Vegas-style casino in Kings Mountain moves forward ...

table mountain casino business journal

table mountain casino business journal - win

The entire script of Paul Blart Mall Cop 2.

OVER BLACK: BLART (V.O.) The road of life is always under construction... FADE IN: SUNRISE.* (* fromthe first movie) BLART (V.O.) ... thejourney is hard, but once you reach the top, the view is amazing. Amy and Blart getting married.* BLART (V.O.) And that view is even more beautiful when you have someone to share it with... Blart and Amy DANCE ON SEGWAYSat their reception.* INT. BLART’S MOM’S FRONT DOORWAY - DAY22Blart opens the door and is handed a LETTER by a STERN MAN. BLART (V.O.) ...forsix days. INT. BLART’S MOM’S HOUSE - LATER33Blart sits in his Mom’s living room, holding the letter. She rubs his back as he CRIES HYSTERICALLY. BLART (V.O.) My beautiful wife of almost a week let me know by letter that she had, what I like to call “some regrets.” Her doctor called it, “uncontrollable vomiting.” Her lawyer... “dissolution of marriage.” He looks up at his Mom, cries a little more... and then RUNS out of the room. BLART (V.O.) That’s okay, I needed a little time to myself. Like the song says: I’ve been to paradise, but I’ve never been to me. (MORE) David Kaminow SPE CONFIDENTIALSPE CONFIDENTIAL // That’s okay, when life knocks Page 2/88 you down, calmly get back up, smile, and very politely say, “you hit like a small boy.” And... (then) At least I still had the one thing that never seemed to let me down... security. INT. WEST ORANGE PAVILLIONMALL - DAY3A3AWe see Blart at the mall, throwing himself into his work. He rides through the mall, UP-NODDING to passing customers. BLART (V.O.) I spent the next two years losing myself in the sweet escape of keeping the West Orange Pavilion Mall safe. Blart spies a SMALL CHILD who appears lost. He rolls up to him on the segway and takes his hand, leading him to find his mom. Seeing the MOM, Blart reunites her with the boy. The mom is overjoyed. MOMThank you! (then to boy) Now give the fake cop a hug Andy. Blart is flattered and leans in for the hug. Andy is having none of it. Blart goes in again -- nothing. MOM (CONT’D) (getting agitated) Andy... hug him. BLARTUh... he doesn’t want a hug that’s okay. Blart is now frozen in the hug lean position. MOM(still to son) You are embarrassing me. Blart back away and leans in one more time, but the kid just BELTS HIM and runs away. The mom runs after him. Blart awkwardly gets on his segway and rides away. BLART (V.O.) (CONT'D) Salmon (05/02/2014)2. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL BLART (V.0) And, on the home front... I always had Mom. Page 3/88 EXT. BLART’S MOM’S HOUSE - MORNING44Mom, in a fuzzy bathrobe, walks out into the street... BLART’S MOMOh, here’s the paper. ...and is DRILLED by an old-fashioned MILK TRUCK. BLART (V.O.) That is until she got drilled by a milk truck. Didn’t know they even had those anymore. INT. BLART’S MOM’S HOUSE - DAY55Blart once again sits in his mom’s living room looking at a FRAMED PHOTO of his mom... CRYING, uncontrollably. Maya, who is now 19 years old, rubs his back. He once again gets up and RUNS out of the room. BLART (V.O.) Besides my Maya, it didn’t seem like I had very much to look forward to. // INT. BLART’S MOM’S HOUSE - MORNINGBlart once again sits in his mom’s living room looking at a FRAMED PHOTO of his mom... he begins to CRY, uncontrollably. In the picture, we see: His MOTHER standing in a sun dress and big, floppy CHURCH HAT, surrounded by AFRICAN HUNTERS on SAFARI in AFRICA. Salmon (05/02/2014)2A. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL BLART (V.O.) That is until her church group travelled to Africa, where she went on safari, and while snapping pictures, and getting a little too close, caught the business end of a Dicerosbicornis... a black rhino. Maya, who is now 19 years old, rubs his back. He once again gets up and RUNS out of the room. INT. WEST ORANGE PAVILLIONMALL - DAY66We see a melancholy Blart as he rides through the mall. BLART (V.O.) I guess I was the last one to get the memo -- Paul Blart had officially peaked... INT. DINING ROOM - DAY77Blart is opening mail at the table, he reads a LETTER that Page 4/88 has SECURITY OFFICERS TRADE ASSOCIATIONletterhead. INSERT LETTER: selected to join us for an all expense paid trip to the Security Officers Trade Association Expo and Award ceremony in Las Vegas, Nevada.” BLART (V.O.) ... orhad I? INT. MAYA’S ROOM - CONTINUOUS88Maya reads a different LETTER with UCLAletterhead. INSERT LETTER: accepted to the incoming freshman class.” BLART (O.S.) Maya! Come down here! I have some great news! MAYAMe too! Maya excitedly runs out of her room. INT. DINING ROOM - MOMENTS LATER99Maya bounds in. Blart can’t contain himself. Buff (04/30/2014)3. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL BLARTHoney... we’ve been invited to the Security Officers Trade Association Expo and Award ceremony, in LasVegas, Nevada! MAYAVegas? Wow! BLARTI think they’re finally recognizing me for getting the mall out of that jam. MAYAJam? Dad, you savedthe mall! They shouldhonor you. I’m so proud of you. Maya hugs him. BLARTThank you honey. Blart breaks the hug and then holds Maya by the shoulders. BLART (CONT’D) I’ll tell ya, times have been tough, but no matter what happens as long as I have you by my side, I’ll be okay. (then) Alright, enough about me... what’s Page 5/88 your great news? Maya realizes it’s not the time to tell her dad about UCLA. She secretly tucks the letter into her back pocket. MAYAYeah, umm... BLARTWell, c’monSweetie, you got me on pins and needles here. // yougot me on top of the roller coaster here. MAYAI just remembered that... we have left-over baked ziti. Blart stares blankly at Maya... Is he on to her? Then... BLART(even bigger smile) What a day!! // Weeeeee!! What a ride!! 4. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL The heroic MALL COP SCORE kicks in and we... CUT TO: CREDITS wiping behind the dented and worn SECURITY OFFICER 1010BADGE rotating through space. Finally settling on... TITLE: FLY-OVER1111The resort is bathed in golden sun, surrounded by the beautiful Las Vegas strip. EXT. WYNN HOTEL SOUTH VALET AREA - DAY1212Blart and Maya slam the trunk on their tiny RENTAL CAR. Blart, struggling with four bags of luggage, is dressed in tourist civvies and has a large laminated SECURITY OFFICERS TRADE ASSOCIATION EXPO pass hanging around his neck. A sweet faced valet, LANE (18), approaches. LANEMay I help with your bags, sir? BLARTNo, no. That’s how they get’cha. I’ll be fine on my own, thank you. LANENo problem, sir. Lane notices Maya and gives her a slight smile. Maya BLUSHES. INT. WYNN HOTEL SOUTH ENTRANCE LOBBY - DAY1313Blart and Maya enter the spectacular lobby. Blart drops his bags in AWE. For Blart, this is like going to the SUPERBOWL. BLARTTake it in, cupcake... 400,000 square feet of casino and retail Page 6/88 space, sitting atop 215 luxurious acres... all protected by the finest security this side of the//Uh... I got nothin’. Top notch security though. // Mississip... andthe other side, actually. Both sides. (then) Welcome to the show. // Showtime. 5. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL BLARTYeah, I definitely would stand down for Robocop. DONNA ERICONEHe’s not real. BLARTNo, I knew that. Wow, glad I packed my dress whites. DONNA ERICONEGood thing. Just don’t tell anyone I told you. BLARTTell anyone what? DONNA ERICONEAbout the keynote -- (realizing) Oh, you got me... She punches Blart in the arm, hard. DONNA ERICONE (CONT’D) ... You done gone and gotme! I’ll see you tonight. BLARTRoger that, Officer Ericone. Donna exits. Blart turns to Maya, rubbing his arm. BLART (CONT’D) You were right princess... things just keep getting better. MAYA(feeling guilty) That’s great dad. An energized Blart strides up to a male RECEPTIONIST. BLARTYello-ha. RECEPTIONISTGood afternoon sir, welcome to the Wynn Resort. Blart hands him his ITINERARY. He reads it. Taps on his computer. BLARTChecking in. Page 7/88 7. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL RECEPTIONISTAbsolutely... Mr. Blart. BLARTMr. Blart... (chuckles to himself) I’m sure you were thrown by the travel wear. It’s actually Officer. People often forget there’s a human face to law enforcement. Maya’s horrified. RECEPTIONISTOh. Okay... sorry about that. (then) Oh, yes... “Officer” Blart, I see we have you in a partial mountain view and you requested a “bottomless” bowl of Peanut M&M’s... BLARTI didn’t... my doctor probably... it’s strictly medicinal. Unfortunately, I am cursed with hypo-glycemia. “The hidden hell.” Sugar level drops and so do I. RECEPTIONISTOkay. BLART(not letting it go) It is okay because... fun fact for ya... Author Stephen King and comedian Sinbad, // R&B diva Patty LaBellealso have hypo-glycemia. So, I’m in pretty good company. RECEPTIONISTOf course. (taps a few more keys) Ooh... I’m sorry, but your room isn’t ready yet. In fact, we don’t have you checking in until three. But you can leave your luggage and I will have it delivered to the room. MAYADad, I’m starving. Can we just get some lunch? BLARTWhoa! Hold the mayo. (to receptionist) Page 8/88 (MORE) 8. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL I’m sure you didn’t know this, uh... (reads name tag) Heath, but if you check the Grand ballroom and see what group’s booked there tonight, I think your tune might change a wee bit... The receptionist HITS A KEY, reads the screen. RECEPTIONISTMini-Kiss... the cover band. BLARTWow, they’re good. RECEPTIONISTYes, they are. BLARTYeah, I’m not with them. Is there a manager, I could talk to? RECEPTIONISTI’m sorry she’s not available right now. Blart makes a decision... SIGHS. BLARTAlright... I hate doing this. Blart reaches in his SHOULDER BAG. MAYAOh no, Dad... not the maga-- BLARTSorry dumplin’, got no choice. MAYA(to receptionist) Terrace Cafe open for lunch? RECEPTIONISTYes it is. MAYAI’m out. Maya goes. Blart drops the MAGAZINE on the counter and then with GREAT FANFARE turns it to face the receptionist and SLOWLY SLIDES it towards him. BLART (CONT'D) 9. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL RECEPTIONISTI’m sorry sir, what am I looking at? BLART“Perimeter Check,” the official trade journal of the security industry, Feb. ‘09. RECEPTIONISTDid you print this yourself? Page 9/88 BLARTAbsolutely not -- it’s published biannually. Big seller in Canada. (then) Take a gander at the inside of the back cover, I think it should clear things up. RECEPTIONIST(reading) “Say goodbye to toenail fungus...” BLARTOpposite page... toward the bottom. RECEPTIONIST : Oh. (then) Is that you? BLARTIt is. (leans in) This is not public information, but it seems I’m going to be delivering the keynote speech at the Security Officer convention, tonight. RECEPTIONIST(remembering) Oh you know, I think they cancelled that... (checks computer) Wup, no, they didn’t. But it was downsized to conference room “C”. Nope, “F.” The Receptionist retrieves a MAP, and opens it. RECEPTIONIST (CONT’D) Okay, here’s a map of our property. Blart looks at it quickly and slides it back. 10. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL BLARTThank you. RECEPTIONISTNo, that’s yours to keep. BLARTDon’t need it. It’s been scanned. (re: It’s all in here. Locked and loaded. Time for lunch. Blart exits. After a beat: RECEPTIONISTSir, your daughter and the Page 10/88 restaurant are that way. He points in the opposite direction. BLARTYup... themap was upside down when I scanned it. Blart exits the other way. OMIT 1515INT. TERRACE CAFE / (EUROPEAN POOL) - DAY1616Blart arrives at an outdoor table to find Lane talking to Maya, who is already in the middle of an appetizer. LANEWas I lying about the conch fritters? MAYAYou were not! They’re amazing! With just the right amount of zip! LANEGotta love the zip! MAYAOh, I do... I was born to zip! LANEPut my hand up on my hip, whenI zip... MAYA...youzip, 11. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL MAYA (CONT’D) ...we zip. LANE...we zip. They share a LAUGH. There’s obviously a little connection between them. Blart clocks this. Lane turns to him. LANE (CONT’D) Oh, you forgot your valet ticket sir. He hands Blart the TICKET and then turns back to Maya, smiles and exits. Maya blushes once again. Blart plops down and stares at Maya. MAYAWhat? BLARTYou were bornto zip? Since when do you use the word “zip?” MAYAI always use the word zip. BLARTI don’t like it. Hipster talk. Maya shakes her head. MAYALook, Dad... you’re gonnahave to get used to the fact that I’m a big girl now. BLARTOkay, first of all, we’re all big... we’re Blarts. Wide hips, thick ankles and a low center of Page 11/88 gravity, that’s how the good Lord made us. That’s why we’re so good at moving furniture. Blart pulls something from his pocket. It’s a MECHANICAL VIBRATING FORK. He begins to pick at the conch fritters. MAYAWhat is that? BLARTMy vibrating fork. It forces me eat slower. You think I eat fast at home? On vacation, I’m like a greyhound chasing a bunny. Blart takes a QUICK TWO BITES and it indeed VIBRATES and a RED LIGHT light FLASHES. 12. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL BLART (CONT’D) See? Blart waits for it to STOP vibrating, and the light to turn GREEN. He then takes another bite. This time slower. BLART (CONT’D) There we go. (quietly to himself) It’s just fuel. Just fuel. VOICE (O.S) Mr. Blart? Blart turns around WAY TOO FAST for the situation. BLARTSHANGHAI! But it’s only the smoking hot general manager, DIVINA MARTINEZ, who has two ROOM KEYS in her hand. DIVINAOh. Sorry to startle you, sir. BLARTIt’s okay, sometimes it’s just hard to turn off. // You hit the trip wire is all. Divina has no idea what he is talking about. DIVINAOkay. Well, I’m Divina Martinez, the hotel’s general manager. I wanted to apologize about the confusion regarding the convention and let you to know how happy we are to have your group staying with us. (beat) And good news -- I upgraded your Page 12/88 room. It has a view of the strip, it’s ready right now, and I wanted to give you the keys personally. Divina sets the keys down on the table and accidentally BRUSHES HER FINGERS against Blart’s. DIVINA (CONT’D) Oh, sorry about that. (having fun) Although, I must say you have very soft hands. Blart immediately reacts. 13. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL BLARTWhoa. Pump the brakes. // Whoa, pffffffffft... airbag! DIVINAExcuse me? BLARTI sense what you’re doing... (off her name tag) Divina. DIVINAWhat am I doing? BLARTTruthfully? Being a bit transparent. DIVINA(confused) I’m sorry. I don’t follow-- BLARTLook, I understand it’s the 21st century and a woman can go after hers just like a man. Maya is now dying a slow death. MAYADad, I really don’t think she was-- BLART(puts his hand up) This is grown-up stuff, tadpole. (back to Divina) Look, it takes two to tango and my dancing shoes are currently out for repair. DIVINASir... I’m sorry if I -- BLARTApology not needed, just know I’m working my way through a maze of personal fire and until the flames of chaos subside... I’m just not ready for public consumption. Divina decides it’s best to just let the customer be right. Page 13/88 DIVINAUm... I understand, sir. Have a great stay. 14. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL Divina walks off. BLART(to Maya) It’s not just me, right? She was relentless. Divina, still totally confused, turns back to look one more time. EXT. WYNN HOTEL SOUTH VALET AREA - CONTINUOUS 1717A custom Harley Davidson MOTORCYCLE blows into the valet area and comes to a stop. The rider takes off his helmet to reveal... EDUARDO FURTILLO, HEAD OF SECURITY for the Wynn Resort and Casino. He is immaculately dressed in a GREY SUIT, with an EAR PIECE inconspicuously tucked into his collar. Two AGENTS from Casino Security join his side as Eduardo confidently enters the hotel. One wears a BLACK SUIT, AGENT PARSONS The other wears a PURPLE SUIT (like the one Henkwore,) this is AGENT JENKINS. EXT. TERRACE CAFE (EUROPEAN POOL) - MOMENTS LATER1818Divina stands there, lost in thought. Eduardo strides up. EDUARDO : Hola, mi amor. Divina, still a tad thrown, gives Eduardo a little kiss. He senses something is off. EDUARDO (CONT’D) What troubles you, my pet? DIVINAI just had the strangest exchange with that guy over there. Divina points to Blart. P.O.V: EDUARDOEl Gordo? DIVINA(this is absurd) Yeah -- he accused me of hitting on him. 15. David Kaminow SPE CONFIDENTIALDavid Kaminow Page 14/88 SPE CONFIDENTIAL EDUARDO(chuckles) Funny -- they say overweight people use humor to achieve affection. DIVINAYou know what? Okay, yes -- I also heard that. // -- that makes sense. They share a laugh, as they both look at Blart. P.O.V: VIBRATING and the LIGHT to turn off. A VIP RECEPTIONIST arrives and clears her throat. VIP RECEPTIONISTExcuse me, Ms. Martinez, our VIP guest has arrived. INT. WYNN VIP RECEPTION AREA - MOMENTS LATER1919Divina and Eduardo enter. Divina extends her hand to... VINCENT SOFEL, 40’s, TWO DIFFERENT COLORED EYES, a three piece suit, sits in a chair, sipping an espresso. A BRIEFCASE sits at his feet. Behind him is ROBINSON, mid 30’s, African American and Vincent’s bodyguard, SCOTT, tall, black suit. Vincent stands. DIVINAWelcome back to the Wynn, Mr. Sofel. We have the accommodations you requested all ready for you. If you need anything at all, please don’t hesitate to call either myself or our head of security, Mr. Furtillo. Divina points to Eduardo, who nods. VINCENTYou guys took me for a lot of money on my last visit. DIVINAWell, I hope you’re able to turn that around this time. Vincent smirks. VINCENTOh, I plan to. 16. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL INT. WYNN BASIC SINGLE ROOM -- LATER2020Blart finishes unpacking and notices that there is one QUEENSIZE BED and one folded ROLL AWAY. He calls to Maya. BLARTI don’t know how this is an upgrade. You take the bed, I’ll Page 15/88 take the roll away. MAYA (O.S.) Dad, this is your convention, you can’t sleep on the roll away. BLARTI certainly can. I once fell asleep in a hurdler’s stretch. // climbinga fence. // rakingleaves. // duringa snowball fight. MAYA (O.S.) We’ll figure it out later. I gotta get going. Maya comes out wearing a ONE PIECE BATHING SUIT, with puffy flowers. She’s holding her beach bag, and heads for the door. Blart panics... BLARTWhoaaa, okay, thanks for telling me, Victoria’s secret! (averts his eyes) What do you think you’re wearing young lady? MAYAUm, a bathing suit? BLARTMaybe for an elf // maybe for a cabbage patch doll... how about leaving a little to the imagination. // leavinga little for your wedding night. MAYAI was going to hang out by the pool. BLARTNot in that. Maya rolls her eyes, grabs a COVER UP and puts it over her bathing suit. MAYAFine. Then I’m going exploring. 17. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL Maya starts for the door. BLARTHold up. You got your extra phone battery? MAYAYup. BLARTFlashlight? MAYAAlways. BLARTHot pepper spray? MAYACheck. BLARTPocket knife-key chain, window Page 16/88 smasher? MAYAI do. BLARTBaby road flares? MAYAYes! I’ve got it all! Finally, Blart produces a small consumer WALKIETALKIE. BLARTHere take this. It’s set to monitor, so I can hear everything that’s going on. MAYANo way -- I already feel like a SWAT unit! BLARTMaya, security is a mission, not an intermission. Blart looks long at Maya, until this sinks in... Yellow (04/22/2014)18. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL BLART (CONT’D) Okay. Head on a swivel. She exits. INT. WYNN PRESIDENTIAL SUITE - DAY - HIGH CEILING2121We are in a beautiful, two story suite. There is a flurry of activity as several people (NADIA, CARLOS, KIRA, and Scott) move DIFFERENT SIZE WOODEN CRATES into the suite. Vincent hands Robinson the BRIEFCASE he’s been carrying. Robinson opens it and places it on the coffee table. He then unfolds three pencil-thin COMPUTER MONITORS from the case, revealing a KEYBOARD. We see that the briefcase has now become an elaborate COMPUTER SYSTEM. Robinson looks impressed. Vincent leans over Robinson’s shoulder. VINCENTLet’s see if I bankrolled the right NSA agent. Robinson hits a few keystrokes, then a PASSWORD and we see that he’s hacked into the entire Wynn surveillance system. ROBINSONHow’s that? VINCENTSo far, so good. Suddenly there is a knock at the door. All activity stops dead. Scott pulls a SILENCED PISTOL, puts it behind his back and opens the door. A Wynn security agent, HENK, enters. He wears the signature WYNN, PURPLE SUIT with a NAME TAG and an EAR BUD. HENKWe had a complaint about the noise. Page 17/88 Robinson stands and approaches the security guard. He looks him up and down for a tense beat, then... ROBINSONThat’s why we have you. Vincent steps up. VINCENTI gotta say Henk, -- nice uniform. 19. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL And Henk, the fake security agent, smiles wide. HENKYou don’t want to know what it took to get the real deal. VINCENTI don’t -- The activity once again starts. Henkwinks and... HENKGotta get back to keeping the Wynn Resort safe. Henkshuts the door behind him. Nadia, the art expert, holds up her phone as she approaches Vincent. NADIAThey’ve moved several of the pieces in the last few days. Here’s the new locations of all thirteen. On the screen is a hi-tech “3DRENDERING” of the entire hotel with RED DOTS marking the locations of the art. She hits send on her phone. Vincent then gathers his troops. VINCENTPerfect. I want to be in and out in less than nine hours people. Robinson holds up his phone next to Vincent’s, a timer is CLICKING DOWN from 9:00:00... 8:59:59... 8:59:58, etc. Robinson hits a BUTTON and the TIMER on Vincent’s phone perfectly syncs up. We now see the crew start to change their clothes into Wynn “EMPLOYEES: Even Robinson puts on a PURPLE security coat and EAR PIECE. INT. WYNN CASINO (ENCORE CASINO) - DAY2222Blart strolls through the casino, when he hears an ERUPTION of CHEERS at a nearby CRAPS TABLE. He weaves his way over. BLART(to gambler) What’s all the hoopla friend? GAMBLER # 1(re: This guy’s crushing! I’m literally running out of room for my chips! Page 18/88 20. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL WAITRESSIt’s complimentary, sir. BLART(keeps getting better) Complimentary? (signaling for all) Then root beers around the horn! She stares at him. BLART (CONT’D) (sotto) Just one. She exits. BLART (CONT’D) I have never felt more alive! The High Roller THROWS the dice. CRAPS DEALERSeven! Craps! A HUGE GROAN from the crowd. Gambler # 1 GLARES at Blart. GAMBLER # 1Boo. The dealer turns to Blart. CRAPS DEALERYou lost everythingBLARTBut, don’t I get -- CRAPS DEALEREverything. Devastated, Blart stares straight ahead and slowly backs away from the table. Just then his complimentary ROOT BEER arrives. Blart blankly grabs the mug, CHUGS the entire thing and slowly walks away in a daze. EXT. WYNN SOUTH ENTRANCE LOBBY - DAY2323Still stung, Blart walks through the lobby when he sees Maya talking to Lane at the Valet stand! He stealthily makes his way to get a better look, when Maya notices him. Busted, Blart tries to get away but he just slams into a LUGGAGE CART. 22. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL INT. WYNN HOTEL SOUTH VALET AREA - CONTINUOUS23A23ALane notice Blart, struggling with the luggage cart. LANEHey, is that your dad? MAYAI wish I could say “no” right now. Page 19/88 (then) I’ll be right back. Maya leaves and approaches Blart. MAYA (CONT’D) Dad, are you spying on me? BLARTSpying? No, I’m -- I just wanted you to know something... MAYAWhat? Beat. Thinks. BLARTThe door to safety swings on common sense. MAYAGo. Please. BLARTMaya. MAYADad! You are embarrassing me. BLART(heartbroken) Sorry you feel that way. I’ll leave you alone. MAYAPlease. Maya returns to talk to Lane, as Blart walks away, crushed. Just then, Blart is approached by SAUL GUNDERMUTT, a poorly dressed man with a mouthful of huge VENEERS, a thick Afro of RED HAIR and sporting large GOLD FRAMED EYE GLASSES. 23. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL SAUL GUNDERMUTTBlart. Saul Gundermutt, head of the Security Officers Trade Association. I catch you at a bad time? BLART(recovering) No, no, it’s a pleasure, sir. SAUL GUNDERMUTTPleasure’s mine and I just want you to know, I got you sitting at my table tonight. Blart can barely contain himself. This confirms it! BLARTWow, I’m just so excited. I heard rumblings.... Saul looks CONFUSED. SAUL GUNDERMUTTRumblings? BLART(leading) About the keynote... SAUL GUNDERMUTTOh... with good reason -- NickPanero’sgiving it. Great guy. Great guard. Page 20/88 Blart looks gut punched. He quickly tries to cover. BLARTYeah, no. NickPanero. Those were the rumblings. That’s terrific. That is SO good. (then) Love to meet him sometime... pick his brain... SAUL GUNDERMUTTLooks like your lucky day, here he comes. Saul nods in the direction of.... Officer NICKPANERO, 40’s, GOOFY, JITTERY wearing a MALL OF MIAMI T-SHIRT, and Officer GINO CHIZETTI, 50’s, wearing an ill-fitting TANK TOP. They approach Blart. Pink (04/21/2014)24. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL SAUL GUNDERMUTT (CONT’D) Blart. Officer NickPaneroand Officer Gino Chizetti. BLARTOfficer Manero. Nice to-- NICKPANEROHold the applesauce, hot shot. I heard‘ayou. Rumor has it, you thought youwere giving the keynote tonight. (turns to Chizetti) He thought he was giving it. GINO CHIZETTIYou thought you were giving it? BLART(covering) No. I didn’t -- NICKPANEROMan. You gotta stop bringing up that Black Friday thing, Blart. It was six years ago. GINO CHIZETTIGotta let it go. BLART(confused) I never brought up Black Friday. GINO CHIZETTIYa did... ya just did. SAUL GUNDERMUTTActually, the Black Friday thing’s why you’re here, Paul. BLARTHmm? SAUL GUNDERMUTTTo show some appreciation. Let you check out the latest in security technology and sit at the table of honor when Nick gives the keynote. Page 21/88 BLARTAnd what an honor it is. (to Nick) I’m sorry, what did you do again? Pink (04/21/2014)25. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL NICKPANERO(incredulous) What’dI do? GINO CHIZETTI(incredulous) What’dhe do? NICKPANEROLast year I thwarted a ring of frozen yogurt thieves. You know those punch cards where if you hit a certain amount you get a free yogurt? BLARTSure. SAUL GUNDERMUTTWe got ‘em in the mid west. NICKPANEROWell, these animals made their own hole-punch, and next thing you know the place is hemorrhagingyogurt. I had no choice but to take ‘em down. GINO CHIZETTITake ‘em down. NICKPANERO(to Chizetti) You gotta stop that. GINO CHIZETTIYup. SAUL GUNDERMUTTPretty impressive, huh? BLARTYeah, bad day to be a yogurt thief. NICKPANEROThat’s right, slingshot. Well, no hard feelings. Tell you what. After I bring down the house tonight... Chizetti and I’ll take you out for a cold one. BLART(through the pain) I don’t drink. That’s when a Segway EMPLOYEE rides behind them and pulls up to a Segway RENTAL KIOSK. Pink (04/21/2014)26. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL Blart’s eyes GO WIDE. Gino Chizetti leans in... GINO CHIZETTIHeard you’re pretty good on one of Page 22/88 those. BLARTI’ve been known to dabble. Blart jumps on the Segway... BLART (CONT’D) (trying to appear humble) I really shouldn’t. SEGWAY EMPLOYEEActually sir, you can’t. I would need a valid driver’s license if you want to take it for a test drive. Blart holds his LAMINATE in front of his face. BLARTI think if you peep the laminate, you’ll see I’m all access. Let me just nudge her out of whisper mode. Blart hits a BUTTON and the Segway gives off an acceptance CHIRP. SEGWAY EMPLOYEEOkay, well I see you know your way around a p133. BLARTI do, but this old gal’s a bit tired... I have a modified i2commuter myself. SEGWAY EMPLOYEEWow, that’s really cool... still gonnaneed a valid license though. Blart easily does a couple of quick moves. Growing in confidence... BLART(re: Whoa... THAT just took place. // Whoa... THAT was valid. SEGWAY EMPLOYEESir, please be careful. It’s about weight distribution. Make sure both hands are firmly on the grips. 27. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL BLARTOh, really? So I’m guessing you wouldn’t want me to do THIS! Blart takes BOTH HANDS off the Segway and leans forward taking off towards the Valet stand and Maya. Blart WINKS at Maya, she’s horrified. MAYAPlease don’t... Blart aggressively executes a series of impressive, ONE-ARMED SPIN MOVES, gaining speed and confidence. Blart takes off BACKWARDS into the driveway. Page 23/88 The crowd is impressed, until a SHUTTLE VAN pulls up and everyone GASPS... It’s going to DRILL Blart... But NO! Blart pulls off the move of the century and avoids certain disaster!! Just as he looks over to the impressed crowd and cracks a sly smile... he backs the Segway directly into a moving CONVERTIBLE! Blart back flips into the back seat and the car pulls away. Maya’s mortified. Lane is stunned. After a beat... LANEWell, I better get back to work. I’m off in a half hour. Maybe I’ll see you around. MAYAI’d like that. As Blart drunk-walks his way back into the valet area... BLART(mumbling) Shuttle van...// Still got the laminate... INT. WYNN BASIC SINGLE ROOM - AFTERNOON2424Blart, still in pain, lays on the ROLL AWAY. Maya enters from the bathroom wearing a Wynn robe. BLARTLottafun today... great fun! MAYADad, you okay? You should really get checked out. 28. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL Blart musters the courage to tell her. BLARTPumpkin, my body’s fine... it’s my ego that took a hit. Turns out I’m not giving the keynote tonight. Maya feels terrible. MAYAWell you know what? You should call a cop, because you got robbed. BLARTThanks kitten... but technically I wouldn’t need a cop -- MAYAIt’s a figure of speech, daddy. BLART : I know, it’s just, cops think they’re all that. Don’t like it. Do not... like it. Blart checks his WATCH. BLART (CONT’D) Page 24/88 Whoa, we got a meet-and-greet in fifteen... we should get a move on. Blart painfully gets off the roll away. MAYAAs exciting as that sounds, I think I’m just gonnatake a bath and a nap. I’m kindatired. BLART(a bit hurt) Sure. Right. You should get some rest. (beat) I’ll come back to get you for dinner at Bartolotta. We have reservations at six. It’s supposed to be the real deal. MAYA(short) Gotcha. Blart deflates, opens the door. MAYA (CONT’D) Hey dad... Yellow (04/22/2014)29. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL MAYA (CONT’D) Sorry about the speech. I’ll see you later. I love you. She gives Blart a KISS and heads into the bathroom. He can’t help but SMILE. EXT. EUROPEAN POOL/ CABANA BAR - AFTERNOON2525Blart stands with Gino and Donna listening to Nick. They all hold FRUITY DRINKS. NICKPANEROSo I got this one kid against the wall and I turn to the other and say, “hand over the yogurt.” It was over that fast. Lights out. GINO CHIZETTILights out. (turns to Blart) Hey, how much you pay for your belt? BLART(confused) Um... I don’t know it was a gift. GINO CHIZETTIYou gotta guy? ‘Cause I gotta guy. Page 25/88 BLARTA belt guy? No, I don’t have a belt guy. Just then an older, Indian man, KHAN MUBI, joins the group. As he greets each one of them, he HUGS them... KHAN MUBIKhan Mubi. Nice to meet. (hug) Khan Mubi. Nice to meet. (hug) Khan Mubi. Nice to meet. Blart takes the hug. BLARTThank you. It’s been one heck of a day. That embrace helped. Khan pulls Blart in for ANOTHER hug. BLART (CONT’D) Yup. First one warmed me up... but this one brought it home. Pink (04/21/2014)30. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL Khan releases the hug. BLART (CONT’D) We should probably go... They all make their way into the... INT. ENCORE CONVENTION HALL - MOMENTS LATER2626Where many KIOSKS are set up under banners...“NON-LETHAL WEAPONS... ETC.” Blart is impressed. BLARTWow... INT. WYNN BASIC SINGLE BATHROOM - SAME2727Maya lights a CANDLE and sets it on the edge of the tub. She takes out her acceptance letter, sits and reads it again. She is interrupted by her phone BEEPING. It’s a text from Lane. ON SCREEN: EXT. WYNN ASIAN SCULPTURE HALLWAY - SAME2828An incredible ASIAN SCULPTURE is being admired by two TOURISTS. Nearby, an attractive WOMAN drops her PURSE, scattering her belongings onto the floor. We’ve seen her before in the presidential suite, her name is Kira. KIRAOh, no! As soon as the tourists move over to help her, Robinson, dressed as purple coated security, takes out a REPLICA DOME and hits “play.” Page 26/88 ON SCREEN: He quickly moves under the SECURITY CAMERA and ATTACHES the replica dome, so it’s broadcasting what’s playing in a 360 degree field of view. He then holds out what looks like a hand held metal detector. A BLUE LIGHT emits from the device and SCANS the glass case. A light on the back of the device turns GREEN. Robinson then NODS to Kira. She nods back and Robinson moves off. 31. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL INT. ENCORE CONVENTION HALL "F" - SAME2929Blart, Khan, Gino and Donna move to the first kiosk where REP #1 lifts up what looks like a SAWED OFF SHOTGUN. Nick heads off in a different direction. REP #1I’d like to introduce you to “The Big Sticky Mess,” a sawed off shotgun that shoots glue foam. You get this on you and it’s stickier than a work shoe in an IHOPbathroom. The group moves to the NEXT KIOSK: Blart greets REP #2. BLARTWhat’s the latest, friend? REP #2Marbles... you release this tie, and two hundred marbles are at your disposal. It’s your best answer to crowd control. You can’t run with these under your feet. Heck, you can’t even stand. THE NEXT KIOSK: BLARTFlashlight? REP #3Nope. The VitruSonic Taser. Renders your assailant incapacitated for five seconds at a time. The group walks along, when Blart notices... THE KIOSK ACROSS THE WAY: Saul Gundermutt attends to a large CURTAINED BOX. Blart drifts away from the group and up to Saul. SAUL GUNDERMUTTHey Paul. BLARTHey Saul. What’chagot there? Page 27/88 SAUL GUNDERMUTTIt’s getting revealed tomorrow at the luncheon. It’s a prototype. Not supposed to show anybody. (looks around) (MORE) 32. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL But since you’re into gyroperformance vehicles.... takea gander. Saul peels back the curtain. We don’t see what Blart sees. SAUL GUNDERMUTT (CONT’D) Things will never be the same. Blart is shaken to the core. NEXT KIOSK: rejoins the group. REP #4When it’s time to make them pay the price, reach for “The Finisher,” * the most effective, non-lethal bean bag firearm on the market. The officers are impressed. The Rep turns to Blart. REP #4 (CONT’D) Why don’t you take her for a spin. BLARTMe? Um... sure. The Rep hands the gun to Blart who takes careful aim. There are FOUR TARGETS set up. Blart fires off four quick shots... MISS. MISS. MISS. MISS. We hear a CHUCKLE off screen. The group turns to reveal... Eduardo, Agent Parsons (black coat) and Agent Jenkins (purple coat). EDUARDOPaul Blart, Mall Cop. BLARTYes sir. EDUARDOEduardo Furtillo, Headof Security for the Wynn Resort and Casino.. BLARTOh, nice to meet a fellow brother in arms. (then, to his group) Fun fact for ya. You may notice that Mr. Furtillo here, being the head of security is in a grey coat. While... I’m sorry son, I didn’t Page 28/88 get your name. SAUL GUNDERMUTT (CONT'D) Cherry (05/13/2014)33. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL The security agent next to Eduardo speaks. AGENT JENKINSJenkins. BLARTWhile Jenkins here is wearing a purple coat. See, they have a hierarchy of coat colors based on their security responsibilities... Grey, black, pine, and then finally... purple. (to Jenkins) Sorry. No offense. AGENT JENKINSYou’re wearing a polyestershirt with spanxunderneath. BLARTYep. Good catch. // Today I am... yes. (then, to Eduardo) By the way, as a professional courtesy, happy to keep my eyes peeled for any irregularities while I’m here. JENKINSOh, I think we’re good. BLARTYou’re great, the best -- just honoring the code of the badge. If you’re ever in my barn, I hope you’d do the same. EDUARDO(to Jenkins) He’s adorable, right? Jenkins and Parsons share a laugh. EDUARDO (CONT’D) (back to Blart) I see you admiring the “non lethals”. Guess they don’t trust you with the real stuff. I mean what are you really “guarding” anyway? Cell phone covers and Cinnabon? BLARTWell, there’s also three ATM’s and a Dave and Buster’s, so -- Pink (04/21/2014)34. Page 29/88 David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL EDUARDOHey. (motions to Blart) Closer. Gonna let you in on a little secret. Since I was named head of security five years ago, we have not had so much as a towel go missing. The Wynn hotel is the most secure place in the entire world. Without breaking eye contact, Eduardo GRABS the bean bag gun and fires off FOUR SHOTS with one hand, KNOCKING DOWN all four targets. EDUARDO (CONT’D) We don’t need your help, amateur hour. But please, have fun at your little get together tonight. Eduardo drops the bean bag gun and walks away. Blart turns to the group. BLARTWow, that was impressive. And is it me, or did he smell like tobacco and vanilla? INT. WYNN BASIC SINGLE ROOM - AFTERNOON3030Blart enters his hotel room. BLARMaya... you still in the bath? (knocks on door) Sunshine? Concerned, Blart opens the door to find... the BATHTUB FILLED, candles STILL LIT, her ROBE lying on the floor. BUT NO MAYA! He grabs the phone in the bathroom. BLARTGET ME SECURITY! EXT. ENCORE BEACH CLUB POOL BAR - AFTERNOON3131As several youngpeople hang out, wefindMayaand Lane each enjoy a SODA. LANEIt’s so cool you got into UCLA. You must be stoked. 35. David Kaminow SPE CONFIDENTIALDavid Kaminow SPE CONFIDENTIAL MAYANot really. I haven’t been able to tell my dad. Page 30/88
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[Let's Build] D100 starts to a campaign that aren't in a tavern

I'm tired of starting all of my campaigns inexplicably in a tavern. What are some other ways you've seen a campaign start?
1: You were all involved in a war that's now over, visiting the sight of one of the most gruesome battles. Maybe you're here because you lost someone you cared about in the fight. Maybe you wished you could have been in the fray, but were held back. Maybe you ran from the fight and guilt drove you back here.
As the sun sets, the spirits of those long dead soldiers begin to reappear, all marching in the same direction. Will you follow?
2: All PC's were captured by the guards of a large city and sent to hang (the reason for this can be up to the player. Wrongfully convicted, career criminal, spoke out against the leadership, etc.). At the last moment, right before the lever is pulled, an arrow takes out the ropes and smoke bombs explode around you. You are quickly whisked away by your saviors, down a dark alley and into a secret hide away.
Your rescuers reveal themselves to be the most powerful and feared criminal syndicate of the country, and your life has a price. A very large ship of theirs carrying illegal goods that they won't specify (stolen gold, drugs, maybe even slaves for an interesting twist) went missing in a cove, along with any groups sent to search for it.
If you can find the ship, bring back the cargo, and not be caught by the guard in the process, you walk away rich and free.
3: The PC's are in a medium sized town, checking the local bounty board for work (why their here is up to the PCs). They quickly come to a disturbing realization: All of them now have a price on their heads.
4: An annual ceremony in the town takes place at the graveyard, unusually large due to the war-torn country. It's basically a carnival, where families gather around the graves to reminisce and celebrate the lives that once were. Chaos quickly erupts as the deceased relatives start clawing their way out of their caskets, attempting to kill their past loved ones.
5: beaten and bloodied, the PC's are left for dead, tied to trees in the middle of the forest by a local bandit group. What they didn't realize is that they tied you up right next to the mushroom circle of a local fey. She agrees to release you all on one condition: kill the bandits that have been ransacking her forest for supplies.
6: Inspired by elder scrolls, oblivion: You all are invited separately as illustrious guests to an esteemed and very wealthy manor. As soon as all of you enter, all of the doors slam shut and lock magically behind you. A disembodied voice is then heard throughout the manor: "kill eachother. The last one of you left standing will go free." Will they do as the voice commands? Or will they work together to uncover the mystery of the manor and escape?
Could end very quickly, but has a lot of potential. Could even have player characters come back as undead if killed by another person, solely bent on hunting down any members that remain.
7: You are all attendees to a wedding. You each may or may not know each other, but you do know at least one of the couple. As they are trading vows, assassins burst through the doors, killing the couple before anyone can act.
8: The local university hires the party as body guards for a scholar who is transporting his revelatory research to the capitol. During the journey, the scholar is assassinated, and his research is stolen. Now the party themselves are the subject of much suspicion. If they can solve the mystery of the assassination and recover the research, their names will be cleared.
9: In various locations, though various circumstances, the members of the party have been captured to be sold into slavery. They begin on a slave ship headed to market.
10: Each player wakes up in a wooden box (a coffin) buried in a shallow grave.
11: For one reason or another, the party has all signed up for an arena, either they are placed on a team together to fight monaters, or pitted against each other (depending on your group).
They can go through the arena or the arena can be interupted by something (an assassination, explosion in the city). Either winning the prize money, ir having arena officials be skeptical of them or asking for their help.
So many option you can go, and it usually starts with pretty quick combat.
12: You see a man post a notice on the notice board, saying local mansion needs help defending against nightly hauntings. That night you go to saod mansion and find corpses that have been there at least a year
13: In Medias Res: The players are in a town, and the town is under attack! The Fighter's guild, mages guild, churches, and even the thieves guild are all rushing to help hold the line.
14: Everyone wakes up on a beach, surrounded by the aftermath of a shipwreck.
15: The characters wake up in a jail cell, their heads throbbing from the previous night's apparent bender. The guards want to know how an NPC died. Could either have the players make it up, or hand them pieces of paper telling them what they remember.
16: The players are abducted by aliens. They have to figure out where they are, why they were abducted, and how to escape.
17: Characters are all in a market when a merchant stands on a podium and begins to speak. He shows off some type of item (can really be anything you want it to be), boasting that it is completely priceless/extremely powerful. Out of the crowd, someone jumps up onto the podium, knocks the merchant to the ground, and runs off with the item. The merchant screams, "Stop them! I'll give 1,000 gold to whoever can bring them back to me alive!" The players give chase.
18: Characters are all in a market of about 100 people, going about their business. One by one, they each realize they've been the victim of a pickpocket. They look around and see that everyone around them is having the same look in their eyes. They quickly discover that every single person in the market has been pickpocketed, and no one noticed. Was it a highly organized criminal group? A magically enhanced rogue? A trick of an illusion spell? The PC's aim to find out.
19: Characters are all soldiers in a war, and have been gathered by a superior officer for a special mission.
20: Characters all died prematurely in the same event, the Fates/some deity is upset about it. They all meet in whatever equivalent of purgatory you choose, and are sent back to the mortal plane stop whoever is interfering with fate.
21: Characters are all on a trade caravan(for whatever reason) when it is attacked by X type of monsters. The monsters are more organized than normal, and all have some kind of badge/insignia that indicates allegiance to something. The characters can choose to investigate on their own, or will be requested to upon arrival at their destination, after the caravan head reports to the Watch that they distinguished themselves in the fight.
22: You are all travelling on a riverboat in a deep canyon to the furthest-most city on the edge of civilization.
The riverboat is attacked by Kobolds (or any sort of enemy, this is a great chance to use something uncommon and exotic) on ziplines that steal supplies from the boats that ply the river. The players are the only ones capable of defending themselves and the boat.
23: You all wake in a field, lying in a circle with your feet towards the center, where the ground is scorched from a small explosion. Placed delicately in the middle of the scorch mark is a single page ripped from a journal.
You know who each other are, but have no idea how or why you met, or how you got here.
24: You are all invited to a ballard performed by an incredibly famous bard. As the performance goes on, the PC's notice that everyone around them has been petrified besides themselves. The bard then says, "Now that I have your attention, I have a favor to ask..."
25: You are all invited to a Ballard performed by an incredibly famous bard. At the end of the performance, you walk out side of the theater to see that the town you were just in is deserted and overgrown. As the other patrons walk out, they turn to dust and collapse to the ground right outside, with the people behind them quickly following, not noticing what's happening right in front of them. The only people who survive going through are the PC's. They slowly discover they've somehow been teleported one hundred years into the future.
26: You are all invited to a Ballard performed by an incredibly famous bard. As the bard continues their performance, his entourage quickly and discreetly locks all doors and bars all windows. By the time the performance has ended, all of the audience is surrounded by 30-50 archers, all with crossbows at the ready. From the back of the stage, a lich comes forward. You are all to be used as a sacrifice to give life to a new lich. Can your party stop the cult and save the audience?
27: In a village far to the north, a group of onlookers gawk at the sky (your PC's included). They've always seen the northern lights over head, but never as spectacular as this! With mixes of purple, blue, and green bands intertwining and coalescing throughout the sky, the whole village is lit up by the bright light. But it looks as if the bands are getting....closer. slowly but steadily coming closer to the ground.
Finally, as the bands of light sit just above the buildings in the town, you realize: each of these bands of light are a colossal cloud of wisps, at least a billion in number.
28: at the invitation of a royal gnome tinkerer, your party meets along with at least 20 other adventurers in a palace carved into a mountain. The gnome steps forward and speaks to you all:
"I have called all of you here today because I need a crew of the bravest, strongest adventurers that this world has to offer. For I have developed a revolutionary new form of travel that will take us to places never seen before!"
"I call it, the Star Sailor!"
29: The local university hires the party as body guards for a scholar who is transporting his revelatory research to the capitol. During the journey, the scholar is assassinated, and his research is stolen. Now the party themselves are the subject of much suspicion. If they can solve the mystery of the assassination and recover the research, their names will be cleared.
30: After going to sleep for the night in their separate domiciles, the PCs share a vivid dream. They open their eyes to discover they have all somnambulated to a small shrine to a forgotten God, in the nearby countryside. This group of strangers, frightened and confused, wonders why they were called.
31: In recent years a new phenomenon has cropped up: people throughout the land are being born with strange patterns on their skin. The PCs, each having a perfect holy symbol on their back, have been gathered at the temple for examination.
  1. The PCs are all freelancers, and a mutual contact (a Fixer) has found a job for them which requires all their unique talents. They have to meet with the employer's representative (Mr. Johnson) to receive details and their initial payment. The location in question is at the docks, as the person will be departing on a ship immediately after the meeting. They are given details on how they will get paid after that.
  2. There's a good reason this one doesn't start in a tavern. All of the PCs have run afoul of the gang that runs the local, and they have to either side with that gang's enemies (who aren't the PCs' biggest fans either), or somehow repair their reputation.
  3. All of the PCs are in the employ of an eccentric wizard who does not leave his tower. Prior to this, they had never directly met - but a murder has taken place and their employer needs information to solve the crime. (Nero Wolfe)
  4. You're an ex-military unit of Lawful Good PCs, and you found out that the general and his staff worship Bane (or another LE deity). Being the only witnesses to the evil, you are convicted of a crime you didn't commit. The campaign starts on the caravan to jail. (A-Team)
  5. All of the party is on the same boat voyage, whether across a sea or an ocean, when the boat is attacked by pirates. If they're not defeated the pirates steal trade goods while their leader gives an intimidating speech on the other boat. The party now knows a) there are pirates, and b) what the leader of the pirates in this area looks like. Any NPCs on the boat spread word of the party's deeds when they reach land.
  6. A scholar of the ancient, extinct cyclops race hired the PC's as body guards. They were ancient warriors who were immortal and had the ability to see briefly ahead in time. They became larger, stronger, and able to see farther into the future as they became older. You travel with him to the ancient cyclops ruins of one of their largest cities. After traveling a day and a half just to reach the center of the city, you arrive upon a circle that looks like it used to be a stadium of some sort. After walking into the center, he pulls a large vial from out of his coat, and smashes it on the ground at your feet. Suddenly, the buildings around you rematirialize, and your surrounded by a large group of extremely surprised cyclops, currently in the middle of a political meeting.
    You've been sent eons back to the past. Will you attempt to find the reason for their downfall, and try and save them? Or will you try and find your way back, ignoring their future demise?
  7. A country with an incredibly storied past is known to pay adventurers VERY well, due to a long history of them being saved from peril by legendary heroes and dragon slayers. Word has spread of a highly organized group of kobolds terrorizing this country. They are not merely raiding trade caravans, their isolating settlements, taking over whole towns and making the citizens slaves. The PC's meet at the capital either to help, or earn easy money. They are tasked with taking out a nearby kobold compound, scouring the capital and probing it for weaknesses. They have been ordered to take back the kobold warchief head as proof of their deed, which will adorn a spike on the city wall.
Before leaving, the king sends his personal body guard, a rangerogue to lead you to this compound. He seems extremely reluctant at first, but the king forces him to go. He tries his best to stay as far from combat as possible, almost like hes looking to bolt at the nearest opportunity.
During the course of the encounter, the kobold warchief catches the party by surprise, swinging a battle axe straight at the bodyguards head. The battleaxe literally cracks in half, with the bodyguard not even flinching. He immediately reaches behind on instinct and grabs the kobolds head, crushing it into pieces inside it's plated helm.
After the party questions him, he reveals that he is actually an ancient brass dragon, as old as the country itself. He considers the country his home, and loves being a part of the humans. He has often protected them, or even spinned tails of himself defeating dragons that had been terrorizing the area, bringing back one of his own scales as proof. Almost every legendary warrior in the countries history was actually him, in human form.
This kobold threat is new, though. They are the slaves of a red dragon, who heard tales that an ancient brass dragon had been hiding here. He wants to take him and his country as his slaves. It is up to the party to fight him and his slave army back, alongside the brass dragon.
  1. The party has been conscripted to fend off a cult from overthrowing the local lord. The general of the army and the lord are vassals of a corrupt, failing dynasty.
  2. Mad Margull’s Mysterious Menagerie and Miracles Show is in crisis – all the performers are desperately ill from the basilisk egg soufflé. So, the party meets as stand-in performers providing: Stunning Showcases of Strength and Stamina, Amazing Aerial Acrobatic Acts, Spine-tingling Sorcerous Summonings, Stupendous Stories and Songs, Accurate Archery of Apples atop Audience heads, and *Complete Conversations with Crabapple TreesTonight only!!!!
    Curtains close and the wagon cabin surrenders to darkness. The group of complete strangers ringed around the table links hands and are encouraged concentrate…concentrate…concentrate. The crystal sphere centered atop the table begins to glow, and the séance begins…
  3. Doing their civic duty, the party joins together as an impromptu jury in a witchcraft trial.
  4. Seeking free drinks, each has joined in as laborers at a brewery and wine-making faire.
  5. A bolt of lightning sparks from the sky to the top of an individual and jumps from person to person in a busy market. For a moment all five (Four? Three?) people are enveloped in light and joined by lightning bolts. Afterwards, they appear unhurt and undamaged. Why them?
  6. Each PC has a flashback to an event in there past that could have ended catastrophically but at the last second something happened. (Almost fell asleep on guard duty, and would have missed the Assassin comeing for the king. Or playing with a friend as a child they bump into an oil lamp in a barn.) But in the vision everything falls apart and they see themselves saying "I would give anything to..." after a voice in there head says "I've come to collect."
  7. The annual goblin hunt contest. The local town gets together once a year, everyone signs up and is put on a random team. (The players are on the same team, but it was random) The goal is kill as many goblin's as you can. The time of the event Sundown to Sunrise, and takes place in the forest. Each person has two Firefly jar's attached to them to prevent friendly fire.
  8. A meteor strikes the town next to yours a hour ago, the local guard is are asking any willing body's to help with the rescue, and see what happened.
  9. A carriage large enough for the party pulls up and the door opens to let you in. There’s no one driving, no one inside and the carriage is pulled by skeleton horses. Do you get in?
  10. You've all woken up in a grave yard, in holes 6 feet deep. One of you is currently having dirt shoveled on you.
  11. The PCs were all hired by different people to do the same job. When they run into each other at the job site, the first question is "Why is this job so important that so many people are willing to pay for it?"
  12. The PCs were all hired by the same person to do several different jobs at the same time. Each PC also received a note only to be opened when their job is done. That note gives the name of another PC (no two notes have the same name) and an offer to double their payment if they kill that person. (Best to save this one for groups that are okay at handling inter-party conflict, of course...)
  13. The PCs were all members of the same criminal gang. They're picked by the boss to carry out an assignment. When they come home, the city guard/police have swarmed over the gang's hideout. One of the guards/cops is holding a list of known members. Time to relocate.
  14. Each party member books passage on a ship heading for a local city. Each is on his or her own business. They're caught in a rift/wild magic surge/whatever you want and instead of docking at the target destination, the ship puts into a port far, far away from the original destination. From there, they can be in trouble because it's an enemy country, they can't get back because they don't have enough money, or some other hook you like to keep them there. This could also work with a merchant caravan or some other group travel method. large pieces of hostile geography could serve to keep the PCs in the new location at least for the beginning of the campaign.
  15. Party meets in a casino. They're suckered, either together or individually, such that they owe more than they can pay to the casino's owner who is also a local fixer. He's on the hook to map out a stretch of dangerous, unknown country, however large you want. To get rid of that problem, he offers to outfit the party with what they need, including a cartographer if no one has a compatible background, and then bullies them into performing the mapping mission to clear their debt. From there, they can run into whatever hooks you need to start your campaign somewhere in the wild. and if they abandon the mapping mission as a result, then they have a villain chasing them (the casino owner) who can pop up when they least expect it.
  16. For a less-then-good party (depends on each character's back story): The party is in prison, working at hard labor. They know each other's names, but not much more. they're on the same work detail, working outside the prison walls. Farming near a swamp, mining in a guarded shaft, farming in harsh weather conditions near a large forest. Take your pick. A monster runs through the work detail, killing the guards but leaving the party alive. Or a wild magic storm, or a war party from the local bandits or a neighboring but hostile country. Bottom line: guards are gone or dead, the coast is clear. Each party member is on the hook for a long sentence, guilty or not is up to you and their back story. They can get basic equipment off the bodies of the fallen guards and then it can either be a quiet escape into a nearby city from where they need to book passage out as quickly as possible...or a wild chase through a swamp or forest being pursued by angry guards and tracking dogs. They can escape outright or find a helpful NPC who hides them while dropping the first hook to your campaign in the process.
  17. The party are all young adults in the same family. If races become a problem, then remember adoption as part of the back story. A low-rank noble family is easiest since those kids would be trained in straight D&D classes as part of their education -- knight, ranger, cleric, even wizard. rogues could be rogue-centric rangers or they could be bad-boy nobles who spend too much time with the wrong crowd in the local city so they actually develop first-level rogue skills. A creative backstory is required for each character. Once that's done, then something happens to the family. A patriarch is convicted of treason, the family is ruined and cast adrift. Or the kids unwittingly commit a crime -- they hurt the son of a local king, they accidentally release some long lost horror that was being kept beneath the family castle. Two other directions might be a peasant family, though this will require some creative back story-ing for why an entire family of peasants would be trained in non-serf skills. but if you can work that out, then the village could be ransacked or the family could go bankrupt forcing the oldest kids to hire on as caravan guards or something to support themselves and the family. The final direction would be an upper-crust noble family. Princes and princesses of a major nation. A coup casts the family out and the campaign is about regaining the throne.
  18. The party are all low-level employees of a local thieves guild. They don't have to all be thieves. Fighters can be enforcers. priests can be back-room healers. wizards can be tool makers or simply in debt to the guild master and trading services for debt-reduction. again, dependent on a character-specific back story. The campaign starts when the players attend some kind of general meeting -- they're all at the neighborhood capo's tavern on separate business maybe (paying debts, paying tribute, reporting on operations, etc). A rival thieves guild suddenly attacks, mostly wiping out the PC's guild. The PC's an a very small number of unknown other survive and must escape the city before the rival guild finds and neutralizes them. That's why they stick together. They can run towards your first campaign hook if you make it part of one of their back stories, or they can run for the nearest safe haven and encounter the first campaign hook there.
  19. (From DND memes, which got it from tumblr user probablyfunrpgideas) The players are a squad of government investigators, trying to prevent monsters from claiming new habitat. Making sure abandoned properties are sold and dont remain vacant too long, trying to keep people from stockpiling loads of alchemical/magical ingredients in one place, etc. Its mainly negotiation, but sometimes people have an interest in attracting dangerous entities for their own purposes.
  20. Maybe your party dies in the middle of a campaign, maybe they died separately of natural causes. Either way they all "wake up" next to each other, in a cold and bleak mirror image of the regular world. You can all feel it in your bones. Something is coming. You have only minutes to talk and prepare before whatever it is will be there.
As it gets closer, you can make out what is on it's way. A creature standing at least eighteen feet tall is shambling awkwardly towards you. It is vaguely humanoid, with three legs of slightly different lengths all jutting from a central point at where it's pelvis would be. It has six arms, four of which are holding human sized cages (it can be more if the party is larger than this). It's hands bend in the opposite direction of a normal humans, curling sickly out from it's body. The body itself is deathly pale and malnourished, clearly showing the veins and musculature beneath the skin. It has a normal head, but is absent a face. It has sunken in skin where it's eyes would be, with cracks covered in dried blood at the center. A long, jagged crack in the skin also stretches across where the mouth would be. A spike twice the length of a spear is stabbed downward through the creatures ribcage. At the upper half of the spear, a lantern with a blue flame is attached.
If the players manage to steal the lantern or kill the creature (it may be large and swing pretty hard, but it is practically unable to avoid attacks with its awkward gait and has no outside armor whatsoever. Removing the lantern from the creature will cause it to immediately drop to the ground, lifeless.), they will discover that releasing the flame sends them back to the material plane, in the middle of the wilderness. The lantern is still with whoever opened it, albeit it's no longer lit.
They just managed to do something no other living being has ever done. They have obtained one of the lantern of the collectors, a literally priceless artifact that can bring people back from the dead, and traverse the dead realms. Now they just have to figure out how it works.
  1. Strange groups of identical looking adventurers have started roaming the country, taking on assignments for very little money. You gotta figure out who they are, where they came from, and how to stop them before they take all your work.
  2. A fallout new Vegas one. Basically the group all wake up in a doctors office with no memory, only a letter explaining they were delivering something to a location.
  3. In the central city of the empire/nation, during a major celebration, the king is assassinated, and resurrection spells fail when cast on him. There is a major bounty placed on discovering why.
  4. Your party is a bunch of strangers that has been framed for a crime. Now your group has to work together to prove their innocence and put the real culprits behind bars!
  5. All members of party are found in strange place.. no floor, no ceiling, no nothing. They are just floating around. Suddenly, man dressed in black suit walks in, and proposes a deal. The party is going to hell either way, but if they help him out, he might secure them a way back to mortal realm.
  6. All the PC's are in a huge open air bazaar in the center of a large desert fortress town (they do not need to know each other or be shopping together). Suddenly, a young boy (early teens) comes crashing down through an awning of a nearby stall, a short sword in one hand (still sheathed) as a merchant and several of the local guard chase him yelling "Stop, thief!"
  7. The party is all half human and half other races looking for their shared parent.
  8. All members of your party are part of the town guard. Monster attacks have been on the rise lately and a nest of goblins/orcs/whatever has been discovered and your party has been sent to wipe them out (along with other soldiers who, alas, don't make it.)
  9. The PC’s all meet in a gnomish tinkers shop, looking to get their pocket watches repair. Oddly they all have pocket watches that have stopped on the exact same time.
  10. All the PCs are going about their own business in the market square. Suddenly time stops and everyone and everything is frozen for 3 minutes, apart from the PCs.
  11. All the PCs meet out in a field next to a large flat topped rock, having received a note to be there at this specified time and date. A flapping gushing sound starts softly getting louder and louder until thud, a body from the sky hits the rock. Clasped in the bodies hand is a note which reads ‘avenge me’.
submitted by Sloadkroger to d100 [link] [comments]

I will attempt to name every Ready Player One Easter Egg Reference Cameo and details. Will be updated and feel free to help out in the comments.

Disclaimer:I am getting these time stamps off ITunes -At 0:00:48-Van Halen’s 1984 song Jump begins to play in the introduction to The “Stacks”.
At 0:1:18-A BLACK ALIEN INVADER STICKER FROM SPACE INVADERS IS ON WADE’S BACKPACK
At 0:01:44 one of the residents of “The Stacks” is receiving a delivery from a Pizza Hut drone.
At 0:02:13-Mrs. Gilmore is wearing a shirt featuring The Police album Synchronicity
At 0:02:45 Two Garbage Pail Kids stickers are visible on the wall one I can make out one which is Bony Tony
Also 0:02:45-A Garfield sticker is also on the van’s wall
At 0:02:46-Hanging from the wall is a damaged IPod Classic
At 0:02:47-Wade retrieves his OASIS retinal scanner off a a Commodore 64 joystick.
Also at 0:02:46-A 1980’s Batman sticker is stuck to the wall where Wade’s retinal scanner is.
At 0:02:47-a Nintendo NES Zapper is taped to the wall of the van.
Also at 0:02:47- a 1972-Doritos packet is tucked behind a drawer in the van.
Also at 0:02:47-a sticker of the pyramid from Q*Bert is stuck to a shelf in Wade’s Van.
At 0:02:57-Wade sets his glasses on a 1982 Masters Of The Universe lunchbox. A Masters Of The Universe Thermos is further along the drawer.
Also at 0:02:57-A POP ROCKS! Blue Razz packet is also lying upon the MOTU lunchbox.
At 0:02:57-beside the lunchbox is a 1980’s Coke can
Also at 0:02:57 A Carl’s Jr. fries packet is lying beside the lunchbox
At 0:03:16-Wade pulls his OASIS visor out of a 1981 Defenders T-Shirt.
At 0:03:18-A 1982 JOUST sticker is placed on the visor
Also at 0:03:18-A Space Invaders logo decal is on the visor
Also at 0:03:18-A Mattel Scratch N’ Sniff sticker is next to the Space Invaders sticker
At 0:03:24-A 1980’s Batman Symbol sticker is visible on the visor
At 0:03:40-we enter the OASIS to visit Minecraft World nice attention to detail with the blocks forming and creeper-face logo.
At 0:03:42-In Minecraft World a village below features Steve Alex and Minecraft pigs and sheep avatars (maybe NPCs?)
At 0:03:47-on the sports world a golf player does the Gilmore swing from Adam Sandler’s Happy Gilmore.
At 0:03:55-In a Sports World mini-game named Hurricane Hang-Gliding a small house flies through the wreckage referencing the Gale House from The Wizard Of Oz (well in the 1939 movie it was a Tornado but still a reference)
At 0:04:04-a group of OASIS sector portals are seen-some of these include Minecraft World and LUDUS school districts from the book.
At 0:04:17-get ready for some Batman references While in the Vacation Planet Wade explains that you could do multiple activities including climbing MT. Everest with Batman
The variation of the Batman show here is Micheal Keaton’s portrayal from the 1989 Tim Burton film.
Batman climbing MT. Everest is a reference to him and Robin climbing tall buildings in the 1966 Adam West tv series.
Also at 0:04:17-what’s interesting here is the climber below Batman. He definitely looks like Link from Nintendo’s Legend of Zelda series but I’ve heard Warner Bros. Couldn’t get the license so maybe a Robin Hood Avatar?
At 0:04:21-Wade says you can go to a planet-size space Casino this is taken directly from one of the episodes from the Anime Cowboy Bepbop.
At 0:04:30-we can hear a School bell ring as ships pass the planet Ludus which is of course the school Wade attends in the novel.
At 0:04:40-As Wade introduces the types of Avatars users can choose in the OASIS the Cyclops from the 1958 fantasy film The 7th Voyage Of Sinbad stomps out of the entry point.
At 0:04:41-Frankenstein (1931) and The Wolf-Man (1941) from their classic Universal horror movies emerge from the OASIS entry point as Thr Wolf-Man howls and Frankenstein’s Monster swings his arms around wrapped in chains.
0:04:42-A female Avatar switches her avatar to Injustice 2’s version of The Flash.
At 0:04:43-Zitz and Rash from the 1991 NES game Battletoads emerge from the entry point.
At 0:04:43-Alex Murphy A.K.A Robocop from Paul Verhoven’s 1987 original Robocop film emerges from the entry point.
At 0:04:46-Wade says your avatar can be a Cartoon character as Marvin the Martin from the Looney Tunes cartoon series runs out of the entry point (he looks so cute and cool)
At 0:04:47-a group of OASIS users using Orrendi from the 2016 video game BattleBorn emerge from the entry point.
At 0:04:48-behind Wade Shayne and Auroxx (might’ve misspelled the character’s name) from Battleborn emerge from the entry point.
At 0:04:49-An Orc from World of Warcraft walks besides Wade when Wade is introducing his Avatar Parzival.
At 0:04:56-above on a walkway a younger version of Beetlejuice from Tim Burton’s 1988 movie is visible.
Also at 0:4:56-it appears Raiden from the Mortal Kombat video game series is interacting with another player.
At 0:04:56-Tracer from the video game Overwatch cuts in line for an OASIS portal.
At 0:04:57-Sonic from Sega’s video game series Sonic The Hedgehog taps his foot impatiently waiting for a line.
Also at 0:04:57-Catwoman is also in the line (it appears it is Michelle Pfeiffer’s Batman Returns variation.
At 0:04:58-John Bender from John Hughe’s 1985 teen film The Breakfast Club is seen entering a portal.
At 0:04:58-Night-Wing is seen entering a portal alongside John Bender (it appears it is the Arkham variation.
At 0:04:58-now take this with a grain of salt but I think can make out Sektor and cyborg from Mortal Kombat in one of the portal lines.
At 0:05:00 (under the walkway Wade is one is Commander John Shepard from the EA video game Mass Effect.
At 0:05:02-on the walkway is Attikus from Battleborn stomping past Wade.
At 0:05:04-while Wade is explaining the possibilities of the OASIS Hello Kitty Badtz-Maru and Keroppi from Sanrio skips beside him.
At 0:05:05-A Protoss Zealot from Starcraft II is on the walkway behind Wade.
At 0:05:05-Wade’s avatar Parzival wears a belt and holster worn by Han Solo in Star Wars:Episode IV-A New Hope
Also at 0:05:05-The Buckle on Parzival’s belt is the Tiger emblem from Thundercats (1985 cartoon series)
Also at 0:05:05-Parzival wears Converse’s Chuck-Taylor All stars (golden-winged(
At 0:05:07-Wade pulls up a holographic OASIS sector map that is in the same shape as a Rubik’s Cube
At 0:05:11-Wade finds out Aech is currently participating in a PVP match on Planet Doom a location in the 1984 anime Voltron.
At 0:05:20-On Planet Doom Mechanised scorpions from the 1993 computer game Ultrabots swarm the battlefield.
Also at 0:05:20-The scorpions go up against Knights and Ostriches from the 1982 arcade game Joust (in a deleted scene in the SDCC trailer Napoleon rides on a scorpion as he kills ostriches which lay green eggs like in the game.
At 0:05:22-Aech kills a beserker from Gears of War.
At 0:05:28-Aech eliminates a PVP tournament player taking the form of Robert England’s Freddy Kruger
Also at 0:05:28-Aech uses an MA5B assault rifle from Halo 3 to eliminate players.
At 0:05:29-When Freddy gets killed Kreig’s Buzz-Axe from Borderlands comes bursting out of his inventory
At 0:05:31-Aech kills Kitana from Mortal Kombat as a fan comes out of her inventory
At 0:05:31-Man-Bat from Batman:Arkham Knight swoops down at Aech only to be eliminated
At 0:05:37-Despite being an Assault rifle from Halo the SFX of the rifle is the Pulse Rifle from Terminator 2:Judgement Day
At 0:05:41-Duke Nukem from the video game series of the same name fires multiple rockets at Aech only to be eliminated by him.
At 0:05:44-(this is the weirdest thing in the movie) A player taking the form of an Emoji person attempts to kill Aech.
At 0:05:46-A Zerg from Starcraft is shot by Aech.
At 0:05:47-Aech picks up a EM1-Railgun from the 1996 Arnold Schwarzenegger film Eraser.
At 0:05:53-Daito’s Avatar is actually based of legendary Japanese film actor Toshiro Mifune (specially from his 1953 film Throne of Blood)
At 0:05:56-Aech kills Sub-Zero from Mortal Kombat.
At 0:05:57-Scorpion from Mortal Kombat is fighting Daito and Sho before being shot by Aech.
Also at 0:05:57-The weapon Scorpion is using is a buzz-Axe from Borderlands.
At 0:05:58-Aech shoots Deadshot (it is his Injustice 2 variation)
At 0:06:14-E. Honda from Street fighter is on the mountain pushing other people off with his belly.
At 0:06:18-Chun-Li from Street fighter can be seen dodging traps before being burned by a fire trap.
At 0:06:26-we all saw this cameo. Jim Raynor from Starcraft II and shooting every player in sight.
At 0:06:27-yet another 1972-packaged Doritos Tortilla Chips behind Rick on the coffee table (I believe you see it in the film four times)
0:06:36-When we cut to a mother playing the PVP tournament the Guitar from Guitar Hero is sitting On the armchair.
At 0:06:48-when Daito slays a PVP player and his loot bursts out an O.G 1986 W.O.W Laser Tag pistol can be seen in the pile.
At 0:06:50-we cut to a girl screaming since losing in the PVP match. A poster for The Bangle’s 1984 album All Over The Place is on the girl’s bedroom wall.
Also at 0:06:50 - A Bedtime Bear plush toy from Care Bears is on the girl’s bed.
At 0:06:51-A Donkey Kong Jr. poster is on the bedroom wall.
Also at 0:06:51-On a shelf in the girl’s bedroom Care Bear figurines are visible.
At 0:06:54-Daito and Sho fight and shortly kills Jason Vorhees from the Friday the 13th horror series.
Also at 0:06:54-When Jason is slain various things comes out of his inventory (lots of guns) I could only make out another 1986 W.O.W Laser Tag pistol.
At 0:07:06-Tear For Fear’s song Everybody Wants To Rule The World plays.
At 0:07:06-Raphael from Teenage Mutant Ninja Turtles (2014 Michael Bay film) passes Wade when Wade is talking to Aech.
Also at 0:07:06-Blue Beetle from Injustice 2 passes Wade.
At 0:07:07-behind Wade you can see Benedict from Battleborn
At 0:07:08-Leonardo from Teenage Mutant Ninja Turtles (again 2014) passes wade while wade is talking to Aech.
At 0:07:12-Doc Brown from Back To The Future in his Part II outfit passes Wade on the walkway.
At 0:07:42-A framed poster of the video game Gradius appears on the wall in the Gregarious Games showcase room.
Also at 0:07:42-A Framed poster of Castlevaynia appears on the opposite wall in the GG showcase room.
At 0:08:01-Bach’s Toccata and Fugue in D Minor shortly plays over the start of Halliday’s last message video.
Also at 0:08:01-The quarters over Halliday’s eyes read:God We Trust 1972. 1972 was the year Ernest cline was born AND when Atari was founded.
At 0:08:05-At the funeral parlour there are various flower arrangements of the Starfleet logo and the U.S.S Enterprise ship along with a glass painting of the Starfleet logo from the sci-fi franchise Star Trek.
Also at 0:08:05-The coffin Halliday is lying in is Spock’s Mark VI torpedo in Star Trek II:The Wrath Of Khan.
At 0:08:10-Halliday rises out of the coffin of how Count Dracula would in various Dracula horror movies.
At 0:08:16-Halliday places a TOMY hand-held Pac-Man game on the coffin.
At 0:08:17-Halliday is wearing a Joust shirt.
At 0:08:21-On Halliday’s lapel he is wearing a SIMON pin.
Also at 0:08:21-A little harder to see but Halliday is also wearing a D20 pin from Dungeons and Dragons.
At 0:08:48-On the right side of the screen A High School student watching Halliday’s last message is wearing a Marvin The Martian shirt from The Looney Tunes.
At 0:08:51-Another High school student pulling out a screen is wearing a Pac-Man shirt.
At 0:10:04: Joan Jets and the Blackheart’s 1988 song I Hate myself For Loving you plays.
At 0:10:15-El Dragon from Battleborn passes Wade on the walkway.
At 0:10:27-On the copper key starting line Wade walks through aisles of IOI cars to pass The V8 Interceptor from Mad Max.
At 0:10:34-The Batmobile from the 1966 Adam West tv series Batman is visible throughout the race (love the safety siren flashing)
At 0:10:34-however the driver is not Adam West’s Batman and instead is the Batman from the Arkham games(you can see him moving around in the cockipit)
At 0:10:34:Ryu from Street Fighter is passing down the aisle of cars.
At 0:10:34-A modernised version of the Mach 5 from Speed Racer appears at the starting line next to Ryu.
At 0:10:59-Wade passes a red F1 racing car from the 1982 Atari game Pole Position.
Also at 0:10:59-Mr. T.’s GMC Van from the A-team appears at the starting line.
Also at 0:10:59-the 1968 possessed Plymouth Fury from Christine appears at the starting line of the copper key race.
Also at 0:10:59-Lara Croft from the Tomb Raider game series is having a conversation with Dizzy Wallin from Gears of War II before the race starts.
At 0:11:04-In the Oology department a Scholar is watching the Twin Pines Mall scene from Back to the future on a monitor.
At 0:11:06-A Halliday scholar is holding a sealed copy of DC Comics Presents:Superman and Superboy
At 0:11:09-A Halliday scholar is watching the Goodbye scene in E.T. The Extra Terrestrial on a monitor.
Also at 0:11:09-A Wonder Woman comic panel poster is being studied by scholars.
At 0:11:10-It looks as if on a whiteboard scholars are studying The Glaive from Krull.
At 0:11:13-A group of Ooligists are studying Fruit Loops on a IOI monitor.
Also at 0:11:13-A Cap N’ Crunch cereal box appears on a scholar’s monitor.
Also at 0:11:13-in the Oology department a liberty island version of the map from Escape From New York appears on the TV screen.
At 0:11:28-while walking up to Aech at the racetrack Sub-Zero from Mortal Kombat walks past him.
At 0:11:29-Aech’s form of vehicle for the race is the Bigfoot Monster Truck which started the monster truck business and has appeared in multiple Hot Wheels sets.
At 0:11:48-Aech teases wade about not having enough money for fuel but can get a Something About Mary hairdo referencing the 1998 comedy There’s something about Mary.
At 0:12:09-Wade spawns in The DeLorean Time Machine from Back to the future.
Alright so Ernest Cline said during the New York race you can find Ghostbusters HQ and the apartment building from Batteries Not Included I haven’t found them yet.
At 0:12:29-When the horn for the start of the race blows out of Liberty’s torch the Domino Sugar factory appears behind the statue.
At 0:12:49-A blue F1 racing car from Pole Position gets rammed by an IOI vehicle.
At 0:12:52-Art3mis drives by on Shotaro Kaneda’s bike from Akira.
At 0:13:31-A sticker for the skateboarding brand Thraser appears on Artemis’s bike.
Also at 0:13:31-Two Scratch N’ Sniff stickers appear on Art3mis’s bike specifically a pear and Tomato great job stickers.
At 0:13:37- the K.I.T.T bar from Knight Rider is under the grill of Wade’s DeLorean.
At 0:13:45-When speaking about Art3mis to Aech Wade mentions he has seen all of her Twitch Streams.
At 0:13:53-when going over a ramp wade makes the DeLorean do the Corkscrew Junp from the 1967 James Bond movie The Man With The golden Gun.
At 0:14:03-The Pork Chop Express from the 1986 Kurt Russell film Big Trouble In Little China blocks the road for players.
At 0:14:05-Art3mis’s bike has an Atari decal on it.
At 0:14:08-on the street beside the pork chop express a diner appears named Ratners it was an old dinedeli that opened in New York in 1902.
At 0:14:14-Wade switches the DeLorean to Hover mode from Back To The Future:Part II when he gets a collision warning during the race.
0:14:16-when an IOI racer crashes and wade picks up has coins he’s using an Arcade coin slot machine to do so.
At 0:14:35-An IOI racer crashes in front of the national video centre (it is a place in New York basically a museum for technology like televisions and computers)
At 0:14:40-A Ms. Pac-Man decal appears on Art3mis’s bike.
Also at 0:14:40-The superhero logo from The Greatest American Hero appears on Art3mis’s bike.
At 0:14:41-very hard to see but at the bottom of Art3mis’s bike is a decal for skateboarding brand JFA.
Also at 0:14:41-Art3mis and an IOI racer pass a Movie theatre marquee that reads:Schwarzenegger Jack Slater III referencing the 1993 film-in a film Last Action Hero.
At 0:14:51 Rexy The T-Rex from the Jurassic Park/Jurassic World movies munches on vehicles in Chinatown (for those saying it’s just a random T-Rex it does the same roar as in the movies and has the same scars and marks on it’s face)
At 0:14:58-The final and hardest obstacle of all:King Kong. Like in all of the Kong movies he’s hanging off the Empire State Building circled by 1930’s bi-planes.
At 0:15:12-we get a shot of King Kong destroying rail roads in front of the Silvercups Studios building where the final battle in Highlander took place as well as an actual movie studio.
0:15:16-as Aech skids to a halt in Bigfoot the Batmobile gets knocked off the road right after skidding to the sound of the 1966 Batman tv series theme.
At 0:15:20-A 1975 Wonder Woman decal appears on Art3mis’s bike.
At 0:15:25-behind Aech in the scene where Art3mis jumps over the gap with her bike a Delta City billboard from Robocop appears.
At 0:16:29-When Art3mis brushes herself off from Wade’s rescue The Ace Chemical’s building from Batman appears behind her.
0:16:23-when Art3mis insepects her damaged bike an old advertising billboard called Come to the Caribbean appears behind her.
At 0:16:57-when Wade Aech and Art3mis enter Aech’s workshop Prince’s song I wanna be your lover plays.
Also at 0:16:57-leaning against the wall near the entry is Pee-wee Herman’s bike from Pee-Wee’s Big Adventure.
0:17:08-We all know this one:Aech is working on building an Iron Giant from the animated 1999 film of the same name.
At 0:17:13-A Cylon Raider ship from Battlestar Galactia is hanging on the wall.
At 0:17:22-Aech owns a Fraggle Rock-themed lunchbox to store all his miniature sci-fi ships.
0:17:23-When Wade opens the lunchbox we see various sci-fi ships these conclude of:The Galactia from Battlestar Galactia The Valley Forge From the 1972 sci-fi film Silent Running a colonial Viper from Battlestar Galactia and the Sulaco from Aliens.
At 0:17:24-a miniature model of the Swordfish II from Cowboy Bepbop is on the Aech’s worktable.
At 0:17:31-Wade mentions Aech owning a miniature Harkonnen Drop-ship from Dune and says it could get to Arrakis in seconds (while Arrakis was in the 1965 novel the drop-ship was created for the 1985 movie).
At 0:17:46-A faded mini-poster of Pole Position appears on the pole behind Aech.
At 0:17:47-on another pole below Aech is a poster for the Colecovision video game Gorf.
At 0:17:51-The TARDIS police box from Doctor Who appears behind Aech Wade and Art3mis when talking about repairing the Akira bike.
Also at 0:17:51-hanging from the roof is The Eagle 5 from the 1987 Star Wars parody film Spaceballs.
At 0:17:52-a life-size Swordfish II from Cowboy Bepbop appears in Aech’s workshop waiting for repair.
At 0:17:53-parked in Aech’s workshop is the 1969 250 GT California Ferrari from Ferris Bueller’s Day Off.
Also at 0:17:53-hanging off the roof of Aech’s workshop is The EVA Pod from the 1968 Kubrick sci-fi classic 2001:A Space Odyssey.
Also at 0:17:53-a life-size Colonial Viper from Battlestar Galactia is hanging off the roof of the workshop.
Also at 0:17:53-The Thunderfighter from Buck Rogers in the 25th century is hanging off the roof of the workshop.
Also at 0:17:53-in the corner of the workshop is the enforcement droid ED-209 from Robocop.
At 0:18:18-Art3mis asks Wade what was Halliday’s favourite first-person shooter game. Wade replies by saying 007 Goldeneye based of the James Bond movie of the same name. His favourite character was Oddjob the villain. And his favourite player mode was slappers only where players could only slap to kill.
At 0:18:30-Art3mis asks what Halliday’s favourite racer game which was the 1981 SEGA game Turbo.
O:18:32-Wade says Halliday’s favourite food was Hot Pockets a microwaveable pizza snack.
Also at 0:18:32-while Wade and Art3mis are talking playing softly in the background is Just my imagination (running away with me) by The Temptation.
At 0:13:33-Wade says Halliday’s favourite restaurant was Chuck E. Cheese which is an Arcade and pizza restaurant. The restaurant’s founder Nolan Bushnell also happened to founded Atari.
At 0:18:35-Wade says Halliday’s favourite song was Video Killed The Radio Star by The Buggles which happens to be the first song to air on MTV in 1980.
At 0:18:37–Wade says Halliday’s favourite music video was A-Ha’s 1985 hit song Take On Me.
At 0:18:42-Wade and Art3mis complete a quote together which was Halliday’s favourite of Gene Hackman’s portrayal of Lex Luthor in Superman:The Movie:Some people can read war and peace and come away thinking it’s a simple adventure story. Others can read the back of a chewing gum paper and unlock the secrets of the universe.
At 0:19:06-before Art3mis and Wade walk away a Castlevaynia poster is on the wall.
At 0:19:98- A Robotron 2084 poster appears on the wall of Aech’s workshop.
Also at 0:19:08-A Joust banner appears on the wall of Aech’s Workshop.
Also at 0:19:08-A GORF banner appears on the wall of Aech’s Workshop.
Also at 0:19:08-A poster for the 1985 Tengen arcade game Gauntlet appears on the wall of Aech’s workshop.
Also at 0:19:08-a poster for Galaga (1983 version) appears on the wall of Aech’s workshop.
At 0:19:54-The PO-024 repair E-Frame from the 90’s cartoon series Exosqaud appears in Aech’s workshop.
At 0:20:01:Art3mis nicknames Wade McFly referencing Marty McFly Back To The Future series.
At 0:20:39-You’ll need to turn the brightness up but when Rick holds up one of Wade’s gloves a Batman and SEGA sticker are on it.
At 0:21:54-Wade explains that his name Wade Watts was supposed to sound like a superhero’s alter-ego and examples Bruce Banner A.K.A The Hulk and Peter Parker A.K.A Spider-Man from Marvel Comics.
At 0:22:39-When Wade grabs out his OASIS visor a Street Fighter decal is on the side of it.
Also at 0:22:39A Midway games decal (a company who manufactured mainly all 80’s and 90’s arcade games) is on the top of Wade’s visor.
At 0:22:41-George Michael’s 1985 song Faith plays when Wade enters the Halliday Journals.
At 0:22:48-The interior design of the Halliday Journals is taking directly from the Shermer High library from The Breakfast Club.
At 0:22:50-Hello Kitty is sitting down at one of the journal’s tables interacting with another player.
At 0:22:52-A Ms. Pac-Man arcade cabinet is behind The Curator’s desk.
Also at 0:22:52:-A Dig Dug arcade cabinet is behind The Curator’s desk.
Also at 0:22:52-A Tempest arcade cabinet is behind The Curator’s desk.
At 0:22:56-The Curator’s design is based off Jeeves from the 1990 search engine Ask Jeeves.com
At 0:23:06-an Asteroids arcade cabinet is behind The Curator’s desk.
At 0:23:06-A Pong arcade cabinet is behind The Curator’s desk.
At 0:23:06-A Pole Position arcade cabinet is behind The Curator’s desk.
At 0:23:19-In one of Halliday’s recreated memories Halliday is playing in an Arcade with games like Joust Asteroids and Tempest.
At 0:23:20-A Revenge Of The Nerds poster is up on the wall in the recreated memory Wade and The Curator walk by.
At 0:23:23-Alright buckle up becuase there are a lot of stuff to cover: In Halliday’s cluttered room there are things such as an Astro Boy mask a vintage packet of Lays Potato Chips a Ladyhawke poster a speak and spell some Madballs a copy of Schindler’s Ark and a Raiders Of The Lost Ark poster.
At 0:23:39-Wade and The Curator walk past a memory labelled:Halliday playing his Atari 2600 with a carving of an Atari 2600 at the bottom.
Also at 0:23:39-The game Halliday is playing on his Atari 2600 is Defender.
Also at 0:23:39-Various toys and collectibles are scattered throughout Halliday’s room concluding of:A Marvin The Martian toy A Gizmo plush from Gremlins a toy model of The A-Team Van A Batman statue posters for Wargames and Rush 2112 Connect Four A SIMON toy an Etch-E-Sketch and a Castle Greyskrull play-set from Masters Of The Universe with He-Man and Skeletor action figures
At 0:23:41-A Framed poster for Black Tiger appears on the wall of The Gregarious Games breakroom.
Also at 0:23:41:In The Gregarious Games breakroom a framed poster for Legend Of Zelda:A Link To The Past is on the wall.
Also at 0:23:41-Further down the hall of the breakroom is a framed poster for Mortal Kombat.
At 0:23:51-Halliday and Ogden Morrow have a conversation about living in an Asteroids Arcade cabinet.
At 0:23:56-Halliday in the memory is wearing a Space Invaders shirt.
At 0:24:16-A framed poster for Galaga (1986 version) appears behind Morrow in the breakroom.
At 0:25:25-Halliday references Bill And Ted’s Excellent Adventure when talking about going backwards.
At 0:26:01-A Hello Kitty decal appears on Art3mis’s bike.
At 0:26:22-While it’s never said in the movie the Suxors is graffitied on the pedestal of Liberty (it was a nickname for the Sixers in the novel)
At 0:26:59-When Wade gets to King Kong’s stage Max Steiner’s 1933 original theme for King Kong plays.
At 0:27:44-Anorak says to Wade nice racing Padawan referencing the Jedi Apprentices in the Star Wars franchise
At 0:29:12-Ripley’s cargo-Holder from Alien appears on Planet Doom in Nolan Sorrento’s presentation.
At 0:29:23-In Sorrento’s OASIS IOI ad presentation Man-Bat from Batman:Arkham Knight appears on planet doom getting shot at.
At 0:29:24-In Nolan Sorrento’s presentation a pop-up ad for the EM-1 railgun from Eraser appears.
At 0:29:38-Bruce Springsteen’s song Stand On It begins to play.
At 0:29:40-Wade and Aech go to a mall called Avatar Outfitters referencing the store Urban Outfitters.
Also at 0:29:40-The Logo for Avatar Outfitters has the same calligraphic A as in the title for James Cameron’s film Avatar.
At 0:29:43-A Street Fighter booth at Avatar outfitters are selling combat moves as a holographic RYU does an uppercut move.
At 0:29:54-Blue Beetle from Injustice 2 is walking around the store.
At 0:29:54-An Overwatch booth at Avatar Outfitters is selling Pulse Pistols as a holographic Tracer does her spin.
Also at 0:29:54-A Dungeons And Dragons booth is selling magic spells.
At 0:29:59- booth in Avatar outfitters is selling weapons with a holographic Claptrap (a character in the game)
A4 0:29:59-Halo booth is selling assault rifles with holographic images of Master Chief.
At 0:29:59-in the far back left of the booths A Looney Tunes booth with a holographic Marvin The Martian appears.
At 0:29:59-In the far back right an Injustice booth appears (I can’t identify the hologram though). (Zoom In required).
At 0:29:59-A Teenage Mutant Ninja Turtles booth appears in the far back with a hologram of Raphael (zoom-in required)
At 0:30:02-One of the items available for purchase in the iconic items booth is The Holy Hand Grenade from the 1975 Monty python film Monty Python and The Holy Grail.
At 0:30:07-while I can’t identify the actual item because it goes too fast but Wade runs past an item in the iconic item section with the Blizzard Entertainment logo printed underneath it.
At 0:30:07-Wade Runs past Dust-Brain from the Madballs toy line in the iconic items section.
At 0:30:08-Wade runs past The Peltzer Peeler Juicer from Gremlins in the iconic times section.
Also at 0:30:08-Wade runs by A Chucky doll from Child’s Play (which is where Aech presumably got the one used on Planet Doom) in the iconic times section.
At 0:30:09-Wade runs past a Plasma Pistol from Halo in the iconic items section.
At 0:30:11-Wade walks up and buys a magical item The Zemeckis Cube which is of course a Rubik’s Cube named after Back To The Future Director Robert Zemeckis that has the ability to slow and turn back time.
At 0:30:13-A hologram of The Wolf-Man appears next to The Zemeckis Cube booth.
At 0:31:05:When Nolan Sorrento enters the OASIS he is transported to the wreckage of a Tripod fighting machine from War Of The Worlds (1953 George Pal version)
At 0:31:29-Sorrento’s avatar Bossman59 features a Clark Kent hair curl from Superman.
At 0:31:52-I-ROK flicks away Perseus’s Shield from the 1981 version of Clash Of The Titans (sigh)(I-ROK has no respect for classics)
Also at 0:31:52-Indiana Jone’s whip from the Indiana Jones franchise is laying besides the shield.
At 0:31:58-I-ROK picks up the head of an eliminated player The Steampunk Pirate King and does a misquoted reference to William Shakespeare’s play Hamlet. I-ROK says I knew him well Sorrento parodying the line to Yorick:Alas Yorrick!! I knew him Horatio.
At 0:32:18-In the pile of weapons are tow Boomshot guns from Gears of Wars.
Also at 0:32:18-The Colonial Blaster from Battlestar Galactia appears in the pile of weapons.
Also at 0:23:18-Two Batarangs from Batman are scatted around the weapons pile.
At 0:32:22-The M1911 Colt pistol from Duke Nukem is also in the weapons pile.
Also at 0:32:22-The box containing The Orb Of Osuvox is the Mogwai box that Gizmo was kept in at the start of Gremlins
At 0:32:29-The inside of the orb is a polyhedral D20 dice used in Dungeons and Dragons.
At 0:33:11-When talking about the price of Parzival’s elimination from The Scoreboard I-ROK references a Tootsie Pop commercial with Mr. Owl biting to the chocolaty centre.
At 0:33:51-The vehicle Daito uses to get to the finish line is The Mach 5 from Speed Racer.
At 0:33:54-Sho pulls up to the finish line in a Smokey (literally) 1977 Trans Am Pontiac used in Smokey and The Bandit.
At 0:34:22-When Wade is reciting the Jade Key clue excerpt in his notebook he has linked the last two words in the clue: At Last” could be a possible reference to the song of the same now (doesn’t specify which one though)
At 0:34:29- On a piece of paper taped to the wall Wade has written down locations you can visit in the OASIS these conclude off-
The Star Wars Galaxy The Star Trek Universe Middle-Earth from J.R.R. Tolkien’s The Lord Of The Rings/Hobbit. Vulcan from Star Trek Pern from Dragonriders of Pern Arrakis from Dune Magrathea from The Hitchhiker’s Guide To The Galaxy Discworld from the book series of the same name Ring-world from the book series of the same name River-world from the book series of the same name.
From 0:34:30 to 0:34:31-taped to the wall is a list of John Hughes movies these conclude of-
National Lampoon’s Vacation Sixteen Candles Weird Science Breakfast Club Ferris Bueller’s Day Off Pretty In Pink Some Kind Of Wonderful Planes Trains and Automobiles Uncle Buck Home Alone Home Alone 2:Lost In New York
At 0:34:32-Taped to the wall is Wade’s analysis of the funeral scene in Halliday’s Last Message video. It is a breakdown of all the Star Trek Easter eggs in the scene including the Starfleet logo U.S.S. Enterprise and the photo torpedo
At 0:34:33-At the bottom of a Newspaper article taped to the wall of Wade’s Van it reads:OASIS Coin the next Dollar? A sly reference to Bit-Coin video game currency.
At 0:34:40-On a piece of paper taped to the wall Wade has written down the rules of The OASIS just like the book and it mentions Everquest the MMORPG Game.
At 0:35:30-On the right besides Kira and Morrow’s picture is a list of movies labelled: Set In New York
These conclude of-Ghostbusters. Big (1988 Tom Hanks) has been crossed out on the list. Mad Max (it was in Australia though?) The cannonball Run. King Kong . Escape From New York is highlighted on the list. See No Evil (1971 horror movie). And another misplaced title Back To The Future despite being set in California
At 0:35:19-Wade has written down instructions of how to get to the secret room in Adventure foreshadowing the climax.
At 0:35:21-When Wade goes back to the Halliday Journals Blondie’s song One Way Or Another plays.
At 0:35:27-The Arkham Knight passes Wade when he is exiting The Halliday Journals (he later returns inside)
At 0:35:28-A younger version of Beetlejuice spots Wade when Wade enters The Journals.
At 0:35:29-Supergirl from Injustice 2 jumps out of her seat to greet Wade.
At 0:35:31-Raiden from Mortal Kombat is sitting down at one of the Journal’s tables.
At 0:35:34-Dizzy Wallin from Gears Of Wars 2 runs up to the crowd that mobs Wade.
At 0:35:37-Blue Beetle from Injustice 2 is one of the fans in the crowd.
Also at 0:35:37-Ambra from Battleborn is one of the fans in the crowd.
At 0:35:38-Batgirl from Batman is one of the fans in the crowd.
At 0:35:47-Goro from Mortal Kombat pulls Wade away from his fans.
At 0:35:48-Lara Croft from Tomb Raider is one of the fans in the crowd.
At 0:36:02-When being led into a secret room Wade gets pranked by a Chestburster from Alien popping out of Goro’s chest revealed to be a puppet by Art3mis.
At 0:36:36-Art3mis pulls out Clark Kent Glasses from Superman and puts them on Wade for a disguise while roaming The Journals.
At 0:35:46-While Wade with his Clark Kent disguise goes into the archives Miko from Battleborn is behind him.
At 0:36:49-Benedict from Battleborn is behind Wade when Wade enters The Archives.
At 0:36:51-When Wade and Art3mis are entering The Archives an avatar behind them is wearing a pink Michael Jackson jacket.
At 0:37:00-In the memory outside of Halliday and Morrow’s office is a framed Metroid Japanese printed poster (original 1986 game)
At 0:37:03-Behind Art3mis Wade and The Curator is another memory which is set in The Happytime pizzeria from the novel.
At 0:37:17-There are some action figures on Morrow’s desk. One I can make out his Triceraton from Teenage Mutant Ninja Turtles (1990).
At 0:37:32-When Halliday is talking to Sorrento you can see he is designing the Room 237 Bathroom from The Shining on his computer.
Also at 0:37:32-The Billy Idol album Don’t Stop is on Halliday’s desk.
At 0:37:44-A copy of Dungeon Magazine is lying on Halliday’s desk (I could not identify which issue though)
At 0:37:49-In a blink and you miss it moment when The Curator is fast-forwarding the Memory a framed Pole Position poster is outside the office.
At 0:37:53-On the shelf behind the desk is Def Leppard’s 1983 album Pyromania (zoom-in required)
At 0:38:02-While having a conversation with Morrow about the date with Karen Halliday says she prefers to be called Kira after the character in Jim Henson’s 1982 film The Dark Crystal.
At 0:38:39-As mentioned above the memory behind the three is of Halliday hanging out at The Happytime Pizzeria but in this frame you can see he is playing Joust.
At 0:39:48-Wade figures out that Kira is the centre of the 2nd clue and calls her Halliday’s Rosebud referencing the lost sled Rosebud in Citizen Kane.
At 0:40:02-When Art3mis flips the quarter The Curator gives to Wade it makes the sound effect of a 1-up from the Super Mario Bros. Games.
At 0:40:17-Earth Wind and Fire’s 1975 song Can’t find love plays when Art3mis asks Wade on a date.
Alright in Aech’s 80’s basement recreation there is soo much Easter eggs and memorabilia so forgive me if I miss any.
At 0:40:46-posted on the wall is a Save Ferris poster from Ferris Bueller’s Day Off another Metroid poster and white Space Invader decals.
At 0:40:46-hanging from the wall is the neon sign for the dream bar Cocktails and Dreams in the 1988 Tom cruise film Cocktail.
At 0:40:46-below the sign is a Dark Crystal poster.
At 0:40:46-Ripping through the floor is the nuclear rocket from Weird Science.
At 0:40:46-A Pac-Man bin lies besides a Pac-Man arcade cocktail cabinet.
At 0:40:46-an Airplane! VHS tape is on top of boxes.
At 0:40:46-multiple VHS tapes for the 1986 Jim Henson film Labyrinth are scattered around the floor of the hangout.
At 0:40:06-Retro packets for Potato Chips brands Lays and Ruffles lay against the coffee table.
At 0:40:06-Incredibly hard to see but under a pile of VHS tapes is a VHS tape of Caddyshack (zoom-in required)
At 0:40:46-Marty Mcfly Jr.’s rainbow cap from Back To The Future:Part II lies besides an vinyl record player.
At 0:40:06-Lying against the wall is an Emulator II keyboard used in Ferris Bueller’s Day Off.
At 0:40:46-on the wall besides the couch are three mini-posters stuck on it:A Donkey Kong arcade poster A Pole Position II poster and a 1983 Galaga poster.
At 0:40:06-A Kermit The Frog plush from The Muppets is lying against a shelf besides a Hot Wheels play-set.
At 0:40:06-An ALF plush from the 1986 sitcom ALF is sitting on top of the television
At 0:40:06-A Speak &Spell used in E.T. The Extra Terrestrial is lying on the shelf.
At 0:40:50-A Beastmaster poster is next to the mirror.
At 0:40:50-A Star Trek:The Motion Picture poster is in the corner of the room above The Emulator II Keyboard (you need to turn brightness full up to see)
At 0:40:50-A copy Analog Computing magazine #10 is leaning against the crate below Wade’s feet.
At 0:40:50-above the mirror is a Mayor Goldie Wilson election poster from Back To The Future. A Wil Wheaton election poster is across from Wilson’s one (if you recall Wheaton was the Vice President of the OASIS in the novel)
At 0:40:50-In a blue crate below Wade’s feet is Run D.M.C’s 1986 album Tougher Than Lever.
At 0:40:50-A Wargames poster is on the wall besides the mirror.
At 0:40:50- the first issue for Nintendo Power featuring Super Mario Bros. is located on a stack of magazines in Aech’s hang-out
At 0:40:50-A Big Trouble In Little China poster is located behind a chair in Aech’s hang-out.
At 0:40:50-A cutout of Tom Selleck’s face from Magnum P.I. Is posted on the wall in Aech’s hang-out.
At 0:40:50-A Cookie Monster cookie jar from Sesame Street is on the the bench in the hang-out
At 0:40:50-A poster for Labyrinth is next to the Tom Selleck cutout
At 0:40:50-A Cap N’ Crunch cereal box is laying on the counter next to an overturned Fruit Loops cereal box.
At 0:40:50-at the very far back of the counter is The Peltzer Peeler Juicer from Gremlins
At 0:40:51-Wade selects Prince’s Purple Rain outfit for a possible outfit for his date.
At 0:40:54-In the reflection of the mirror a Breakfast Club poster is seen.
At 0:40:57-Wade switches his outfit to Michael Jackson’s Thriller costume and even does the dance (one of my favourite artists along Queen who are unfortunately not referenced in the film)
At 0:40:57-Next to the mirror is the original poster for Mad Max.
At 0:40:58 White decals for Space Invaders are scattered on the pillar next to Aech.
At 0:40:58 The Pink Mattel Hoverboard from Back To The Future Part II is leaning against the wall.
At 0:40:58-On the coffee table are retro cans for Coca-Cola Pepsi and Tab (along with some D20 from D&D)
At 0:40:58-Below the coffee table is a E.T. The Extra Terrestrial VHS tape
At 0:40:58-The sword of omens from Thundercats is leaning against the wall next to the couch.
At 0:40:58-on the table next to the hula-girl lamp is the Golden Idol from Raiders Of The Lost Ark.
At 0:41:00-A Mad Max 2 poster is behind Wade when trying out outfits.
At 0:41:00-A Legend Of Zelda:A Link To The Past mini-poster is behind Wade.
At 0:41:02-Hanging from the ceiling is a miniature Thunderfighter from Buck Rogers In The 25th Century.
At 0:41:02-A Banner for 1980 video game Missile Command is on the wall behind Aech.
At 0:41:04-On the back of Wade’s punk outfit is the logo for 80’s rock band The Dead Kennedy’s
At 0:41:05-Wade switches to a Nick Rhodes outfit from the band Duran Duran.
At 0:41:07-David’s computer speaker from WarGames is on top of the cocktail cabinet.
At 0:41:07-in a pile of VHS tapes is a VHS tape for Breakin’ (or Breakdance) is on the floor.
submitted by moviefan067 to readyplayerone [link] [comments]

[WM] Quest Write-Up: Purgatorio (From the Journal of Jovakri the Wavebreaker)

Part 1: Inferno Write-Up Here
This thing's long- read on Google Drive here. No offense is intended to any of the players whose characters Jovakri may insult in this. You Know What You Did.

(This report is written in cramped handwriting which packs the page. In the margin of one of the pages there is a detailed pencil sketch of a spear with intricate filigree work up the shaft. There is a messier sketch of Jovakri’s horse Starfall on the back of the first page.)
Party:
Jovakri, Paladin (Self)
Starfall, Celestial Warhorse
Okko, Monk
Vierna, Cleric
Lance, Rogue
Hammer, Paladin
Blingo, Barbarian
We arrived on the island at ten in the morning and climbed until noon to reach Dasmond’s hut. He told us about an invisible wall that stopped him while he was trying to climb the mountain to do his job. The mountain became rockier as we climbed above the treeline. (Most likely 12,000 feet by my estimate of the climate.) We eventually came to the “wall,” a barrier which yielded as we pushed through it and transported us to a massive stone room with eight portals leading out in front of us and one behind. There was a crowded bar in the center of the room, built around a massive stone spire. I sensed that, unlike the undead and whispering ghosts which populated the Inferno, the patrons at this bar were celestial.
Our party spoke to an incredibly useless human man, who refused to answer any of our questions. I then called over one of the bartenders, who was slightly more useful but refused to believe we were mortal and laughed at us when we asked which direction we should go and simply said that we needed to “earn our way out” but that no one had ever done so before. After several minutes of arguing, he phased into the stone spire and disappeared.
Hammer slipped off to speak to a different bartender, and discovered that we were in Purgatorio and that the currency used here was “soul gems,” found within the different levels beyond the portals. When we caught up to Hammer, he relayed this to us, and Okko- the only member of our party who could interpret Celestial runes- discovered that each of the portals was labeled with the name of a sin. The original bartender returned, much more politely this time, and tried to explain that there had been a mix-up before urging us to go try to win our way out through the different levels.
Both of the bartenders we spoke to agreed that the only way out of Purgatorio was to collect the stone with the symbol of each level by defeating the challenge within, and once we had eight stones we could progress to Paradise.
Okko finally managed to convince Hammer away from the bar. I think we could well have gone on without him, but he hadn’t managed to buy a drink yet so he was at least halfway useful.
In the level of Pride, we found a garden full of statues, and a temple. Many of the celestial-ghosts were staring up at statues of them, in great puzzlement. We talked to the first person we saw, a dark-haired human man who told us we had to destroy our statues. Vierna and I went out and found our statues, and I asked Starfall to strike the statue with his hooves. When he did so, rearing and bringing a hoof down onto the arm, I felt a crushing pain in my own arm. I considered simply powering through and continuing to destroy the statue, healing myself as needed, but I saw the rest of the party heading towards the temple and decided instead to rejoin them.
Inside the temple, we met the Sage of Pride, who told us we needed to give up something we were proud of. Starfall and I decided to go through with it first, because if there were negative effects he had withheld from us I would rather they fall upon me so I could warn the rest of the party. I found myself in my memories, watching myself fight the vampire which had been corrupting the population of a wilderness island. Suddenly, I was back in the temple, with the vampire still in front of me. My friends had been silenced, and when I investigated to see whether it was an illusion I sensed that it was celestial in nature. I moved to extinguish Wavebreaker and draw my silver sword instead, but the vampire sprang and I rekindled my sunblade just in time to block its blow. It crumbled into ash, and when I properly awoke I found that nearly half of the notes in my journal had been wiped away. I had to rewrite the description of this quest from scratch.
I told the rest of the party that I was fairly certain the Sage of Pride was showing us illusions, and once I saw the others undergo the test I was sure of it. The only one who concerned me was Vierna, who began to back away from whatever it was that she saw. I am Kalashtar, and whether we like it or not we are subject to influence by the emotions of others, and I could feel the fear of death radiating off of her. She appeared to calm down afterwards, and I did not bring it up.
The Sage gave us water to pour on our statues, which crumbled to reveal soul gems and, in Blingo’s statue, a smooth, palm-sized stone marked with a glowing celestial symbol which Okko translated as “Pride.”
In the level of Greed, the Sage of Greed met us at once and told us that we could trade him 5000 soul gems for the stone. As the rest of the party progressed, he pulled Starfall and myself aside and told us to be careful, for it would be easy to become trapped in this level. I said nothing, but went after my friends and told them through my mindlink to be wary.
We found ourselves in a massive casino packed with people, and there were solid walls of slot machines filling one half of the cavern. I swung onto Starfall’s back to get a better look around, and saw that a crowd was gathered around a shallow pit on the other side of the cavern. Most of our party went in that direction, and found that there were lizard races going on in the pit. I contributed most of my soul gems while the party gambled on the lizards and promptly lost most of our gems. I secured the Pride stone from Blingo to keep him from gambling it away, and put it in one of my interior pockets.
(This passage is accompanied by a detailed pencil illustration of an iguana-like lizard, with notes written in Quori pictograms on the edges of the picture.)
Okko and Lance left to bet on the dice games, where Lance attempted to use a minor illusion to cheat. Unfortunately for him, the host was a celestial and did not even notice that he had tried to cast an illusion on the dice.
Vierna, Starfall and I began to investigate whether we could win some soul gems using Vierna’s Probability Coin. Starfall nosed my shoulder and pointed me towards a door which had opened in the side of the cavern, into which some of the celestials were wheeling carts loaded with soul gems. We went to find Okko and Lance, and then after about ten minutes managed to drag Hammer and Blingo away from the slot machines. It’s a wonder to me how Hammer is as highly ranked in the guild as he is.
Once we explained that we knew where the vault was, we sent in Lance to investigate. I mindlinked him and told him to be careful and not take more than we needed, because it was likely that either he would be trapped or that we would fail the test of Greed.
As I understand it, he did not listen to this warning at all.
After about three minutes, Okko went in to find him. Vierna, Starfall and I waited to see whether there was trouble. As I understand it, they had to kill several mimics in order to access the vault. After several more minutes, they reappeared with two chests full of bags of soul gems.
(This passage is accompanied by a quick sketch in the margin identifiable as Vierna.)
Once the party reconvened, we brought the 5,000 soul gems to the Sage of Greed, who gave us the Greed celestial stone and then cautioned us to leave any other earnings on the level of Greed and not to try to take them past the portal. I saw Lance trying to pull out a chest containing our surplus soul gems, and Okko and I tried to convince him to leave the chest and come through the portal with us. Eventually, I gave up and sent Starfall to block the rogue’s way while I made sure that everyone else was able to make it through the portal. Once I was through, I recalled Starfall.
Okko and Vierna worried that Lance would be trapped inside the level of Greed, and I said that it was his own business whether he tried to pull the chest through or not. Lance suddenly reappeared, and all six of us felt a stabbing pain in our chests as the bags of soul gems melted out of his hands. He asked Vierna for healing, and she refused. Then he said it was “worth it,” seemingly not noticing that his soul gems had evaporated. At this point I punched him.
I will strongly advise Bureaucracy the next chance I get not to send Lance on any more guild quests. He is a danger to anyone else on quests with him and has not seemed interested in actually accomplishing the objective of any quest I have seen him on. Having said that, I am prepared to make reparations to the guild if need be for punching him.
In the Wrath level, we were faced with a wall covered in intricate wrought-iron carvings of agonized faces and pressed-together bodies. They seemed to move as we looked at them, and I was unable to produce an accurate replication of them in my sketches. Unlike the first two levels, there did not seem to be any of the celestial ghosts here- although the wall stretched infinitely far in all directions, so they might have simply walked along the wall out of sight. Okko and Lance began to race up the wall, and were rapidly lost in the mists which ringed the top of the cavern. Blingo struck the wall with his whip, and at once a lash of liquid metal hit back at him and knocked him to the ground.
I pressed my hand against one of the faces on the wall and attempted to heal it, and at once the faces warped into a more relaxed cast. Beside me, Vierna cast a spell onto the wall and the interlocked limbs and faces began to loosen slightly. Blingo poured a health potion onto the wrought metal. Meanwhile, Vierna knelt beside the wall and pressed her palms against it, murmuring to herself in Elvish. Okko and Lance returned, reporting that the wall seemed to rise infinitely high, and as they stepped off of it Vierna finished her prayer and the entire wall opened to reveal the Wrath stone on the other side.
We continued on to the level of Lust, and I could tell that many members of the party were feeling more confident about our ability to secure all eight stones. In Lust, we came through the portal into a plain white room, and the Sage of that level told us that we would have to give up our greatest desires to receive the stone.
At once, the room melted away. I know a little about what some of the other members of my party faced- Lance says he was in a room full of gold, but he ascertained that it was an illusion. Vierna found herself in the town and the great hospital-temple of Bahamut which she had wanted to build since she was young, and when she entered the temple she found herself in the presence of the soul of the dragon god. Blingo only said that he saw his father.
The only thing I can say for sure is what I saw in my vision. I was in a field filled with the corpses of vampires, flaking into ash beneath the rippling light of the Wavebreaker. There was a vampire lord in front of me, smiling a wide gash of a smile from ear to ear, and I saw my family chained behind him. I struck him down, but he turned to mist and fled westward and I did not follow. All my family was unhurt, unbitten, though bruised and blindfolded. I broke apart their chains. My mother seemed confused at what had happened, and a little surprised to see me- but she was there.
I did not ask if they were proud of me, because I was afraid to know what the answer might be.
I will admit it now, that I would have stayed in the dream forever, or until my body gave out. I do not feel it a breaking of my oath- if my family were unharmed, if I still lived in a farming village on the edge of the Empire of the Hawk, if I were- the point is. I would have nothing to swear vengeance upon. The Oath and my family exist in the same space in my heart.
And then my mother melted away, and I found myself again in the white room, on my knees and alone again save for the Oath and the voice of warrior Vakri in my mind. I felt that Vierna was resting her hand on my shoulder, but I did not have the strength to look over at her. There was great turmoil coming off of her as well.
Before vanishing, the Sage told us to “Seek out the Sage of Cosmos.”
When we finally made it out of Lust, we had to take a moment to steady ourselves before pressing onwards. The level of Envy was, again, simple in its layout. There was a floating orb of light on a plinth, and when I passed my hand through it it seemed to solidify into the hilt of a golden sunblade. Hammer at once said it was a hammer, and began to draw nearer to me with a clear look of interest. Vierna said it looked to her like a symbol of Bahamut, so I at once asked each of my companions what they saw. We all saw something different- a sword, a whip, a holy symbol. (Starfall said that, like me, he saw it as a sunblade.) I replaced the sunblade on the plinth, to see whether it would turn into the Envy stone. Someone suggested that perhaps the trial of Envy required us to fight, but I said instead that any kind of competition would work. I carry a dragonchess set in the bottom of my pack, and I did not remember it until just then. In the end, though, we ended up playing rock-paper-scissors for the mysterious item. Hammer won, but when he picked up the item nothing happened.
Finally, Vierna suggested that we all simply walk back out through the portal. As we did so, the Envy stone appeared in the pocket of the robe she wore over her armor.
In Sloth, we were required to solve a puzzle by running across tiles. The Stone of Sloth hung in the air on the far side of the tiles, and every time Okko tried to reach his hand out to take it he reported feeling painful paralysis spreading up his fingers and eventually his arm. After trying several patterns, we discovered that to pass the test we had to light all the tiles as fast as possible by running across them and then seizing the stone.
The final remaining level was Gluttony, which seemed to be a great banquet hall with a long table stacked with food. Like the last several levels, this one appeared to be empty except for our party. There was an inscription in Celestial at the head of the table which Okko translated as “clear the table.” At once, Hammer flipped the table on its side, sending the food crashing to the ground, and we were given the Stone of Gluttony.
Our next step was to secure the eighth stone, and we went back to the central spire to ask where it might be found, since there were no portals left. The bartender took us back behind the bar and told us that we now had enough of the stones to speak with the Sage of Cosmos, and that all we had to do was touch the spire to be transported to him. When we put our hands upon the spire, we found ourselves suddenly in a high-ceilinged room that was not unlike the library on the Argo- there were shelves filled with books, and large chests here and there along the walls. At the far end of the room, a celestial in the shape of a young, red-haired elven man sat at a desk amongst piles of paperwork and filing folders. He was writing busily, and all of us saw golden manacles marked with runes wrapped around his wrists.
The young man introduced himself as the Sage of Cosmos, but nervously told us not to ask too many questions so that we wouldn’t be overheard by a being the Sage only referred to as “Him.” He said that this being had come into Paradise and overturned the hierarchy there, which was resulting in turmoil that spilled out onto the Material Plane in the form of the nightmares of the Inferno and the sudden appearance of a portal into Purgatory.
When we questioned the nervous Sage further, he said that he feared for the souls in Purgatory, and that it had once been easier for souls to pass up into Paradise before “He” took over the system- but as it stood, we were the first to have made it in many years. However, the Sage finally told us that if we defeated him, we would be able to pass into Paradise and try to kill “Him” and set the order of the Inferno, Purgatory, and Paradise back to rights. I was a little suspicious of this, and asked if anyone had been in charge before “He” came in and took over Paradise. The Sage of Cosmos said, with some irritation, “It was me.”
(Note: During this conversation, he also tried several times to convince Lance to open one of the chests. Lance seemed unsettled by this invitation, and refused.)
Reluctantly, we agreed to fight him to win the Stone of Paradise. He drew a spear, and attacked at once with a rain of magical chains from the walls and ceiling. The way he moved- was like nothing I’ve ever seen before. It was as though the floor itself repelled him, so that he could move and leap effortlessly. When we began to wear him down, he perched on top of one of the bookshelves, and suddenly there was a light like the dawn. I closed my eyes, but I could feel the skin on my cheeks and fingertips burning and starting to blister. When the light faded, I noticed that most of my companions looked staggered, and had the same flashburns across their faces and around their eyes.
Since my radiant attacks did little damage, I took over healing and began supporting Okko and Blingo as they continued to attack the Sage. Lance was struck by the spear and bled out, falling unconscious off the wall that he had clambered up. Vierna revived him, against my advice, but he was immediately caught by the enchanted chains and was unable to break free.
Starfall was caught by the chains once, but was easily able to shake them off. At last, the Sage put down his weapon. I had been worried that we’d wound him severely, but he seemed breathless and slightly bloodied but still in good form. He gave Okko the final Stone, which had the celestial symbol for Paradise inscribed on it, and told us that when we were ready we should gather a group of adventurers to defeat “Him” and fix the anomalies that were leaking into our plane.
This is accompanied by a sketch of an elven man with long, swept-back hair and glasses, as well as a reproduction of some of the binding runes inscribed on the manacles.
TL;DR: Our party journeyed through a series of enchanted caverns to defeat challenges related to the different sins. I’m sorry for any ramblings in the text- seeing my family shook me badly. We spoke to and then dueled the “Sage of Cosmos,” who told us that the odd occurrences in our plane were caused by a coup in Paradise by something called “Him,” who had overthrown the Sage. We now have the eight celestial Stones which we need to bring a party into Paradise, and will do so as soon as all our strength is gathered.

(In the bottom margin is written- Blessed are the children of the sea.)
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