italian twink Arpeggi at Tigran Sins’ casino, Glitch had been gradually, increasingly mulling over the idea of becoming something not so much unlike the latter… A vigilante, out to not just cause problems on purpose, but sometimes even solve them on purpose, in the way a Stand User knew best: shenanigans and violence.
Hearing about the way that Ugo McBaise had sabotaged the capture of the very villains whose challenge had inspired her to act, had directly gotten people killed and responsible for dangerous people staying at large, that felt like reason plenty to break out ‘shenanigans and violence’ on him.
Effie caught her on the way out, and had said then, “what, am I gonna wait around for Fira to send me on some bullshit errand? If you’re turning that piece of shit’s head concave, I’m in too.”
And so, enthusiastically, Effie had joined, and the pair had been circling the outskirts of town atop Vida Loca ever since, Effie also using her murder of crows for further observations than what her eyes alone could tell her.
Glitch’s ears perked, as did her Stand. “…something’s up ahead. A bunch of people hanging out by the river…”
“Hm? Yeah, I think I see it!” Effie remarked, producing a pair of binoculars to look that way. “VALKYRIE guys… You know what that means up here, don’t you?”
Though most of the company fell in line with Rushen Smith’s new leadership, it was something of an open secret that Ugo McBaise had very specifically drilled the former Neighborhood Watch, which had become a new unit of the company, into being loyal to him, not to his rank. Fears being stoked about the potential of ANVIL going to war with the town was all that kept them from being disbanded outright, feeling that people familiar with the area were best-suited for watching it.
Glitch hissed. “Alright, then, you know what we’ve gotta do!”
“Wait, it looks like they’re being talked through something by…” Effie adjusted the binoculars, peered through the crowd, and recognized a very identifiable vest… and a bald head, shining in the midday sun. “Mr. Jones?”
Mr. Jones had been having a good few weeks himself, ever since his earlier, very successful outing with Dread. It had ended in him successfully acquiring not just any ‘Memento,’ but perhaps one of the city’s most dangerous, and the life-fearing compliance of the kidnapped alleged immortal who led it to him, taught him its secrets.
Apparently some kitty somewhere was sad about that, but eh, when you’re making an omelette, yeah?
“Wait wait wait,” he said affably to the crowd of VALKYRIE agents he’d once called a neighborhood watch, “you say a guy in a blue pomp and a dancer’ve been… Spray painting your cars? Throwin’ dead fish at ya? Sprayin’ ink to get away?” He snickered. “You’ve had a hell of a morning with this prankster pair, then, if they keep givin’ you the slip.”
“Please, Mr. Jones,” a young man said as he continued to wipe fish guts off of his helmet visor, “I… I know, technically, you aren’t our leader anymore, that the bosses don’t like you much, but.” He sniffled, earnestly. “But you’ve always been so good to us, even since then! You’ve been loyal to us, and we still love you for it, no matter what they say you did!”
“Heheh… Hearin’ you say that makes it worth it, y’know that?” Mr. Jones wiped a finger under the eye of his sunglasses, looking them over. “Think I know who might be the whodunnit-er here, actually. Just gimme a hot minute to track the guy down, and-”
“Got a lot of nerve talking to my men, Jones.”
Everyone went silent, then, at the sound of a hammer, for dramatic effect, being dragged along the pavement of the road, then swung in the air by an absolute cinderblock of a man.
“You got a problem, and you come running to him because he happened to be passing by? What happened to using your damn heads?” Ugo chewed his subordinates out, then, before looking to the neighborhood watch founder. “I think you’ve confused these people, Worm, by still keeping up that paternal reliable neighbor shit. They’ve all been taught well and good that they listen to me, not some replacement,” he pointed his hammer forward, then, threateningly, “and sure as hell not some serial killing scum!”
“Now now now, Ugo, c’mon, it’s clear they like us both, yeah? So let’s just… Clear the confusion up, if y’care that much!” Mr. Jones reached for the sabre sheathed at his side, then, drawing it with a golden sheen; he’d fished it out of the wreckage of Capital Island one day after it wasn’t destroyed in Jack’s ritual. He, too, pointed it forward. “I know the language you speak, so let’s talk in that.”
Ugo grunted, then, swinging his hammer back over his shoulder as a very feminine form appeared behind him, looking like something of a curvy, thickset cowgirl. “Aw, Ugo and I concur, y’all know we’re down t’bash some heads and take a name or two! Why, sugar, we’re about to put you down like a sick dog!”
Mr. Jones got a snicker out of the odd word choices of ‘She’s a Big Boy,’ finding the contrast between Stand and User in all but their brutal aggression amusing; sometimes he’d tried in the past to talk to him and unpack what the Stand actually said about Ugo’s soul, but it was a conversation the very straightforward, taciturn former football star never quite liked to have.
Jones gestured with his head, then. “Watch, get back to HQ, yeah? Whoever you see walk through that door, few hours from now, respect that, yeah?”
“Uh… S-sure?” The ex-Watch member who’d been speaking said, turning around. “C’mon, guys, let’s get pizza or something… I guess.”
Alexis had been sitting by the bank of the Wormwood River, mulling over the shenanigans Bucket had encouraged her to join in with, ever since she’d happened to spot all the Watch members they’d been harassing seemingly surround somebody; it was an action which led Bucket to say ‘just gimme a minute’ before diving into the water.
It was a shame, honestly. This harmless problem causing had actually been kind of fun, in a way.
Bucket splashed up soon after. “I knew it!”
“Knew what?”
“There was this bald guy talking to all the VALKYRIE guys about all our awesome pranks, and then that no-good bastard Ugo showed up and they started slugging it out and moving towards a sewer grate. And then, you wouldn’t believe it… The bald guy turned into Conqueror Worm!”
That gave Alexis pause, then. He was here? “We… We should probably go somewhere else, then! If people out there are fighting, I want no part in it whatsoever… And you probably shouldn’t anger guys like that either.”
“I can’t just turn away from this, Alexis! I’m here to cheer you up, and that guy… When he helped kidnap you, that’s when you started to feel even worse! So, I’m going to roll up there, give him my fiercest look possible, and make him apologize for being mean to you.”
That… Wasn’t where Alexis was expecting Bucket to end that sentence, but it made her sigh, momentarily. Her mood was good and ruined now anyway by these revelations, and Bucket was suggesting something dangerous nonetheless. “Look, Bucket, not everybody is good-natured, okay? You can’t just walk up to somebody and-”
“But I will!” Bucket insisted, flexing. “Because I have the power of ‘the boogie’ on my side, don’t you get it? This will cheer you so far up! You don’t even need to come along if you don’t want, because I dunno I might punch Ugo a bit if he hits first! But either way, you will get your apology, I swear it!”
Then, Bucket ran off. To confront two very dangerous brick shithouses of men. In a sewer.
“He’s going to get himself killed…” Alexis felt awful now, standing and looking Southward. She could just leave, couldn’t she? Bucket even said he wasn’t expecting her to follow when it could turn into a fight… In the end, were humans not all fated to fall victim to their own mistakes, their own vices and eccentricities?
…I can’t just leave a friend like that, even if I’m feeling bad.
“Bucket!” Alexis called, beginning to run after him. “Wait up for me! I’m coming along too! Let’s… Get that apology!”
She was having to babysit the guy who came to help her out, now, was that it?
“Ghhgh, it’s a two-for-one special on the worst in the city, isn’t it?” Glitch complained, trailing Effie down a ladder into the sewers. “First we’re tailing Ugo, and then Mr. Jones, and now they’re fighting… I don’t even know who’s worse!”
“One’s a serial killer, and yeah super dangerous,” Effie pointed out, “and the other keeps getting a lot of other people killed with his own dangerous stupidity… Keeps causing us problems, and helped escalate that warzone. I don’t like being an enemy of ANVIL, Glitch… I really don’t.”
“Mmrhh… They’re gonna get a piece of our best attacks.”
The pair, then, touched ground, and Effie saw around them the signs of battle, of pieces of the ground seemingly terraformed, nicked, busted-up, and the sounds of clashing in the distance. Undoubtedly them.
Then, though, as they stepped forward, soon after, a pair literally dropped down behind them, one after the other, first a scarred, pompadoured idiot doing a cool roll, then a redheaded gymnast landing coolly not far behind.
“Wait a minute… Bucket? And, uh, that performer from that thing everyone liked… Alexis Williams?” Effie remarked, backing away a bit, trying to figure out the pair’s intentions. “What are you doing here?”
“Oh, you know!” Alexis tilted her head, very blatant in how forced the chipper tone had become, especially by the nature of what she’d said next. “Losing control of my life, letting weird things get out of hand… But I’m here now. I’ve committed to my choice, and I hear sounds further back. So, Bucket! Let’s get a move-on, yeah? I don’t particularly care much for being in a sewer…”
Bucket, however, had been unmoving since he had begun to stand. Glitch, too, faced directly his way, allowing him to look her in the eye as a strange expression came over them both.
Effie and Alexis, then, were deeply confused, until Vida Loca appeared, and the sounds of beatboxing seemed to fill the air.
“Wh-” Effie was taken aback. “Glitch, we’ve got something going on here. You’re not seriously going to-”
“Hey fishman, the cat’s here to catch ya / Tiger ‘Glitch’ Ricky on the mic comin’ atcha / In a hotel or a diner or even a sewer / My rhymes gonna run you through like a skewer!”
This was physically painful for Alexis to watch. She covered her mouth as she prepared for Bucket to open his, well aware that half of their social circle was probably going to slap him for whatever came out.
“Name’s Bucket, B-U-C-K-E-T / Got beat but came back now with the Boogie! / Was chasin’ a killer but this fish can still school you / With my friend Alexis here, my rhymes’ll hit true!”
“…hit true?” Alexis couldn’t help but find that groan-inducingly hilarious, though her momentary joy, then, was cut short by the fact that Effie, meanwhile, was absolutely seething.
“C’mon, do this literally any other time!” She exasperatedly proclaimed, tugging at Glitch’s arm, “we can’t let those assholes get away, c’mon, you know we need to cut this out and-”
Bucket threw a fish at Effie’s face.
Everyone went silent, then, as it slid off and hit the ground, her own expression dry with displeasure.
“Did… Did you just throw a fish at me?”
“Yeah! Because you keep ruining the vibes!” Bucket huffed. “So cut it the hell out, or I will do it again!”
“Really now,” Effie said, keeping her hand by her slingshot and beginning to walk further Southward. “If you keep distracting us, I’ll have to get you out of our way.”
One of Bucket’s massive knives, then, was drawn, blade resting centimeters from Effie’s face. “Don’t threaten me, alright? That’s completely against the spirit of this.”
Glitch hissed, then, her own mood ruined, “hey! You can’t just pull a weapon on my friend like that, even if she’s being a spoilsport! That’s way over-the-line!”
As both sides fell back, not losing sight of the other as they attempted to pull away and regroup, it was clear that three-fourths of the quartet had been angered enough at one another in an instant that a fight was about to brew.
Alexis had been deliberately trying not to send out her Stand this entire time, wanting some semblance of mental distance from it after their disagreements had turned increasingly mean, her literal fighting with herself and grappling with her demons leaving her wanting absolutely none of this.
Bucket was about to get himself killed over, easily, the stupidest thing she had ever seen a fight start over.
This day has gone from sad to fun to the most frustrating I have ever seen… I tried to make a good day out of it, but here I am now. I can’t just abandon Bucket after he tried for me… But boy is he trying me.
OPEN THE GAME!
(Credit to CaptainSpooky27 for yet more awesome match art!)
Location: One of Los Fortuna’s sewer pathways, specifically far on the Northwestern outskirts of the town of Aurelio. These are one of the many entrances to the elaborate and interconnected underground networks of the city, though you’re in a pretty straightforward section of it that doesn’t branch off all that many surprising ways.
Not far South from here, but distant enough that it won’t ever affect this match, you can hear the sounds of a simultaneous battle between Mr. Jones and Ugo McBaise.
The area here is 63 meters by 33 meters with each tile being 3 by 3 meters. With TGS on the left and JHR on the right, represented by their character tokens.
The light grey tiles are the concrete paths, the darker grey tiles are the walls, and the blue tiles are sewer water. The walls are solid all the way through.
The sewer itself is actually relatively clean here, as clean as underground sewer water can be really. The water level is about 1 foot below the walkways and the water is 3 meters deep.
The ceiling is 4 meters above the walkways and the walkways have cheap metal guardrails between themselves and the water, as represented by the bolded outlines. The orange rectangles are the metal bridges between the walkways and the yellow circles are open manhole covers with light streaming through. The grey triangles are strange stalagmite-like protrusions, likely somehow created by Ugo and Jones’ fight. They match the same material as the stone walls, take up most of the walkway in width, and reach up to the ceiling.
Goal: RETIRE your opponents!
Additional Information: Logic is allowed to kill me(Kak) and both of the players who made me write this.
Team Combatant JoJolity
Judecca Highrollers Bucket "Are you mocking me? You went into the ground with your zipper? Are you copying me?" This whole thing has gotten so absolutely lame, that it’s killed your attempts to cheer your friend up and to have an awesome rap battle. So these guys are lame, and need to feel it! Make sure to find creative ways for your strategy to humiliate your opponents!
Judecca Highrollers Alexis Williams “You think that you can escape my punches when you're surrounded by walls of dirt?” Bucket’s gotten people into another frustrating situation by not thinking, huh? Well, you’ll get him out of this in one piece by using your head. Use this underground sewer environment to your advantage!
The Graveyard Shift Effie Linder “They say that sound reverberates better in liquids than in solids.” Seriously, Glitch? Seriously? Well, at least as long as you’re in this gnarly sewer, you can get something out of it by using your head. Use this underground sewer environment to your advantage!
The Graveyard Shift Tiger “Glitch” Ricky "Do you think you stand a chance against me by going underground?!" So now you and your opponents are going to be trying to one-up each other, huh? Bucket is an immensely clownable guy, dammit, and you were so hyped to do so verbally… Make sure to find creative ways for your strategy to humiliate your opponents!
Link to the Official Player Spreadsheet
Link to Match Schedule
As always, if you would like to interact with the tournament community and be among the first to get updates for the tournament, please feel free to PM a member of our Judge staff for an invite to our Official Discord Server!
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